Mobafire League of Legends Build Guides Mobafire League of Legends Build Guides

Nunu Build Guide by Plunk

Rating Pending
Like Build on Facebook Tweet This Build Share This Build on Reddit
League of Legends Build Guide Author Plunk

Nunu Jungle Support: Carry Your Team So They Can Carry You!

Plunk Last updated on November 8, 2017
Did this guide help you? If so please give them a vote or leave a comment. You can even win prizes by doing so!

You must be logged in to comment. Please login or register.

I liked this Guide
I didn't like this Guide
Commenting is required to vote!

Thank You!

Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.

Team 1


Team 2

Cheat Sheet
Previous Champion Build Next Champion Build

The Jungle Eater

Nunu Build

LoL Path: Resolve
LoL Rune: Guardian
LoL Rune: Font of Life
Font of Life
LoL Rune: Conditioning
LoL Rune: Overgrowth

LoL Path: Domination
LoL Rune: Cheap Shot
Cheap Shot
LoL Rune: Ingenious Hunter
Ingenious Hunter

+65 health and +9 ability power or +5.4 attack damage, adaptive

LeagueSpy Logo
Jungle Role
Ranked #12 in
Jungle Role
Win 48%
Get More Stats

Ability Sequence

Ability Key Q
Ability Key W
Ability Key E
Ability Key R

Threats to Nunu with this build

Show all
Threat Champion Notes
Amumu Take all his buffs for free. He can't catch you once you snowball him and bloodboil yourself.
Nunu Your build is probably better than his unless he's using this guide too. In which case, hilarity ensues.
Dr. Mundo Mundo can't clear his jungle fast enough to catch you at his buffs. But if he does, he's going to cleaver you to death while you cry. Don't let him catch you, drop a ward before you start taking his buffs, and if he's pre-6 and low, kill him.
Kayle As much as it pains me to say this, Kayle's clear times and sustain early game are ass. Take her buffs early and kill her if you get the chance.
Karthus Does anyone still do this?
Alistar Annoying as fuck, but his clear times are garbage and he has no damage, just CC. He might be able to keep you locked down until help arrives, but you should be able to get away scott free.
Malphite Knockup ends your ult and you definitely can't kill him on your own. If he's building AP, make sure you have Locket up before you go in, or else he might be able to burst both of you down.
Guide Top


May 24th, 2017: Added more champions to threats, mainly ones who can stop the channel on your ult.

June 14th, 2017: Added sections on ganking and teamfights. Added Shyvana matchup. Added section of full gameplays and clips to help explain things better.

June 16th, 2017: Added another video to the gameplays/clips section.

July 31st, 2017: Added Top lane Runes, Masteries, Item Set, Ability Order, and Lane Matchups.

August 5th, 2017: Realized I put the masteries in wrong in the original build, like an idiot. Fixed them. Added second set of masteries for when your team is gonna be trash.

Oh boy! It's been a while!
November 8th, 2017: Added Runes Reforged.

Guide Top

About the Author

Hello! I usually go by PlunkSenpai, but as of late, I've been going by the name of my new account, BardcoreP0rn. I made a second account to play ranked on, since I was getting too stressed out worrying about my rank on my main, and ended up buying Nunu with IP since he was so cheap. I didn't really expect to play him, but I accidentally picked him one game, and did so well that I just kept playing him every game I got the chance. I currently have a 77% win rate with Nunu Jungle, and I want to share the love and teach others to play him as well.

Guide Top

Runes Reforged

Runes Reforged still being tested. The current ones I have listed are the ones I believe to be the best at the moment. This is definitely subject to change, and I encourage those who want to try out this guide to experiment and find what works for them.

Guide Top

How to Play This Build:

With this build, your goal is not to get a ton of kills or dish out a ton of damage. It's to essentially be a secondary support and get your laners fed. If you have the opportunity to last hit an enemy champ when a teammate could instead, don't do it. Let them get the kills. Assist gold is more than enough to get your items.

In the early game, your goal is to take the opposing jungler's second buff to get them behind, and then to look for an opportunity to at least blow some summoner spells in a lane. If you see your opposing jungler heading in for a gank, walk in, snowball them, bloodboil your laner, and try to kill them or escape if you're all too low. Simple.

Mid-game, your goals are to take as many objectives as you can. As Nunu, you're an objective securing machine. Grab Rift Herald before the enemies or before it despawns. If your laners don't try to take it, you take it. Bring it bot. No one expects the Rift Herald to be bot. Grab dragons solo when possible. Have your laners keep pressure on their lane. It's easy to do as long as you're warded up.

Late game, your goal is to keep your carries alive while they win the game for you. Use your Knight's Vow to bond with your ADC or Mid laner. Whoever is doing the most work, bond with them. Use your Locket to shield your teammates during teamfights. The harder it is for them to die, the harder it is for your opponents to win. Grab Baron whenever you get the chance. I've taken it at Level 10 in multiple games. Nothing wrecks a team harder than a super early Baron. If the game goes super late, just stay on top of Baron and Dragons. The more you get, the harder it is for your enemies to fight back. Always type /d into the chat as their Nexus blows up.

Guide Top

Summoner Spells

Smite: Always take smite if you're jungling. Even with Nunu. A bite and smite combo should secure any objective.
Flash: The best escape tool you've got. Use it.
Ghost: Also viable, but I prefer Flash.
Exhaust: Also viable, but I still prefer Flash. No point wasting an Exhaust to try to escape the enemy jungler coming to fight you because you took their buff. Could help you win the fight though, so maybe.

Guide Top


Always start Q to clear your jungle and keep you alive. Any other start is wrong. Max this first for better clear and sustain. We don't need a lot of damage to do our job anyways.

Take W level 2 and max it last. It's going to give us the attack speed and damage to finish off our second buff without using smite. We save that for the opponent's second buff.

Take E at level 3 for ganks, and max it second. The extra damage doesn't mean much since we're not going AP, but the extra slow is WONDERFUL for ganking.

Put a point into your Ult at every level possible. It's great for teamfights if no one can cancel your channel, and even if they can, it's still good because everyone is going to be either focusing you or running away to get out of your ult, even though you don't hit that hard with it. It's the fear factor really. Everyone expects Nunu's ult to deal stupid amounts of damage, so they stop fighting and run away instead.

Guide Top


Start with Machete, Refillable potion, and warding trinket. This is easily the best start and gives you everything you need to clear the jungle, and you can pretty much stay there indefinitely as long as you abuse your passive.
You can either recall when you get 1100 to get Bami's Cinder, or just keep farming/ganking. I prefer to do the later, and only recall when I absolutely need to or am getting to be less effective. I can usually get Cinderhulk, Ninja Tabi, and either half of Frozen Heart by the time I recall for the first time.
You're going to want to rush to finish your Frozen Heart next, and then build whatever your team needs most. I usually build either Locket or Knight's Vow depending on if my team is ahead or behind. If they're ahead, Knight's Vow will push your team over the edge and you'll easily win fights. If you're behind, Locket gives your whole team an extra chunk of HP that will keep them in the fight longer. Redemption works as well in either case, but I usually prefer to build it last, or if our support isn't going to.
The notes for the alternative items pretty much cover when you should get them.

Guide Top


Situation 1 - Your opponent started bot side:
Start at your bottom side buff, and ask your teammates to leash decently hard and stand guard for invades. If the enemy team has a Blitzcrank, they're most likely going to try to invade.
Take your first buff, and try to finish it off without using your Q more than once or twice. Drop a point into your W, and walk to your second buff. Abuse your passive. Try to get free casts of your Q whenever you can. Pop your W on yourself to clear it even faster. Don't smite unless you have to.
Immediately run over to your opponent's top side buff and take it. Trust me, you should have cleared your buffs fast enough that you can get to theirs before they do. Ward over the wall so you know if they're gonna spoil your party. Once you've finished the buff, or have been forced off of it, run and take Scuttles. If you see the enemy jungler while you're in river, try to follow them, because your top laner has probably pushed their lane way too hard, and they're about to get ganked. By this point you should be level 3, so snowball the absolute **** out of them, bloodboil your laner, and try to kill them. Once you've accomplished this, go take Krugs, Raptors, Wolves, and Gromp. You should be level 5 by now, and can easily solo dragon. Ward it up, keep an eye on your mini-map in case the enemy mid or bot start coming to wreck your day, and once you've taken it, go gank another lane if you have an opportunity. If not, keep farming until you see an opportunity. If you can afford Cinderhulk, you should probably recall and get Tracker's Knife and the red trinket. Start warding up the enemy jungle, and steal their buffs whenever you have a chance. Snowball it from the bush so it comes in after you, then just take it. I've had games where the enemy jungler showed up right after I got their buff into the bush and they didn't even think to check if I was still there because they just expected me to be gone already.

Situation 2 - Your opponent started Top side:
If your opponent started top side, just take your bot side buff, then theirs, then your top side buff. After that, everything is the same. Take Scuttles, keep an eye out for the enemy jungler, ward river for your lanes, and gank and farm as much as you can.

Guide Top


Ganking with Nunu is both super simple, and one of the hardest things to do. You HAVE to get your laner to engage on the target, or they're just going to walk away or use their escapes once you're seen.
There's a __ step process to successfully ganking, and here it is.

Step 1: Make sure your entry point, and all points on the way are not warded. This can be accomplished with red trinket and control wards. ALWAYS HAVE A CONTROL WARD ON YOU.

Step 2: Ensure that the target is pushed far enough that the gank isn't going to be a total bust. If they're back too far, you're not going to accomplish anything. If they're not at least half way down their lane, don't bother.

Step 3: Always ping the target and ping for help. If your laner doesn't get the hint, ping "On my way", and if they still don't get it, tell them in chat to go in.

Step 4: Once your laner has engaged the target, run into the lane and snowball them, immediately followed up with a bloodboil on your laner. This will give both of you the additional movement and attack speed necessary to take your target down.

Step 5: Stay on your target, using your Q on minions every chance you get to keep your health up. Spam your snowball at your target every time it comes off cooldown. You should be able to get 2-4 off on them depending on what rank and how much cdr you have at the time.

Step 6: If they flashed and escaped, you have about four and a half minutes after they get back to lane to try for a kill. If they died without flashing and it's up, try ganking them as soon as they're pushed again to burn their flash. If they flashed and died, you can probably get them again when they come back. As long as their flash is burned and/or they died, the gank was a success. Congratulations!

Bonus step: If your laner is willing to give you a couple of their minions, bloodboil them and take the tower. Make sure you have all possible entry points for their jungler and other laners warded. Keep an eye on the mini-map while you take the tower. If you see someone near you go missing, or your wards spot someone, back off.

Guide Top


As the second support, your job is pretty simple in teamfights. try to make sure no one dies.

Run right up to the enemy team and snowball their carry. Your Frozen Heart will lower everyone's attack speed, so being right in the middle of the fight is almost always the best plan.

Use your ult immediately if they have hard cc. This WILL make them target you with it, and it will save your carries from it during the fight.

Make sure you have Knight's Vow partnered up to whoever is currently the strongest on your team. Try to do this well before the fight so that if they die, you can switch it over to the next strongest.

Use your Locket to shield the team as soon as the fight starts to give your team a huge advantage.

If things are still going south, dump your redemption right into the middle of your team. If you can hit some of the enemy team with it too, that's beautiful.

Snowball the **** out of the biggest threat. Keep your carry bloodboiled. Stand on top of their ADC if you can so they get absolutely plowed by your Cinderhulk. Eat minions to stay alive. If you're fighting in the jungle, chow down on raptors or wolves if possible.

Be as annoying as you can. You are Nunu after all.

Guide Top

About The Top Lane Build...

So the goal of the Top Lane Build is to get a bit of damage, but also to be tanky enough to still get in the enemy team's faces during fights. It's not only possible, but a lot easier than you'd expect to get a kill or two and get a decent lead by just building tanky items and RoA. You can easily win lane and take your first turret before you start roaming around and ganking mid and bot to get them ahead, while simultaneously stealing the enemy jungle, and keeping an eye on the mini-map to make sure you don't lose your top lane towers.

Without a jungle item, it's a bit harder to solo the Rift Herald, but you can definitely do it once your Q is maxed out, especially if you abuse your passive to get empowered Consume every time. If your lane opponent recalls and doesn't have TP, or it's not up, shove the lane under tower and run back like you're going to recall, then take the Rift Herald. If your jungler is nearby, get them to come help. Once you get it, you should be able to get at least one tower, if not two. Have one teammate come push Top with you, and make sure your team pushes bot lane as well to get the most out of Herald. Pressuring bot over Mid is the smartest move, as the enemy team will either have to split up and have 2v2 top with Rift Herald also pushing and 3v3 Bot, or they'll have to send 3 top and then be at a disadvantage in Bot.

Other than that, the only advice I have for Nunu top is to play safe and have fun annoying whoever you lane against. It's seriously so annoying having someone hitting you every 4-6 seconds with a point and click spell that makes it hard to get close enough to retaliate. Just keep chucking snowballs at their faces until they get low and angry and try to fight you. Then just bloodboil, punch, and snowball away!

Guide Top


This first video is a full game with commentary. This is exactly how your games should go if everything goes well.

This second video is another full game with commentary. It's a pretty decent game where I talk about counterjungling, the importance of objectives, and how well things can go when you secure important objectives like Rift Herald and Baron early.

Guide Top

Thank You

If you've read this far into the guide, I want to thank you! I've only put out one other guide so far, and it didn't really do that well. Please, feel free to leave any thoughts, comments, and/or criticisms, and I hope you enjoy playing this build as much as I do. :D