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- Ap Fizz wrecking you from the water(perfecting it)
- Why rage? She got nerfed 1000 times. Irelia Build
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Spells:
Exhaust
Ignite
Ability Order
Ionian Fervor (PASSIVE)
Irelia Passive Ability
Introduction
Irelia!! The will of the blades
The Off-tank(ish) build! Even though she has been nerfed to heck, she is still a hero to be reckoned with!
- greater mark of desolation I chose this mark because it helps with the armor penetration. It helps because it makes it so you can ignore their armor (if they dont have too much) against tanks it helps considerably.
-
I like this one personally because when your top lane your against another AD carry more often than not so it makes it able for you to take less damage.
-
Ugh the im going to get trolled part of my guide..... Let me explain. It allows you to hit with your
more often. It allows you to use all your abilities at your pleasure and not have to wait on those pesky 1 second cooldowns and such.
-
Because you are off-tank you want to be able to have survivability and taking max damage from an opposing teams AP carry it kinda hurts.... alot.
-
.... Well it helps you move faster... Ok let me put you in a scenario really quick. Your down 1 kill from an ace and
Nidalee is running with a quarter of a bar of health left and you need to kill her. She is a fast runner. You barely cant catch her. Your team gets mad. What could have solved that? THIS QUINT!!!
-
It helps with your life gaining and lane survivability.
- greater quintessence of vigor it helps with your life gaining and lane regeneration. It will help you get max life faster.

















TL;DR The masteries are all based on being tanky and having maximum lane time. I suggest changing Good Hands if you dont die alot.
- Start with cloth armor and 5 hp pots. It helps with sustain and whatnot top lane.
- What I do next is i get
. I sometimes rush a sheen if i need more damage and my life is usually full.
- Boots are where I usually look at the game. I usually get ninja tabi because it helps with the laning phase. You can get mercury treads or berserker greaves. Treads if you are going against an AP team, Ninja tabi is a solid choice if your going against an AD team. Berserkers is good if you need more damage output.
- Get Wriggle's here if you rushed sheen. Or just get sheen and if you have leftover gold get the
for
- Then get
. If you dont have the gold to just purchase it in 1 shot, get
first, get
second, and get
last.
- Then get
. It helps alot. Especially if its passive goes off on a person trying to kill you ^.^.
- Then
Force of Nature is next. It helps with your Magic Resist, and usually makes your HP regeneration go up to about 140 ish depending on level and whatnot.
- I then get a
Randuin's Omen for survivability and to give you some slow on them especially with the active.
- I then finish off with a
Bloodthirster or an
Infinity Edge and if they stacked life a
Madred's Bloodrazor. This is to up your damage output and to decimate the end game.
- Every Irelia Build and Irelia player that ive seen uses this sequence(so im going to use it also, ive also tested and it works for me). It levels your
which helps with the life gaining and allows you to spend as much time in the lane to get as much Experience as possible.
- Because you are going to be top laning you need to not have to go back to base so often to be able to win your lane over. This sequence accomplishes that.
- We level your
last because you don't really use it to often, you use your
and
more often.
- Also your
scales of AP and your
scales of AD so that means your
will deal more damage. The reason we put a point in the
is because it slows/stuns.

- Ok what I've found is that exhaust helps considerably. Like I mentioned in the Runes section. In top lane you are more than likely going to be against an AD carry so I chose exhaust to reduce their damage and slow them. It helps alot, it allows you to hit longer (because they cant run fast if their slowed) and it usually allows you to get a kill.

- Ignite is the most common summoner spell. It does alot of damage and gives them a Grevious Wound. It makes it so healing is reduced by %50. It is a good finishing move if you can barely not reach them with a
or a
.



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