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Spells:
Flash
Ignite
Ability Order
Clockwork Windup (PASSIVE)
Orianna Passive Ability
Chronological Introduction
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Hello MobaFire! It looks like you've stumbled upon my little Orianna guide here, welcome! Orianna is a lovely little nuking robot. She has some really good utility, and nice burst.
Orianna takes time and patience to learn, she is not a face roll. You will need to logically make decisions and practice a whole bunch to play her well.
Once you have mastered her a bit, you'll find that getting a kill with Orianna brings great satisfaction. There is nothing like tossing that ball out in the field and wrecking face with it.
I hope you enjoy my guide. I put in a lot of effort! Please read thoroughly before critiquing me :)
Thank you,
Bree
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A note:
Most of the time, masteries are about personal preference. Especially the ones in utility. If you feel like mixing it up, go ahead. :3
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Runes
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My runes are pretty much the normal "AP" runes. Since I normally play AP champions, this is sort of my "cookie cutter" rune build that works just as well on Orianna as my other AP champions.
I go all out AP on Orianna with some mana regen.
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Here are some other runes you can think about using. Runes are all up to you and your play style.
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Greater Seal of Replenishment - More mana regen
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Greater Glyph of Desolation - Armor
You can switch it up with different runes if you want. Runes are sometimes about personal preference.
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Summoner Spells are and always will be personal preference. So, if you find you don't like one of my spells, switch it to one that you'll find that fits your play style!
As for my personal preference, I like to use
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|||||||||||| | SPACE |
// Always auto attack your target. // Paired with ![]() // Makes farming minions a breeze. // Do not underestimate this damage. // Makes getting blue easy peasy. |
SPACE | |||||||||||| |
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// This is your poke. Awesome poke. // In team fights, this ball will move all the time. // Use it to scout bushes. // When farming, and laning keep this in the middle of minions, // That way you can poke the enemy champion. |
SPACE | |||||||||||| |
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// Always use this when you toss your ball to a champion. // When you use your ![]() // help them excape. // This does amazing damage. |
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// This is a sweet shield. // Toss your ball out and pull it back to you using this for a nice harass. // Use it on friends who are trying to run away! // Use it on friends (or you), when ignited. // Use it on friends (or you), when enemies try to ult you. // Examples; ![]() ![]() ![]() |
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// This plus ![]() // Can help you get a kill on a champion running away. // Use it to push enemies into your turret. Ha! |
SPACE | |||||||||||| |
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Rotate
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Midding as Orianna can be fun and rewarding. Your main goal early game is farm. Farm, Farm, Farm, Poke, Poke, Farm. A farmed Orianna is a great Orianna.
As long as you poke with
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Remember that you have limited mana early game so poke sparingly.
Once you get
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Always be weary of ganks. Especially if they have a jungler. Never push too hard, only last hit minions and not auto attack them.
At level 6, try to obtain blue buff and keep it on though the game. You'll need this because the cool down reduction is key to your success, along with the mana regen.
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In conclusion, your "rotation" against your enemy is this:
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- Auto Attack \\ Do that while things are on cool down, the longer you attack, the more damage you will do. If you have
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Late game is a lot like early game. You'll always be that poker. You'll always be harassing your enemies. There are a few different things you'll be doing now though...
Always be aware of your companions. If some one looks like they need a
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If you're getting ganked, flash out,
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After you have mastered your positioning and timing, you'll find that Orianna is super under-rated.
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In conclusion, your "rotation" against your enemy is this:
1v1:
It is the same as early game. If they are running, use your dissonance to catch up and always aim the ball out in front of your enemy if they are running and behind them if they are not.
If you're being chased, you can put your ball down before them and use dissonance when they are near the ball trying to catch you.
In team fights:
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A Note on stacking
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If you find, that you have to teleport home before you can afford a Catalyst the Protector, my suggestion would be to get a
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My "core" Items are Catalyst the Protector,
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Catalyst the Protector Catalyst the Protector The first time I go home I'll want to get this, to build my
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The End items are sorta situational and you may swap them for something you personally think would be better depending on your play style, your team, and the enemy team.
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I will list some other items you may use instead of "the finishing touch" items, I'll list reasons why these items can be good or bad choices. Again, it all depends on how YOU want to play.
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Thank you for the support and love for this guide. I read and try to respond to every one of my comments. Your constructive criticism is welcome!
If you have any suggestions, questions, or screenshots, feel free to inbox me if you wish.
Thank you again,
Bree
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Sunday, July 09th, 2012 // Updated guide due to buffs/nerfs. Added
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Sunday, February 26th, 2012 // Guide is up and ready to be read!
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