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Recommended Items
Spells:
Flash
Ignite
Items
Ability Order
New Destiny (PASSIVE)
Graves Passive Ability
Threats & Synergies
Extreme
Major
Even
Minor
Tiny
None
Low
Ok
Strong
Ideal
Teemo
The blind will ruin you. Rush Maw of Malmortius.
Ideal
Strong
Ok
Low
None
Introduction
Good day, everybody! I'm moos123456789, and this is my tanky ![]() ![]() Without further ado, I present to you, my tanky ![]() |
Pros
|
+ Great damage output with ![]() + Tons of HP and AD with items + Escape and gapcloser with ![]() + Hard to gank + Good engage/clean-ups + Amazing mid-late game |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Cons
|
- Lackluster CC - Not as much damage as ADC ![]() - Has AP ratios - Rather high mana costs - Meh early game - Long cooldowns early on |
While tank ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Ability Sequence Order
The first skill you max is, of course, your ultimate ![]() ![]() ![]() ![]() |





This is

Tips and Tricks
- Try to hit
Buckshot when you're close to an opponent, as it will deal extra damage.
- Use
Buckshot inbetween autoattacks for continuous damage against a single target.
Buckshot is good for hitting grouped targets.



Tips and Tricks
- If you are getting ganked, deploy
Smoke Screen behind you so the enemies are slowed.
- While chasing, position
Smoke Screen properly so that they are slowed and can't see.
Smoke Screen can be used to facecheck any bush.



This is


Tips and Tricks
- If you are getting ganked, use a combo of
Quickdraw and
Smoke Screen to have a bigger chance of escaping.
- Make sure to use basic attacks in between movement to reduce your cooldown on
Quickdraw.
- Use
Quickdraw to avoid fatal skillshots or chase enemies.


Oh boy. This ultimate is by far one of the best ultimates for finishing or engaging. The range on this is simply astounding and allows you to practically 'snipe' the opponent if he has low HP. This is what makes

Tips and Tricks
- Use
Collateral Damage to engage to catch people off guard, as they usually expect it as a finisher.
- Make sure to fire
Collateral Damage at it's max range, where it can snipe people with the explosion.
Collateral Damage is an AoE spell, so try to hit as much foes as possible.
Offense, and 9 in Defense.
Double-Edged Sword
: As
Graves, you are ranged and seeing as most champions in the top lane are melee, this is a good choice. It allows you to trade better.
Fury
:
Fury
is self explanatory as
Graves makes very good use out of attack speed. I take four points in this.
Butcher
: This helps
Graves with last-hitting better in the early game. It's worth the point.
Brute Force
: Worth the three points, as you get a
Long Sword's worth of attack damage out of this at level 18. It might not seem much but it makes a bigger difference than you think.
Feast: Self-explanatory: Gives you sustain, which is much-needed for
Graves, as he has no built-in sustain.
Martial Mastery
: 4 attack damage for one mastery point? Yes please. Definitely take this.
Executioner
: This makes dueling a lot easier as you deal 5% more damage to foes under half health. Worth the three points.
Warlord
: You'll be getting quite a few AD items, so this will boost your attacking damage even further.
Dangerous Game
: One of the best masteries availible. 5% missing health and mana might not seem much, but it can save you from certain death.
Devastating Strikes
: I get only two points in this as this isn't too important, as you mainly go offtank and don't need the 2% extra armor and magic penetration. 4% is enough, really.
Havoc
: This is why you get 21 points in the Offense tree. 3% increased damage on top of the 5% increased damage from
Executioner
is a whopping 8% damage increase. It's definitely one of the best masteries.
Block
: Useful for auto-attack reliant champions to block some of their damage.
Recovery
: An extra bit of health regen - not bad.
Unyielding
: More damage blocking.
Veteran Scars
: Yay, free HP. This is a nice mastery, especially for in the early game.
Juggernaut
: This increases your maximum HP by 3% - which is amazing for (off)tank
Graves, since you'll be building HP items.
Domination
Electrocute
Predator
Fleet Footwork
Phase Rush
























Runes
Runes






Greater Quintessence of Attack Damage: You'll need attack damage to be relevant in terms of damage, and that's why you take AD quints.
Greater Mark of Attack Damage: More attack damage so that you'll deal more damage. You can replace these with greater mark of armor penetrations, if you see fit.
Greater Glyph of Scaling Magic Resist: Magic Resist so that you won't get blown up by any AP carries during teamfights.
Greater Seal of Armor: Self-explanatory. Extra armor is necessary in top lane as most of the champions in the top lane are AD.
Greater Seal of Scaling Health: Extra health is always good for
Graves. Your passive,
True Grit, gives you extra armor and magic resist so you can spare a few rune slots for extra health.
Items
![]() |
Regular starting item for ![]() ![]() |
![]() |
Very nice Tier 2 boots for ![]() |
![]() |
If the enemy team is based around attack damage, buy these. 10% reduction on basic attacks is very nice for ![]() |
![]() |
If you are ahead and feel comfortable going more offensive, pick these. They give you extra attack speed and it will help you with getting off more basic attacks, and thus more damage. |
![]() |
With the recent changes to ![]() ![]() ![]() |
![]() |
This will probably be your fourth item for off-tank ![]() ![]() ![]() |
![]() |
![]() ![]() ![]() ![]() ![]() |
![]() |
A good item, especially for in the toplane, which gives you a passive that lets your spells and basic attacks ignore 35% of their armor. Again, this item synergizes very well with ![]() |
![]() |
You might be thinking that ![]() ![]() ![]() ![]() |
![]() |
A very nice item that gives you attack damage, magic resistance and a passive that shields you from magic damage if you're low on HP and another one that gives you more AD the lower your HP is. In my opinion you should get this in the mid-late game, as you will need the magic resistance only there as you will begin to teamfight. If you're facing an AP top lane, consider getting this instead of ![]() |
![]() |
Another very nice item that fits ![]() |
![]() |
Another lategame item, for if there are a lot of skill-shot based champions. Every 40 seconds you gain a shield that ignores the damage or CC of one skill, which is very handy. Get this as your last item if you are getting it as ![]() |
![]() |
Good item for the late game ![]() ![]() ![]() |
![]() |
A very offensive item for ![]() |
Summoner Spells



Optional Summoner Spells




Frequently Asked |
Answers |
Q: What summoner spells should I take? |
// ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Q: Why off-tank ![]() |
// ![]() ![]() |
~More FAQ's to come.~
Hello! It seems like you've made your way to the summary. I'd like to thank you all for taking your time to read this in-depth guide on how off-tank
Graves could work. In short words:
Graves might be an ADC, but his versatile kit allows him to be played off-tank in the top lane as well. As other ADC's have been played in the top lane as well, like
Vayne or
Quinn,
Graves is a possible contestant as well, and I hope to inspire you guys to try it out someday.
Please leave any feedback and suggestions in the comments - I read all and I appreciate all feedback I get!





Please leave any feedback and suggestions in the comments - I read all and I appreciate all feedback I get!
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