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Olaf - Steady Wiking
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Spells:
Ghost
Exhaust
Ability Order
Berserker Rage (PASSIVE)
Olaf Passive Ability
Introduction
I welcome you to my build featuring Olaf.
This guide should give you an idea on how to play Olaf. Furthermore, it'll handle masteries,items,skills etc.
Enjoy reading my build.
I accept any criticism and I am willing to add further things according to your feedback.
I usually go for defense and health runes. Though, you may also go for damage.
Health Runes:
Tough It Out additional damage is based on his health. Therefore, you'll get some more damage with
Tough It Out. Besides, survivability is always good, eh?
Magic Resistance: You may choose magic resistance runes, but I usually prefer armor runes. You can ofcourse mix up armor and magic resistance runes. Another idea, might exchanging all armor runes with magic resistance runes. Why? Because
Atma's Impaler is going to grant you ~80 defense later on.
Defense Runes: I like them. Especially against ADs like
Warwick
Vayne etc. It nerfs their damage atleast a bit.
I recommend runes similar to this:
Health Runes:
Magic Resistance: You may choose magic resistance runes, but I usually prefer armor runes. You can ofcourse mix up armor and magic resistance runes. Another idea, might exchanging all armor runes with magic resistance runes. Why? Because
Defense Runes: I like them. Especially against ADs like
I recommend runes similar to this:
I go for 21/0/9 masteries. As
Olaf you may also go for 21/9/0 or 9/21/0 masteries.
Phantom Dancer it is a good mastery. Though, as
Olaf you shouldn't be picking critical strike runes.
Olaf does not have any stun (just the slow
Undertow gives him) I recommend picking
Exhaust.
Olaf I guess.
Deadliness
Gives you additional critical damage. Combined withCripple
The enemys have less armor for a short period of time and are slowed 0,5 seconds longer. SinceAlacrity
You'll gain some attack speed. Always a good choice forSunder
Penetrates some armor -> more damage -> good.Brute Force
Attack damage, what else do you want :D?Lethality
Let's your critical strikes do more damage.Havoc
5% more damage.
Great item to survive in the first minutes of the game and/or get first blood. 100 additional health and also 10 attack damage!
Movement + Attackspeed. I usually go for these boots. However, depending on your enemy champion's you may also go for
Additional health for survivability and more damage for your Forzen Mallet In my opinion, this item belongs to
Attack Speed + Movement Speed + Critical Strike. Let's you do more damage in a shorter period of time and move faster. Great item. I build
Stacked it gives you about 1400 health. This let's you survive pretty long and when using
Due to your high amount of health points, this is a great item to make use of it. Additional defense, critical strike chance and damage. When building this, you should get about 80 additional damage. With
15% movement speed, 55% attack speed and 30% critical chance. Great item for doing good damage. I upgrade Your 6th item:
Tanky items against heavy casters.
Great item to do a lot of damage.
100 attack damage and 25% lifesteal. Though you already do enough damage. This let's you rape everything in 1v1 and do EVEN MORE damage :D.
Even more health + damage due to
More critical chance, faster movement and more attack speed. I don't recommend getting another
Great item for enemys like
With proper teammates, you shouldn't die at all with this item.
Great item against heavy AD-Chars like
1% less health = 1% more attack speed. Pretty good for pushing towers after a gank and generally good :P. It is your passive.
Let's you slow your enemys. This is a good skill for chasing. I also recommend throwing your axe into the bushes, to see whether enemys are hidding in there.
Additional damage based upon your health and lifesteal. Make sure to always use this in a 1v1.
Due to this skill doing true damage, you can simply do 340 damage not minding the enemy armor. This is extremely effective against squishy champions but also does proper damage on tanks.
Great to skill to escape or just survive in a fight. You cannot be stunned, slowed or anything else. Make sure you use this BEFORE starting the fight so you won't get stunned or anything. Combined with Summoner Spells I use:
A great skill to chase but also escape any gank situation. I highly recommend this summoner spell.
Since the only skill to atleast somehow chase is
Other acceptable spells:
You can use this if your enemys usually escape with 50 health points :P
Survivability is always good.
Skills you shouldn't use:
It may let you escape in some situations, but
Due to
Unless you want to go jungle, you shouldn't be picking this skill. You can even jungle w/o it so...
No no:






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