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Olaf - Steady Wiking
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Spells:
Ghost
Exhaust
Ability Order
Berserker Rage (PASSIVE)
Olaf Passive Ability
Introduction
I welcome you to my build featuring Olaf.

This guide should give you an idea on how to play Olaf. Furthermore, it'll handle masteries,items,skills etc.
Enjoy reading my build.
I accept any criticism and I am willing to add further things according to your feedback.
I usually go for defense and health runes. Though, you may also go for damage.
Health Runes:
Tough It Out additional damage is based on his health. Therefore, you'll get some more damage with
Tough It Out. Besides, survivability is always good, eh?
Magic Resistance: You may choose magic resistance runes, but I usually prefer armor runes. You can ofcourse mix up armor and magic resistance runes. Another idea, might exchanging all armor runes with magic resistance runes. Why? Because
Atma's Impaler is going to grant you ~80 defense later on.
Defense Runes: I like them. Especially against ADs like
Warwick
Vayne etc. It nerfs their damage atleast a bit.
I recommend runes similar to this:
Health Runes:


Magic Resistance: You may choose magic resistance runes, but I usually prefer armor runes. You can ofcourse mix up armor and magic resistance runes. Another idea, might exchanging all armor runes with magic resistance runes. Why? Because

Defense Runes: I like them. Especially against ADs like


I recommend runes similar to this:
I go for 21/0/9 masteries. As
Olaf you may also go for 21/9/0 or 9/21/0 masteries.
Phantom Dancer it is a good mastery. Though, as
Olaf you shouldn't be picking critical strike runes.
Olaf does not have any stun (just the slow
Undertow gives him) I recommend picking
Exhaust.
Olaf I guess.

Deadliness
Gives you additional critical damage. Combined with

Cripple
The enemys have less armor for a short period of time and are slowed 0,5 seconds longer. Since


Alacrity
You'll gain some attack speed. Always a good choice for
Sunder
Penetrates some armor -> more damage -> good.Brute Force
Attack damage, what else do you want :D?Lethality
Let's your critical strikes do more damage.Havoc
5% more damage.




Forzen Mallet In my opinion, this item belongs to















Your 6th item:

















1% less health = 1% more attack speed. Pretty good for pushing towers after a gank and generally good :P. It is your passive.

Let's you slow your enemys. This is a good skill for chasing. I also recommend throwing your axe into the bushes, to see whether enemys are hidding in there.

Additional damage based upon your health and lifesteal. Make sure to always use this in a 1v1.

Due to this skill doing true damage, you can simply do 340 damage not minding the enemy armor. This is extremely effective against squishy champions but also does proper damage on tanks.


Summoner Spells I use:

A great skill to chase but also escape any gank situation. I highly recommend this summoner spell.

Since the only skill to atleast somehow chase is

Other acceptable spells:

You can use this if your enemys usually escape with 50 health points :P

Survivability is always good.
Skills you shouldn't use:

It may let you escape in some situations, but



Due to


Unless you want to go jungle, you shouldn't be picking this skill. You can even jungle w/o it so...
No no:







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