Not Updated For Current Season
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page
x
x

Did this guide help you? If so please give them a vote or leave a comment.
You can even win prizes by doing so!
Vote
Comment
I liked this Guide

I didn't like this Guide




Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Recommended Items
Spells:
Flash
Barrier
Items
Ability Order
Night Hunter (PASSIVE)
Vayne Passive Ability
About the author.

I am playing League of Legends till the beginning of the Season One.
In the Season Two my highest elo was 1313 (Silver league)
In Season Three I hit Gold League and now I am in Gold I

Pros

- One of the best duelists in the lategame.
- Has great mobility due to her
Tumble.
- Can easily escape from some men these are engaging on her like
Zed or
Lee Sin.
- Has no reason to run from tanks or stack penetration due to her
Silver Bolts.
Cons

Let's start this guide with short look at runes these i decide to take.
Marks:
I take
Greater Mark of Scaling Attack Damage. So why would i take it?
We all know that
Vayne is not so good at early game and becomes hyper dangerous in late game, so i decide to play defensive early and have these runes to increase my power in lategame even more.
Other suggestion is taking
Greater Mark of Attack Damage if you feel yourself uncomfortable without like any AD early game.
Seals:
I take
Greater Seal of Armor cause Seals are made for armor, we benefit the most from these.
We need some tankiness -> why not take them.
Why not
Greater Seal of Scaling Armor?
We will get poked so hard early game and you want us to have no armor early? Strange idea.
But if we know that we will win the lane you can feel free to take them.
Glyphes:
I take
Greater Glyph of Scaling Attack Damage cause i just want to increase my damage even more and
Greater Glyph of Attack Damage will not grant us enough.
Another suggestion is
Greater Glyph of Scaling Magic Resist.
I can suggest you these cause
Vayne actually has constant Magic Resistance, so it will be better to endure some more attacks from enemy Ap Carry or
Sona
Marks:
I take

We all know that

Other suggestion is taking

Seals:
I take

We need some tankiness -> why not take them.
Why not

We will get poked so hard early game and you want us to have no armor early? Strange idea.
But if we know that we will win the lane you can feel free to take them.
Glyphes:
I take


Another suggestion is

I can suggest you these cause


Let's take a short look at masteries these i take.
Offensive tree:
Butcher
will help us to lasthit early on.
Fury
will increase our damage from
Silver Bolts a little.
Deadliness
will grant us scaling attack damage so we can become even more powerfull in lategame.
Weapon Expertise
will grant us physical penetration so we can focus tanks without building any special items
Havoc
will increase our damage output a little, so that would be nice choice.
Lethality
and
Frenzy
will make us much stronger after we will build critical attack chance.
Brute Force
will grant us little Attack Damage bonus, this will increase our damage early so we can lasthit and poke our enemies without losing much health.
Sunder
will let us penetrate enemy armor so we can damage enemy support like
Leona or
Blitzcrank in early game.
Executioner
will let us lasthit enemy champions with ease.
Defensive tree:
We need some tankiness to face enemy AD carry and survive his poke so we take
Durability
and
Hardiness
.
We would like to have even more chances to survive on gank so
Summoner's Resolve
will be the best option cause it grants 20 more shield what does actually matter early.
Utility tree:
I have only one mastery point left so i waste it in
Summoner's Insight
to have my
Flash more often.
Offensive tree:













Defensive tree:
We need some tankiness to face enemy AD carry and survive his poke so we take


We would like to have even more chances to survive on gank so

Utility tree:
I have only one mastery point left so i waste it in


So my advice is to take
Flash and
Barrier. This is usefull in 80% games.
Good choices:
Flash - is actually the best choice on
Vayne in my opinion. She has no escape, she has only
Condemn to push one enemy away from her. This is not always enough to stay alive.
Barrier - is another good choice. You will be able to 1 vs 1 most likely any person cause you got much more survivability than they can expect. This can also save you from some ultimates like
Ace in the Hole.
Cleanse - is great choice if you will face hard disabler or just disabler that will make you vulnurable so you can die on your bot lane like
Sona. Do not try to keep it when
Sona will ult on you. Try to remove the
Nasus's slow or
Jax's stun or other things before enemy team will waste all their spells on you. You will just die to fast.
Heal - is enough OK spell you can take it instead of
Barrier but be carefull of healing reduction effects.
Medium choices:
Ignite - this spell is not actually needed on
Vayne you got enough damage, you dont need do reduce enemy healing reduction you dont need that bonus damage. You got your true damage from
Silver Bolts and this is enough to kill tanks.
Teleport - this choice is weird. Cause taking that will make you lose
Barrier or
Flash. Two things these
Teleport is made for are: unexpected ganks and returning to your lane faster.
1. Why would you even try to gank as
Vayne? You better stay with your support cause otherwise you can easily get focused and be taked off fast.
2. Why would you need that. If you ran low on health you can just
Barrier to fight enemies or stay in back and regenerate your health.
Other spells are bad in my opinion.


Good choices:












Medium choices:







1. Why would you even try to gank as

2. Why would you need that. If you ran low on health you can just

Other spells are bad in my opinion.
What should we max? Why should we max?
Actually there are three choices what skill to max. But let's take a look at every skill and weight pros levelling up each of them.
Tumble:
Silver bolts:
Condemn:
So what should you max?
This depends on enemy champions facing you.
If the enemy AD Carry is
Caitlyn,
Varus,
Corki or even
Ezreal you will have to max
Tumble to avoid damage from their nukes or to hit them if they hit you.
If the enemy Support is
Sona,
Lulu or
Soraka you better max
Condemn cause if you will stun them they will lose plenty of health and will be vulnurable for some time.
When think you are going to win the lane you better max
Silver Bolts to win any trade and damage much more than their AD Carry.
You should understand that your build should be other from my build if you max
Tumble or
Condemn cause they are hardly dependant on your actual AD when my build is focused on attack speed to attack faster to use my
Silver Bolts better.
Actually there are three choices what skill to max. But let's take a look at every skill and weight pros levelling up each of them.

Pros:
- Cooldown decreases with each level, so you will become more mobile.
- AD Scale increases so does the damage.

Pros:
- With each level this will gain much damage so you will be able to outdamage enemy AD carry.

Pros:
- Cooldown decreases so you can stun more often.
- The actual damage if you stun the target is insane early.
So what should you max?
This depends on enemy champions facing you.
If the enemy AD Carry is





If the enemy Support is




When think you are going to win the lane you better max

You should understand that your build should be other from my build if you max



Items may be different if we max different skills. First let's understand what is the difference between these?
Tumble relies on our Attack Damage level so we should rush
B. F. Sword to have much AD early to have plenty of damage when we are using our
Tumble. We shouldnt rush
Blade of the Ruined King when maxing
Tumble cause
Blade of the Ruined King grants only 40 AD so you will not gain anything from this one and
Bloodthirster grants 100 AD so it's much better. Also
Infinity Edge that grant us 80 AD so this will
Silver Bolts rely mostly on our attack speed so we can build items like
Blade of the Ruined King,
Phantom Dancer or
Zephyr and we will have more than 2 attacks per second. We can damage tanks hardly even before they could get you.
Condemn relies mostly on our Attack Damage and Cooldown reduction so
Zephyr should become our main item.
Anyways we can split items into three groups:
Good items:
Blade of the Ruined King - one of the best items on
Vayne cause his active grants us much movement speed and slows our enemy so we can easily escape from enemies and we won't lose any health. Also
Blade of the Ruined King grants us nice passive that will let us damage enemy tanks more and will let us heal when we attack enemy.
Bloodthirster - grants us 100 AD and 18% Lifesteal so we will damage much from our
Tumble and
Condemn and will heal the damage we got very fast.
Statikk Shiv or
Phantom Dancer - are situational items you should take what you prefer more. If you need critical strike chance and attack speed you can feel free to take it.
Infinity Edge - is one of the best on any AD carry especially on
Vayne it grants critical damage chance 80 AD and increases our critical attack damage more.
Berserker's Greaves - is nice choice to have them. They grant much movement speed and attack speed, but do not forget to change these to
Zephyr in lategame. You will not lose much in movement speed but you will get more AD and Attack Speed
Mercurial Scimitar - would be nice choice if enemy team some disables these make you easy to kill like
Sona,
Nasus,
Fiddlesticks,
Rammus or others.
Warmog's Armor - Grants us 1000 health so this will let us be tanky enough to survive enemy assasins like
Zed or if enemy AP hsd just used all his spells on you.
Trinity Force - this is the item that you CAN build on
Vayne cause of her movement speed passive, cause it grants you a little bit of health that you need, a little bit of AD that you need. Also in grants you nice passive effect of like 300 more physical damage after you use any of your spells. That one synergy with
Tumble pretty well.
Ok items:
Thornmail if enemy team has AD mid lane and AD top laner or just their AD champions got fed, but in my opinion
Warmog's Armor would be better.














Anyways we can split items into three groups:
Good items:






















Ok items:


After we got what we should max, what items we should build we should keep going to laning phase.
First thing I am going to tell you is that
Vayne relies so hard on her support in early game.
In early game
Vayne has one of the lowest base armors in game and her armor per level is quite low too. So you mainly rely on your support early cause enemy can poke you easily and if your support will not heal you / poke them you will simply lose your lane.
The thing I should mention is that
Vayne should be very defensive early in reason of her low armor and low health.
This way we can find
Vayne counters easily and
Vayne's best supports on lane.
is hardcore counter of
Vayne due to her poke from her basic attacks (she outranges
Vayne + her passive can let her do that) also she has her
Glitterlance so she can slow us very hard, also she can reveal us with with her
Help, Pix! so our
Final Hour will not be as usefull as it could be.
is enother opponent that is hard to face on lane with her range. You better not let her autoattack you on first two levels. Just farm, try not to let her poke you. At the next levels if she tries to
Headshot you try to Autoattack her back then
Tumble + Autoattack then
Condemn. This will make this trade go mostly in your way.
is really hard to face as
Vayne cause he will always turn trades in his way by using his
Spinning Axe try not to trade with him before you know for sure that you can outdamage him. This moment is when his support left his lane to ward for example. If he's alone on lane you can engage on him and in most cases gain a kill. Still the most usefull advice for you is to stay in back and farm creeps.
First thing I am going to tell you is that

In early game

The thing I should mention is that

This way we can find















You must be logged in to comment. Please login or register.