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Recommended Items
Spells:
Flash
Ignite
Items
Ability Order
Eternal Hunger (PASSIVE)
Warwick Passive Ability
Introduction
I have played over 3000 games, and I gotta say one of my favorite champions is [Warwick] since he fulfills the fantasy of a rabid werewolf chompin' on them champions, rendering him almost immortal with them ridiculous lifesteal. I can't say I'm pro at

Pros
|
+ Versatile build + Great built-in sustain + Very mobile + Deals high percentage damage |
![]() ![]() ![]() ![]() ![]() |
Pros
|
- Very easy to kite - Mana hungry early on - Ulti can be easily disrupted - Relies heavily on itemization |
As ![]() ![]() ![]() ![]() ![]() |
Runes




Mark
Generally I take Greater Mark of Hybrid Penetration to boost



Seal
I think that





Glyphs
I take



Quintessence
Okay, your Quintessences for





RECOMMENDED
ALTERNATIVES
![]() Insanely OP spell. It has a wide variety of use; from escaping to chasing, and even for positioning. Since ![]() |
![]() A great dueling spell, and it shuts down the enemy's regeneration for 50%; great for those pesky champions (e.g. ![]() ![]() |
![]() An underrated spell, if you ask me. Since thee top lane is usually isolated from the game for the first few minutes, having ![]() ![]() |
ALTERNATIVES
![]() A good spell for bruisers, since it provides a bigger window of chance in escape/kill situations due to the prolonged effect over ![]() ![]() ![]() ![]() |
![]() Yes, I do believe this spell is viable, especially over auto attack reliant champios (e.g. ![]() ![]() ![]() |
![]() I only take this spell over high burst champions, since usually surviving the initial burst will mean victory in the trade, as most burst champions lack in DPS. This can also be used for baiting the enemy team with low HP under the turret, only to shield the initial damage and end up with 100% health and a double kill. Take it at your own risk |

Each of Warwick's autoattacks deal 3 / 3.5 / 4 / 4.5 / 5 / 5.5 / 6 / 6.5 / 7 / 8 / 9 / 10 / 11 / 12 / 13 / 14 / 15 / 16 additional magic damage and heal him for the same amount. Each successive attack against the same target will stack this amount of healing and damage up to a maximum of 3 stacks. The stacks remain for 4 seconds.
A decent and fitting unique passive for


Warwick swipes at a target enemy, dealing magic damage for the greater value between a flat minimum amount or a percentage of the target's maximum health (if the target is a champion), plus additional bonus damage based on his ability power. Hungering Strike can only deal the flat damage to minions and monsters.
Warwick heals himself for 80% of the damage dealt (after reductions).
MAX MAGIC DAMAGE TO CHAMPIONS: 8 / 10 / 12 / 14 / 16% of target's maximum health (+ 100% AP)
FLAT MINIMUM DAMAGE: 75 / 125 / 175 / 225 / 275 (+ 100% AP)
RANGE: 400 COOLDOWN: 10 / 9 / 8 / 7 / 6 COST: 70 / 80 / 90 / 100 / 110 MANA
This skill is what makes



For 10 seconds, Warwick increases his attack speed and increases the attack speeds of all allies within range by half as much.
ATTACK SPEED: 40 / 50 / 60 / 70 / 80%
ALLY ATTACK SPEED: 20 / 25 / 30 / 35 / 40%
RANGE: 1250 COOLDOWN: 24 / 22 / 20 / 18 / 16 COST: 35 MANA
Your secondary trading skill. It gives you a massive AS buff, and it's shared with your teammates. Although it has a long CD early on, it needs so little mana, so I usually max this second and win most of the trades. Late game it only gets better, since it's very valuable in teamfights or in securing objectives like



TOGGLE: Warwick reveals enemy champions within range with less than 50% health. While any enemies are revealed this way, Warwick has increased movement speed.
MOVEMENT SPEED: 20 / 25 / 30 / 35 / 40%
RANGE: 1500 / 2300 / 3100 / 3900 / 4700 COOLDOWN: 4


ACTIVE: Warwick blinks to the front of an enemy champion and channels for 1.5 seconds, suppressing the target for 1.8 seconds and dealing magic damage 5 times in 1/3-second intervals.


MAGIC DAMAGE PER HIT: 50 / 67 / 84 (+ 40% bonus AD)
TOTAL DAMAGE: 250 / 335 / 420 (+ 200% bonus AD)
RANGE: 700 COOLDOWN: 90 / 80 / 70 COST: 100 / 125 / 150 MANA
A very low CD ult that supresses a single champ. This skill does so much especially early on. Unfotunately, this is your only form of CC, and interrupting it is very easy since it's a channeling skill. You might want to unleash this after you're quite sure that the enemy have already unloaded their hard CC's. The best fact about this skill, for me, is that it procs on-hit effects. This means more lifesteal for you, not to mention a very huge burst potential. All in all, this is a great skill, and even better with

CORE ITEMS
]
Blade of the Ruined King adds so much on
Warwick's dueling potential and damage of tankier opponents, perfect for peeling bruisers. You'll find it's passive actually very usefull, especially since he doesn't have a built-in gap closer/escape mechanism, not to mention the massive lifesteal and damage it provides. It also has a good synergy with
Spirit Visage, which increases every healing effect you take by 20%; which is a LOT considering
Warwick's kit revolves around regaining health.
Frozen Heart on
Warwick is such an OP item, as it makes trading/dueling with him virtually impossible to win, with 95 armor and a 20% AS debuff aura. As if it's not useful enough, it gives off much needed mana and cooldown reduction, basically what every
Warwick needs.
I prefer
Frozen Mallet on
Warwick since it provides a decent soft CC for him, and it gives off perfect synergy in cleaning up after clashes with
Blood Scent. The additional HP and damage it gives make him a better bruiser, too.
STARTING ITEMS
I'd usually take
Doran's Ring first since it provides
Warwick with a decent HP, mana regen, and a very beneficial unique passive of regaining mana every kill. The additional AP doesn't hurt much too. One thing I like about the
Doran's Ring is that it provides all the stats
Warwick needs, especially early on which is mana sustain. It also enables
Warwick to go for additional
Health Potion or a sight ward.
Take
Cloth Armor though against Heavy AD (e.g.
Zed,
Talon) so that every trade will hurt less, and eventually you will win trades with your lifesteal.
Doran's Blade is for better sustain through autoattacks, and it gives off 10 AD which greatly increases your dueling potential with a mix between physical and magic damage.
I only
Boots against champions who have skill shots, to dodge it better. While a
Boots early game is decent, nerfs to it have rendered the item quite unreliable early on. Buy it if you prefer it.
OFFENSIVE ITEMS
size=60
Wit's End for me is the perfect offensive item for
Warwick for its cost, since it gives off perfect synergy with his kit. While it provides decent AS and magic resist, its passive which steals 5 magic resistance per hit is very underrated, considering that it does stack and does so well with
Infinite Duress. It also gives additional magic damage per hit, which makes you even more devastating to trade with, and eventually a bit beefier.
With the rise of
Trinity Force, I do believe it fits
Warwick just as well, as all the stat he needs is right under one expensive item. While I usually don't take this item due to it's outrageous price, having this luxury item will guarantee that you will hurt real bad. The additional 150% damage per skill is well deserved, and with a low CD on
Hungering Strike, it greatly increases your DPS. Even the movement speed bonus will not go wasted, and especially the additional AS.
Maw of Malmortius is really underrated on
Warwick. Besides the additional magic resist it provides, it gives off a decent shield when he's low, perfect for surviving initial bursts or baiting the enemy with low hp. Either way, it adds survivability for our beloved werewolf. Its unique passive is very OP on
Warwick too, having to deal more damage as his HP goes down. All in all, a perfect item with good synergy on
Warwick's kit.
While we focus on magic penetration,
Black Cleaver shreds the opponent's armor. And with
Infinite Duress, it shreds them HARD. Definitely a go item for
Warwick if you want to hit like a truck, and want to boost your ADC's DPS as the
Black Cleaver removes armor rather than ignoring it, which means your whole team will benefit, unlike armor penetration wherein only YOU benefit.
DEFENSIVE ITEMS
The
Banshee's Veil gives off a huge utility to
Warwick, and it does not go wasted on him. Initiating with
Infinite Duress will be a little harder to interrupt, especially in small skirmishes. It also provides decent stats which will buff
Warwick's survivability.
While some disagree on putting
Guardian Angel on
Warwick, I believe that it is a good item for him. It's unique passive makes him even harder to kill, and eventually more annoying since he sustains his HP so fast. Its stats are not small feat to, as it gives off raw resistances, which is perfect for
Warwick as he benefits from it more that health-stacking, since his lifesteal can only fill a certain fixed amount, and having resistances will give more value to each stolen HP.
Tired of pesky Ultra carry ADCs? Try
Thornmail. While most ADCs have insane lifesteal values, remember that it is only applied after resistances, while the
Thornmail's 30% return damage is based on the damage before resistances. It will surely shred hard carries (e.g.
Tryndamere,
Aatrox,
Master Yi) while mitigating most of the damage. And if ever the damage seeps into your armor, you'll probably just steal it back anyway.
While the
Sunfire Aegis gives off nice stats, both of which provides decent advantage to our
Warwick, what we're after is actually it's unique passive which deals aoe magic damage per second, increasing his DPS while beefing him up. This also increases
Warwick's clear time, perfect for pushing and shoving lanes for better map and objective control.











I prefer



STARTING ITEMS





I'd usually take






Take




I only


OFFENSIVE ITEMS
size=60







With the rise of







While we focus on magic penetration,




DEFENSIVE ITEMS




The




While some disagree on putting



Tired of pesky Ultra carry ADCs? Try





While the



EARLY GAME
Warwick's strength relies on his massive sustain in lane, giving his lane opponents a hard time forcing him to recall or tower hug. Try to play more passive in the early levels, as his
Hungering Strike demands a huge chunk of his mana pool. But of course, when given the window of opportunity, grab the kills and get gold.
Warwick is really poor on setting up ganks as he has no CC pre-6, but you can usually bait the enemy top laner with a low HP. It's not really recommended though. DOn't forget to farm as he is really item reliant. Choose your trades very well, as a poor trade can mean lane domination for the enemy. As much as possible, use your
Hungering Strike on the enemy champion rather than the minions. Remember to freeze your lane, as
Warwick doesn't have a natural escape, making you very vulnerable to ganks especially early on.
TL;DR: play passive, farm on.
MID GAME
This is where
Warwick really shines. If you have played passively and have attained an equal if not higher gold than that of your lane opponent, the lane is most likely yours. He is unparalleled in sustain, so try zoning you enemy out, but never forget to plant wards every time to ensure your safety. Don't use you
Infinite Duress as an initiating tool over full hp opponents, except if you jungler has come to gank. Use it well as it is your only form of CC, and blowing it up might turn on the aggression from your opponent. At this time, you should be focusing on objectives and roaming around, especially in the mid lane.
LATE GAME
With your full build, you are virtually unstoppable. But even so, don't throw the game with your cockiness. Although
Warwick is quite the beefy champion, it is not recommended to take front lines since he is very prone to kiting, and don't even try to initiate with your
Infinite Duress since it is relatively easy to disrupt. But given the chance, like when the enemy
Caitlyn is out of position, do NOT hesitate to use it. He is very exceptional in picking out enemies that are out of position with his ult that supresses the enemy for 1.8 seconds. Always put into mind that
Warwick excels in long skirmishes. If you are the only beefy champ in your team, try to force clashes without using your ult.
Infinite Duress also excels in peeling for you ADC so you might want to suspend the use of it, especially since it sends out a psychological effect to your opponents: they will ALWAYS be watching out for your ult.
NOTE: With 40% CDR, you
Infinite Duress has a very low CD. Take advantage of it.
--
Warwick excels in prolonged skirmishes. Use this to your advantage
--With your full build,
Infinite Duress's cooldown will be ridiculously low. Use it shrewdly whenever a window of opportunity opens up.
--
Warwick deals more damage the larger the HP of the opponent is with
Hungering Strike. Take note that he steals 80% of the damage dealt, and at max rank it deals 16% of the target's MAXIMUM HP. When you're very low, it might do you better if you use
Hungering Strike on a beefier champion.
--
Infinite Duress applies on hit effects, such as the passive of
Blade of the Ruined King and
Wit's End. Another note to remember is that it is treated as 5 hits, and lifesteal procs with every hit. In a duel, it is better to remember this, as if the opponent is cocky enough to 1v1 you, he might be surprised that a 50% HP
Warwick may end up with 100% with his
Hungering Strike and
Infinite Duress. And with
Blade of the Ruined King and
Spirit Visage, your dueling potential is at a ridiculous level.
--Toggle off
Blood Scent when you want to go undetected. A small icon and a sound will alarm low HP opponents if you are near if
Blood Scent is toggled on. You might find this useful, especially when ganking unsuspecting lanes.
--You might want to save you
Infinite Duress in clashes as it induces a psychological effect on the enemy of whether you're ging to initiate or not. A funny trick is running next to your opponent with you ult up. In my experience, some summoners do something funny when they are panicking.





TL;DR: play passive, farm on.
MID GAME
This is where


LATE GAME
With your full build, you are virtually unstoppable. But even so, don't throw the game with your cockiness. Although





NOTE: With 40% CDR, you

NOTES
--

--With your full build,

--



--








--Toggle off


--You might want to save you

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