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Spells:
Cleanse
Exhaust
Ability Order
Mortal Will (PASSIVE)
Pantheon Passive Ability
Introduction
NOTICE: I no longer play Pantheon, and I never updated this guide after he got nerfed. I have no interest in doing so either, and as such he is archived. You can use this if you want, but it's far from up to date.
~ Dalek Jace
Everyone knows Pantheon, but few know him very well. His look is great and pretty tough, he looks real strong and therefore is a quick buy for new players. Personally I've seen the number of Pantheons I play with or against decrease over time, I got the idea this is because at low level people try the champions out, while at late game they know which are good and pick from those.
Because Pantheon is played by poorly skilled players a lot, the thought people get is "food". This is usually true, unless played right. Pantheon isn't just a burst within his cycle, but can actually take on two or even three players on his own, while at the same level. This, while he has no significant AOE spells apart from the recently buffed
The placement of his ultimate can make or break a teamfight, gank or quick push.
Your team has to know what to do, they have to know what you can and what you can't. You have to be prepared to sacrifice yourself to give your team the winning edge. Getting 10 kills early in the game doesn't mean you'll carry your team, as you'll be taken down rather quickly without any escape possibility (except for summoner spells).
You take carries down in one cycle and one or two seconds, or get your *** out of there. You take down that support, and you spike that runner into the ground with your spear, but you won't stand ground against a good team on your own. You are not an end-game carry.
Keep this in mind while you play, because taking down that Gangplank and then getting shot in the back by Miss Fortune isn't going to give your team the victory. You take that Gangplank and get your *** out of there. You don't risk your life, you take what you can get and not more.
(Innate) - This spell can make or break your kill. Keep in mind that this is also refreshed by It's fairly simple to comprehend, but is often forgotten to be "used". When you start a tower dive, you can throw your spear and run in. Block that first tower hit, then use
This is your main spell.
Best known for the combination with It has more uses though. If at rank 3 or higher, the stun is long enough for you to get your run if you have to. And as said at
A good way of getting away from someone that's trying to finish you off, is to hide on the edge of some brush. When the attacking player is about to enter the brush, you stun him/her and run like hell. Make sure you use this only when it's smart, but it can safe your life.
Since this got buffed it's incredible.
A skill that's hard to master, but incredibly strong if in the right hands. Especially great in the teamfights. When everyone is in chaos, or when that Amumu uses his annoying ult you jump in. Nobody is going to spot it in time to completely dodge it and they'll get a minimum of about 350 damage each.Something a lot of people don't know, is that you can cast your next skill while dropping from the sky. It'll immediately throw that
Tip:
Core
You need that mana and that regeneration. You'll end up with around roughly 2200 mana and an extra 60-70 Attack Damage. You can switch this for
This is my main choice of boots, due to the attack speed to refresh that shield and get those extra hard hits in. If they got a lot of CC, you switch to
Shouldn't need that much clarification, but some things should be noted:
Pretty straightforward, nice attack damage and the 40% Armor Penetration rips that Rammus to shreds. Trust me, he won't dare to taunt you again.Optional
Also pretty straightforward. You can even stack two or three of these if you want, but one should be more then enough. You shouldn't be in combat for longer then a few seconds and a one or two kills. The attack speed will make you trigger If I use the
As much as the
A great option of you're dropping health quicker then you like. You burst so much damage out that you may get out of that fight with more then 90% HP left. It's always a hard choice, but you probably don't even get to buy this item.
I always recommend that a teammate builds this. A Sivir or something would make more use of this. Nevertheless, if you prefer the extra attack speed or want this in combination with the
I never get this, I don't need it. But it's an option, for sure. If you get a lot of runners or need that extra pack of health, it can save your life. (Spear Shot while you run = slowed chaser or runner). However, I never get to the point where I would need this. I don't even consider it, as I'll just get
Games usually end before I get to it, but it's a great item for you nevertheless. If you get into a battle on your own against two or more enemies, you should be able to either take them all down on your own, or buy enough time to get regrouped with your teammates. The time for it to trigger is about 4-5 seconds if I'm correct, which should be more then enough to get that tank close to you. Otherwise, just take two or three people with you into your death. It's usually worth it.Not-to-take
I've seen numerous Pantheon's get this. It is only good if you get enough health for it to count. With 2000HP at level 18, this won't give you more then 40AD, which is nothing compared to a
This is only useful if you get it filled, which will give you 110AD and 15% Movement speed. It's nice, it's cute, it's not good for you. Pantheon is squishy as hell. You die when the enemy team wants you to die, unless you're lucky. If you start stacking this they are sure to attack you. If you can't let it go, go for it. If you can keep the stacks it's nice, but I would prefer the other options, just like Atma's above.
Anyway, onto my choice of masteries: 22/0/8
I think my offensive choices are pretty obvious.
The Utility is just my personal choice, if you want the rest in Defensive, go ahead. It's a personal taste, so make it your own choice.
I use
The rest goes into Crit Damage completely, including my quints. If I get someone below 15% health, he's dead. No way he's getting out of it. I'll rip his head straight off, because of the 100% crit chance you get from
However, if you are going defensive with your masteries, you might want to do this with the runes as well. I'd go offensive with the marks, as that's where they're made for anyway. But you can go for Armor, Magic resist and hp5 seals and glyphs and for flat health or health/level quints if you prefer.
Cleanse is chosen because I don't usually get
Exhaust is useful for that runner, but also for that Yi that you are dueling. A good Yi may win the fight normally, but by combining stun > exhaust (blind) > stun, you will most likely punch him into the ground.Other good choices would be:
Flash is always good. You can chase with it, or get away with it (
Ghost is a great chaser or runner. It's better then Exhaust to chase with sometimes, but Exhaust is far better if you're playing with your team. And again, Exhaust can help you in a duel.
Ignite: I don't like this on Pantheon at all, but maybe you do. The only reason I'd use it, would be for the 50% less healing. Good on Warwick or someone that stacked Lifestealing, or that Mundo with his ult on.
18th of November, 2010
- Initial build. Not yet complete, more information will come during the following days. It takes some time to write this in a sense that people can understand...
24th of November, 2010
- Added a tip about flash with Grand Skyfall.
- Added Masteries section.
- Added runes section.
- Added Summoner Spells section.
18th of January, 2011
- Used the new system of Mobafire on chapters etc. Great job from the Mobafire staff, this is so much better!
- Updated it since things like
Aegis Protection and
Heartseeker Strike had some intense changes and. - Went over every section and rewrote some things, fixed some grammar and added some extra things, it's just better now :)
- Updated the Summoner Spells section to look better. It was a mess.
- Updated the Skill Sequence (Cheat Sheet) to represent that
Heartseeker Strike is buffed.





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