This build has been archived by the author. They are no longer supporting nor updating this build and it may have become outdated. As such, voting and commenting have been disabled and it no longer appears in regular search results.
We recommend you take a look at this author's other builds.
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page
Thank You!
Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Recommended Items
Spells:
Ignite
Flash
Items
Ability Order
Mortal Will (PASSIVE)
Pantheon Passive Ability
Introduction
That's sort of what I intend to teach you today; not that this way of playing him is supreme, or even "correct". But just what I've had extreme success with in public games.
Repeat after me,
Runes
Marks
Ignoring armor is obviously strong. Not an enormous difference between these and Attack Damage Marks early on, in my opinion. But they're definitely the better option in the late game.

Armor Seals give me a noticeable amount of defense during the laning phase, and still gives me that extra buffer later on. Only option, in my opinion.

Basically serves the same purpose as my Armor Seals, except with Magic damage.

Same idea with Marks applies to this. Easier last hits and more early damage.
These are the only options.



No.
This is my preferred skill sequence. You might be asking why I threw my third skill point into
Another thing is, if I pick it up at level three, I'm doing so with the intention of either churning out my entire skill combo (explained below) on the enemy champion, or to get whatever damage I can on minion packs. Neither of those are efficient options. I say that because when I choose to use both
-
• I can't safely farm without risking taking a huge chunk of damage.
-
• I can't stop them from farming safely.
-
• If I get ganked, I don't have the mana to escape with my stun (will be explained later).
Sure, you could just not use
I'll explain how to effectively use



sight ward gives you some awareness on whether or not someone's coming to gank you.
Bam. Let's move on.








Lastly,





And last but not least,
Gonna kick this off by addressing
Throw in an auto attack somewhere in there to apply on-hit effects from items like

Caught overextending? Getting ganked by that pesky
Here are some pictures to demonstrate this:

The enemy

Doing so buys me time to get to my tower safely.


No. Bad. Garen can simply retreat to his tower, taking absolutely no damage from

This is just silly.

Better. He can't escape to his tower or the jungle. If he tries, he'll take massive damage from
Now's probably a good time to mention that this is my first guide. To everyone that has read this far, I really appreciate your feedback and comments. If you disagree with something, or if I'm blatantly wrong, just let me know.
To everyone else, though. I hope that I explained my







You must be logged in to comment. Please login or register.