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Recommended Items
Runes: Grasp + Inspiration (Sustain)
1
2
3
4
Resolve
Inspiration
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
Summoners
Flash
Teleport
Items
Ability Order Ability Order
Trial By Fire (PASSIVE)
Gangplank Passive Ability
Threats & Synergies
Threats
Synergies
Extreme
Major
Even
Minor
Tiny
Show All
None
Low
Ok
Strong
Ideal
Extreme Threats
Ideal Synergies
Fiora
Jarvan IV
His R and your barrels and Ult works great together.
Synergies
Ideal
Strong
Ok
Low
None
Jarvan IV
His R and your barrels and Ult works great together.
Champion Build Guide
Runes
The other 2 options are of no value for GP. This one however gives you more splitpushing power. It also can generate some gold for you if you can get some tower plating off. |
Great rune for trading in lane, I take this almost in every scenario. there are some cases that you need second wind but most of the time this is your best option. |
This rune works very well with the grasp . It gives you a big chunk of HP which is really good for you. |
Free boots that are nearly as good as boots of swiftness when upgraded. Saves you 300 gold in the proces as well. Your other option is Time Warp Tonic |
GP has some high mana cost at the start so the cookies max out your manapool and besides that they are great for lane sustain as well. |
Items
Core build
Situational (depends enemy champions)
Or
You will get both items most likely but it buy order is just different
4th item
Last item
Will be probably the one you had to choose from above. you have a lot of options however.
Lucidity boots Cheap boots and they provide CDR which is great for you. also shorter timer TP and Flash |
Trinity Force all the tools gp need are right here. Mobility, Damage, attackspeed, CDR a bit of health and they all get better with more items. |
The Collector Great stat wise for Gangplank. besides that the passive gives you more gold so get it 2nd item if you can. Your ult becomes a bigger treat as well so is the bleeding of your passive. |
Situational (depends enemy champions)
Mortal Reminder If you need to deal with champions that heal a lot |
Or
Lord Dominik's Regards If you have to deal with beefy champions this is a great option as well. it also makes your kegs ignore 75% armour. |
You will get both items most likely but it buy order is just different
4th item
Infinity Edge You always get this item 4th if you run this build. You want to get that extra 35% crit damage here with the 60% chance. |
Last item
Will be probably the one you had to choose from above. you have a lot of options however.
Silver Serpents
This is the save bet were you should go for most of the time. It basically gives your ult an additional 33% extra DMG in that huge area. Great for drake fights, Baron fights and follow up for your barrels and so on. When i have a Fiddlesticks or an Amumu jungle i feel like this is a great upgrade to follow their plays. |
In some cases it's definitely a good option to start with this one instead. Lets say you have a Hard CC jungler who want's to catch out a high valuable target like Sejuani, Rammus, a Twisted Fate or a Malzahar who locks the target down for a brief moment. This upgrade is a legit follow up for them and since they provide the CC, so it cannot be dodged. or watch recalls closely ;) |
Can be great as well, since it allows your team to escape or chase with your R. |
Created by Mathie
Thanks for reading,
Have a good one.
Have a good one.
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