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Choose Champion Build:
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Mid/Apc/Top
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Support
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Jungle
Recommended Items
Runes: Rune Option | 1
+10% Attack Speed
+2.5% Movement Speed
+65 Base Health
Spells:
Flash
Ignite
Items
Threats & Synergies
Threats
Synergies
Show All
Extreme Threats

Gnar
Gnar is for same reason as both Vayne and Poppy a good synergy. In teamfights his ultimate is like an enhanced Vayne e or Poppy e. It works on more than one player so a well cordinated gnar ult into Anivia w is huge.
Synergies

Gnar
Gnar is for same reason as both Vayne and Poppy a good synergy. In teamfights his ultimate is like an enhanced Vayne e or Poppy e. It works on more than one player so a well cordinated gnar ult into Anivia w is huge.
Champion Build Guide
Anivia is a unique champ which have had my love from day 1, and i figured i'd make a build guide covering most of her stuff to help newer people as she've become more popular lately due to both pro play and overall high winrates in soloq.
The build for Mid, Top and ADC/APC plays around just slowly scaling into mid to late game. Your main power here is using Malignance as a damage item and mana item over the typical Seraphs which would be used for mana. Seraphs tend to remove pretty much all damage from anivia until you have your 3rd item liandry. So by doing either malignance rush into rod of ages or rod of ages rush into malignance, you get a clear powerspike faster. As to when to go roa rush vs malig rush ill go into that later in guide.
The build for Support plays around the power of Helia and Diadem. These items enable Anivia to become an enchanter in current season. With these two items, you dont really need more stuff for support. This is why i use bandlepipes in one of the builds as its cheap stats and it works really well with Anivia.
This is my most commonly used setup at the moment. The build focuses on consistent scaling while providing clear and meaningful power spikes throughout all stages of the game.
Basic Items – Toplane | Rod of Ages + Liandry’s
These are the main items you will usually build in most toplane games, depending on the enemy team composition. Rod of Ages and Liandry’s are your core items and will almost always be part of your setup. Zhonya’s Hourglass is your primary defensive option and is usually built as a third item.
Mejai’s Soulstealer can be an early source of Ability Power if you feel confident. Morellonomicon is only used when your team lacks reliable Grievous Wounds. Bloodletter’s Curse provides magic penetration along with useful defensive stats.
| Morellonomicon is not particularly strong, but it can be necessary when Grievous Wounds are required and no other teammate can apply it reliably. |
Defensive Item Options
These items can be used as defensive alternatives across midlane, toplane, and APC builds.
| Warmog’s Armor is rarely used, but can be valuable in games where you need a large health pool and reliable out-of-combat sustain without recalling. |
| Thornmail is effective against heavy physical damage and auto-attack-focused champions. It also helps against extreme healing. Generally, it is more useful in toplane than midlane. |
Other Tank Options
Instead of the items above, you can opt into the following situational tank items.
| Dead Man’s Plate is useful against heavy physical damage or high crowd control compositions, providing movement speed to help reposition and dodge abilities. |
| Force of Nature is used against heavy magic damage compositions. It provides strong Magic Resistance, though it requires extended fights to reach full effectiveness. |
| Kaenic Rookern is one of the strongest Magic Resistance items in the game. While rarely built on Anivia, it can be valuable against extremely magic-heavy compositions or fed AP threats. |
| Abyssal Mask is a solid Magic Resistance option that increases magic damage taken by nearby enemies, benefiting both you and your team. |
| Cosmic Drive is not a traditional tank item, but its Health, Ability Haste, and movement speed provide excellent defensive value through mobility and utility. |
Boot Options
These are the boots you will typically choose in midlane games.
| Sorcerer’s Shoes are the most common option when you want maximum damage. When upgraded, they provide an extremely strong damage boost. |
| Mercury’s Treads are used when you need Magic Resistance and Tenacity. The upgrade provides a shield that synergizes well with Rod of Ages. |
| Plated Steelcaps are used against heavy physical damage and auto-attack-based champions. |
Basic Items – Support
These are the main items you will typically build when playing Anivia support.
| Echoes of Helia is the primary core item for this build. It enables Anivia’s healing potential while providing early Ability Power and Ability Haste. |
| Diadem of Songs enables Echoes of Helia by converting stored charges into healing projectiles for nearby allies. |
| Bandlepipes provides strong defensive stats and helps stack Jack of All Trades early in the game. |
| Fimbulwinter is your primary defensive item for support. It provides Mana, Health, Ability Haste, and a powerful shield that synergizes extremely well with Anivia’s crowd control. |
| Dark Seal is an efficient early source of Ability Power for support Anivia. |
| Thornmail is used when Grievous Wounds are required and can replace Bandlepipes if needed. |
| Abyssal Mask is useful when your team has significant magic damage and you need Magic Resistance. |
Support Boot Options
| Sorcerer’s Shoes provide a strong damage increase when you lack Ability Power. |
| Mercury’s Treads are used when Tenacity or Magic Resistance is required. |
| Boots of Swiftness provide high base movement speed, allowing faster roaming. |
| Ionian Boots of Lucidity are the primary choice, offering Ability Haste that directly increases healing output through Echoes of Helia. |
| Plated Steelcaps are used against heavy auto-attack-based damage. |
Main Anivia Combos
This is a fast combo that allows you to land Q and E almost simultaneously. It is especially useful against champions like Gangplank, who often use
to cleanse the stun from your Q and heal shortly after.You can also add
to quickly proc
for repositioning.
This is Anivias main combo to punish someone stepping up badly, it procs your electrocute or phase rush easelly and does a good amout of burst. Its a simple combo all Anivia mains should learn, gives them a huge advantage in alot of lanes...specially versus certain melee matchups or immobile ranged ones.
This is another combo Anivia can do and in my opinion the combo you should learn to use the most. This combo allowes you to get a Empowered
off, but it requires a good timing on when you cast e. I use this combo usally when i want to bait out a dash or see if the enemy lets me 100-0 them. Using this combo sets the enemy up to a point where you can then use
to cc them which further extends the combo by letting you use another Empowered
W Mechanic {All things can be done with rank 1 (Shows old mid example)
:A Mechanic you can do with Anivia is using
in the opening between your tower and wall. This will delay the minions arriving to lane and allowes you to farm safely under tower. Downside by doing this is that your minion wave will automatically slowpush into the enemy, which can quickly backfire on you.Insted of blocking the full wave, you can deside to block only the Casters(Ranged Minions). This will result in the enemy starting to slowpush into you. Keep in mind this exsact full block can only work in botlane and toplane. For midlane it only partially delays the wave.
A slow push is having your minions push down a lane slowly, due to some resistance from other enemy minions. This can typically be done just by ensuring you have, say, 6 minions (3 Melee, 3 Casters) versus 1 Melee, and 2 Casters.
Which is what your
will make minions do. It blocks the casters so the wave them becomes 3 Melee minions on your side, versus 3 Melee and 3 Casters on enemy.There's also another way to use the wall. If a enemy is freezing the minion wave at their tower. You can proceed to block one minion wave twice. This is done by blocking them first at your tier 2 tower, then again at tier 1. This forces enemy wave to push rather than freeze, and it will end up freezing at your tower. Keep in mind this will only work for Botlane and Toplane as minions use a bit longer to get to lane and fully stopping wave only works in those lanes.
Anivia also has a way to kill dragon from behind the wall, this can be done by placing first your ultimate then your W in front of the dragon so that he path to the left. This can help you to get a cheesy dragon which enemy team wont see unless its warded. The vision range Rift Scuttler's Speed Shrine isnt big enough to where it can see inside the dragon pit so by using this strategy you can kill the dragon from behind the wall and get a free dragon which enemy phsyically cant see you're taking.
VIDEO COMING SOON
UPDATING OTHER ONES TO NEW SEASON VIDEOS SOON
MATCHUP SHEET
YET TO BE IMPLEMENTED
Lane Type: Control / Poke
Threat Level: Medium
Kill Pressure: Low
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Lane Type: Control / Trade
Threat Level: Medium
Kill Pressure: Medium
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Anivia Win Condition:
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Lane Type: Survival / Control
Threat Level: High
Kill Pressure: High
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Anivia Win Condition:
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Lane Type: Poke / Trade
Threat Level: Medium
Kill Pressure: Medium
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Anivia Win Condition:
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Lane Type: Control
Threat Level: Low
Kill Pressure: Medium (6+)
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Anivia Win Condition:
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Lane Type: Control / Scaling
Threat Level: Medium
Kill Pressure: Low
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Anivia Win Condition:
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Lane Type: Control / Range
Threat Level: High
Kill Pressure: Medium
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Anivia Win Condition:
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Lane Type: Poke
Threat Level: Medium
Kill Pressure: Medium
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Anivia Win Condition:
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Lane Type: Survival
Threat Level: Medium
Kill Pressure: High
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Anivia Win Condition:
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Lane Type: Control / DPS
Threat Level: High
Kill Pressure: Medium
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Lane Type: Poke
Threat Level: Medium
Kill Pressure: Low
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Anivia Win Condition:
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Lane Type: All-in
Threat Level: Medium
Kill Pressure: High
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Anivia Win Condition:
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Lane Type: Survival
Threat Level: High
Kill Pressure: High
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Anivia Win Condition:
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Lane Type: Survival
Threat Level: Very High
Kill Pressure: Very High
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Anivia Win Condition:
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Lane Type: Control
Threat Level: Low
Kill Pressure: Low
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Anivia Win Condition:
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Lane Type: Poke
Threat Level: Medium
Kill Pressure: Medium
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Anivia Win Condition:
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Lane Type: Control / Siege
Threat Level: Medium
Kill Pressure: Low
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Anivia Win Condition:
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Lane Type: Survival
Threat Level: Very High
Kill Pressure: Very High
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Anivia Win Condition:
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Lane Type: Poke
Threat Level: Medium
Kill Pressure: Medium
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Anivia Win Condition:
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Lane Type: Scaling
Threat Level: High
Kill Pressure: High (post-6)
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Anivia Win Condition:
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Lane Type: Control / Roam
Threat Level: High
Kill Pressure: High
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Anivia Win Condition:
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Lane Type: Survival
Threat Level: Very High
Kill Pressure: Very High
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Anivia Win Condition:
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Lane Type: Poke / Control
Threat Level: Medium
Kill Pressure: Medium
Lane Summary:
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Key Threats:
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Anivia Win Condition:
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Lane Type: Control
Threat Level: Low
Kill Pressure: Low
Lane Summary:
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Anivia Win Condition:
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Lane Type: Poke / Control
Threat Level: Medium
Kill Pressure: Medium
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Anivia Win Condition:
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Lane Type: Control
Threat Level: High
Kill Pressure: Medium
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Anivia Win Condition:
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Lane Type: Survival
Threat Level: Very High
Kill Pressure: Very High
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Anivia Win Condition:
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Lane Type: Control / Scaling
Threat Level: Medium
Kill Pressure: Medium
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Anivia Win Condition:
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Lane Type: Control / Burst
Threat Level: High
Kill Pressure: High
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Anivia Win Condition:
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Lane Type: Control / Roam
Threat Level: Low
Kill Pressure: Low
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Anivia Win Condition:
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Lane Type: Control
Threat Level: High
Kill Pressure: Medium
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Anivia Win Condition:
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Lane Type: Trade / All-in
Threat Level: High
Kill Pressure: High
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Anivia Win Condition:
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Lane Type: Survival
Threat Level: Very High
Kill Pressure: Very High
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Anivia Win Condition:
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Lane Type: Survival
Threat Level: Very High
Kill Pressure: Very High
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Anivia Win Condition:
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