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Anivia Build Guide by AniviaBot

Middle The Anivia Encyclopedia | An In-Depth Anivia Guide

Middle The Anivia Encyclopedia | An In-Depth Anivia Guide

Updated on February 4, 2026
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League of Legends Build Guide Author AniviaBot Build Guide By AniviaBot 67 14 165,251 Views 3 Comments
67 14 165,251 Views 3 Comments League of Legends Build Guide Author AniviaBot Anivia Build Guide By AniviaBot Updated on February 4, 2026
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Choose Champion Build:

  • LoL Champion: Anivia
    Mid/Apc/Top
  • LoL Champion: Anivia
    Support
  • LoL Champion: Anivia
    Jungle

Runes: Rune Option | 1

1 2 3 4
Sorcery
Phase Rush
Manaflow Band
Celerity
Gathering Storm

Inspiration
Triple Tonic
Approach Velocity
Bonus:

+10% Attack Speed
+2.5% Movement Speed
+65 Base Health

Spells:

1 2 3 4
Summoners 1
LoL Summoner Spell: Flash

Flash

LoL Summoner Spell: Ignite

Ignite

Threats & Synergies

Threats Synergies
Extreme Major Even Minor Tiny
Show All
None Low Ok Strong Ideal
Extreme Threats
Ideal Synergies
Synergies
Ideal Strong Ok Low None

Champion Build Guide

The Anivia Encyclopedia | An In-Depth Anivia Guide

By AniviaBot
Introduction
Hello, I am AniviaBot, a long time Anivia Onetrick who've played league of legends on and off since the early season 1. My highest peak was top 50 Challenger back in season 5 and 6, but now im just hovering anything between mid master to challenger based on how busy school is.

Anivia is a unique champ which have had my love from day 1, and i figured i'd make a build guide covering most of her stuff to help newer people as she've become more popular lately due to both pro play and overall high winrates in soloq.

The build for Mid, Top and ADC/APC plays around just slowly scaling into mid to late game. Your main power here is using Malignance as a damage item and mana item over the typical Seraphs which would be used for mana. Seraphs tend to remove pretty much all damage from anivia until you have your 3rd item liandry. So by doing either malignance rush into rod of ages or rod of ages rush into malignance, you get a clear powerspike faster. As to when to go roa rush vs malig rush ill go into that later in guide.

The build for Support plays around the power of Helia and Diadem. These items enable Anivia to become an enchanter in current season. With these two items, you dont really need more stuff for support. This is why i use bandlepipes in one of the builds as its cheap stats and it works really well with Anivia.
Itemization
Basic Items – Midlane & APC | Rod of Ages + Malignance

This is my most commonly used setup at the moment. The build focuses on consistent scaling while providing clear and meaningful power spikes throughout all stages of the game.

Malignance is one of Anivia’s core items in the current meta. It provides all the stats Anivia needs and offers a strong first-item power spike, allowing you to deal meaningful damage immediately instead of waiting until your second or third item.

Rod of Ages is the second core item in this setup. It grants a large amount of Ability Power, Health, and Mana, allowing Anivia to scale safely while becoming increasingly difficult to kill.

Once fully stacked, Rod of Ages grants bonus experience equal to a full level. This interacts especially well with toplane quest rewards, often resulting in gaining more than one level upon completion. This makes it excellent for both snowballing and catching up in difficult games.

Actualizer is a highly underrated item on Anivia. With Rod of Ages, Malignance, and Manaflow Band, activating this item can result in approximately a 24% damage increase.

Additionally, Actualizer provides 30% faster ability cooldown recovery. This works differently from traditional ability haste: cooldowns are first reduced by ability haste, then recover 30% faster while the item is active. For example, with around 40% cooldown reduction from ability haste, Actualizer effectively increases this to roughly 55% during its active window.

Cosmic Drive is one of my favorite later-game options. It provides strong stats, bonus movement speed, and excellent synergy with both Approach Velocity and upgraded Ionian Boots in midlane.

With Cosmic Drive, you can reach 75 or more ability haste in the later stages of the game, translating to roughly 45% cooldown reduction.

Zhonya’s Hourglass replaces Cosmic Drive in games where stasis is required, particularly against heavy dive compositions.

While it offers similar defensive value, Zhonya’s trades movement speed for a powerful stasis active, allowing you to survive otherwise lethal situations.




Basic Items – Toplane | Rod of Ages + Liandry’s

These are the main items you will usually build in most toplane games, depending on the enemy team composition. Rod of Ages and Liandry’s are your core items and will almost always be part of your setup. Zhonya’s Hourglass is your primary defensive option and is usually built as a third item.

Mejai’s Soulstealer can be an early source of Ability Power if you feel confident. Morellonomicon is only used when your team lacks reliable Grievous Wounds. Bloodletter’s Curse provides magic penetration along with useful defensive stats.

Rod of Ages is the core item for this build and your primary source of Mana. It also provides a large amount of Health, making it difficult for enemies to kill you in lane and allowing you to scale safely.

Liandry’s Torment is your second core item and main damage source. Combined with Rod of Ages, it provides both damage and survivability. Without Liandry’s, your damage output would be significantly lower.

Zhonya’s Hourglass is your main defensive item if you are not opting into Fimbulwinter. It provides a large amount of Armor, solid Ability Power, and Ability Haste.

The active is especially strong on Anivia, as it allows your Glacial Storm to remain active while you are invulnerable. This can be further enhanced by using Everfrost before Zhonya’s, keeping enemies crowd-controlled inside your ultimate during stasis.

Bloodletter’s Curse is your main source of magic penetration in this setup. It provides Ability Power, Health, and Ability Haste, while also increasing magic damage taken by enemies for your entire team.

Mejai’s Soulstealer provides a massive damage spike when fully stacked, granting up to 145 Ability Power, bonus Health, and additional movement speed.

However, it is extremely risky. One bad death can remove most of its value. Consider this item mainly as a comeback option when you are behind and need cheap, high-value stats to re-enter the game.

Rabadon’s Deathcap is rarely built, but can be a strong option when you are significantly ahead and want to push your lead further. It can replace your magic penetration item as a fourth or fifth item.

Morellonomicon is not particularly strong, but it can be necessary when Grievous Wounds are required and no other teammate can apply it reliably.


Defensive Item Options

These items can be used as defensive alternatives across midlane, toplane, and APC builds.

Bandlepipes is a cheap and efficient defensive item that provides Health, Armor, Magic Resistance, and Ability Haste. These are all stats Anivia uses extremely well.

It also grants bonus movement speed when hitting enemies with abilities or basic attacks, and provides a large defensive aura that benefits allied carries in later teamfights.

Warmog’s Armor is rarely used, but can be valuable in games where you need a large health pool and reliable out-of-combat sustain without recalling.

Thornmail is effective against heavy physical damage and auto-attack-focused champions. It also helps against extreme healing. Generally, it is more useful in toplane than midlane.


Other Tank Options

Instead of the items above, you can opt into the following situational tank items.

Fimbulwinter provides a large amount of Mana, Health, Ability Haste, and a powerful shield. The shield can be triggered by Anivia’s Q or by hitting enemies with W.

Although the item mentions melee champions, ranged champions with hard crowd control can still benefit fully from the shield. This item is mainly used in midlane in rare situations where high durability is required.

Dead Man’s Plate is useful against heavy physical damage or high crowd control compositions, providing movement speed to help reposition and dodge abilities.

Force of Nature is used against heavy magic damage compositions. It provides strong Magic Resistance, though it requires extended fights to reach full effectiveness.

Kaenic Rookern is one of the strongest Magic Resistance items in the game. While rarely built on Anivia, it can be valuable against extremely magic-heavy compositions or fed AP threats.

Abyssal Mask is a solid Magic Resistance option that increases magic damage taken by nearby enemies, benefiting both you and your team.

Cosmic Drive is not a traditional tank item, but its Health, Ability Haste, and movement speed provide excellent defensive value through mobility and utility.


Boot Options

These are the boots you will typically choose in midlane games.

Sorcerer’s Shoes are the most common option when you want maximum damage. When upgraded, they provide an extremely strong damage boost.

Mercury’s Treads are used when you need Magic Resistance and Tenacity. The upgrade provides a shield that synergizes well with Rod of Ages.

Ionian Boots of Lucidity are my personal favorite for midlane. They provide Ability Haste and Summoner Spell Haste, allowing more frequent Flash usage.

With midlane quest upgrades, these boots also grant bonus movement speed on damage, synergizing extremely well with Approach Velocity and Cosmic Drive.

Plated Steelcaps are used against heavy physical damage and auto-attack-based champions.


Basic Items – Support

These are the main items you will typically build when playing Anivia support.

Echoes of Helia is the primary core item for this build. It enables Anivia’s healing potential while providing early Ability Power and Ability Haste.

Diadem of Songs enables Echoes of Helia by converting stored charges into healing projectiles for nearby allies.

Bandlepipes provides strong defensive stats and helps stack Jack of All Trades early in the game.

Fimbulwinter is your primary defensive item for support. It provides Mana, Health, Ability Haste, and a powerful shield that synergizes extremely well with Anivia’s crowd control.

Dark Seal is an efficient early source of Ability Power for support Anivia.

Thornmail is used when Grievous Wounds are required and can replace Bandlepipes if needed.

Abyssal Mask is useful when your team has significant magic damage and you need Magic Resistance.


Support Boot Options

Sorcerer’s Shoes provide a strong damage increase when you lack Ability Power.

Mercury’s Treads are used when Tenacity or Magic Resistance is required.

Boots of Swiftness provide high base movement speed, allowing faster roaming.

Ionian Boots of Lucidity are the primary choice, offering Ability Haste that directly increases healing output through Echoes of Helia.

Plated Steelcaps are used against heavy auto-attack-based damage.
Skills and Combos

Main Anivia Combos




This is a fast combo that allows you to land Q and E almost simultaneously. It is especially useful against champions like Gangplank, who often use to cleanse the stun from your Q and heal shortly after.

You can also add to quickly proc for repositioning.





This is Anivias main combo to punish someone stepping up badly, it procs your electrocute or phase rush easelly and does a good amout of burst. Its a simple combo all Anivia mains should learn, gives them a huge advantage in alot of lanes...specially versus certain melee matchups or immobile ranged ones.



This is another combo Anivia can do and in my opinion the combo you should learn to use the most. This combo allowes you to get a Empowered off, but it requires a good timing on when you cast e. I use this combo usally when i want to bait out a dash or see if the enemy lets me 100-0 them. Using this combo sets the enemy up to a point where you can then use to cc them which further extends the combo by letting you use another Empowered

W Mechanic {All things can be done with rank 1 (Shows old mid example) :
A Mechanic you can do with Anivia is using in the opening between your tower and wall. This will delay the minions arriving to lane and allowes you to farm safely under tower. Downside by doing this is that your minion wave will automatically slowpush into the enemy, which can quickly backfire on you.



Insted of blocking the full wave, you can deside to block only the Casters(Ranged Minions). This will result in the enemy starting to slowpush into you. Keep in mind this exsact full block can only work in botlane and toplane. For midlane it only partially delays the wave.


A slow push is having your minions push down a lane slowly, due to some resistance from other enemy minions. This can typically be done just by ensuring you have, say, 6 minions (3 Melee, 3 Casters) versus 1 Melee, and 2 Casters.

Which is what your will make minions do. It blocks the casters so the wave them becomes 3 Melee minions on your side, versus 3 Melee and 3 Casters on enemy.



There's also another way to use the wall. If a enemy is freezing the minion wave at their tower. You can proceed to block one minion wave twice. This is done by blocking them first at your tier 2 tower, then again at tier 1. This forces enemy wave to push rather than freeze, and it will end up freezing at your tower. Keep in mind this will only work for Botlane and Toplane as minions use a bit longer to get to lane and fully stopping wave only works in those lanes.



Anivia also has a way to kill dragon from behind the wall, this can be done by placing first your ultimate then your W in front of the dragon so that he path to the left. This can help you to get a cheesy dragon which enemy team wont see unless its warded. The vision range Rift Scuttler's Speed Shrine isnt big enough to where it can see inside the dragon pit so by using this strategy you can kill the dragon from behind the wall and get a free dragon which enemy phsyically cant see you're taking.

VIDEO COMING SOON


UPDATING OTHER ONES TO NEW SEASON VIDEOS SOON
Matchup Sheet
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MATCHUP SHEET

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YET TO BE IMPLEMENTED

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Anivia vs Aatrox
Difficulty: ★★★☆☆
Lane Type: Control / Poke
Threat Level: Medium
Kill Pressure: Low

Lane Summary:
{{Fill in}}

Key Threats:
    {{Fill in}}
    {{Fill in}}

Anivia Win Condition:
{{Fill in}}

Anivia vs Ahri
Difficulty: ★★★☆☆
Lane Type: Control / Trade
Threat Level: Medium
Kill Pressure: Medium

Lane Summary:
{{Fill in}}

Key Threats:
    {{Fill in}}
    {{Fill in}}

Anivia Win Condition:
{{Fill in}}

Anivia vs Akali
Difficulty: ★★★★☆
Lane Type: Survival / Control
Threat Level: High
Kill Pressure: High

Lane Summary:
{{Fill in}}

Key Threats:
    {{Fill in}}
    {{Fill in}}

Anivia Win Condition:
{{Fill in}}

Anivia vs Akshan
Difficulty: ★★★☆☆
Lane Type: Poke / Trade
Threat Level: Medium
Kill Pressure: Medium

Lane Summary:
{{Fill in}}

Key Threats:
    {{Fill in}}
    {{Fill in}}

Anivia Win Condition:
{{Fill in}}

Anivia vs Annie
Difficulty: ★★☆☆☆
Lane Type: Control
Threat Level: Low
Kill Pressure: Medium (6+)

Lane Summary:
{{Fill in}}

Key Threats:
    {{Fill in}}
    {{Fill in}}

Anivia Win Condition:
{{Fill in}}

Anivia vs Aurelion Sol
Difficulty: ★★★☆☆
Lane Type: Control / Scaling
Threat Level: Medium
Kill Pressure: Low

Lane Summary:
{{Fill in}}

Key Threats:
    {{Fill in}}
    {{Fill in}}

Anivia Win Condition:
{{Fill in}}

Anivia vs Azir
Difficulty: ★★★★☆
Lane Type: Control / Range
Threat Level: High
Kill Pressure: Medium

Lane Summary:
{{Fill in}}

Key Threats:
    {{Fill in}}
    {{Fill in}}

Anivia Win Condition:
{{Fill in}}
────────────────────────────────────────────────────────────────────────
────────────────────────────────────────────────────────────────────────
Anivia vs Brand
Difficulty: ★★★☆☆
Lane Type: Poke
Threat Level: Medium
Kill Pressure: Medium

Lane Summary:
{{Fill in}}

Key Threats:
    {{Fill in}}
    {{Fill in}}

Anivia Win Condition:
{{Fill in}}

Anivia vs Briar
Difficulty: ★★★☆☆
Lane Type: Survival
Threat Level: Medium
Kill Pressure: High

Lane Summary:
{{Fill in}}

Key Threats:
    {{Fill in}}
    {{Fill in}}

Anivia Win Condition:
{{Fill in}}
────────────────────────────────────────────────────────────────────────
────────────────────────────────────────────────────────────────────────
Anivia vs Cassiopeia
Difficulty: ★★★★☆
Lane Type: Control / DPS
Threat Level: High
Kill Pressure: Medium

Lane Summary:
{{Fill in}}

Key Threats:
    {{Fill in}}
    {{Fill in}}

Anivia Win Condition:
{{Fill in}}

Anivia vs Corki
Difficulty: ★★★☆☆
Lane Type: Poke
Threat Level: Medium
Kill Pressure: Low

Lane Summary:
{{Fill in}}

Key Threats:
    {{Fill in}}
    {{Fill in}}

Anivia Win Condition:
{{Fill in}}
────────────────────────────────────────────────────────────────────────
────────────────────────────────────────────────────────────────────────
Anivia vs Diana
Difficulty: ★★★☆☆
Lane Type: All-in
Threat Level: Medium
Kill Pressure: High

Lane Summary:
{{Fill in}}

Key Threats:
    {{Fill in}}
    {{Fill in}}

Anivia Win Condition:
{{Fill in}}
────────────────────────────────────────────────────────────────────────
────────────────────────────────────────────────────────────────────────
Anivia vs Ekko
Difficulty: ★★★★☆
Lane Type: Survival
Threat Level: High
Kill Pressure: High

Lane Summary:
{{Fill in}}

Key Threats:
    {{Fill in}}
    {{Fill in}}

Anivia Win Condition:
{{Fill in}}
────────────────────────────────────────────────────────────────────────
────────────────────────────────────────────────────────────────────────
Anivia vs Fizz
Difficulty: ★★★★★
Lane Type: Survival
Threat Level: Very High
Kill Pressure: Very High

Lane Summary:
{{Fill in}}

Key Threats:
    {{Fill in}}
    {{Fill in}}

Anivia Win Condition:
{{Fill in}}
────────────────────────────────────────────────────────────────────────
────────────────────────────────────────────────────────────────────────
Anivia vs Galio
Difficulty: ★★☆☆☆
Lane Type: Control
Threat Level: Low
Kill Pressure: Low

Lane Summary:
{{Fill in}}

Key Threats:
    {{Fill in}}
    {{Fill in}}

Anivia Win Condition:
{{Fill in}}

Anivia vs Gangplank
Difficulty: ★★★☆☆
Lane Type: Poke
Threat Level: Medium
Kill Pressure: Medium

Lane Summary:
{{Fill in}}

Key Threats:
    {{Fill in}}
    {{Fill in}}

Anivia Win Condition:
{{Fill in}}
────────────────────────────────────────────────────────────────────────
────────────────────────────────────────────────────────────────────────
Anivia vs Heimerdinger
Difficulty: ★★★☆☆
Lane Type: Control / Siege
Threat Level: Medium
Kill Pressure: Low

Lane Summary:
{{Fill in}}

Key Threats:
    {{Fill in}}
    {{Fill in}}

Anivia Win Condition:
{{Fill in}}
────────────────────────────────────────────────────────────────────────
────────────────────────────────────────────────────────────────────────
Anivia vs Irelia
Difficulty: ★★★★★
Lane Type: Survival
Threat Level: Very High
Kill Pressure: Very High

Lane Summary:
{{Fill in}}

Key Threats:
    {{Fill in}}
    {{Fill in}}

Anivia Win Condition:
{{Fill in}}
────────────────────────────────────────────────────────────────────────
────────────────────────────────────────────────────────────────────────
Anivia vs Jayce
Difficulty: ★★★☆☆
Lane Type: Poke
Threat Level: Medium
Kill Pressure: Medium

Lane Summary:
{{Fill in}}

Key Threats:
    {{Fill in}}
    {{Fill in}}

Anivia Win Condition:
{{Fill in}}
────────────────────────────────────────────────────────────────────────
────────────────────────────────────────────────────────────────────────
Anivia vs Kassadin
Difficulty: ★★★★☆
Lane Type: Scaling
Threat Level: High
Kill Pressure: High (post-6)

Lane Summary:
{{Fill in}}

Key Threats:
    {{Fill in}}
    {{Fill in}}

Anivia Win Condition:
{{Fill in}}

Anivia vs Katarina
Difficulty: ★★★★☆
Lane Type: Control / Roam
Threat Level: High
Kill Pressure: High

Lane Summary:
{{Fill in}}

Key Threats:
    {{Fill in}}
    {{Fill in}}

Anivia Win Condition:
{{Fill in}}
────────────────────────────────────────────────────────────────────────
────────────────────────────────────────────────────────────────────────
Anivia vs LeBlanc
Difficulty: ★★★★★
Lane Type: Survival
Threat Level: Very High
Kill Pressure: Very High

Lane Summary:
{{Fill in}}

Key Threats:
    {{Fill in}}
    {{Fill in}}

Anivia Win Condition:
{{Fill in}}

Anivia vs Lux
Difficulty: ★★★☆☆
Lane Type: Poke / Control
Threat Level: Medium
Kill Pressure: Medium

Lane Summary:
{{Fill in}}

Key Threats:
    {{Fill in}}
    {{Fill in}}

Anivia Win Condition:
{{Fill in}}
────────────────────────────────────────────────────────────────────────
────────────────────────────────────────────────────────────────────────
Anivia vs Malzahar
Difficulty: ★★☆☆☆
Lane Type: Control
Threat Level: Low
Kill Pressure: Low

Lane Summary:
{{Fill in}}

Key Threats:
    {{Fill in}}
    {{Fill in}}

Anivia Win Condition:
{{Fill in}}
────────────────────────────────────────────────────────────────────────
────────────────────────────────────────────────────────────────────────
Anivia vs Neeko
Difficulty: ★★★☆☆
Lane Type: Poke / Control
Threat Level: Medium
Kill Pressure: Medium

Lane Summary:
{{Fill in}}

Key Threats:
    {{Fill in}}
    {{Fill in}}

Anivia Win Condition:
{{Fill in}}
────────────────────────────────────────────────────────────────────────
────────────────────────────────────────────────────────────────────────
Anivia vs Orianna
Difficulty: ★★★★☆
Lane Type: Control
Threat Level: High
Kill Pressure: Medium

Lane Summary:
{{Fill in}}

Key Threats:
    {{Fill in}}
    {{Fill in}}

Anivia Win Condition:
{{Fill in}}
────────────────────────────────────────────────────────────────────────
────────────────────────────────────────────────────────────────────────
Anivia vs Qiyana
Difficulty: ★★★★★
Lane Type: Survival
Threat Level: Very High
Kill Pressure: Very High

Lane Summary:
{{Fill in}}

Key Threats:
    {{Fill in}}
    {{Fill in}}

Anivia Win Condition:
{{Fill in}}
────────────────────────────────────────────────────────────────────────
────────────────────────────────────────────────────────────────────────
Anivia vs Ryze
Difficulty: ★★★☆☆
Lane Type: Control / Scaling
Threat Level: Medium
Kill Pressure: Medium

Lane Summary:
{{Fill in}}

Key Threats:
    {{Fill in}}
    {{Fill in}}

Anivia Win Condition:
{{Fill in}}
────────────────────────────────────────────────────────────────────────
────────────────────────────────────────────────────────────────────────
Anivia vs Syndra
Difficulty: ★★★★☆
Lane Type: Control / Burst
Threat Level: High
Kill Pressure: High

Lane Summary:
{{Fill in}}

Key Threats:
    {{Fill in}}
    {{Fill in}}

Anivia Win Condition:
{{Fill in}}
────────────────────────────────────────────────────────────────────────
────────────────────────────────────────────────────────────────────────
Anivia vs Twisted Fate
Difficulty: ★★☆☆☆
Lane Type: Control / Roam
Threat Level: Low
Kill Pressure: Low

Lane Summary:
{{Fill in}}

Key Threats:
    {{Fill in}}
    {{Fill in}}

Anivia Win Condition:
{{Fill in}}
────────────────────────────────────────────────────────────────────────
────────────────────────────────────────────────────────────────────────
Anivia vs Viktor
Difficulty: ★★★★☆
Lane Type: Control
Threat Level: High
Kill Pressure: Medium

Lane Summary:
{{Fill in}}

Key Threats:
    {{Fill in}}
    {{Fill in}}

Anivia Win Condition:
{{Fill in}}
────────────────────────────────────────────────────────────────────────
────────────────────────────────────────────────────────────────────────
Anivia vs Yasuo
Difficulty: ★★★★☆
Lane Type: Trade / All-in
Threat Level: High
Kill Pressure: High

Lane Summary:
{{Fill in}}

Key Threats:
    {{Fill in}}
    {{Fill in}}

Anivia Win Condition:
{{Fill in}}
────────────────────────────────────────────────────────────────────────
────────────────────────────────────────────────────────────────────────
Anivia vs Zed
Difficulty: ★★★★★
Lane Type: Survival
Threat Level: Very High
Kill Pressure: Very High

Lane Summary:
{{Fill in}}

Key Threats:
    {{Fill in}}
    {{Fill in}}

Anivia Win Condition:
{{Fill in}}

Anivia vs Ziggs
Difficulty: ★★★★★
Lane Type: Survival
Threat Level: Very High
Kill Pressure: Very High

Lane Summary:
{{Fill in}}

Key Threats:
    {{Fill in}}
    {{Fill in}}

Anivia Win Condition:
{{Fill in}}
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