This guide section is copied by the Challenger Akshan Player "Phantasm". He is just way better than i am in explaining certain matchups. (Outdated)
Annie
[PTA] Very bad matchup, Annie has insane high attack range and can easily outspace you, if she holds stun you can't ever go in and every time you try to Q trade she just E's and outtrades you. Try to play around joining skirmishes, matchup is very bad in lane. If you get some kind of lead and buy Mercs early its playable.
Azir
[Fleet / PTA]Pokes you out of lane with double your range, outscales you, can Sidelane and his R is annoying to play around as you cant E into him because of this. Overall hard to play vs this Champ try to bait out his W lvl 1 and then hard trade him lvl 1 and 2 to get a lead. Alternatively just play very passive and hope for an early gank / skirmish.
Syndra
[Fleet] Syndra E makes it really hard to play Akshan vs her. She can safely trade you from distance with her Q and W in lane, and if you ever try to E in to get an extended trade she just presses E and knocks you away. Play fleet footwork and try to bait out her spells, if she ever uses E carelessly you can E in to get a good trade or kill her.
Yasuo
[PTA] Yasuo hard counters Akshan as he can E into you so you cannot E out, and his Windwall gives him long trading windows during which you cannot trade back. You can Hard win vs Yasuo lane lvl 1 and lvl 2, try to poke him but start respecting him after lvl 3. Just try to get high CS in this matchup and play with your team.
Malphite
[PTA] Malphite is really hard to play against as he just stacks armor and pressures you alot by being able to ult you anytime. If you play vs Malphite in lane take PTA and take E lvl 1, Malphite will look to Q you to proc comet, when he does this you AA him and E in right away to proc your shield + PTA + avoid comet for a really good trade. Malphite is not that tanky before his first base but be careful after he has his first armor items.
Irelia
[PTA] Irelia can always easily get ontop of you, try to pressure her away from your minions lvl 1 so she cannot stack Q, you should be able to win lvl 1 with PTA + Boneplate if she doesnt stack her Q. Afterwards the matchup becomes hard to play if you dont have a big lead already as she pretty much always has Killpressure on you after 6. Be especially careful when she hits her Blade spike.
Tristana
[PTA] Play PTA + Boneplate and QQ AA E out when she jumps on you, you can win very short trades but lose extended trades. Be careful roaming in this matchup as she will take your plates very quickly.
Diana
[PTA] Play PTA + Boneplate try to dodge Q's and then engage, you should win early trades. Matchup becomes annoying due to her having point and click way to get ontop of you and ulting.
Vex
[Fleet] Play fleet and bait out her fear, try not to E into her for trades as she will get damage from her passive if you dash. Focus on farming and trading her with Q AA after dodging her E's. Mercs can be really good into her especially if you're playing vs more ap / cc aside from her.
Anivia
[Fleet] Try to play around her Q cooldown if she ever misses it you can E into her and try to trade. Otherwise just try to maintain push and look to play skirmishes which is where you're alot stronger. Keep her Passive in mind when trying to solokill her, if you proc her egg under her tower she will just get full hp for free cause you cannot finish her.
Orianna
[Fleet / PTA] Very opressive matchup if you dont get your jgl / supp to help you. You can play either PTA or fleet. If you choose PTA try to trade her early before her first base, afterwards laning vs her becomes impossible and you should look to just farm and go for plays with your teammates.
Pantheon
[PTA] PTA + Boneplate, avoid being in his W range in lane unless your boneplate is up, then you can let him W you and try to trade. Overall annoying because of point and click CC. If enemy team has more AD besides him Steelcaps can help to not get oneshot without counterplay.
Neeko
[Fleet] Neeko will repeatedly throw Q onto you which is very hard to dodge so the lane can become very oppressive, try to force trades when her Q or E is down and dont stand right behind your minions to avoid getting rooted by her empowered E. Be aware of her turning into minions and ulting you / your team after lvl 6
Akali
[PTA] Play PTA + Boneplate push waves and harass her. Can be annoying due to having high HP reg + Dshield + second wind rune which allow her to tank alot of autos. If she Shrouds and starts trading try to stand inside of your minions to avoid her hitting her E, as this is alot of her damage.
Cassiopeia
[Fleet / PTA] This matchup is all about dodging her Q's. If you get hit by her Q you need to disengage right away by E'ing out before she puts her W on you. Can play fleet to help with spacing her Q.
Karma
[PTA] Do not let her R Q you for free in lane. If you she W's you you can Q AA and E out to avoid her root.
Qiyana
[PTA] You win this matchup really hard early game and should pressure her as much as possible with PTA + Boneplate and harass her for every CS to build up a lead. If she gets any kills from roaming / solokilling you the matchup quickly snowballs out of control and becomes unplayable.
Ziggs
[PTA / Fleet] Ziggs doesnt have too much threat on you just dont stand inside of your minions as his Q is way easier to hit that way. Be aware that he can W you away if you E straight into him.
Viktor
[Fleet / PTA] Try to go in with E if he missuses his Q on minions and try to get push to play for skirmish / roams. He will repeatedly E you in lane everytime its up which is basically not dodgeable so it can get annoying.
Ekko
[PTA] play PTA + Boneplate and dont let his Q proc your boneplate, if he ever goes in while Boneplate is up he should lose the trade. Try to harass him for every CS he shouldnt be able to do anything until he has enough points in Q to oneshot your wave.
LeBlanc
[PTA] Play PTA + Boneplate and try to go in if she ever combos into your boneplate as this will be a really good trade for you. Be aware of ganks as she can set them up really well with her E.
Lissandra
[PTA] You need to be aware of Lissandra's extended Q range after hitting a minion as this can poke you down considerably, aside from this the matchup is pretty easy 1v1 but you need to be aware of ganks. Get mercs if neeeded.
Twisted Fate
Hwei
[Fleet] Dont stand out in the open so he cant just Q Q you for free and mind his E E range, hwei will often try to use this to trade by proccing comet, if you manage to bait it out you can easily E straight into him as he wont have CC up to disengage you.
Yone
[PTA] + Boneplate you need to pressure him alot early to build up a lead. Once he gets some attack speed he can become annoying even in lane.
Zed
[PTA] + Boneplate push waves in and harass try to dodge Q's when possible and go for roams after pushing. When Zed Ults you he appears on the opposite side of where he ulted from, so you can E into the direction he ulted from to avoid his follow up Q's.
Zoe
[PTA] dont let her hit Q on minions and you at the same time as she will get push and trade you at the same time. Run Flash + CLEANSE into this matchu specifically, her E is extremely high threat and will stop you from E'ing into her because if you get hit you will 100% die if she has any AP. By playing cleanse you can negate this threat and play way more agressive into her because if you E in and get hit by her E you just cleanse it and keep hitting her.
Taliyah
[Fleet] Usually run Fleet here as you cannot E into her if her E is up, if she every recklessly uses E you can E into her for a good trade. Matchup can go either way but you can snowball really hard if you get any kills from roams etc.
Ahri
[PTA / Fleet] 1v1 Is mostly skill matchup try to go in with your E if she ever missuses her Charm or Q. Champ is currently very annoying later as shes a very safe pick with Malignance CDR her ult barely has Cooldown.
Jayce
[PTA] Mostly a Skill matchup can go either way altough you are stronger in skirmirshes, so if 1v1 is not going too well look for plays around the map. If he is out of vision in lane be aware of him Qing you from fog of war as this will deal alot of damage after his first base.
Corki
Katarina
[PTA] + Boneplate, you hard win any early fights and should be harassing her whenever possible, if she plays Conqueror + Dblade start with Ignite you need to play alot more carefully as with this setup it is possible for her to solokill you. Mostly just keep pushing her under tower and denying her CS to build up a lead. You should also be perma shoving because you want to avoid her randomly walking botlane and getting 2 kills, this is usually the only way the matchup becomes problematic.
Malzahar
[PTA] This lane is pretty uninteractive you both just shove the lane repeatedly, if you get his Shield down you can get a really easy Trade by E'ing in and proccing PTA. Can become annoying due to his R later, if you absolutely need it you can get QSS later but you usually wont need it.
Swain
[PTA] Relatively easy matchup focus on not getting hit by his E and going for trades when its on CD. Youre way stronger early game if you run PTA into him.
Talon
[PTA] + Boneplate into this and harass him, avoid getting hit by double W as this is the only way he can get a good trade in by proccing his passive with Q afterwards. If you do get hit by 2 W hits just back out until his passive runs out. Your R reveals targets, if you see Talon jump into your teammates later into the game Ult him right away so if he ults he is still visible and your teammates can kill him.
Fizz
[PTA] + Boneplate, Fizz has literally no way to proc boneplate in lane before he goes in therefore this rune heavily counters him. You should easily outtrade him if you play around your boneplate timer. If he hits R on you swing away as far as possible right away.
Sylas
[PTA] + Boneplate and harass whenever he goes for CS, if he goes in with E while youre boneplate is up you will always easily outtrade him, you can push him in easily as his waveclear is horrible early game and keep hitting him under tower / roam.
Lux
[PTA / Fleet] This matchup CAN be annoying if you get hit by alot of E's but if you focus on not getting hit by Q / going in when her Q is down it is very manageable, as with most mage matchups you are way stronger when roaming / fighting 2v2 with your jgler.
Vel'Koz
[PTA / Fleet]Play around minions in such a way that his Q cannot hit you and keep shoving waves. You can easily ignore him and go for roams / skirmishes where you are way stronger than him, its hard for him to follow you.
Naafiri
[PTA] This champ was nerfed repeatedly and is not much of a threat in lane, focus on hitting her dogs whenever possible and try to dodge atleast one of her Q's as hitting double Q is the majority of her damage.
Galio
[PTA] Harass him for every CS you can easily poke him out of lane / kill him or look for roams after pushing. Just be aware of enemy junglers position to not get ganked with Galio engage.
Kassadin
[PTA] Really free lane he has no way to retalitate against your trades at all till lvl 6 atleast, harass him for every single CS possible in lane with PTA and look for roams / skirmishes.
Seraphine
[PTA / Fleet] All this champ does is waveclear and not interact with you, just push waves and roam.
Veigar
[PTA / Fleet]Very weak in early lane, you will win pretty much any trade just dont walk straight into cage, if youre inside cage just focus on dodging his W atleast and you'll be fine.
Rakan
Akshan loves having Supports / Junglers that can create opportunities for him by engaging, since he has no CC / Utility he can have trouble doing it himself. Rakan does a great job at this as he can jump onto an Invisible Akshan and R W afterwards to catch someone.
Nautilus
Akshan loves having Supports / Junglers that can create opportunities for him by engaging, since he has no CC / Utility he can have trouble doing it himself. Nautilus is great for this as he can reliably catch people with his Q / R and lock them down.
Nami
Nami E has great synergy with Akshan as you can engage people from out of stealth with Nami E which gives you a significant amount of extra damage.
Zac
Akshan loves having Supports / Junglers that can create opportunities for him by engaging, since he has no CC / Utility he can have trouble doing it himself. Zac does a great job at this as he can Engage the enemy with his E and disrupt the enemy team with his ult afterwards. Additionally zac deals a good amount of magic damage even when building tank. -> You want some form of AP damage on your team when playing Akshan
Nunu & Willump
Akshan loves having Supports / Junglers that can create opportunities for him by engaging, since he has no CC / Utility he can have trouble doing it himself. Nunu's W is pretty reliable and easily followed up by Akshan in and out of lane. Additionally Nunu deals magic damage even when building tank. -> You want some form of AP damage on your team when playing Akshan
Gragas
Akshan loves having supports / Junglers that can create opportunities for him by engaging, since he has no CC / Utility he can have trouble doing it himself. Gragas is amazing since he can engage for Akshan and is a significant AP damage Threat to the enemy team at the same time.
Quinn
Having Quinn toplane while youre playing Akshan Midlane + Most likely an ADC botlane makes it really easy to itemize against your team(Randuin, Steelcaps, FROZEN HEART) Quinn is also similiar to Akshan in the way that both of them mostly only deal damage and dont have much CC so they would both prefer having their teammates make up for it by picking CC themselves. This applies to having ADC's toplane when playing Akshan in general. You also run the risk of enemy toplaner picking Malphite or Jax.
Graves
Having Graves Jungle while youre playing Akshan midlane + most likely an ADC botlane makes it really easy to itemize against your team(Randuin, Steelcaps, FROZEN HEART) + no significant CC for Akshan to follow up on
Kindred
Having Kindred Jungle while youre playing Akshan midlane + most likely an ADC botlane makes it really easy to itemize against your team(Randuin, Steelcaps, FROZEN HEART) + no significant CC for Akshan to follow up on
Synergies
IdealStrongOkLowNone
Rakan
Akshan loves having Supports / Junglers that can create opportunities for him by engaging, since he has no CC / Utility he can have trouble doing it himself. Rakan does a great job at this as he can jump onto an Invisible Akshan and R W afterwards to catch someone.
Nautilus
Akshan loves having Supports / Junglers that can create opportunities for him by engaging, since he has no CC / Utility he can have trouble doing it himself. Nautilus is great for this as he can reliably catch people with his Q / R and lock them down.
Nami
Nami E has great synergy with Akshan as you can engage people from out of stealth with Nami E which gives you a significant amount of extra damage.
Zac
Akshan loves having Supports / Junglers that can create opportunities for him by engaging, since he has no CC / Utility he can have trouble doing it himself. Zac does a great job at this as he can Engage the enemy with his E and disrupt the enemy team with his ult afterwards. Additionally zac deals a good amount of magic damage even when building tank. -> You want some form of AP damage on your team when playing Akshan
Nunu & Willump
Akshan loves having Supports / Junglers that can create opportunities for him by engaging, since he has no CC / Utility he can have trouble doing it himself. Nunu's W is pretty reliable and easily followed up by Akshan in and out of lane. Additionally Nunu deals magic damage even when building tank. -> You want some form of AP damage on your team when playing Akshan
Gragas
Akshan loves having supports / Junglers that can create opportunities for him by engaging, since he has no CC / Utility he can have trouble doing it himself. Gragas is amazing since he can engage for Akshan and is a significant AP damage Threat to the enemy team at the same time.
Quinn
Having Quinn toplane while youre playing Akshan Midlane + Most likely an ADC botlane makes it really easy to itemize against your team(Randuin, Steelcaps, FROZEN HEART) Quinn is also similiar to Akshan in the way that both of them mostly only deal damage and dont have much CC so they would both prefer having their teammates make up for it by picking CC themselves. This applies to having ADC's toplane when playing Akshan in general. You also run the risk of enemy toplaner picking Malphite or Jax.
Graves
Having Graves Jungle while youre playing Akshan midlane + most likely an ADC botlane makes it really easy to itemize against your team(Randuin, Steelcaps, FROZEN HEART) + no significant CC for Akshan to follow up on
Kindred
Having Kindred Jungle while youre playing Akshan midlane + most likely an ADC botlane makes it really easy to itemize against your team(Randuin, Steelcaps, FROZEN HEART) + no significant CC for Akshan to follow up on
x Introduction & Credentials x Why Should I Play Akshan? x Overview of Akshan's Abilities
Advanced
x Laning Phase x Mechanics x Tips & Tricks
Essentials
x Runes & Summoner Spells x Itemization x Team Comp
Extras
x Skin Tier List x Conclusions x Update Log
Introduction & Credentials
Hi im Akai (Aaron), i'm a 19 year old still learning League player, my Goal with this guide is to improve your Akshan and have a way faster learning curve than i did. Because even tho his kit looks simple, imo he can be very hard to execute into certain matchups and games.
If you like this guide you can give my Socials a shot and give the guide "thumbs up" and maybe leave comment. (If you have any more things to add you can also comment that)
+ Has very good Early-Mid Game + Extremly fun to play + Good Mobility + High skill ceiling + Invis + Can Revive + Resets + High impact in SoloQ
Why i love playing Akshan so much is just because he's so fun to play. The "E" alone is so fun on its own, to swing where you wanna go and if you land some sick "E's" you will understand the fun im speaking of. But not his "E" alone is what makes him so fun, his "Q" that extends it's range each time it hits an enemy is funny too, if you hit a snipe trough minions for example. SO FUN!
CONS
- Low Range - If cc'ed, you're dead - If behind, you will be useless - R will often feel useless - Some pretty bad Matchups - not a lot of Skins :(
Buuuut Akshan can also be pretty frustrating, for example he has very low AA-Range, so you will be cucked by mages/or other Adc's very often, which is not fun at all. If you also count the thing that you "E" can get cancelled if an enemey stands inside you so you just stand there and die lol. Also sometimes the hitbox when you are in ur "E" is pretty dumb and stops you sometimes even if you dont hit any terrain or enemy.
Overview of Akshan's Abilities
Passive - Dirty FightingA Double AA with a 15 sec cd Shield. Every three hits from Akshan’s attacks and damaging abilities deal a burst of physical damage. If the target was a champion, Akshan also gains a shield. After attacking, Akshan fires a second attack that deals reduced physical damage. The second shot can be canceled like a regular basic attack. If Akshan cancels the second shot he gains a burst of move speed. Q - AvengerangA boomerang. Akshan throws a boomerang that deals physical damage and reveals enemies hit, extending its range each time it hits an enemy. Enemies can be hit once as the boomerang goes out and once as it returns. W - Going RogueA invis that gives you mvm-speed if running towards a scoundrel and a revive. Passive: When enemy champions kill one of Akshan’s allies, they are marked as Scoundrels. When Akshan gets a takedown on a Scoundrel he gains bonus gold, all allies killed by the Scoundrel are resurrected at their base, and Scoundrel status is removed from all other enemies. Active: Akshan becomes camouflaged for a short duration, or indefinitely while near terrain. During this time, Akshan can see trails leading toward Scoundrels and gains move speed and mana regeneration while moving toward them. E - Heroic SwingA hook if landed on terrain lets you swing around and shoot your enemies. Akshan fires a hookshot that embeds in the first terrain hit. While embedded, he can recast to swing around the terrain in the cast direction, firing physical damage bullets at the nearest enemy while swinging. While swinging, he can recast again to jump off in the direction of the cursor and fire a final shot. Heroic Swing's cooldown resets when Akshan earns a takedown on an enemy champion. R - ComeuppanceA point and click execute which needs to charge to get the most dmg possible. Akshan locks onto an enemy champion and begins channeling power into his gun to store bullets. At the end of the duration or after recasting Akshan unleashes the stored bullets, each dealing physical damage based on missing health to the first minion, champion, or structure hit. Akshan can move normally and cast Heroic Swing while channeling and firing Comeuppance.
Runes
KEYSTONE
Press the Attack: Is the best Keystone for Akshan just because of his double Autoattack, it's very good early and late dmg. It will fall off later into the game tho.
FIRST ROW
Presence of Mind: Has very good synergy with Akshan because he is a Mana-Hungry champ, it also allows for more abilitys (Q or E) after a kill.
SECOND ROW
Legend: Alacrity: is pretty good overall, not a crazy rune, but helps you with early trades and "E" + "Passive" Dmg.
(1)THIRD ROW
Cut Down: You should almost always take "Cutdown" just because of the burst it gives you.
(2)THIRD ROW
Coup de Grace: Can be usefull into Doran's Shield users because it does more Dmg the lower they are, if they regen their health, Cut Down wont do anything .
SECOND RUNE PAGE
Bone Plating: Is very usefull into melees like: Yasuo, Akali because it cucks their early dmg and makes them open for a trade.
SECOND RUNE PAGE
Overgrowth: Is a good combo with Bone Plating because it gives you free hp and gives you a chance to outlive abilitys.
Triple Tonic: This Rune is also very underrated i think because it also gives you 40gold for free and 20 adaptive force for a short time that gives you more kill pressure and you get a free skill for your champ.
(2)SECOND RUNE PAGE
Biscuit Delivery: I take cookies if i think it will be a harder matchup, the free hp it gives is pretty good in laning phase.
FLASH: is simply the best and most used Summoner Spell in League. It should be taken every time you play Akshan, with no exceptions. Flash can be combined together with your Q to perform a "Q-Flash", which is discussed in the Mechanics section of the guide.
IGNITE: is seen as the secondary Summoner Spell for Akshan. It allows you to play way more aggressive and go for many early solo kills. It also counters some champs with healing/regen like: Sylas , Vladimir, Akali. But Teleport is still the way safer option in comparison to Ignite, because TP will simply outscale Ignite.
TELEPORT: is the primary option for your second Summoner Spell slot. TP allowes Akshan to sidelane and be able to join his team, which can win many teamfights or objectives. It also synergizes well with your strong early game, allowing you to play more aggressively.
Itemization
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Plated Steelcaps
Buy these when facing multiple attack-based physical damage threats.
Mercury's Treads
Buy these when facing lots of crowd control and magic damage threats.
Boots of Swiftness
Buy these when facing potent slows (e.g. Wither) and skill shots. These are my favorite boots currently.
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