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Spells:
Ignite
Exhaust
Ability Order
Iron Ambassador (PASSIVE)
Poppy Passive Ability
Introduction
-Great early game staying power helps you level and farm
-High movement speed gives you control of the map
-Mana regen and cooldown reduction runes allow you to use
-AD Poppy kills towers so very quickly
Cons:
-Waiting for
-Low armor and magic pen make tanks difficult to kill late game
-Teemo: I hate those mushrooms. Poppy is easy prey for a quality Teemo.
Glyphs:
-Cooldown reduction (at level 1 cooldowns don't really matter so per level is best)
-Magic resistance
Seals:
-Mana Regen (split flat and per level to match your early and late game mana demands)
-Armor
-Dodge
Marks:
-Armor pen
-Attack damage
-Attack speed
Quints:
-Armor Pen
-Movement speed (You always want the edge in a chase)
-Attack speed
-Mana regen
-Health regen
I recommend
Against melee champions
Against ranged AD or AS champions
I see some builds where Poppy's ultimate is not prioritized. I disagree,
It is important to understand how
During team fights Poppy can identify low health enemies and do the impossible, face up to 5 champions alone. I must chose a good target for
In one threes game i was facing a low health
Poppy's ultimate is my favorite spell in the game, and it has so much potential beyond tower diving. I suggest leveling it early and using it creatively to shock the enemy team and make Poppy look like God.
For my masteries i focus on physical damage and a little survivability.
Everyone has preferences for summoner spells. I think
Once i have life steal i usually can jungle pretty effectively, but until then health regen items don't really cut it.
In team fights i am right behind the tank. I stay right on the line of where it is safe to be and try to waste enemy mana on missed skill shots. It is very very important to know your enemy when doing this.
As a highly mobile attack damage champion it is my duty to win the turret game for my team by being everywhere but always just out of reach. Backdooring turrets is always risky but as AD Poppy the enemy has very little time to react to save the tower. Always watch the mini map instead of the main screen while solo pushing a turret. An empty mini map warns of the coming reaction.
Already this build has been refined by you readers and as a new member of this community i value and am encouraged by the high quality of your replies.






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