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Recommended Items
Spells:
Flash
Ignite
Items
Ability Order
Harrier (PASSIVE)
Quinn Passive Ability
Threats & Synergies
Extreme
Major
Even
Minor
Tiny
None
Low
Ok
Strong
Ideal
Ideal
Strong
Ok
Low
None
Introduction :D
I am making this guide so people will realize that quinn doesnt suck woo!
This is my first guide so feedback would be amazing, just trying something new :D
Quinn is a strong marksman often played in the top and bot lane, but who needs a support when you can harass melee dorks.
As quinn, your early game is VERY strong and you can just harass the nerds in the top lane easily and safely all day, you might even score a first blood with ignite because who needs Teleport when you can call down your brother/bird to swoop you back to lane am i right? :D
Quinn can 100% change and turn the tides of a game to her favor.
The guide will be short and straight to the point, i will add on to it and you can leave opinions/suggestions in the comments (I would love feedback, i am very new to to this:D)



Passive: Attacking a Vulnerable target grants Quinn 20 / 25 / 30 / 35 / 40% bonus attack speed AND movement speed for 2 seconds
Active: Quinn orders valor to scout and give vision around quinn (2100 units) for 2 seconds.


Valor picks quinn up granting quinn 70 / 100 / 130% movement speed (taking or dealing damage cancels the effect)

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