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Rammus Build Guide by EasiliyAddicted88

Not Updated For Current Season

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League of Legends Build Guide Author EasiliyAddicted88

Rammus Dominion Capturer

EasiliyAddicted88 Last updated on September 27, 2011
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Jungle Role
Ranked #7 in
Jungle Role
Win 52%
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Ability Sequence

Ability Key Q
Ability Key W
Ability Key E
Ability Key R

Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.


Brute Force
Improved Rally

Offense: 0

Strength of Spirit

Defense: 14

Expanded Mind
Blink of an Eye
Mystical Vision
Presence of the Master

Utility: 16

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Hello and welcome to my first guide. Be nice and give me some feedback on this guide.

If you have no idea what a capturer in Dominion is, then you might want to read this guide first:
Dominion Roles

Everyone might think Rammus is a tank, but the speed he gains using his Powerball will give him a great advantage on capturing.
While you read this guide you might think that some options are stupid. But remember, this Rammus isn't going for a kill! As capturer you just keep running to enemy capture points and you take them over.

By the way, I know there is already a guide for Rammus on Dominion. I just don't think that guide is complete since I always play Dominion with an other build.

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The Capturer

When the game starts you will use your Powerball and Ghost to go to the top capture point. Don't forget to roll over the speed buff!
As soon as the point is captured just use your Powerball again and roll to the enemy capture points. Keep rolling to points with no enemies!

When the points do have an enemy champion then start defending on the point you are now! Sometimes you can assist the taker in capturing an enemy capture point.

So remember, your task is pretty simple! Just roll and capture! Make sure you don't get killed and sometimes defend.

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Greater Mark of Scaling Magic Resist
I know this rune isn't the best of mark, but since you are not attacking much I just choose for shielding. You will gain more armor then magic resist and that's why I took this one.
Of course you could also choose for magic penetration or armor penetration

Greater Seal of Vitality
Health is pretty important in case you will get attacked.

Greater Glyph of Scaling Magic Resist
You could also choose for more armor. I just chose for magic resist. Why? Magic res is harder to get in the game. Besides my item build contains more armor then magic resist.

Greater Quint of Fortitude
A total of 4,5% movement speed isn't much. But it gives you a bigger advantage while running to the capture point.

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The Masteries I chose are just something to try out. The reason I chose these is because it's important to have movement speed. Next to movement speed you want to survive. That's why I took cleans in summoner spells and ofcourse you want to upgrade this.

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Always start with Boots of Mobility. Some people choose Boots of Swiftness but since you aren't going to face enemies champions these boots will be better. That also means you have to run to the next capture point in time!

As second item I choose Priscilla's Blessing. It's very important that you capture the points fast! Next to capturing the points you will also get an active speed buff with a cooldown that lasts only 1 minute. Now you will have 3 speed options, Powerball, Ghost and Priscilla's Blessing

It depends on the enemy what your next item will be. I just think that Force of Nature, Randuin's Omen and Thornmail are the best options to choose.

As final item I chose Sunfire Cape. Combined with your ulti you can do some serious damage.
Yes, this build isn't for damage, but at the end of the game (if u ever reach it) Then you can use that damage when you're capturing. Especially when you are capturing and you're getting attacked by a melee champion or minions.

You could also choose for Quicksilver Sash. In this way you don't need to choose cleans as summoner spell.

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Skill Sequence

You will start at level 3 so you can choose 3 skills.
Ofcourse 1 of these skills will be Powerball!
Personaly I like to choose Defensive Ball Curl as second and third. I choose instead of Puncturing Taunt because I am not going to attack much.

After these first 3 skills you can choose your own way to upgrade your skills. Do not think this is the best skill sequence for Dominion! Every game can be different!

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Summoner Spells

If you didn't choose Quicksilver Sash then this is the most important spell for you. Running away doesn't work when you get stunned or slowed!

This spell is pretty important too. Use Ghost in begin to run to the top capture point and you will be there first if you combine this with your Powerball

If you did choose Quicksilver Sash then you might want to choose Flash, Promote, Exhaust or Fortify.

Flash can be pretty good since you can always escape if you use it correctly.

Promote can be annoying for the enemy since there will be a bigger minion that breaks threw all the time. As capturer this skill isn't that important.

Exhaust is not my favorite. Mostly when I play as Rammus and I go capture every capture point I see, then the enemy will sent 3 champions to me. This is to much to use exhaust. If it is only 1 champion then I can get away without using my summoner spells.

Fortify can be pretty good as well. But since you are only attacking you might not pay enough attention on the enemy. So I would say fortify is more for the defenders.

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This guide isn't perfect yet! So please any feedback on my guide will be appreciated!