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Recommended Items
Spells:
Flash
Garrison
Items
Ability Order
Spiked Shell (PASSIVE)
Rammus Passive Ability
Introduction
Why choose Rammus for Dominion?




At late game, any DPS rival champion will have absolutely 0 chance against you. The only thing you'll have to do is activate

By following this guide you won't only get a defensive



This guide will grant you to get 100% probablity of getting the most points in the match and getting the 1st place.
Why do I take the +at lvl 18 instead of the normal ones?
As we all know, Dominion matchs are very short and you gain levels much faster than in Classic Mode. The reason why I get these runes is because they are much more useful than the basic runes.
Another possiblity for Runes is to get a complete Rune Page maxing Ability Power. This will make you start the game with approximately 40 AP which will increasy your


This skill sequence will make a perfectly balanced

We maximize

Then we'll head off straightly to Puncturing Taunt as this skill will be useful to carry out enemies away from the turrets or to drag them in to make a easier kill.


Item Sequence

Boots of Swiftness
1000

Randuin's Omen
2700

Thornmail
2450

Sunfire Aegis
2700

Abyssal Mask
2650

Rabadon's Deathcap
3500
To start off the match, we will need to buy


Then we'll get a



Then, we will directly head off into a




Finally, as our very last Armor item we will get a



Now it's time to get some real damage. We'll first get an

As our last item we will get a


Other possible builds for
Rammus are:
The Most Resistant
Item Sequence

Boots of Swiftness
1000

Randuin's Omen
2700

Thornmail
2450

Sunfire Aegis
2700

Force of Nature
2800

Guardian Angel
3200
Heavy Damage
Item Sequence

Boots of Swiftness
1000

Zhonya's Hourglass
3250

Thornmail
2450

Sunfire Aegis
2700

Abyssal Mask
2650

Rabadon's Deathcap
3500









Early Game:
To start off,
Rammus will be the first champion in getting to the Windmill, so we'll have to get
Boots of Swiftness and some
Cloth Armor in order to defend it after capturing the point.
Rammus will be an essential champion at the start of the match. Getting the Windmill before the other team does will deal high damage to the enemy nexus and you'll take advantage as soon as the game starts.
Mid Game:
By Mid Game you have already got your
Boots of Swiftness,
Randuin's Omen and
Thornmail. This items will make you a very resistant champion to any incoming attack damage. You'll be able to defend capture points with no trouble with some assist of your
Garrison spell.
Late Game:
This final stage of the match will make you unstoppable, no enemy champion will be able to kill you in a 1v1, 2v1 or 3v1! By this time you'll have your full build, including the
Sunfire Aegis,
Abyssal Mask and
Rabadon's Deathcap. This last two items are very decisive at the time of offense and defense. With
Soaring Slam +
Sunfire Aegis you'll deal around 350 damage per second.
Tips:
Always use your Puncturing Taunt skill to get enemies away or to a capture point.
Use your
Garrison spell when trying to capture enemies turrets if you're against 2 or 3 enemies to drastically decrease the damage of the turret.
Always use your
Powerball skill and speed buffs to move quickly around the map.
To start off,




Mid Game:
By Mid Game you have already got your




Late Game:
This final stage of the match will make you unstoppable, no enemy champion will be able to kill you in a 1v1, 2v1 or 3v1! By this time you'll have your full build, including the





Tips:
Always use your Puncturing Taunt skill to get enemies away or to a capture point.
Use your

Always use your

Probably after reading this guide you are excited to test it or see how this works on a real match!
Here I bring you some of my experiences with it:
- A Full HD (1080p) video showing a Triple Kill.
- A screenshot of my own personal scores with
Rammus.
Here I bring you some of my experiences with it:
- A Full HD (1080p) video showing a Triple Kill.
- A screenshot of my own personal scores with


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