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Spells:
Flash
Teleport
Items
Ability Order
Granite Shield (PASSIVE)
Malphite Passive Ability
Threats & Synergies
Vladimir
Not only having the advantage of ranged attacks, but also being a magic user, it would be wise to only engage if you have your team. It's better to farm under turret than in the open if you're going against him in top
Introduction
Heavy Tank - This big guy is not just a tank. He's the definition of "Tank". He's able to take on a lot of abuse granted the opposing champ is an AD Heavy champ. The fact that he has a pocket shield enhances his survivability by a lot compared to most champs.
Easy Escape - If you're in a tight spot, Malphite has the abilities necessary to make a quick escape. Q not only slows a champ, but also has him steal movement speed from the targeted champ and R gives him nice range to make a quick escape. If you need another ability, there's always Flash.
Team Fighter - For similar reasons as Easy Escape, Malphite is a powerful team fighter. Q and R can be used to keep enemy champs from escaping, giving your team the window they need to get some easy kills.
Cons:
Magic Squishy - While he can take a beating from an AD-Heavy team, Magic is another story. Since armor =/= MR, you'll need to build the proper items to protect yourself or face getting blown up every single time by magic users.
Kinda Weak - I mean this in the offensive way. Malphite deals physical basic damage, and his moves are usually at their strongest when in a team fight as opposed to 1v1. In 1v1 it's more about outsustaining and if the opposing champ has a powerful move and uses it, it could make the difference on whether you survive or die.
Kinda Mana-Hungry - For most of my games, I've run into the issue where I have no mana to follow up on a gank by my jungle or to just get that extra push against an enemy champ. This is one of the reasons why I included the Corrupting Potion in the item set: for a bit of extra mana access.
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