





Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Choose Champion Build:
-
Hypercarry Renata
-
And Her Lulu
Recommended Items
Runes: Main
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+65 Base Health
Spells:
Cleanse
Flash
Items
Ability Order Main
Leverage (PASSIVE)
Renata Glasc Passive Ability
Threats & Synergies
Caitlyn
Long ranged poke and push characters like Caitlyn, Lux, Zyra, Xerath, etc. make the early lane dreadful to play. Poke is countered by healing, which Renata and Lulu do not have. Renata and Lulu also do not have waveclear, so pushers get to decide the wave state. Overall, it's just a dreadful, terrible time and something that I personally despise playing into.
Lulu
THE GOAT. Lulu does it all and only has a few downsides. Lulu is what enables this whole thing and is the single best partner for hypercarry Renata. Pix, through enchantment redirection and damage ownership, can both deal damage for Renata AND proc Leverage to clear it for another. Pix fires every time Renata fires, meaning Renata hypothetically never misses a Leverage proc and reapplication. Pix bolts are fast, do decent damage, the works. The only downside to the Pix method is that the bolts collide with nearby targets instead of going through to Renata's target. This means Renata has to play as if everything, including minions, has a little Braum E shield to block Pix bolts. Renata thus is kinda forced to hit the nearest target whether she wants to or not.
On top of all the Pix goodness, though, Lulu is the best shielder in the game that actually builds enchanter items. The only stronger shields are Karma E and certain ultimate allied shields, and Karma usually builds to be a blaster instead. Lulu's shields make survival really easy for her partners and Renata is no exception. Wild Growth does much the same. Whimsy can be used both for defense OR offense, which opens a lot of creativity for the duo. Lulu can speed Renata into a fight if she doesn't need to peel for Renata, and it even grants Attack Speed which Renata loves. If a diver is coming to assassinate either of you, Whimsy can instead turn them into a squirrel for up to 2 seconds which is more than enough time for a Three Item Renata to exterminate the little critter. And finally, Glitterlance slows and deals decent damage which allows both peel and chase, and can also be casted from Pix on Renata to increase effectiveness. Truly, Lulu is the greatest to ever do it.
Lulu
THE GOAT. Lulu does it all and only has a few downsides. Lulu is what enables this whole thing and is the single best partner for hypercarry Renata. Pix, through enchantment redirection and damage ownership, can both deal damage for Renata AND proc Leverage to clear it for another. Pix fires every time Renata fires, meaning Renata hypothetically never misses a Leverage proc and reapplication. Pix bolts are fast, do decent damage, the works. The only downside to the Pix method is that the bolts collide with nearby targets instead of going through to Renata's target. This means Renata has to play as if everything, including minions, has a little Braum E shield to block Pix bolts. Renata thus is kinda forced to hit the nearest target whether she wants to or not. On top of all the Pix goodness, though, Lulu is the best shielder in the game that actually builds enchanter items. The only stronger shields are Karma E and certain ultimate allied shields, and Karma usually builds to be a blaster instead. Lulu's shields make survival really easy for her partners and Renata is no exception. Wild Growth does much the same. Whimsy can be used both for defense OR offense, which opens a lot of creativity for the duo. Lulu can speed Renata into a fight if she doesn't need to peel for Renata, and it even grants Attack Speed which Renata loves. If a diver is coming to assassinate either of you, Whimsy can instead turn them into a squirrel for up to 2 seconds which is more than enough time for a Three Item Renata to exterminate the little critter. And finally, Glitterlance slows and deals decent damage which allows both peel and chase, and can also be casted from Pix on Renata to increase effectiveness. Truly, Lulu is the greatest to ever do it.
Champion Build Guide













Additionally, having two supports on the team means you bring a lot of utility to the table outside of damage.








Pros: |
1. Playing Renata-Lulu guarantees you lategame power. There are a few select champions that are said to "put the game on a timer" and
![]() 2. Having two enchanters on your team offers a lot of utility that other team comps can't compete with. There are often metas where utility ADCs like Ashe, Jhin, and Sivir are the most prominent due to their utility and not their damage. Renata has better utility than all of them. ![]() ![]() ![]() ![]() ![]() ![]() ![]() 3. Renata can handle tanks. This is a big point right now in League's meta. The power of tank items like ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 4. To add to the above point, ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 5. Another pro is that absolutely nobody plays this. All 5 of us APC ![]() ![]() ![]() ![]() |
Cons: |
1. Renata-Lulu's early game is really hard. This is the number one turn-off for people.
![]() ![]() 2. Another issue is agency. When either ![]() ![]() ![]() ![]() ![]() ![]() 3. Another con is that this duo requires a decent amount of coordination and communication. I would basically never play this with random teammates, so if my duo isn't online, I'm not playing this. Both players must be skilled independently as well, unlike with some ![]() ![]() ![]() ![]() ![]() 4. The last con is that your team can run it down on you just as easily as if you were any other ADC. If your mid laner loses 2 turrets in 10 minutes, you're out of luck just as much as the next guy. Keeping a game alive until you get to 2 or 3 items is not exactly up to your discretion, so it can be difficult to get there with an inting team that is also flaming you for playing off-meta, but people do that anyway so it doesn't bother me any. |

Shown above is my main rune page for



![]() |
I go for ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() |
![]() ![]() ![]() ![]() |
![]() |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() ![]() |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() |
The ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() |
![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() |
If you're concerned about Renata having low defensive stats, you could always just go ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() |
I would NOT recommend the ![]() ![]() ![]() ![]() ![]() ![]() |
![]() |
My build is the optimal damage build at all stages. I start with an AD starter item and double ![]() ![]() ![]() ![]() ![]() ![]() |
![]() |
Building ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() |
By the time you finish ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() |
After that, ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() |
Next you need your ![]() ![]() ![]() ![]() ![]() |
![]() |
Finally, the last item is a bit situational but ![]() ![]() ![]() ![]() |
You could build





https://imgur.com/a/9X31sGt |
At 6 items, you are god. You deal a third of EVERYONE'S and ANYONE'S health PER AUTO, through whatever little magic resistance they have built, all the time. No other champ can keep up at this rate. I have stat-checked a fed ![]() |











![]() |
Now, there is debate around which keystone to use. The one my duo and I like is ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() |
![]() ![]() ![]() ![]() ![]() |
![]() |
The third row on the ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() |
I believe the only acceptable other tree is ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() |
In addition to
![]() ![]() |
![]() |
If you are not interested in using
![]() ![]() ![]() ![]() ![]() ![]() ![]() |
The other runes are simply not worth enough to discuss. Honorable mentions go to




![]() |
The core of the
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
You must be logged in to comment. Please login or register.