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Choose Champion Build:
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Hypercarry Renata
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And Her Lulu
Recommended Items
Runes: Main
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+65 Base Health
Spells:

Cleanse
Flash
Items
Ability Order Main

Leverage (PASSIVE)
Renata Glasc Passive Ability
Threats & Synergies
Threats
Synergies
Show All
Extreme Threats

Caitlyn
Long ranged poke and push characters like Caitlyn, Lux, Zyra, Xerath, etc. make the early lane dreadful to play. Poke is countered by healing, which Renata and Lulu do not have. Renata and Lulu also do not have waveclear, so pushers get to decide the wave state. Overall, it's just a dreadful, terrible time and something that I personally despise playing into.

Lulu
THE GOAT. Lulu does it all and only has a few downsides. Lulu is what enables this whole thing and is the single best partner for hypercarry Renata. Pix, through enchantment redirection and damage ownership, can both deal damage for Renata AND proc Leverage to clear it for another. Pix fires every time Renata fires, meaning Renata hypothetically never misses a Leverage proc and reapplication. Pix bolts are fast, do decent damage, the works. The only downside to the Pix method is that the bolts collide with nearby targets instead of going through to Renata's target. This means Renata has to play as if everything, including minions, has a little Braum E shield to block Pix bolts. Renata thus is kinda forced to hit the nearest target whether she wants to or not.
On top of all the Pix goodness, though, Lulu is the best shielder in the game that actually builds enchanter items. The only stronger shields are Karma E and certain ultimate allied shields, and Karma usually builds to be a blaster instead. Lulu's shields make survival really easy for her partners and Renata is no exception. Wild Growth does much the same. Whimsy can be used both for defense OR offense, which opens a lot of creativity for the duo. Lulu can speed Renata into a fight if she doesn't need to peel for Renata, and it even grants Attack Speed which Renata loves. If a diver is coming to assassinate either of you, Whimsy can instead turn them into a squirrel for up to 2 seconds which is more than enough time for a Three Item Renata to exterminate the little critter. And finally, Glitterlance slows and deals decent damage which allows both peel and chase, and can also be casted from Pix on Renata to increase effectiveness. Truly, Lulu is the greatest to ever do it.
Synergies

Lulu
THE GOAT. Lulu does it all and only has a few downsides. Lulu is what enables this whole thing and is the single best partner for hypercarry Renata. Pix, through enchantment redirection and damage ownership, can both deal damage for Renata AND proc Leverage to clear it for another. Pix fires every time Renata fires, meaning Renata hypothetically never misses a Leverage proc and reapplication. Pix bolts are fast, do decent damage, the works. The only downside to the Pix method is that the bolts collide with nearby targets instead of going through to Renata's target. This means Renata has to play as if everything, including minions, has a little Braum E shield to block Pix bolts. Renata thus is kinda forced to hit the nearest target whether she wants to or not. On top of all the Pix goodness, though, Lulu is the best shielder in the game that actually builds enchanter items. The only stronger shields are Karma E and certain ultimate allied shields, and Karma usually builds to be a blaster instead. Lulu's shields make survival really easy for her partners and Renata is no exception. Wild Growth does much the same. Whimsy can be used both for defense OR offense, which opens a lot of creativity for the duo. Lulu can speed Renata into a fight if she doesn't need to peel for Renata, and it even grants Attack Speed which Renata loves. If a diver is coming to assassinate either of you, Whimsy can instead turn them into a squirrel for up to 2 seconds which is more than enough time for a Three Item Renata to exterminate the little critter. And finally, Glitterlance slows and deals decent damage which allows both peel and chase, and can also be casted from Pix on Renata to increase effectiveness. Truly, Lulu is the greatest to ever do it.
Champion Build Guide
Leverage deals percentage max health magic damage on-attack, then deals it again when an ally damages that same marked enemy. With enough investment, each of those hits will do upwards of 15% max health damage. That’s 30% of the target’s HP each time it is applied and activated. With attack speed and something to proc marks just as fast as they are applied, like
resistances and you’re dishing out unholy damage. It’s essentially a stronger version of
Lulu has about 34
E cooldown to match her allied
Pix duration, you can always have something to proc Additionally, having two supports on the team means you bring a lot of utility to the table outside of damage.
Renata and
Lulu can still
shield allies,
CC enemies, and the like. And
Renata also doesn’t mesh well with
enchanter items anyway, usually opting to build tank items and actives instead of relying on
revive or
Berserk people. Renata is often chosen in professional play for the strength of her ult alone, so having that asset for the entire team and then murdering opponents handily yourself is a win-win.
| Pros: |
1. Playing Renata-Lulu guarantees you lategame power. There are a few select champions that are said to "put the game on a timer" and
Renata by far has the strongest potential. Being able to indiscriminately 3-shot anyone just can't be beat.2. Having two enchanters on your team offers a lot of utility that other team comps can't compete with. There are often metas where utility ADCs like Ashe, Jhin, and Sivir are the most prominent due to their utility and not their damage. Renata has better utility than all of them.
Bailout put on them so they can get into the enemy team and be revived if things don't work out. (Personally, it is rare for me to
Bailout my teammates over myself, but when it's good to do, it's good to do).3. Renata can handle tanks. This is a big point right now in League's meta. The power of tank items like
health, and most
marksman are not capable of handling them, specifically. Ever since we bot laners lost Giant Slayer and the old version of Kraken Slayer AND the old Cut Down, the ADC class that was supposed to handle tanks often struggles and get put on Reddit/Tiktok clips for not killing a
tank that's two items behind.
Renata will NEVER have this issue with her
Best Employee by her side. All those tank stats are just damage chart padding for Renata in the lategame. No tank can outscale the percentage damage that 4. To add to the above point,
ADCs suffer from since the entire class identity is based around dealing damage with their basic attacks.
Renata does not have this problem. The majority of her damage will end up being
Magical Damage, so all the
Armor that your opponents end up building against your
Magic Resistance to try to counter you, that leaves your AD allies open to damage those enemies easier. By dealing consistent
Magic Damage, you are forcing enemies to build less
Armor, effectively taxing them an item slot as well as reducing their total
Armor.5. Another pro is that absolutely nobody plays this. All 5 of us APC
Renata players are spoiled because our champions are not commonly banned and nobody knows how to play against it or even how it works half the time. I have had
enemies add me after the game asking how it works and why I did so much damage. Enemies in the early game are much more likely to underestimate you and take a bad engage or a bad tower dive and die. The sheer knowledge check that
this comp inflicts upon enemies gives you an advantage early if you are already familiar enough with it to utilize that gap.
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| Cons: |
1. Renata-Lulu's early game is really hard. This is the number one turn-off for people.
Renata's early game stats are low, her damage doesn't come online for a while, farming minions is a bit more difficult than your average ADC, etc. These hurdles are right in your face from the get-go and it dissuades many people from trying this combo to its fullest. Please do not give up here, though. The payoff later is so worth it. To get through early game, farm your 900g for 2. Another issue is agency. When either
Renata or
Lulu are separated from each other, Renata becomes severely less useful.
Lulu can get away with being away from Renata and helping their team as usual, but it means Renata basically doesn't exist. This duo requires Lulu to follow Renata around and prioritize her in every situation, otherwise the game is effectively 4v5. It's like a reverse situation of
attach to, but this time it's the carry who becomes useless. This makes the
Lulu player a bit limited for options and also makes her have to change her playstyle to accomodate Renata.3. Another con is that this duo requires a decent amount of coordination and communication. I would basically never play this with random teammates, so if my duo isn't online, I'm not playing this. Both players must be skilled independently as well, unlike with some
other bot lane champions where they can be carried by a single
skillful player. If the
support runs it down, the combo is over. If the
carry mispositions and dies, the combo is over. If an
assassin obliterates one of the duo, the combo is over. Skill and coordination must be used to overcome these challenges.4. The last con is that your team can run it down on you just as easily as if you were any other ADC. If your mid laner loses 2 turrets in 10 minutes, you're out of luck just as much as the next guy. Keeping a game alive until you get to 2 or 3 items is not exactly up to your discretion, so it can be difficult to get there with an inting team that is also flaming you for playing off-meta, but people do that anyway so it doesn't bother me any. |
Shown above is my main rune page for
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I go for
Attack Speed. This means that I have a source of damage that goes along with whatever
Attack Speed item I have regardless of what other stats it provides. It validates
Renata isn't completely lacking damage. I used to go |
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mana back, |
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LT, scales with the build, and is a lot more consistent than
Legend: Haste was good before
LT came back because over the course of a fight, and especially over the course of a game, you could get out so many more
Bailouts and
Handshakes that the time spent in
Attack Speed granted from
Alacrity.
LT came back and all that changed, though, now that there are so many external ways of getting Attack Speed, which this build loves.
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Cut Down is likely just overall better, but in any other case
Coup de Grace gives you that finishing power that really helps you seal a kill, especially if you get to having |
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The
me somewhere. Where did I put it?) all thanks to the |
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E), you got some good-lookin' runes.
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If you're concerned about Renata having low defensive stats, you could always just go |
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I would NOT recommend the
Hunter runes which could be appealing into lategame to give you more macro presence, but those downsides can be overcome with skill/knowledge and don't necessitate runes. |
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My build is the optimal damage build at all stages. I start with an AD starter item and double Update: October 2025, Doran's Blade now grants 2.5% fake omnivamp, meaning it can be taken as a scaling starter item for sustain. Before you have pickaxe, you heal less per auto than [icon-Cull]Cull (only healing 2 instead of 3) but it evens out once you have your Pickaxe. By the time you have 3 Legendary items, it heals at least 10 per auto. If you hold onto it until you run out of item slots, it heals you for at least 20 HP each auto. You miss out on Cull's pay-out, but you get more early stats and better later sustain so choose what suits you best. |
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Building
AP, but you get more value out of the early
mark has to be removed to be reapplied.
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By the time you finish
AP from it will convert your
AP to make you scale correctly.
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After that,
AP, the passive percentage bonus from
passive ratio will make you a terror to the enemy team. This is the point of no return for the enemy team. You will be able to take any fight that you can survive and blast through
squishies and
tanks alike. You can also do |
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Next you need your |
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Finally, the last item is a bit situational but
HP tanks at 2000
HP will take 20% more of your
passive's damage, which is just wild already.
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You could build
| https://imgur.com/a/9X31sGt |
At 6 items, you are god. You deal a third of EVERYONE'S and ANYONE'S health PER AUTO, through whatever little magic resistance they have built, all the time. No other champ can keep up at this rate. I have stat-checked a fed |
Haste granted by
Pix to proc and clear Note: As of patch 25.16, Lulu E CD was raised early ranks to 10 seconds, but scales down to the regular 8 seconds. This means early cooldown is less important and you will still lack Pix uptime on Renata. The early game will be rougher, but having the required Haste by level 9 when you max out your E
will be the same as before. Feel free to play around with early components in this case.
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Now, there is debate around which keystone to use. The one my duo and I like is
shield bigger by slapping another shield onto it, but in certain scenarios
Pix is able to launch
Aery while still attached to
Renata, contributing to damage dealt. The improvement to each and every Lulu
shield makes Renata really hard to kill in any fight, so I much prefer it to |
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Lulu runs into mana droughts from constantly granting Pix to Renata while also using other spells. The new
in any way since it doesn't deal damage, heal, or shield, so it's not an option. The same reason also stops Renata from using the rune. |
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The third row on the
Gathering Storm.
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I believe the only acceptable other tree is
Resolve with
Sorcery or
Sorcery with
Resolve.
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In addition to
Revitalize, |
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If you are not interested in using
Summon Aery,
Aery can sometimes not apply a shield if Lulu damages an enemy before empowering Renata, Guardian will ALWAYS shield
Renata, and even shields
Lulu, too, which is great for her own survival. The rune is fine, but for my money, the 90 to 40 second cooldown is not worth it unless the enemy team is all
divers and
assassins.
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The other runes are simply not worth enough to discuss. Honorable mentions go to
Presence of Mind and
Legend: Haste, but there is unfortunately not room. You could use them as replacements for
Guardian as your keystone, I suppose, but having to farm up Legend: Haste only to NOT get the refresh on kill effect later doesn't sound great.
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The core of the
Lulu build is
Lulu's
runes to permanently grant
Pix to
Renata, it grants
Renata
Attack Speed and On-Hit damage to synergize with her
Knight's Vow keeps
Renata alive through extended fights while also keeping
Lulu alive since
Renata will be doing so much damage.
Dream Maker is also the optimal support item choice since it grants damage reduction AND damage to
Renata just from shields, which makes
Renata deceptively tanky. I have checked the stats at the end of many games, and
Dream Maker can even end up dealing more damage than
Ardent Censer pretty handily. The value is too good. With these items,
Lulu can turn
Renata into a god in the hands of good players.Update: With the change to
Staff of Flowing Water's buff uptime being increased to match
Pix uptime, it is now viable to run Staff as an alternative to
Knight's Vow, or simply before Knight's Vow. A good rule is if you're ahead, you have the luxury of building
Staff. If you're behind and Lulu is dying in fights,
Knight's Vow will be better.
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