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Choose Champion Build:
Spells:
Flash
Ignite
Ability Order
Unseen Predator (PASSIVE)
Rengar Passive Ability
Introduction
I usually see


One of the best spells in the game great for escapes, steals, ganks, etc etc.

If your laning you could use this. They damage you do from jumping out the brush and double Q with 5 ferocity does insane damage. Top it with your E to slow them and your W to increase your armor and MR and you can kill them easily with this as the finisher.
Other available spells




NOT RECOMMENDED






Pros
*Powerful early game
*Hits REALLY REALLY hard
*Looks awesome like Ajani Goldmane from "Magic the Gathering"
or a predator with his second skin.
*Cool design a new type of champ that feels
different and more fleshed out than some others.
*CAN snowball but even if you don't you still can keep up with everyone else.
*Ganks past lvl 6 feel even worse than

*Strong tower dives with ulti.

Cons
*Oracles can stop good initiate
*Weak against range
*weak against CC
*wards in brush can stop early game dominate
Greater Mark of Desolation
Shredding through armor so he can kill his targets faster.

Survival in the jungle and lane since most solo tops you will be facing are AD.

The Magic Resistance helps against the AP carries you have to kill and help you stay in the fight longer.
Greater Quintessence of Desolation
Even more shredding on his quints.

He is at heart an assassin/bruiser, and these quints make him moves faster than his prey and finish his jungle route much earlier.
Runes




These will be the only runes you need for Rengar his damage goes more than high enough but your runes will make sure it goes through.
Your Q

Your W

Your E

Your R


Blood Thrister will spike your damage up and keep you in the lane constantly.
Get



is a great item for Rengar and ill tell you why
*Procs on his Q even with 5 stacks of feroicty
*Insane damage with the proc
*Lets him crit HARD
*Moving faster is always good especially with Rengar
*All of this plus more HP, damage and much more.


So you can initiate, kill the carry, debuff the enemy team, and incase you died you still have GA so you are still ready for more.
Short story summarized the core items are





Before red kill the wraiths, start them and have your leashers dps them but not kill them leaving you the last hits(be extra careful with


This is basically your route your boots give you the speed to move through the jungle and your bola strike can start the ganks the laners can't.
Once you hit lvl 6 the ganks you do are going to hit hard and fast if you gank start with your Q and then hit Q again doing amazing damage then throw your e at them and finish them off.
If they have an escape a snare can easily stop then use your E first and make sure your laners help you during that 1 second snare and finish your prey.
Before lvl 6 remember to come to the lane with 4 or 5 stacks of ferocity. They make your ganks
much more effective doing more damage and CC.
Once you have

Now just keep warding dragon and do ganks.
Once you hit level 6 its ok to start leaving your lane and ganking others using your ulti. Especially mid since mid champs tend to be the squishiest so just use your ulti and get into position to snare him and kill him. Ganking bot works also just remember not to leave top too much you don't want to get too excited and lose your tower. The longer the laning session the better for you chances are they will try to push one lane hard to try and start team fights depending on how good your ganking them.
Once the team fights start you just focus on killing the carry and making life easier on your team.

Top-lane-
Since the brush is on the left side its easier for you to use your passive to leap on him but depending on how good the enemies escape is, pushed and if his summoner spells like


Mid-lane-
This one was tricky but I found a way to make it work. Sometimes the minions move towards the left or right brushes in the lane by themselves while they try to fight the other minions. Leap onto one of those minions and then snare the enemy champ with most likely a 5 stack

Bot-lane-
This lane won't need your attention much but if they push bot hard and you gank and kill both bots with your bot team assisting then that is about 1200 gold for your team I believe and will keep bot going strong.
Once you hit level 6

Warding-Junglers will always want to secure their buffs for themselves or for their teammates. Warding their jungle will give you a heads up on where they are and how to stop them from getting buffs making their ganks stronger and empowering their team.

I DO NOT OWN THIS IMAGE
Warding the Red Lizard and Blue Golems are crucial and depending on their jungler it can stop them so hard in the beginning or slow them down.
At about 10 to 15 min in you may want to ward dragon since they can get it that early with bot lanes help. You will have a

Blue Buff reduces Cool-downs for abilities and increases your mana-regen which is good for

Red Buff deal damage over-time and slows anyone you hit while it is on you. This item is great for the AD carry that will usually go bot lane. BUT this will make our ganks more effective since the CC it gives you helps finish them off. I recommend getting it early game for yourself then give it to the AD carry mid and late game. A


But of course 2 junglers will always meet up eventually and that comes down to a fight or one gets the jump on the other and steals his buff. However killing the enemy jungler will give you the upper hand while hes dead not getting any exp and gives you 300 gold now is the time to take his jungle buffs and jungle.
Some junglers are nastier than others here are the ones you should watch out for.

This guy can take a beating and hurts chances are he will get blue buff and gank top often.

This joker is truly scary in the jungle. His Jack-in-the-boxes will hit and disturb your jungle and when taking buff he can pop out of nowhere and assassinate you. If you do fight him he will most likely


I kind of find him your equivalent in the jungler. He leaps out of the brushes and takes your life bar down immensely. He gets blue for mana so he can use his E in the jungle and take little to no damage and gets red for ganks so warding blue and taking would be good to counter him.

Well you might have to face him someday. You should know where to ward and find him but just incase make sure you ward red and once he hits level 6 warn everyone because any lane is gankable now.

Careful with this one she hits fast and hard and if shes feed she can carry the whole team. Handle with care ask for ganks to slow her down until you have dominance in lane and once she hits level 6 make sure you call those mias because her Ulti will let her tower dive almost anyone.

Easier in the early stages. You can harass by jumping out the brush and Q him once or twice and he will stay back on his side. Just be careful with his 3 hit pop-up its perfect for when hes getting the ganks.

Ah Grand-master Jax one E-Q-W combo and you will wonder where your health went. Be careful his E will make you prone to ganks and he is a formidable jungler himself.
Watch for Wards in your brushes if they can see you then they can nullify your passive by watching its range and keeping away from it.
Since bruising is your job you need to know who you are killing and you won't get anywhere aiming for their tank or Bruiser heres the list of priority.
1st











THESE ARE ALWAYS PRIORITY ONE
these below are the next ones you focus
2nd

















Finally the enemy supports and bruisers are next NEVER AIM FOR THE TANK EVER even if they have like 100 HP left it's always a trap a simple ulti will make your attempt a fail like Mundo's super regen.
Thanks to JhoiJhoi for the guide to guides. The guide help me flesh out this one with the coding.
Added 2 champs in the watch out for chapter and added a "Ganking" section
as well as changing the name of the guide a bit.
8-28-12
Added Jax to the list to watch out for top and added the "counter jungling" section
8-29-12
Changed the build around giving more health in the beginning.
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