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Spells:
Flash
Exhaust
Ability Order
Unseen Predator (PASSIVE)
Rengar Passive Ability
Introduction

Hey everyone, I'm be_cracked and this will be my first Guide ever.
This is a Solo Top Guide. I will add a Jungle Section soon.
I will try my best to make this a good Guide and hopefully help some of you to become a at least a bit better with

I play him as a more Assasin Bursty but still Bruiser like Type on Solo Top.
This Guide is still work in progress!
On every wall of his den, the trophy hunter Rengar mounts the heads, horns, claws, and fangs of the most lethal creatures in Valoran. Though his collection is extensive, he remains unsatisfied, tirelessly seeking greater game. He takes time with every kill, studying his prey, learning, and preparing himself for the next encounter with the one monster he never managed to defeat.
Rengar never knew his real parents, but was raised by a human who was revered as a legendary hunter. He was an ideal pupil, intently absorbing the lessons of his father, and improving them with his uncanny feral instincts. Before his mane had fully grown, Rengar set off on his own and claimed a wide territory for himself. Along its perimeter, he mounted the skulls of his slain prey - a warning to would-be aggressors. He thought undisputed reign of a region would fulfill him, but instead, he grew restless. No beasts in his domain proved challenging prey, and without formidable adversaries to push his limits, Rengar's spirit waned. He feared that no worthwhile game remained, that he would never again feel the thrill of the hunt. Just when things seemed their bleakest, he encountered the monster. It was a disturbing, alien thing, distinctly out of place in his world. It bore huge scything claws and devoured any animal that strayed across its path. Overzealous at the prospect of a challenge, Rengar ambushed the monster in haste. It far outclassed anything he'd hunted before. Their fight was savage, and each suffered crippling wounds. Rengar lost an eye, but the most grievous blow was to his pride. He had never before failed to make the kill. Worse yet, the severity of his injuries forced him to retreat. Over the following days, he hovered on the threshold between life and death. He was wracked with pain, but beneath it, he felt a glimmer of joy. The hunt was on. If such powerful beings existed in the world, he would find them, and stack their heads high. The monster, however, was a kill he wanted to savor. On his den's largest wall, he reserves a space for the beast's head, a trophy he swears will one day be the centerpiece of his collection.
"Prey on the weak and you will survive, prey on the strong and you will live." -Rengar
Rengar never knew his real parents, but was raised by a human who was revered as a legendary hunter. He was an ideal pupil, intently absorbing the lessons of his father, and improving them with his uncanny feral instincts. Before his mane had fully grown, Rengar set off on his own and claimed a wide territory for himself. Along its perimeter, he mounted the skulls of his slain prey - a warning to would-be aggressors. He thought undisputed reign of a region would fulfill him, but instead, he grew restless. No beasts in his domain proved challenging prey, and without formidable adversaries to push his limits, Rengar's spirit waned. He feared that no worthwhile game remained, that he would never again feel the thrill of the hunt. Just when things seemed their bleakest, he encountered the monster. It was a disturbing, alien thing, distinctly out of place in his world. It bore huge scything claws and devoured any animal that strayed across its path. Overzealous at the prospect of a challenge, Rengar ambushed the monster in haste. It far outclassed anything he'd hunted before. Their fight was savage, and each suffered crippling wounds. Rengar lost an eye, but the most grievous blow was to his pride. He had never before failed to make the kill. Worse yet, the severity of his injuries forced him to retreat. Over the following days, he hovered on the threshold between life and death. He was wracked with pain, but beneath it, he felt a glimmer of joy. The hunt was on. If such powerful beings existed in the world, he would find them, and stack their heads high. The monster, however, was a kill he wanted to savor. On his den's largest wall, he reserves a space for the beast's head, a trophy he swears will one day be the centerpiece of his collection.
"Prey on the weak and you will survive, prey on the strong and you will live." -Rengar
I think this guide/way to play
Rengar is still viable, but I added
Heart of Gold to standard item purchase. Also you have to use your 5 Ferocity more often on you W instead of jumping on the enemy and bursting with Q. (But AP Bonus from
Sheen ftw :)
Also think about getting now
Vampirism
for the extra 3% Lifesteal, especially if you won't get Dorans Blade, if you want more lane sustain. Because of the nerf, which decreased
Rengars Liferegen by 50%, you might need it.



Also think about getting now


Con+ Very fun Passive + Good Slow/Root + Lane Sustain + Amazing Stealth Ultimatewith low CD and even reveals any champs + Tanky + Bonetooth Necklace gives unique Bonuses |
SPACE | SPACE |
Con- If Junglling easy countered - Without Brush in reach you no use of your passive - - - - |
The Runes I use are pretty standard, I assume.
You can variate them as you want, although you should stick at least to
Greater Seal of Armor and
Greater Glyph of Scaling Magic Resist for enough Armor and Magic Resist.
Greater Mark of Desolation Since some Armor Pen is better than full AD in my opinion, which you will get from you Bonetooth Necklace and
Greater Quintessence of Attack Damage. But if you want you can of course also use
Greater Mark of Attack Damage.
You also could use
Greater Mark of Attack Speed for some insane Attack Speed in combination with
Savagery, but since you do not really rely on auto attacks I do not recommend them.
You can variate them as you want, although you should stick at least to


Greater Mark of Desolation Since some Armor Pen is better than full AD in my opinion, which you will get from you Bonetooth Necklace and


You also could use


Offense





You also can go for



I thought about it once again and since you get "pretty much" of Crit Chance from




Defense


The Rest of you skillpoints should be spent in


Everything else is not a solid choice in my opinion, unless you are jungling.
Here a possible full Defense Tree.

Utility



So I think your Skillpoints are better spent in the Defense Tree.

Unseen Predator (Passive) - While in brush or stealth, Rengar will leap at the target when using his basic attack. Rengar builds 1 Ferocity with each ability he uses on enemies. When reaching 5 Ferocity, Rengar's next ability becomes empowered, granting it a bonus effect.
Range: 600 or 750 with 9 trophies on Bonetooth Necklace.
With this passive you can go all wild and hop around in the Jungle, leaving your victim no chance to escape.
Note:

Your normal and your empowered Skills have independent Cooldowns, which means that you can use


The jump now counts as an auto attack and will deal the damage of


Savagery- Rengar's next basic attack deals bonus damage and grants him increased attack speed for 3 seconds.
Your main damage tool.
Empowered Savagery - Savagery deals bonus damage equal to 150% of Rengar's attack damage, and the Attack Speed bonus is doubled.
Just an amazing burst and with the attack speed buff also some more sustain damage.

Battle Roar - Rengar lets out a battle roar, damaging enemies and gaining bonus armor and magic resist for 3 seconds.
Empowered Battle Roar - Battle Roar also heals Rengar for 15% of his maximum health.
Good defense and with the heal also very good lane sustain ability

Bola Strike - Rengar throws a bola at his target, slowing them for 2.5 seconds. The slow decays over the duration.
Empowered Bola Strike - Bola Strike initially roots his target for 1 second. The slow is applied in full after the 1 second, and decays over the remaining 1.5 seconds. Crowd control reduction will reduce each duration separately.
Good slow.
Helps you, if you jump out of your brush to harass the enemy, to stop them from following you and deal real damage back.

Thrill of the Hunt (Ultimate) - Rengar activates his predatory instincts, stealthing and revealing all enemy Champions in a large radius around him. He gains movement speed and generates 1 Ferocity per 0.75s while stealthed. Lasts 7 seconds or until he uses an ability.
Great for securing kills, as well as ganking and getting ganked.
Also amazing short Cooldown. on Lvl 3 this ultimate only has 45 seconds of it.
I see a lot of Rengars maxing



So Summoner Spells...
Mostly this depents on which you like more but I'll list the Pro's and Con's of them here.
This is my most loved Summoner Spell. You can go over walls and make and escape out of mostly every gank and bad situation. Or it helps you to close up on an enemy and secure a kill. You also can nicely combine it with
Unseen Predator to move great distances in a blinc of an eye. I prefer it over
Ghost.
It gives you a clear advantage in 1on1 situations and for ganking. Your target is absolutly locked down and can't return very much damage in you direction.
I'm still not sure which one is better with
Rengar.
Ignite is that kill securing, Absolut Damage and Healreduction ability, that can save you from some angry "KARTHUS! REQUIM!" shouts.
I was never a big fan of ghost. I don't like it because it's easier to use, yes, but for that you trade in a lot of potential you got with
Flash. If you take
Summoner's Wrath
you of course have the buffed
Exhaust/
Ignite + a buffed
Ghost, something you do not got with
Flash but I think that's not that big of a lose.
This is a good choice if you are new to the champion. Helps you to survive some situations, but loses it's effectivness in late game.
Mostly this depents on which you like more but I'll list the Pro's and Con's of them here.















Starting Items


The 3


After my boots I often buy


Why Trinity over Frozen Mallet?
I prefer


Especially if you look at the on cast effect. Increased base Attack Damage by 150%. Now think about that in combination with Empowered

Also the slow of



Warmogs
I don't get





Situational
So many beautiful boots. Which shall I take?







Survivability




The Mana of course is useless, but the CD Reduction isn't that bad.


The active ability on this one is also nice, as you easly can get behind the enemy team with your Ultimate and stop/slow their retread (if your team manages to force them into one).
If you know you will go for



Force of Natur - I would only recommend this item if the enemy AP Carry is really fed. The additional Movement Speed is okay and the percental lifereg for tanks pretty nice.


Offensive
Zeke's Herald -Definetly a beatiful item for

+250 Life: K.
15% CD: Amazing!
12% Lifesteal & 20% Attackspeed for you AND allies nearby: **** yeah!
If you liked this guide vote it up and leave a comment.
If you didn't write a comment and tell me what I can do better.
Also thanks you JhoiJhoi for his "How to make a Guide"-Guide
Bye, for now,
be_cracked
28.11.2012 - Changed standard Item purchase (added
Heart of Gold), Added 'General' Section, working on 'Counters'
22.10.2012 - Changed the main masteries
02.10.2012 - Added Results of a Player
30.09.2012 - Added some more details to Item-section (Warmogs)
26.09.2012 - Added Pro/Con Section, Fixed some errors
25.09.2012 - Published Guide
If you didn't write a comment and tell me what I can do better.
Also thanks you JhoiJhoi for his "How to make a Guide"-Guide
Bye, for now,
be_cracked
28.11.2012 - Changed standard Item purchase (added

22.10.2012 - Changed the main masteries
02.10.2012 - Added Results of a Player
30.09.2012 - Added some more details to Item-section (Warmogs)
26.09.2012 - Added Pro/Con Section, Fixed some errors
25.09.2012 - Published Guide
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