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Recommended Items
Runes:
Precision
Domination
Spells:
Flash
Smite
Items
Ability Order
Battle Fury (PASSIVE)
Tryndamere Passive Ability
Threats & Synergies
Threats
Synergies
Extreme
Major
Even
Minor
Tiny
Show All
None
Low
Ok
Strong
Ideal
Extreme Threats
Ideal Synergies
Jax
Jax can be a very hard one to deal with because he can block your damage. if you need to get a qss.
Synergies
Ideal
Strong
Ok
Low
None
Introduction
I'm just another Tryndamere main with over 600,000 mastery points on him and for the most part I play him jungle.
I feel like most people think he can only do one job split push, which I guess is not totally wrong but if played with the right mentality in the jungle he can be unstoppable.
OK so i still find it hard to decide between the new runes as they have changed them a lot and i find they can be more situational now.
Press the Attack vs Lethal Tempo
Even after the nerf to press the attack i still find it more useful in fights throughout the game as I find damage off press gives more in a fight than the attack speed as you are more guaranteed to get the damage off then use the attack speed.
Legend: Alacrity vs Legend: Bloodline
I find the increase in attack speed given by Alacrity to be more beneficial than the life steal from Bloodline. Our clear is already health so we don't need more but we can always use attack speed for a faster clear and higher kill potential.
Coup de Grace vs Last Stand
When an enemy sees Tryndamere they try to bait out your Undying Rage and once they see you have used it they back off. So you don't end up getting damage off on low health, its more useful to dive on low health targets and one shot them with the extra damage from Coup De Grace.
Press the Attack vs Lethal Tempo
Even after the nerf to press the attack i still find it more useful in fights throughout the game as I find damage off press gives more in a fight than the attack speed as you are more guaranteed to get the damage off then use the attack speed.
Legend: Alacrity vs Legend: Bloodline
I find the increase in attack speed given by Alacrity to be more beneficial than the life steal from Bloodline. Our clear is already health so we don't need more but we can always use attack speed for a faster clear and higher kill potential.
Coup de Grace vs Last Stand
When an enemy sees Tryndamere they try to bait out your Undying Rage and once they see you have used it they back off. So you don't end up getting damage off on low health, its more useful to dive on low health targets and one shot them with the extra damage from Coup De Grace.
Bloodlust is the first and most important ability for Tryndamere. Not only does it increase your jungle sustainability, but gives you more attack damage plus a bonus in accordance to your missing health.
In short this ability gives us more damage the lower our health, and our passive which generates rage as we auto attack can be used to restore health which increases with ap.
Spinning Slash is one of Tryndamere's strongest and most versatile weapons. It can be used in the jungle early to kill weak monsters so we don't spend time auto attacking them,it can also be used to get over walls to escape or just to move around the map faster.If possible we don't want to engage with spinning slash so we can use it if they try to escape.
Mocking Shout this is one of our key ganking abilities as it slows the enemy if they run from you. In this time your lanes can get off some cc and you can try to get the kill on the laner. It can also be used to reduce enemy damage if the fight you instead of running.
Undying Rage is Tryndamere's ultimate ability and its what really makes him what he is. while also keeping you alive on 1hp for 5 seconds at also fills your rage bar so before you ult try leave it until the last possible second as this can make all the difference.
After your ult is almost out be sure to spinning slash over a wall or get out somehow and if you have any damage over time effects make sure to use bloodlust to heal to survive it.
In short this ability gives us more damage the lower our health, and our passive which generates rage as we auto attack can be used to restore health which increases with ap.
Spinning Slash is one of Tryndamere's strongest and most versatile weapons. It can be used in the jungle early to kill weak monsters so we don't spend time auto attacking them,it can also be used to get over walls to escape or just to move around the map faster.If possible we don't want to engage with spinning slash so we can use it if they try to escape.
Mocking Shout this is one of our key ganking abilities as it slows the enemy if they run from you. In this time your lanes can get off some cc and you can try to get the kill on the laner. It can also be used to reduce enemy damage if the fight you instead of running.
Undying Rage is Tryndamere's ultimate ability and its what really makes him what he is. while also keeping you alive on 1hp for 5 seconds at also fills your rage bar so before you ult try leave it until the last possible second as this can make all the difference.
After your ult is almost out be sure to spinning slash over a wall or get out somehow and if you have any damage over time effects make sure to use bloodlust to heal to survive it.
Stalker's Blade - I do not recommend buying a jungle item as you do not need the life steal or mana given by it. If i was to get one though i would buy this as chilling smite can be useful.
Tiamat - This is a big early power spike as it gives a lot of ad and health regen, its passive is also very useful so spam it whenever you can.
Berserker's Greaves - For nearly all games these are the boots to get unless they have heavy ad and you are getting popped.
Phantom Dancer - This item is so good on Tryndamere as it gives 30% crit,45% attack speed and 5% movement speed. it also has a great passive.
Statikk Shiv - This gives you a huge amount of wave clear with its passive while also give attack speed and crit chance.
Infinity Edge - This is probably one of the most op items on trynda.
Death's Dance - I really like building deaths dance for the cooldown reduction, damage and passive life steal. It heals for 15% of physical damage dealt, and Tryndamere is all ad so its passive is very cost effective.
Ravenous Hydra - This is a good item for split pushing and wave clear.
Guardian Angel - In games where assassins are fed and killing you instantly this is a great item to give you more pressure.
Mercurial Scimitar - I only get this item if they have a lot of hard cc, or there is an ap teemo or a jax as they counter you too much without it.
Tiamat - This is a big early power spike as it gives a lot of ad and health regen, its passive is also very useful so spam it whenever you can.
Berserker's Greaves - For nearly all games these are the boots to get unless they have heavy ad and you are getting popped.
Phantom Dancer - This item is so good on Tryndamere as it gives 30% crit,45% attack speed and 5% movement speed. it also has a great passive.
Statikk Shiv - This gives you a huge amount of wave clear with its passive while also give attack speed and crit chance.
Infinity Edge - This is probably one of the most op items on trynda.
Death's Dance - I really like building deaths dance for the cooldown reduction, damage and passive life steal. It heals for 15% of physical damage dealt, and Tryndamere is all ad so its passive is very cost effective.
Ravenous Hydra - This is a good item for split pushing and wave clear.
Guardian Angel - In games where assassins are fed and killing you instantly this is a great item to give you more pressure.
Mercurial Scimitar - I only get this item if they have a lot of hard cc, or there is an ap teemo or a jax as they counter you too much without it.
Lets get into some pros and cons for Tryndamere jungle
Pros
Cons
Pros
-
Scales very well into late game
Great split pusher
Has insane 1v1 potential
Very healthy/fast jungle clear
Carry potential
Can obtain up to 35% bonus crit chance while still at full health with full Fury bar.
Cons
-
Weak early game
vulnerable to crowd control when all-inning
Has no hard cc
No fury = No bonus crit chance
Ghost - This can be an ok summoner spell but you can be cc'd or if they use flash it becomes useless(flash is a better option).
Ignite - This can be a very strong summoner in the early game as it gives you the potential to invade or get off a good gank, It also takes away from your ability to engage or escape with flash.
Smite - mandatory for jungling no questions asked
Flash - For me this is the best summoner as its an escape(you can dodge skill shots eg. Final Spark). It also lets you prioritize the adc as you can get through their team when used with Spinning Slash.
Ignite - This can be a very strong summoner in the early game as it gives you the potential to invade or get off a good gank, It also takes away from your ability to engage or escape with flash.
Smite - mandatory for jungling no questions asked
Flash - For me this is the best summoner as its an escape(you can dodge skill shots eg. Final Spark). It also lets you prioritize the adc as you can get through their team when used with Spinning Slash.
If your team is working well together you can go with then and try to create kill pressure, or you can try and pick of the back line.
If on the other hand your team are all losing and the are not doing anything, try to split push as hard as possible to draw as much resources to you as possible.
If on the other hand your team are all losing and the are not doing anything, try to split push as hard as possible to draw as much resources to you as possible.
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