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Spells:
Flash
Exhaust
Ability Order
Runic Blade (PASSIVE)
Riven Passive Ability
Introduction
Passive: Riven's abilities charge her blade, causing her to do 5/7/9/11/13/15 (+0.5 per bonus attack damage) bonus damage on her next autoattack. Riven can store up to 3 charges, but only expends one at a time.
Always keep in mind that Riven can only store 3 charges at any given time, so using more abilities when you have 3 charges saved up without auto-attacking at least once will result in wasted stacks of your passive.
Riven steps forward and lashes out in a series of powerful sword slashes. This ability can be activated up to 3 times in a short period.
1st Use/2nd Use: Deals 30/50/70/90/110 (+0.6 per bonus attack damage) to a small area in front of her.
3rd Use: Jumps into the air and slams downward, causing a larger impact nova that deals 30/50/70/90/110 (+0.6 per bonus attack damage) and knocks nearby enemies back.
This skill is really what defines Riven. You can use this ability without having a target to bounce around the map and get to places quicker, or to dodge enemy skillshots, it does good damage, and quickly builds stacks of your passive. Use this escape, to initiate, and to decimate any enemies hit by it. Getting used to aiming it can be a tad difficult at first, so keep that in mind. That being said, this ability offers less overall damage then Ki Burst, and should be used optimally by taking advantage of the fact that each use of the ability resets her attack animation, allowing for faster autoattacks then her attack speed would normally allow.
The optimal way to use this is to use Broken Wings, auto-attack, Broken Wings, auto-attack, Broken Wings, auto-attack. This is so that you don't waste a single stack of your passive.
Riven deals 50/90/130/170/210 (+1.0 per bonus attack damage) and stuns nearby enemies for 0.5 seconds.
The stun effect on Ki Burst is nothing more then a movement stopper or an interrupt, but it still comes in handy when chasing or locking down someone like Katarina or Nunu. It's the single most damaging skill at Riven's disposal, allowing for massive burst as well as minor crowd control. I max this first.
Riven dashes forward and gains a shield that absorbs 40/70/100/130/160 (+1.0 per bonus attack damage) for a short duration.
A shield that scales with attack damage? And a 1.0 ratio at that? This offers the much needed survivability for a solo top that will continue to be useful into the late game. I max this second.
Riven's sword reforms, giving her a bonus 20% Attack Damage, extended range on her damaging abilities and basic attacks for 15 seconds.
While Blade of the Exile is active, Riven can reactivate the ability to use
Minimum Damage: 80/120/160 (+0.6 per bonus attack damage)
Maximum Damage: 240/360/480 (+1.8 per bonus attack damage)
You'll basically want to use your ult at the beginning of every teamfight, then use
Greater Seals of Resilience for yellows, because as Riven you will generally be in the face of the enemy at all times, due to how good of a harasser she is. These are coincidently the best yellow's for a low price (only 205IP each!)
Greater Glyphs of Shielding. I prefer per level magic resist blues, but flat works just as well. Flat CD reduction is also a very valid choice, and perhaps is even better then magic resist, but I prefer to have extra survivability because of how squishy Riven can be.For the Quintessences, I use two
Fortitudes for extra early game health, which she desperatly needs, as well as a single Greater Quintessence of DesolationDesolation for the added armor penetration.
As for the reason for taking any points in Support at all, as opposed to just plugging the remaining nine points in Defense, it's because having the 5% experience increase from
Beginning of Game:
OR
x3I either start with a
Your goal in the beginning is simply to harass and kill your enemy in lane, or at least push them out of lane, leaving you to farm in peace. Farming is quite easy on Riven, just make sure you use up your passive stacks and not just spam your Q and W.
Try to stay in lane as long as you can, as always.
First Base Return:
OR
If you're not farming exceptionally, I recommend picking up
If you are farming very well and can manage to stay in lane until you have 1650 gold (or ideally, 2000 gold, so you can buy
Second Return to Base:
OR
Obviously, finish the
If you did buy the
On your next return to base, finish whatever item you didn't purchase on this return. When you have both, move on to the next purchase.
I recently added this item to the build and have found it to work out fairly well. It's high in damage (as it requires a
Finishing off the
OR
OR
This is really where the build takes a drastic turn based on how the game is folding out. Considering you will be in the late game by this point, you need to assess a few things about how teamfights are playing out.
If you feel your damage is lacking or people are escaping you at the end of teamfights, pick up a
If you are getting in trouble and need some defenses, or they have someone who is good at initiating (ie an Ashe, Annie, or Amumu), you're going to want to pick up the always valid
If the enemy team has a lot of health or a particularly nasty tank who just doesn't seem to die, it's not a bad idea to opt for the
Other viable items:
You may opt to build a pair ofI see a decent amount of Riven's purchasing a
More items may be added soon.






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