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Spells:
Exhaust
Ghost
Ability Order
Runic Blade (PASSIVE)
Riven Passive Ability
Updates
- Note : Currently the guide is not finished in visual, information and build choices.
I have published this to the public in order for them to view the guide, but will finish the rest soon.
- How to play
Riven throughout the game is coming soon, how to play her team fights, in jungle, how to escape, and initiate.
- Don't down vote because this isn't your way of playing her or you disagree, leave a nice comment and I will apply changes where necessary, that way I have a chance to show that I can adapt to make a better guide and give you a better opinion my my guide.
- Will be adding a less skill based build in future, and a alternative way to build Riven.
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Now it would seem that some of the best burst damage dealers are female... Ironic isn't it, because one swift swing to the nads, and you're down.
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Now I wouldn't necessarily say this is the best guide, this is just how I play her, I also need some trouble shooting, switching items for other things to see what works, but I thought this would be a great start.
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Amazing Amounts of Damage
Quick Escape
Sheilding
Strong Throughout the Game
Relatively Easy to Learn
Female
Can Jungle Easily
Minion Wave Killer
Money Hoarder
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Easily Combated by Crowd Control
Relatively Low Defence
Has a Broken Sword
Must be in the Middle of Combat
Huge Damage Dealers can get the Upper Hand Easily
Will Often Steal Minions From Team Mates
Greater Quintessence of Desolation
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I chose this because the armour penetration is greatly useful, this gives an base advantage on most characters and is extremely useful, what's the point of being able to do a tonne of damage but not being able to penetrate ;)
Greater Mark of Desolation
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This is just the aid the Quintessences, and on most melee builds you'll find this is widely used, like above if you can't penetrate the armour, then why bother?
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Now I have taken the base strength over accumulative strength because it felt that Riven needed that early strength boost to make some of those early game kills, I found it a little annoying when both enemies on my lane had retreated with 1 hit in them, and tower diving isn't one of my favorite things to do, why risk giving them a kill and not getting one is how I see it.
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Now Riven] is just like [[Katarina meaning she relies on cool downs, and not on mana, so I have chosen these to aid the items I get in game which bring you to an almost max 40% cool down, since
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Additional Runes
I would say that the Greater Mark of Desolation and the
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Now there is obvious gains from this and it's really personal choice, obviously
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Now if you choose to go with the Defense mastery build, then you will likely want these, because you have put points in evasion, and this will aid you along with Nimbleness gaining a 10% speed boost every time you dodge, this also means you'll have around 10% or more of dodge giving, which in previous experiences will dodge 1 out of 4 attacks, however this isn't always the case.
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Even though I said that the Glyphs are set in stone, they aren't completely, with masteries you gain an extra 3% which means you only need 2% from runes along with the items I have built to have a maximum of 40% CDR, however I don't do this because if you decide to get a
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Instead of choosing Resilience you can choose to go with Warding, and this way you will have more magic resistance granting you a little more survivability against mages, which is a real weak spot for Riven.
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You may consider this as Riven is often feeling vulnerable to damage, now you may decide 9 of these or 5 of these and 4
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I put this here just so people will see this as a choice, but this goes with the previous additional rune, simply if you feel you are weak against mages you can have 9 of these, or choose to do 5 of one and 4 of the other.
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If you do not want to compromise your seals you can choose this path and get
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Assuming you switch your seals then you could choose this path for the extra damage in order to seal the deal on some kills, but this is completely up to you.
So this is up to you, but it is recommended that if you are to use this build, or realistically Riven at all that you have 21 points in offence, preferably in the order shown.
Now if you choose to change the seals then it is probably viable that you choose to put your points in defense masteries such as
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Now you can go 21 in Defence and get a different result, I will write more about this later in order to give more of a choice. but must first put it into testing, and maybe a whole new build.
Graphical Representation of Choices
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This is currently my way of playing Riven, this way supports my two summoner spells along with increasing critical chance, critical damage, attack damage, armour piercing, attack speed and cool downs.
Basically giving Riven a good head start early game with masteries, then in utility, there is health regeneration for more suvivability, enhancement of ghost to support the summoner spell, along with increased experience because Riven needs to be level 6 quickly as possible to deal a full combo, and finally longer duration on neutral buffs which is just handy for if you need to run to a team fight after gaining a buff.
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NOTE: After testing this build I have found that there is a whole different play style required to the aggressive build I have here, also most likely a different item line up which I will look into building later.. So not recommended that you use this mastery build, with this guide, but optional.
Now this build allows for Riven to be a little more tanky, giving higher attack defence, blocking more damage, higher magic defense, and a little bit of dodge to help out here and there, it also gives a nice little early game health boost, it's not huge, only 24 health, but every little bit counts, you then gain attack speed and attack damage in the final two masteries to help Riven out in the damaging section, and then the same 9 utility tree, or you can have 8 in utility and put 1 point on exhaust in offense.
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This build simply takes a little from the utility tree that add a small amount of armour from the defense tree, this is just to help out if you're feeling a little bit weak during the game and need some more armour to escape or get kills.
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I have chosen
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Now because
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This is my third item of choice and you start it by buying the B.F. Sword because Riven needs to do some serious damage to get kills, since most of her damage is skills based you want to do a lot of damage straight up and chase down the rest of the health if needed, the 250% critical stat doesn't do much for you as you generally aren't much of an basic attacker, however it is still handy and along with that is the 25% critical chance.
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I build this next, but mainly for the suvivability, the extra 700 health helps quite a lot, but also the slow allows you to get away from the enemies easier if needed, I chose this also because even though it only adds 20 attack, it is still stacking damage.
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Now this is just packed full of goodies for
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I chose this for survivability and also if you come up to a 1v1 you can generally out damage them and come out with a decent amount of health, but not only that you can easily gain the extra stats on minion waves since by now in one full sweep of your Q you can take out a whole minion wave, and if needed you can take out the whole jungle as well, making this item perfect for
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After a bit of debating I came to the decision that this is the final item, now it does finish off the CDR however I find that the CDR runes help you much earlier and waiting until the last item for 40% CDR just doesn't seem good enough, this is also a situational item and you can instead choose something like
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Now to explain the advantages of this final item, for one it gives a nice +75 armour, hooray more survivability along with the +350 health and extra 25 health per 5 seconds.. but the real gold is in the passive and actives, the passive has a 20% chance to slow targets hitting you in speed and attack speed, this means it is good to get away, but also good for team fights, you become a support in a way, you then have the active.. which is like the passive but instead doesn't have the 20% chance, it slows targets attack speed and movement speed by 35%, you now have 2 items that slow for chasing, as well as slowing down the damage a player is doing to you, someone like
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Alternative Items
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Use this if you're against a team comprised of AP nukers, this way you will have a little more survivability and will be less vulnerable to crowd control that just ruins you.
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This was apart of my first build however, I realized that you mainly only use
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This can replace the
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I personally wouldn't take this item, but it does have some armour with it and damage, and a nice little passive on it, however doesn't do an enormous amount of damage, but if you come up against a tank and decide to buy this item, it will do 160 damage on top of your base damage to a tank with around 4000 health.
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This can be used the replace [[The Bloodthirster] however you are trading the 60 base damage and 40 bonus damage and an extra bonus 5% of life steal for a team buff that gives attack speed and lowers enemy armour, this is a personal choice for people and is up to you.
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I choose Exhaust because it absolutely hinders an enemy player who is melee, this instantly gives you the upper hand to do more damage to them then they do to you and also allows you to slow someone down to catch them, unfortunately you're let down if you are up against an AP character, but it still slows them down but also instills a fear in them which often makes a player want to run rather then attack, this also is backed up by the mastery.
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I use this instead of
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This passive simply charges up the blade from skills to do bonus damage on the next basic attack, and basically means early game you will land the finishing blows on someone running away.
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I choose this first as it is your main combo skill, and nothing is better then dealing 3 hits to the enemy, but not only that you can jump in with your first two hits and jump out of combat with the third hit, you can also use this to escape with all three hits giving you more then the usual movement.
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I grab this second as it allows you to get a couples hits in early game without being damaged, early game you can use your first hit of
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I get this third simply because I don't find it that much use in the first two levels, and this is just a great initiating skill and escaping skill.
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This skill is great for clearing minion waves and buffs, but also great for before initiating fights, along with the second ultimate that deals a load of damage in a cone shape.
How To Initiate A Fight
Basic Initiation
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Now this is what I usually do, activating the ultimate first allows you to deal maximum damage, you then use
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Alternate Initiation
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Now sometimes you're unsure if you'll kill them so therefore you want
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Minion Farming
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You want to use Valor for the extra health boost so that you don't waste too much real health if a minion decides to attack you, then
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Riven is a fun and damaging character to play, she certainly is worth the time and in my opinion one of the best champions to keep you interested.
Please don't down vote because your opinion is different to mine, simply leave a message and I'll attempt to change it to suit the public opinion.
And if you leave a nice comment, with constructive criticism or a compliment I will surely take the time to look at your guides and give feedback.
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