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Soraka Build Guide by reinah

Rockin' Soraka - The Healer that Hurts

Rockin' Soraka - The Healer that Hurts

Updated on August 27, 2011
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League of Legends Build Guide Author reinah Build Guide By reinah 6 4 19,290 Views 6 Comments
6 4 19,290 Views 6 Comments League of Legends Build Guide Author reinah Soraka Build Guide By reinah Updated on August 27, 2011
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Choose Champion Build:

  • LoL Champion: Soraka
  • LoL Champion: Soraka

Spells:

LoL Summoner Spell: Clairvoyance

Clairvoyance

LoL Summoner Spell: Flash

Flash

Introduction to a Different Type of Soraka

Soraka is one of the most disliked characters in the game, mostly because a lot of people haven't had a good experience with her. This build is a way of looking at things differently. Some people already know how great Soraka can be, others don't. Please know that this is only one way of playing her. Also note that this is a guide. It's not set in stone. You may need to alter your build order or even items themselves.

I don't usually save images, but here are a few "typical games".

Edit: Right now I have been working on adding a second build for Soraka. While I like playing Soraka more the first way, I occasionally play her the second way, which can also be useful.
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Pros / Cons

Pros


YOU'RE A ****ING UNICORN.
AND YOU'RE ****ING *****!


Also...
  • Silencing
  • Healing
  • Starcall decreases anemys' magic resist
  • Passive gives magic resist aura
  • If built as above, is almost impossible to kill unless there are 2 or more characters

Cons

  • Insanely squishy early game
  • No super high damage output (as opposed to heavy AP or AD chars)
  • Cannot [easily] solo lane/mid
  • After recent patch, long cooldowns on Astral Blessing
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Runes

Most of my magic casters have a typical caster set-- mpen, mana regen, and AP-- on Soraka I use something different.

Since this build is made mostly for support, ditch the mpen. Put AP everywhere, except seals. You can replace the magic regen seals with AP ones or not, whatever you choose. Another option to consider is replacing the mana regen seals with HP.
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Masteries

Ah, yes, masteries. I have put 21 points into Defense for a simple, explainable reason: Soraka is squishy! No, you shouldn't be tanking. However, as a healer, she gets ganked a lot. (Or attempted ganked, at least.) In combination with Heal, Wish, and Astral Blessing, it helps her stay alive. (Although I have recently switched Heal out of the build, it is still a recommended spell of mine for her.)

There are two ways to build this. The way listed, 0/21/9, or going 9/21/0, putting marks into Archmage's savvy, Sorcery, and Archaic Knowledge. Generally only do that if you feel comfortable harassing nonstop with Infuse and Starcall. Otherwise, put the remaining 9 into Utility.
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Summoner Spells

Yes, Soraka is a healer. She also has long cooldowns, and she's squishy. Which is why one Summoner Spell in particular that is NOT listed is highly recommended for newer Soraka players, and is your friend:

Heal
Yes, Heal. Not commonly used on healers, this spell is one of the best for Soraka. When you have 3 people on you, the only way to survive usually is Wish > Astral Blessing > Heal. It is also incredibly useful for team fights! In this guide, I will be assuming that you have Heal as a spell.

Other Recommended Summoner Spells


In Order from Best to Worst

Teleport - I'm the first to admit that I'm addicted to teleport. It is my favorite spell. I can keep laning for a very long time, run back, get stuff, then port back right away. It's also useful for defending turrets, pushing, helping get to team fights faster... You name it. For Soraka, I use this mostly early game when I go back to get items.

Fortify - One of the most underused spells in the game, ( Rally doesn't count!) this does more than just protect turrets. As Soraka, people will generally try to turret dive and kill you. While, while you're fighting back, and of course responsibly waiting at the turret, pop this up and keep attacking. You may get a kill... Or two.

Clairvoyance - Always useful to have. 'Nuff said.

Clarity - Soraka shouldn't have mana issues often, especially with this build. However, as a team healer, this can be a useful spell in long team battles, especially with a mana-heavy team. If you do get Clarity, make sure to get the mastery for it so your teammates get the same amount of mana as you.

Flash - Good for newcomers who are afraid of dying, I suppose. Most Soraka games I die 0-3 times, though. Without Flash.
Back to Top

Summoner Spells

Yes, Soraka is a healer. She also has long cooldowns, and she's squishy. Which is why one Summoner Spell in particular that is NOT listed is highly recommended for newer Soraka players, and is your friend:

Heal
Yes, Heal. Not commonly used on healers, this spell is one of the best for Soraka. When you have 3 people on you, the only way to survive usually is Wish > Astral Blessing > Heal. It is also incredibly useful for team fights! In this guide, I will be assuming that you have Heal as a spell.

Other Recommended Summoner Spells


In Order from Best to Worst

Teleport - I'm the first to admit that I'm addicted to teleport. It is my favorite spell. I can keep laning for a very long time, run back, get stuff, then port back right away. It's also useful for defending turrets, pushing, helping get to team fights faster... You name it. For Soraka, I use this mostly early game when I go back to get items.

Fortify - One of the most underused spells in the game, ( Rally doesn't count!) this does more than just protect turrets. As Soraka, people will generally try to turret dive and kill you. While, while you're fighting back, and of course responsibly waiting at the turret, pop this up and keep attacking. You may get a kill... Or two.

Clairvoyance - Always useful to have. 'Nuff said.

Clarity - Soraka shouldn't have mana issues often, especially with this build. However, as a team healer, this can be a useful spell in long team battles, especially with a mana-heavy team. If you do get Clarity, make sure to get the mastery for it so your teammates get the same amount of mana as you.

Flash - Good for newcomers who are afraid of dying, I suppose. Most Soraka games I die 0-3 times, though. Without Flash.
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Items

Start off with your Boots. You can get a Health Potion if you feel more comfortable that way, but you don't really need it and I usually skip it and opt for the extra gold in my bank.

If you want to skip Ioninan Boots of Lucidity, you can skip them and get Mobility Boots, but with this guide I prefer the former.

With Teleport you can easily go back, I usually go back as soon as I can get Ionian Boots of Lucidity. Afterwards, I either get Kage's Lucky Pick or Spirit Visage-- You get this because not only does it increase your Wish, Heal, Astral Blessing, and Infuse, it affects any healing or regeneration effect from any of your teammates as well. Also to note is that if you use Infuse on another teammate, you will gain back more mana than if you didn't have the Spirit Visage.

After that, you'll want to get a Mejai's Soulstealer, because you'll be helping in fights whether just with Wish or if you're actually there. Deathfire Grasp caps your cooldown, (or even go over the cap if you get 20 stacks), gives you a bit of burst, and a little mana regen. After that all you need is AP.


Some Other Options:

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Items

Start off with your Boots. You can get a Health Potion if you feel more comfortable that way, but you don't really need it and I usually skip it and opt for the extra gold in my bank.

If you want to skip Ioninan Boots of Lucidity, you can skip them and get Mobility Boots, but with this guide I prefer the former.

With Teleport you can easily go back, I usually go back as soon as I can get Ionian Boots of Lucidity. Afterwards, I either get Kage's Lucky Pick or Spirit Visage-- You get this because not only does it increase your Wish, Heal, Astral Blessing, and Infuse, it affects any healing or regeneration effect from any of your teammates as well. Also to note is that if you use Infuse on another teammate, you will gain back more mana than if you didn't have the Spirit Visage.

After that, you'll want to get a Mejai's Soulstealer, because you'll be helping in fights whether just with Wish or if you're actually there. Deathfire Grasp caps your cooldown, (or even go over the cap if you get 20 stacks), gives you a bit of burst, and a little mana regen. After that all you need is AP.


Some Other Options:

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Skill Sequence

The way I generally level Soraka is mostly focusing on Infuse so I don't run out of mana, I can support my lanemate, and I can harass nicely. Always put points into Wish when it pops up, and if you are defending a lot don't be afraid to put an extra point into Starcall.
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Skill Sequence

The way I generally level Soraka is mostly focusing on Infuse so I don't run out of mana, I can support my lanemate, and I can harass nicely. Always put points into Wish when it pops up, and if you are defending a lot don't be afraid to put an extra point into Starcall.
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Game Strategies and Teamwork

First off, try to lane with someone who has no mana. That means you can focus on giving mana to yourself, and not your lanemate.

Tell your laning partner that you start with Infuse, not Astral Blessing.

Once you get your Mejai's Soulstealer, don't be afraid to pop Wish on your teammates if they're about to kill someone. (Obviously if your teammates are dying, pop it on them too. This helps builds stacks.

Harass enemies with Infuse unless you or your lanemate need the mana.

Try to save your lanemate as much as possible, but if you think their death is inevitable then run for it. They will understand-- and if they don't, well, too bad for them. If you want to be polite, say "Sorry, I couldn't do anything".

Players that get accustomed to playing with a healer in the current game often forget about issues such as cooldowns for your Heal, Astral Blessing, and Wish. Inform your teammates when your spells are down!

If you are facing aggressive players and have gotten a few items, bait the other players into trying to killing you (but only if you're sure you can survive.) It's a great way for other people to help gank the opponents, because everyone wants to kill the healer.

SILENCE THE CASTERS. During team fights, casters like Ryze, LeBlanc, anyone that does high damage-- can tear your team apart. Inform your team that you'll be silencing them when someone pushes, and you can set up a gank on them.

SILENCE THE NON-CASTERS! Sure, they might not cast spells, but Infuse also silences their abilities.

SILENCE CHANNELED AND DELAYED ULTS! It's incredibly amusing when you're laning against a someone who channels who starts draining or ulting on your partner... and you Infuse them a moment later, for it to stop.

Play defensively! Don't go in front of your fellow lanemate often until you get the hang of her. When your opponents are in between moves or on cooldowns you can move into harass and Starcall/last hit minions.

During team fights, unless you are silencing a caster, you should always be behind the tanks until an individual is caught and isolated. Then silence them and Starcall, as well as healing your team. Your main "duty", if you will, is to heal your team. You won't get a lot of kills, but you WILL get a lot of assists, and less deaths.

Don't let the taunting get to you. If you lose a game with Soraka, it's possible that the whole team will blame you. If you win a game as Soraka, it's likely that the team will not give you much, if any, credit for the win.

Tell people when to go back. If your spells are on cooldown, and someone is at 1 bar waiting for you to heal them to full at level 4, tell them to go back.

Don't stay still if you're facing against ranged characters, and separate from your laning partner if your opponent has an AoE of sorts-- you're just making it easy for them.
Back to Top

Game Strategies and Teamwork

First off, try to lane with someone who has no mana. That means you can focus on giving mana to yourself, and not your lanemate.

Tell your laning partner that you start with Infuse, not Astral Blessing.

Once you get your Mejai's Soulstealer, don't be afraid to pop Wish on your teammates if they're about to kill someone. (Obviously if your teammates are dying, pop it on them too. This helps builds stacks.

Harass enemies with Infuse unless you or your lanemate need the mana.

Try to save your lanemate as much as possible, but if you think their death is inevitable then run for it. They will understand-- and if they don't, well, too bad for them. If you want to be polite, say "Sorry, I couldn't do anything".

Players that get accustomed to playing with a healer in the current game often forget about issues such as cooldowns for your Heal, Astral Blessing, and Wish. Inform your teammates when your spells are down!

If you are facing aggressive players and have gotten a few items, bait the other players into trying to killing you (but only if you're sure you can survive.) It's a great way for other people to help gank the opponents, because everyone wants to kill the healer.

SILENCE THE CASTERS. During team fights, casters like Ryze, LeBlanc, anyone that does high damage-- can tear your team apart. Inform your team that you'll be silencing them when someone pushes, and you can set up a gank on them.

SILENCE THE NON-CASTERS! Sure, they might not cast spells, but Infuse also silences their abilities.

SILENCE CHANNELED AND DELAYED ULTS! It's incredibly amusing when you're laning against a someone who channels who starts draining or ulting on your partner... and you Infuse them a moment later, for it to stop.

Play defensively! Don't go in front of your fellow lanemate often until you get the hang of her. When your opponents are in between moves or on cooldowns you can move into harass and Starcall/last hit minions.

During team fights, unless you are silencing a caster, you should always be behind the tanks until an individual is caught and isolated. Then silence them and Starcall, as well as healing your team. Your main "duty", if you will, is to heal your team. You won't get a lot of kills, but you WILL get a lot of assists, and less deaths.

Don't let the taunting get to you. If you lose a game with Soraka, it's possible that the whole team will blame you. If you win a game as Soraka, it's likely that the team will not give you much, if any, credit for the win.

Tell people when to go back. If your spells are on cooldown, and someone is at 1 bar waiting for you to heal them to full at level 4, tell them to go back.

Don't stay still if you're facing against ranged characters, and separate from your laning partner if your opponent has an AoE of sorts-- you're just making it easy for them.
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Conclusion

Soraka is a freakin' awesome character. Hopefully this guide will help people who have been wanting to play her and didn't know how to, or people who just didn't know a good build, able to play her.

Good luck!

And remember:


YOU'RE A ****ING UNICORN.
AND YOU'RE ****ING *****!

Back to Top

Conclusion

Soraka is a freakin' awesome character. Hopefully this guide will help people who have been wanting to play her and didn't know how to, or people who just didn't know a good build, able to play her.

Good luck!

And remember:


YOU'RE A ****ING UNICORN.
AND YOU'RE ****ING *****!

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