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Rumble, Survive & Destroy

Rumble, Survive & Destroy

Updated on May 3, 2011
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League of Legends Build Guide Author solarizde Build Guide By solarizde 2,877 Views 0 Comments
2,877 Views 0 Comments League of Legends Build Guide Author solarizde Build Guide By solarizde Updated on May 3, 2011
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Introduction

Greetings and Welcome to my Rumble Guide,

this is my first Guide - I personal see it more as a "hint book" for myself cause I`m not always playing the same champ. I note down my experience I made with several tries and what turns out Best will be written down in here. So please don`t expect a perfect "guide" it`s more a "did worked like this" notebook :)

If you like it feel free to vote, if not please be open minded and tell me your critic I`m always open for new suggestions to improve my game.

Enough Introduction Talk - let`s stop wasting time and start with the Guide :)
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Runes

Ok a short explanation why I chosen this Runeset.



As you can see I building on some survival some Penetration and finally a bit Cooldown reduction. Why ?

Cooldown Reduction

1st why CDR ? Because of the little Rumble totally rely on his ability to quickly cast. Your Autoattack is, compared to many other AP Champs, mostly useless without your Q or E. Your Ultimate is absolutely Great so every second you can cast it earlier can be the deciding cast in a Teamfight or 1:1. Even for Escaping from a unlucky situation your Ulti is very usefull so many things - I forgot about the farming ability. Conclusion: Use your ulti as often as possible and have it ready for ganks!

Ok why I chosen Celerity instead of Focus runes ? Thats easy, look at this Graph:



As you can see with celerity you start low and continue to increase each level. With Level 13 you reach the point where celerity pays out. In random Games it`s most likely that the game won`t be over before level 13 and especially in the highlevel endgame a reduced cooldown is important. If you playing in a premade team and normally win a Game before reaching level 13 it`s better to prefer focus. But whom I`m telling this - it`s just math.

Armor & Life

On the other hand the Armor runes I take the flat ones because rumble is very sensitive in the early level stage without his first def. items so +13 Armor will defenitly payout in the early game. To prevent you just from hugging your own tower in the first levels I also recommend Quintessence of Fortitude for +78 HP It`s not much but can save your *** in the early game.

Magic Penetration

I choose Mpen because with my build little rumble gains AP very late after his first armor items. So to not get totally resisted in the beginning Mpen is usefull.
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Masteries

Masteries, ok - Masteries... I`m not a genius in mastery trees so this is rather short chapter of the guide. I use a mostly common caster build of 9-21-0
I think there is not much to explain. Rumble don`t need Mana so it would be a waste to go for a utility build - sure the CDR is great but I prefer a little more survivability. 9 in Offense are compulsory because of the Archaic Knowledge giving 15% MPen this is the "cheapest" Mpen you can get! A must have.

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Items

Ok, the Items. I tried out some other builds and figured out this is the best way to go. As mentioned before - rumble is weak in the early gameplay so additional AP in the first levels is mostly waste of Gold because you won`t survive. Many other builds starting with Soulstealer or at least some kind of AP Equipment, I noticed that I`m much more useful for the whole Team if I play defensive at the beginning and try to harass with my E and Q.

So please see the suggested Purchase Order just as a "rough way to go" the real order always depends on many factors. For Example the Regrowth Pendant, I don`t buy it each time, only If the enemy is playing agressive. If they play more defensive I buy a tome instead to get some more AP asap so feel free to try and play. Another good example of how a build have to vary is the Chain Vest, don`t buy it if you only face against magical AP enemys. In this case it`s better to save the gold and go directly for a Giant's Belt or on a heavy Caster team a Null-Magic Mantle.




Early Game Items


For sure add some Health Pots depending on your needs but don`t spend to much for Pots, if you need to much you should consider buying a and play a bit defensive.

Mid-Game Items

As soon you got the basic early Game stuff you should start upgrading your previous items to those:

Depending of the game so far you should either go and complete a or more AP start shopping

Items to Complete the Build

For sure if you don`t build until now you should seriously consider it. Rumble with less then 300 AP in the endgame won`t help you much. To finish the Build I suggest one of those:



Totaly depending on the Situation and the current Gameplay. If the enemy team is more tanky I would go for the on more AP enemys go for instead. A good alternative is the Zhonya's Hourglass.
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Guid not yet ready....

Excuse me but the guide isn`t finished yet. Will be continued by me tomorrow any first comments are appreciated.
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Rumble, Survive & Destroy

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