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Recommended Items
Spells:
Smite
Ignite
Items
Ability Order

Backstab (PASSIVE)
Shaco Passive Ability
Threats & Synergies
Threats
Synergies
Show All
Extreme Threats

Elise
This spider has a LOT of burst on you, even if she doesn't build damage. She'll most probably be tanky as well, so just try to forget about fighting her. Only go in on her if you're ahead/she's building barely any sustain and you have some dmg. The last tip would be to go in on her if you know that she just switched to human form, seeing as she will barely have anything for you beside her stun.
Synergies
Introduction
+Extremely rewarding once you begin making plays
+Can kill squishies in about half a second
+Will easily turn an opponent's gank back against him thanks to his kit
+Can juke all kind of spells with his ultimate
+When ahead and people see your true potential they'll start screaming for nerfs!
Cons
-If you get set back you can nearly kiss that game goodbye
-Needs you to be very aware of the map
First things first, let's see what
+Splitpushing
+Assassinating
+Disrupting
A lot of people think Shaco is garbage at teamfighting, but this absolutely depends on the enemy team's composition. Moreso, on their tanks utility. If their whole cc relies on their squishies, this isn't that much of a problem since you can pick them off extremely fast, BUT, if a good chunk of it is on their tank's hands, you're gonna have a very bad time. So, our main rule for 5v5 teamfighting is to avoid them unless their tanks don't have hard cc
Early Game
You're going to want to try and only farm your buffs and as soon as this is done, you have to try and pick off the enemy jungler, either this or ward his entrances if you don't find him/aren't ready to fight him. If this is done, proceed to gank the nearest lane that seems to be ripe for a gank. Rinse and repeat.
So, our main focus early game is either to get our team or ourselves ahead, or prevent the enemy team from getting ahead of us. If we're on par with the enemy team, our Shaco will be able to transition to mid-lategame. If behind, you can get mobies (try to only stick to them on early game if you do), these will let you do in-lane ganks. Which are extremely hard to spot since you're running through your lane into the enemy laner. (I will make a video showing this gank and link it in the near future).
Mid Game
In this phase of the game, we're gonna want to try and take control of every dragon and take outter turrets. This will give us more map control, making it very easy for us to do as we please as the game progresses. In this phase, unless you have your core items, don't try to fully commit to 1v1's that you're unsure of the outcome, and don't try to do full 5v5 teamfights either, do small skirmishes (3v3, 2v2).
Late Game
This is the part of the game where a lot of new
tl;dr = Get towers/dragons. Avoid teamfight unless enemy tanks have low cc. Assassinate squishies.
Backstab Your passive greatly increases your damage once you position yourself to proc it. In banks, your enemies almost always will begin to run from you once they see you as to prevent a death, making your passive proc over and over!
Deceive This is your escape/engage/disengage/juke. This spell will take a bit of practice before you can get into the mindset of where you should juke so enemies don't predict your location. It's also extremely useful in 1v1's against auto attack champions that will try to win the figh
Jack In The Box It might take a little practice to get used to how much damage these boxes do, but every single box shoots 9 times before it dies. Also, every box lasts for one minute, if somebody touches it at 58 seconds, it doesn't mean it'll die in two seconds (before it's able to shoot all 9 shots). It WILL survive until all shots are fired or it's killed. Also, these boxes can (surprisingly) tank 3 dragon hits. If you set up a small trap, you can chain 2 fears on an enemy which at any point of the game can be devastating. When ganking, make sure to lay this wherever your enemy is going to run to, don't forget that they take 2 seconds to activate, so try to place them accordingly (the faster the enemy, the further you'll have to place them).Attention! Enemy Jungler can smite your boxes if he sees you place them anywhere!
Two-Shiv Poison This is your most reliable cc, it'll add an on-hit slow as long as you don't throw the knife, we max this first because it's got the most burst early-mid game from all your spells. It provides some nice sustain in the jungle since it'll cause camps to miss if they're under it's effects. If your enemy has to run a bit before they get to safety try not to throw the knife, so that you can stick to them for a good amount of time.
Hallucinate This spell combined with your Q is what will make you a very feared duelist. It can absolutely ignore most spells (for example Attention! Your clone can be smited by the enemy jungler!
Ignite is a must-have once you get the hang of what you're doing. It'll provide that extra damage so that you can secure your kills and will tone down the 1v1 capabilities of champions that rely on their lifesteal to 1v1 you.
ALL junglers require smite, no questions asked specially considering that this season it provides additional gold and cc/sustain/even more gold/dueling power/burst.
If you're a beginner Shaco there's nothing wrong with going with exhaust, it'll really help you out on your ganks and in case you're counterjungled. After you get some experience, you will no longer need to get exhaust since you'll know how to pick your fights. In a few situations where you think that your lanes don't have enough cc or you need to keep somebody in control once you reach lategame or if they're prone to snowball, it could be used (
I wouldn't really recommend using this unless you're still getting used to your
It could be useful to split/stick to enemies, but splitting should be a breeze even without this.
By taking this, you give up dueling capabilities, but you will greatly enhance your ability to control the map. You could hide some boxes on uncommon areas just for teleportation purposes. I'd recommend taking this if you feel that the enemy team has great map control, for example a
/
Combined with the glyphs it'll give massive early game attack speed, this'll help clear jungle faster and also throw that damage unto your enemies, since we're gonna be trying to trap them in their second buff, chances are, you'll have at the very least one extra hit on them before they realize you're on them. This can really make a difference. Also, as we progress through the game, they'll let us throw more hits in while the enemies are running.
Last season these weren't really required on Shaco, since jungle monsters weren't that strong and his boxes could tank them. This season though, these are absolutely essential since they're a lot stronger (specially those pesky birds). Also, they'll protect you when you're going for that early blood in case the enemy jungler decides to put up a fight.
+4.5% Movement speed is a very high increase, once it's combined with static and boots you'll have an insane amount of movement speed. This will permit you to be all around the map and will let you have almost complete control over the fights that you participate in. Also, it lets Shaco stick to his enemies once he's chasing them.
This is the strongest choice for our purposes. It provides a slow/movement speed/damage. Since we're a burst champion, we want to deal as much damage as we can in as little time as possible. It can also be used as an execution I can't tell you how many times I've been able to pick off running enemies with smite, it's range is massive letting you catch up in case your End-game items
Situational items (Item exchanges/Last item replacements)
>
>
>
.We get points in
We max
Third comes
Last, we'll get
Let's start with the Offense Tree
Next, we'll go with the Defense Tree On this tree, we focus everything on early-game safety.
did, and will give us some extra protection.We're gonna finish up with our Utility Tree
. Otherwise, take
since it'll help get you to safety after you've juked away from your enemies and hidden. This one's power is way more noticeable throughout the game.
Full Shaco game This video is packed with Shaco plays and tips, give it a watch if you're wondering how to put this build into use, or you'd like a taste of it.
Shaco's early game invade! (Silent video, sorry, new Twitch rules :/) In this video, you'll see how a level 2 invade is done, and how truly devastating
Please do not downvote the guide just because you don't agree with something, let me know why you'd believe whatever I said would be wrong or how it could be corrected. I'm not trying to push my way of building into others, but I do believe a lot of people would enjoy it and could find my tips and the build very helpful!
I'd like to thank jhoijhoi for her guide on how to make a build, I was really lost while writing this when it came to formatting. If you're looking to write a guide, I'd recommend giving hers a read-through (it's actually quite entertaining!).
http://www.mobafire.com/league-of-legends/build/making-a-guide-101506



















































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