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Spells:
Flash
Ignite
Ability Order
Arcane Mastery (PASSIVE)
Ryze Passive Ability
Introduction


Please enjoy the read.
Pros
- CC
- Good farming/lasthitting with Q and E as soon as you have
Tear of the Goddess
- Good aoe dmg
- High burst
- very low CDs
- Tanky build
Cons
- No escape skills. Only
Rune Prison.
- High cost item build
- Needs good coordination to do the skill sequence properly.
This runeset will give you great tankyness early game but also a good amount of mana on LvL 18 for great damage. For the Quints you can take what you like more.
Additionally +3% of your mana will be converted into AP thanks to your Archangle's Staff. That means you will get +19 AP (With

Offensive




Utility











Starting Items
Usually I start with



Earlygame
Your Early Game goal should look like:


Midgame
Try to rush a



Midgame should end like that:




Lategame
You have all your defense and mana you need to survive and carry a tf in late game. You reached the point where it makes no sense to stack more mana. So the next step would be build some AP or MPen for even more damage or even get some SpellVamp next to your Ultimate.
Finish your











Late game should look like:






or






or






or






But more you can find in the Deathcap or Void Staff section.
Your main combo will be:
->
->
->
->
Thanks to your passive
Arcane Mastery your
Overload will be ready again after casting the other 3 spells. Be sure you are fast enought with activating
Desperate Power before
Overload hits his target. So you will get spellvamp and do AoE damage.
If you catch an enemy moving alone, cast
Rune Prison and move near him, so your
Spell Flux will release his full damage while bouncing between you and your enemy.





Thanks to your passive




If you catch an enemy moving alone, cast


We talk about the last item in this build. Normally the game should not take that long that you can build your full item build because it's rather expensive. But in case I personally prefer more
Rabadon's Deathcap because you get such a high damage boost Late Game.
Another item which works really fine on
Ryze is
Will of the Ancients. Good amount of AP for more damage, an AP Aura which is perfect when you going to play double AP and the best thing: Spellvamp. Due to his high burst damage and really low CDs,
Ryze will heal himself so incredibly fast that together with this high defense you are crazy hard to kill.
If you want to get more magic penetration you have to decide between
Abyssal Mask and
Void Staff. I will tell you why
Void Staff is only viable in really, really special cases. Lets talk about the magic penetration in this build:
That makes 40.55 magic penetration plus 10% magic penetration from Archane Knowledge. This is a pretty good amount of magic penetration because most of the squishies (your targets) have more and less only a
Banshee's Veil, that means <100 magic resistance.
If you think they have still a bit much magic resistance you should first think about gettin an
Abyssal Mask[/color], because of his nice defense stats and the magic penetration aura, before you invest your gold into a
Void Staff.
While engaging high mres enemies like
Galio,
Garen or
Rammus or if they have a
Soraka in their team, you may think about getting a
Void Staff.

Another item which works really fine on



If you want to get more magic penetration you have to decide between



- 8.55 by 9x
Greater Mark of Magic Penetration
- 20 by Sorcere's Shoes
- 12 by
Spell Flux
That makes 40.55 magic penetration plus 10% magic penetration from Archane Knowledge. This is a pretty good amount of magic penetration because most of the squishies (your targets) have more and less only a

If you think they have still a bit much magic resistance you should first think about gettin an


While engaging high mres enemies like





The goal is to reach 40% CDR. Thanks to his passive on
Overload,
Ryze will reach this pretty easy:


- 10% from Masteries. (4% from
Sorcery, 6% from
Intelligence )
- 10% from
Overload
- 20% from
Frozen Heart
Preword
This section is for all the people who think "AP






But what additional mana item makes sense on







The point where to switch to AP is after





First, update your Tear of Goddess to an

- 100 AP from
Rod of Ages
- 45 AP from
Archangel's Staff
- 150 AP from the 3% AP based on mana (Calculated with 5000 mana)
That makes 295 AP thanks to these 2 items.
Second, you pick up a

295 AP (



435 AP * 1.3 (because of

Calculation with the skills

565 * 0.2 = 113 damage

565 * 0.6 = 339 damage

565 * 0.35 = 198 damage
- 25.08.2011 Release
- 15.11.2011 Exchanged
Ghost with
Ignite, checked the spelling once again (not yet perfect. i know.)
- 16.11.2011 New Masteries.
- 06.12.2011 Changed Masteries a bit. Changed runes & Added optional runes. Updated optional items
- 23.12.2011 Changed Masteries in the Offensive Tree for +5 dmg against creeps for better lasthittin and moved the point in
Sage to
Strength of Spirit for better health regen.
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