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Ryze Build Guide by Sir Faarn

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League of Legends Build Guide Author Sir Faarn

Ryze - King of Mid

Sir Faarn Last updated on March 1, 2013
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Middle Lane
Ranked #28 in
Middle Lane
Win 45%
Get More Stats

Ability Sequence

Ability Key Q
Ability Key W
Ability Key E
Ability Key R

Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Offense: 9

Honor Guard

Defense: 0


Utility: 21

Ryze is a very unique AP carry. He is one of the only caster champions that can tank and deal a ton of damage. Also, his abilities scale off of AP and mana rather than just AP. This allows for some very creative builds. Unlike most casters, Ryze has both burst and sustained damage. Although he lacks in mobility, his defensive and offensive traits surely make up for it. Ryze is able to purely stack mana and still do a huge amount of damage. This lets him have a huge mana pool so that you rarely ever have to worry about conserving mana except in the early levels of the game. Not having to manage your mana pool allows you to concentrate mainly on fights. His passive is also one of the best in the game which lets him deal sustained damage while his ultimate gives him area-of-effect damage. Ryze is a well-rounded caster champion that can fit into any team composition. He is perfect for beginners and experts alike.


+Very strong late game, considered an AP Hypercarry.
+Extremely tanky for an AP Carry
+Built-in snare with low cooldown.
+Has AOE Damage and sustained ability power damage.
+Great wave clear with ultimate and low cooldown


-Weak at early levels against some champions
-Has very short range on his abilities (he has to get up close and personal to do damage)

Choose one.

For very aggressive Ryze in Early game. ( Fantastic )


Greater Quintessence of Mana

Greater Glyph of Mana

Greater Seal of Mana

Greater Mark of Magic Penetration

For Classic Ryze.


Greater Quintessence of Movement Speed

Greater Glyph of Magic Resist

Greater Seal of Mana Regeneration

Greater Mark of Magic Penetration


Item Sequence

Rod of Ages

Frozen Heart

Seraph's Embrace

Banshee's Veil


Enchantment: Homeguard

Magic Penetration and movement speed. (Classic)

My favorite starting item. Because this passive really good for early game. And ideal item for AP OFFTANK.

This item; most useful item for Ryze. Because Armor, Cooldown and " MANA " and amazing passive for team fight.

I think, really good item for mid game. Because " 1000 Mana " (Mana=Damage)(Don't forget!). This is enough.

Banshee... This shield it just works and +300 Mana +400 Health.

My favorite item for late game. +1000 Mana. Again !

  • Arcane Mastery: When Ryze casts a spell, all other spells have their cooldown reduced by 1 second. Possibly one of the best and most useful passives in the game. Every time you cast a spell it lowers all of your spells cooldown by one second. This passive perfectly synergizes with Ryze's spell kit.
  • Overload: Deals 60/85/110/135/160 (+0.4*AP) plus 6.5% of Ryze's maximum Mana (+0.4*AD) in magic damage. One of the best caster abilities in the game in terms of efficiency. It has a low cooldown, low mana cost, decent range, and good damage. This is Ryze's bread and butter. It is his main source of damage. The damage scales off both his mana pool and AP. This ability is a strong tool for harassing in lane and farming as well.
  • Rune Prison: Roots an enemy for 0.8/1/1.3/1.5/1.8 seconds, dealing 60/95/130/165/200 (+0.6*AP) plus 4.5% of Ryze's maximum Mana (+0.6*AD) in magic damage. A mediocre ability at best by itself. Where Rune Prison (W) shines is complementing Ryze's ability kit. Use this ability to lock targets down when they overextend or just when you are harassing. When used correctly, this ability can save you from having to waste Flash when you are ganked. Make sure you snare oncoming gankers at maximum range. There will be times when you notice an enemy out of position and you want to flash and then rune prison which can be then followed up by more cc from your team or chain cc to pick off a player out of position.
  • Spell Flux: Unleashes an orb that bounces to enemies or Ryze up to 5 times. Each bounce deals 50/70/90/110/130 (+0.35*AP) plus 1% of Ryze's maximum Mana (+0.35*AD) magic damage and reduces Magic Resist by 12/15/18/21/24 for 5 seconds.
  • Desperate Power: Channels immense arcane power gaining 15/20/25% Spell Vamp, and 35/45/55 Movement Speed. Spells deal 50% area of effect damage for 5/6/7 seconds.This new ability has been changed. One of the difficult parts about Ryze was his ability to catch up to opponents in team fights and chases. This ability will now allow him granted movement speed. Think about it like a ghost during team fights. Very powerful - what's even better is that he still does AOE damage, so its good for clearing waves.


Stardant Combo


Main Combo


Attention. Boring but important.

The Basics

Ryze's main priority is to farm. He is a devastating and annoying champion to deal with once he gets farmed up because of his incredible survivability and damage output. Ryze scales better than many champions in the game in several aspects. Thus, the later the game goes the better (although this also depends on your team composition and the enemy team composition). Choosing a lane really depends on your team composition. You should choose lanes for your team that works best for everyone. Usually, the best lane for Ryze is mid lane because you can easily escape to your tower and it is much harder to gank. You can tower hug and play passive without losing much farm in mid lane as well if you have to. But, if you counter a champion that is on top lane, it is much more beneficial under most circumstances to go top lane. Completely shutting down one champion on the enemy team will greatly increase your chances of winning the game. Ryze can also go bottom lane with either a crowd control or sustained heals support. Although bottom lane isn't a preferable lane for Ryze, it can be viable.

Pre-Laning Phase

If you plan to invade the enemy at level 1 or if you expect an invasion which you plan to defend at level 1, get Rune Prison (W) first. Otherwise, get Overload (Q) first. Ryze isn't that great at low levels. He needs items and levels to truly shine. Avoid enemy encounters unless you have a strong level 1 team with high early level damage and crowd control.


It can be very difficult to farm with Ryze because of his low range, low and slow auto-attack damage, and slow movement. Thus, using his abilities to last hit creeps is not uncommon. When you get Tear of the Goddess, it is even beneficial to last hit with your abilities to build up your mana pool. Be wary of enemy champions harassing you when using your abilities to farm creeps.


Ryze is the perfect candidate to assist with ganks. Junglers should have an easy time ganking with him because of his burst damage and snare. Call for ganks at every opportunity, especially when your laning opponent does not have flash up. On the other hand, Ryze is also an easy target for ganks because of his lack of mobility. Once you've used your flash, you need to be really careful, taking note of your laning opponent's behavior and positioning. Depending on how aggressive or passive your laning opponent is, it may indicate that a gank is coming. The two most common signs that foreshadow an oncoming gank is if your laning opponent suddenly becomes extremely aggressive or extremely passive. If you notice this, back off immediately. Also, make sure to buy wards and place them in high traffic areas to avoid being ganked. Usually, wards are best placed at entrances into jungles in the river. Dying puts Ryze behind very far because of his inability to hard push lanes; because of this, try to never let your creep wave hit your tower but instead manage it to be just out of range of your tower. This is the optimal position where you can farm safely and call in for easy ganks. In situations where you are against a champion that has a hard time pushing their creep wave, you can opt to constantly push your wave to their tower and deny them last hits because of their tower. Of course, you want to be wary of lingering around their tower and getting ganked.


Ryze's harass is mediocre at best at early levels. He usually has to trade damage to harass since his cast range is so short. Thus, you only want to harass when you come out on top of the trade, when you know that your laning opponent's spells are on cooldown, or when you are trying to set up for a gank. If you notice that you are not coming out on top when trading hits with the enemy, stop harassing and just farm; get more items and levels and try to harass again. There are several options for Ryze to harass with. He can auto attack, Q then auto attack, Q then W, Q then E, or just do a full spell rotation. Remember that harassing is not a full on engage to try to kill the enemy. It is merely just wearing down their health until you can burst them down safely. Good laners won't let you finish them though. When they get low to the point where they know that they can be burst down, they will back and heal. Even if you don't get a kill, if you force the enemy back and they lose farm and experience, you are winning the lane and your harass is successful.


Ryze's zoning really pans out to how well the lane is going for you and the pressure received from both your jungler and the enemy jungler. For example, a jungler such as a level 6 Warwick puts incredible pressure on solo laners because of his ultimate which almost always warrants a kill when used correctly. Because of this, solo lanes usually have to play very passive. When you can, you always want to zone out your laning opponent. Denying farm and experience makes a huge difference in winning the lane or losing it. Keep in mind that you can only zone when you are stronger than your laning opponent. If you aren't, there is no reason that your laning opponent will back off when you step closer to them. A typical time to zone for any champion is to try to harass your laning opponent when their spells are on cooldown.


Fortunately, Ryze is one of the few AP champs that are not dependent on blue buff. He does not need it but that does not mean that he cannot benefit from it. Ryze can get a huge benefit from blue buff early and mid game. Late game, when he has a full build, blue buff won't benefit him as much and can be passed over to other champions on your team. Red buff is useless for Ryze since you will never be auto-attacking enemy champions.

Team Fights

Ryze has an unbelievable amount of sustained damage. Your job is to stay alive and not be focused in team fights. Doing so will allow you to unload tons of pain on the enemy team. Your primary focus should be the enemy carries and squishies. This does not mean that you should run through the enemy team just to try to get to them. If you do that you will surely die. Ryze has the ability to poke with his spells. Keep an eye out for anyone on the enemy team that overextends even a slight amount. You can catch them with Rune Prison (W) and destroy them.

Team Composition

The good thing about Ryze is that he can fit into any team composition since he is such a well-rounded champion. He is tanky, does a nice amount of damage, has area-of-effect damage and crowd control. Typically, you don't want to tank with Ryze though. Make sure to have a tank and some AD damage on your team, preferably a ranged AD carry. Champions that have stuns complement Ryze a lot, especially AOE stuns such as Amumu. Amumu's ult can lock down the entire enemy team, allowing you to use your AOE from Desperate Power (R) and blow everyone up.

Strengths: High Single Target Damage

Ryze has excellent single target damage as well as multiple target damage when he has his ultimate up. Since all of Ryze's spells are targeted spells, it makes it so that you can't whiff them. This gives him an advantage because his DPS is much more sustained and cannot be juked as opposed to skillshot spells.

Strengths: Incredible Defense

With the right item build, Ryze will have a ridiculous and annoying amount of survivability. His ultimate coupled with a Will of the Ancients gives him an absurd amount of spell vamp to sustain himself in team fights. Being able to stack defense items and still do huge amounts of damage is Ryze's main attribute and creates an unfair advantage in many situations.

Weaknesses: Lack of Mobility

Ryze has slow movement and to make it worse, he has no escape abilities. His snare is very short-lived and usually won't save you being chased down; especially since it is not a stun and the enemy can still use their abilities. The only way to make up for Ryze's lack of mobility is good positioning. Flash can save you from time to time but is not always reliable because you will not always have it up. When Flash is down, Ryze is an easy and prime target when positioned poorly. Always position yourself relatively close to your group so that you can't be singled out and targeted easily.

Champions that Ryze is Strong Against

Ryze is extremely strong against melee champions. Therefore, he is a good counter pick against several champions that are viable top lane. Champions such as Nasus, Rumble, and Singed can have a hard time against Ryze. Ryze can freely harass these champions without getting hurt or risk dying except by being ganked.

Champions that Ryze is Weak Against

Ryze is weak against strong pushers. He has a very hard time stopping pushes, especially before he gets his ultimate and a decent sized mana pool. Champions such as Anivia, Morgana, and Orianna can give him a hard time. Although Kassadin is a very weak pusher, he can give Ryze some trouble too since his silence can stop your spell rotation mid-way, making you take more damage when trading hits. As always, if you can't defeat your laning opponent, don't try to. Call in ganks and tower hug if you are getting zoned. You will lose some farm but it is much better than giving the enemy a kill which usually results in them getting a tower as well.

Thanks to MrCuddowls for making the chapter names.