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Recommended Items
Spells:
Ghost
Ignite
Items
Ability Order
Arcane Mastery (PASSIVE)
Ryze Passive Ability
Introduction
Hi, i am Maxilliano, and i really am into playing Twisted Treeline, just because i love the short laning phase, and the excess of teamfights and close combat. Playing the map will definitely increase your skills in Summoner's Rift aswell! Plus, if you like to play this with your friends, you only need 3 people!
In this guide i'm going to teach you how to play Ryze in Twisted Treeline, because a lot of beginners in this map simply don't know how to build their champs. Ryze is a cheap, and fun-to-play champion. I love how he can be tanky and have an amazing high-damage burst aswell. His abilities scale on your maximum mana! Now that's something different! Let's start!
Pros:

- His abilities scale on a percentage of your maximum mana.
(Q: 6.5%, W: 4.5%, E: 1.0%)
- This allows you to build tanky items. (For example:

-

- His ultimate ability,

-

-


-

-

- *(see below)

Cons:





-



- The missle speed on his auto-attack is pretty quick, but the animation before is very slow. You will have to get used to that if you want to farm properly.
- His attack speed at level 1 is only 0.625, which means it is even harder to learn to farm properly using his auto-attack.
- *(see below)

- He is extremely gankable.

*******Mind you!*******
NOTE! that having no skillshots is a pro aswell as a con because the nukes on Ryze require no skill in aiming, but the lack of skillshots makes you unable to easily damage an unseen enemy in a bush or something. Therefore you have to stick with your team at lvl 1, if you go to the Ghost Relic Bush together.
The Runes
Runes




Total statistics: + 7.83 Magic Penetration, 12.69 Armor, 101.25 Mana, 4.5% Movement Speed
Greater Mark of Magic Penetration
For marks, i really love the magic penetration ones. They just give you a lot of damage early game on top of the mana from the


Late game, these magic penetration reds compromise for you perhaps not building


Greater Seal of Armor
Secondly, you are going to want to get armor yellows. Armor yellows are just so good early game, that i think they outmatch all other yellows. They, again, help you win against AD top laners (and they often are AD, cause the squishy AP's go botlane,

Especially in the early game this is helping you to win trades and therefore making your enemy flee, or killing him. You will level faster, and get gold faster because of the prolonged sustain and trade potential.
Greater Glyph of Mana
The glyphs are the key to having a good early game


Landing your burst more often makes more use of



Greater Quintessence of Movement Speed
Last, but definitely not least, these movement speed quintessences will amazingly help you throughout the game. These synergize incredibly well with the build. They comprimise for not buying boots at the start, which makes it possible to have movement speed AND a TotG at the start of the game. Also, the percentage of these quints stack with the mastery bonus MS, to benefit more from the Alacrity upgrade of your Sorc Shoes.
You will end up with an average to high final movement speed. This will help you get away easily together with your W and possibly your R. W and R wil also help you chase and hunt enemies down, which is nice, because a full burst often leaves your enemy with just a tiny bit of health. I've experienced a lot of difficulties trying to hit that last needed auto-attack when i was not running

Summary & specifications
All together, this rune page helps a lot in your early game. Notice that i use flat mana and flat armor runes! That is because your items will provide you with enough bonuses in the late game, so choosing scaling runes is a bad idea, i think. The early game against a tanky top-laner is not easy if you do not bring enough sustain or early damage.
This page is to help you against the tanky ones. That does not mean that you're going to have a bad time against squishy hypercarries.

I don't take any AP runes, because



Offence Tree
The offence tree is pretty straight forward, taking the essential CDR from





Quoted:
"Magic damage will ignore 8% of the target's Magic Resist."
Assuming the enemy doesn't start off buying a


Utility Tree
I think an early game







I get

















Finally

Choices made:
I do not use the defense tree, because i feel that after getting catalyst the protector my tankiness is good enough to keep me alive against burst and poke. Only the phase in the game before getting catalyst the protector is a bit critical. In that phase you really need to watch out for ganks and you need to focus on juking heavy poke while still farming properly. Though this seems like a tough job, i have always managed to succeed this.
I take 21 in utility and not 21 in offence, because i think



Extra item specifications
A lot of explanation on items is already stated in the notes in the build. My build seems a bit similar to a hyper-carry ryze, but with





EARLY GAME: (lvl 1 - 6)
Try using as much abilities as you can, as this will fill the tear and reduce the cooldowns on the other abilities, therefore spam your Q. BE REALLY CAREFUL ABOUT OVER-EXTENDING, AND WATCH OUT FOR GANKS OR MISSING PLAYERS IN THE BOT LANE BECAUSE IT CAN WRECK YOUR EARLY GAME.
As soon as you hit lvl 2, start using W -> Q -> run away on the enemy. Farm properly, as soon as you hit lvl 3, try hitting the enemy laner with W -> Q -> ignite -> runaway (this will force the enemy to leave the lane, making you able to farm better, however, if you want to kill the enemy, save your ignite). If you feel like you can kill the enemy because you're ahead, hit him with E -> W -> Q -> AA -> E -> AA or Q -> W -> E -> AA -> ignite -> Q. This will give you an almost guaranteed kill. I max Q first because of the nice CDR passive and the low cooldown and AA cancel.
MID GAME: (lvl 6 - 11)
Now that you have your ultimate, see if you can help the botlane or see if you can get into a teamfight with your team (assuming you have outleveld the enemy slightly with your masteries). Your ultimate also provides a dmg boost, which, combined with ignite, makes it possible to wreck a squishy enemy completely or deal severe AoE dmg in teamfights. Because of the low cooldown and no cost, you can use your ult to clear a wave prior to ganking the botlane or to clear jungle camps very fast. I max W second because you will really benefit from the longer root and the better poke/nuke/dmg output.
LATE GAME (lvl 11 - 18)
Use your ultimate as soon as someone engages in teamfights to maximize your dmg output. It is the best to use your abilities as fast as possible in TF, but it would be even better if you could use your abilities in the following order as fast as possible: R - E(then focus the dmg dealer) - Q - W - E - Q. Use Q as often as possible, and AA when you cant use an ability. I like manamune on Ryze because it makes your AutoAttacks really do some dmg aswell. I have also noticed that it doesnt matter how far you're behind most of the time, because when your low health against a dmg dealer; lets say an ADC; just activate your R, try to ignite, then faceroll your keyboard to kill him. The spellvamp on R absorbs the enemy dmg, while the insane late game burst on Ryze kills them all.
Dont be afraid to use your ultimate to clear a big wave really fast, it will be worth the gold, and it costs no mana, and it's cooldown is really low. I max E last, because although it gives a MR decrease to an enemy it hits, the 1st point gives 12 MR drop, and the 5th one gives 24MR drop, so i think it scales badly, and though it hits AoE the base dmg is not getting better from points into it, 12 MR is good enough in a TF, and it works well enough with your R in TF's.
Try using as much abilities as you can, as this will fill the tear and reduce the cooldowns on the other abilities, therefore spam your Q. BE REALLY CAREFUL ABOUT OVER-EXTENDING, AND WATCH OUT FOR GANKS OR MISSING PLAYERS IN THE BOT LANE BECAUSE IT CAN WRECK YOUR EARLY GAME.
As soon as you hit lvl 2, start using W -> Q -> run away on the enemy. Farm properly, as soon as you hit lvl 3, try hitting the enemy laner with W -> Q -> ignite -> runaway (this will force the enemy to leave the lane, making you able to farm better, however, if you want to kill the enemy, save your ignite). If you feel like you can kill the enemy because you're ahead, hit him with E -> W -> Q -> AA -> E -> AA or Q -> W -> E -> AA -> ignite -> Q. This will give you an almost guaranteed kill. I max Q first because of the nice CDR passive and the low cooldown and AA cancel.
MID GAME: (lvl 6 - 11)
Now that you have your ultimate, see if you can help the botlane or see if you can get into a teamfight with your team (assuming you have outleveld the enemy slightly with your masteries). Your ultimate also provides a dmg boost, which, combined with ignite, makes it possible to wreck a squishy enemy completely or deal severe AoE dmg in teamfights. Because of the low cooldown and no cost, you can use your ult to clear a wave prior to ganking the botlane or to clear jungle camps very fast. I max W second because you will really benefit from the longer root and the better poke/nuke/dmg output.
LATE GAME (lvl 11 - 18)
Use your ultimate as soon as someone engages in teamfights to maximize your dmg output. It is the best to use your abilities as fast as possible in TF, but it would be even better if you could use your abilities in the following order as fast as possible: R - E(then focus the dmg dealer) - Q - W - E - Q. Use Q as often as possible, and AA when you cant use an ability. I like manamune on Ryze because it makes your AutoAttacks really do some dmg aswell. I have also noticed that it doesnt matter how far you're behind most of the time, because when your low health against a dmg dealer; lets say an ADC; just activate your R, try to ignite, then faceroll your keyboard to kill him. The spellvamp on R absorbs the enemy dmg, while the insane late game burst on Ryze kills them all.
Dont be afraid to use your ultimate to clear a big wave really fast, it will be worth the gold, and it costs no mana, and it's cooldown is really low. I max E last, because although it gives a MR decrease to an enemy it hits, the 1st point gives 12 MR drop, and the 5th one gives 24MR drop, so i think it scales badly, and though it hits AoE the base dmg is not getting better from points into it, 12 MR is good enough in a TF, and it works well enough with your R in TF's.
I hope you liked this guide to a Twisted Treeline Ryze. I personally love playing him this way, and Ryze is a very cheap champion, which makes it assumable that almost everyone has Ryze. He's an insane Magic dmg dealer, and he is tanky aswell.
I would love some feedback on my guide and i hope you like playing along to this guide!
Stay tuned for more,
Maxilliano
28-10-2013 23:38 or 11:38pm (CET):
- Revitalised the introduction, pros/cons, runes, masteries and items chapters.
- Added details and improved layout.
- Changed the masteries to what they needed to be, and added explanation to where it was needed.
I would love some feedback on my guide and i hope you like playing along to this guide!
Stay tuned for more,
Maxilliano
Update log:
28-10-2013 23:38 or 11:38pm (CET):
- Revitalised the introduction, pros/cons, runes, masteries and items chapters.
- Added details and improved layout.
- Changed the masteries to what they needed to be, and added explanation to where it was needed.
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