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Jarvan IV Build Guide by UDYSOF_OCE

Jungle challenger


By UDYSOF_OCE | Updated on October 19, 2020
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Choose Champion Build:

  • LoL Champion: Jarvan IV
    Standard - Bruiser Build
  • LoL Champion: Jarvan IV
    Snowballing (Carry)
  • LoL Champion: Jarvan IV
    Tank Jarvan (frontline)
  • LoL Champion: Jarvan IV
    Hyper Farm (Late Game Carry)
  • LoL Champion: Jarvan IV
    Low Econ - Support the ADC!

Runes: Rune Page

Legend: Alacrity
Coup de Grace

Sudden Impact
Relentless Hunter

+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor


LoL Summoner Spell: Flash


LoL Summoner Spell: Smite


LeagueSpy Logo
Jungle Role
Ranked #35 in
Jungle Role
Win 49%
Get More Stats

Ability Order Skill Order

Threats & Synergies

Threats Synergies
Extreme Major Even Minor Tiny
Show All
None Low Ok Strong Ideal
Extreme Threats
Ideal Synergies

My pre-season stats - ALL CHALLENGER GAMES

Hey guys welcome to my challenger Jarvan IV guide. I'm c challenger Jarvan player and Pro player from OCE. I started playing Jarvan IV in Season 8 for competitive play. Jarvan IV was a fundamental champion I played when i finished rank 14 on the OCE server in season 9.

I'll list some of my achievements on Jarvan IV.
  • Rank 14 OCE
  • Highest Ranked Jarvan OCE
  • Competitive games as Jarvan
  • Mechanical prowess
  • Played on the worlds stage

So...if you want to see how I do it...come check out the stream if you haven't already! I play Jarvan a lot and other champions to prepare for 2020 Professional play - - I also upload videos to my YouTube from time to time! -

This is a new chapter to my guide and I think it's the most important one.

Jarvan IV is a very versatile champion. He can be built for any situation. The way to play Jarvan IV is to be permanently checking your lanes. I usually start red go blue gromp for a fast level 3, but as you're walking to blue or finishing blue you should be looking at your lanes to see if they're trading.If your laners are taking trades you can easily blow flashes or get early kills especially against enemies heavy trading lanes. When i path as Jarvan IV I aim to focus lanes who have hard CC to set up ganks. Once I have ganked early I would have at least blown a laners flash which means I will path towards that lane again and look to repeat gank them either killing them or putting them far behind in XP as they have to base.

Jarvan IV is about finding fights with his R, look to fight when you have more teammates meaning you can engage without the threat of the enemy engaging onto you because if they do they will lose due to your numbers advantage in the fight.

Ways you can find numbers advantage is pushing a lane with your side laners and then moving mid in the mid game to push down a tower or force a fight.
Runes Back to Top

I take Conqueror because most games I build a lot of hp stats such as Black Cleaver on Jarvan IV which means I am able to land a lot of autos and stack up my damage with my autos and spells. In extended fights Conqueror is superior to most runes, but if you're against many squishy champions you can also choose Electrocute for more burst to compliment Duskblade of Draktharr.

Triumph is great for healing and in teamfights your E makes sure you get an assist on all kills. Legend: Alacrity is my rune of choice because it allows me to clear faster while also winning early skirmishes which is Jarvan IV main objective. Coup de Grace Allows for finishing enemies with your Q and E at max range when enemies are running.

For my secondary runes I like to take Domination as I like the movement speed from Relentless Hunter because I can easily run down enemies and find good engages. Sudden Impact gives me more damage in early game ganks but in a game you need to play slow taking Zombie Ward is also a great option to win the vision game. :D
Pathing Back to Top

My plan for every game I play on Jarvan IV is to be aggressive early - we have insane gank threat level 2 and can fight all junglers in the early game. So I usually aim to either invade weak junglers or get of an early gank.

If you have weak really weak laners like Kassadin you can full clear the jungle but without pressure early on Jarvan IV But you must use your early gold lead to then take dragon .

**Invading early game**

Invading in season 10 is very valuable as killing your opponent stops them farming, which is super important due to the decreased XP of jungle camps meaning it is very easy to fall behind in jungle.

Below are a list of champions you want, and arguably need to invade in the early game:
Master Yi

What commonalities can you guys see in that list? I can see a few to be honest...
-> Tanks
-> Farm heavy
-> Slow clear
-> Weak 1v1

Generally, if the enemy jungler is/has at least one commonality listed above then we definitely want to be invading them early and piling on the pressure. In the 'Early Game' chapter I will talk about HOW we go about invading, but for now it's important to talk about WHERE to invade.

Most junglers start bot side of the map for an easier leash, especially in lower elo, so you guys can easily predict where the enemy jungler is starting and look to invade. Therefore, if they start bot side of the map we want to invade them in their top side at their second buff, and vice versa. Now the champions above will be on their second buff from anywhere between 2.30-3.10ish depending on if they want to hit level 3 as soon as they can or if they full clear.

As you may have noticed, some champions are not on that list, and these include:

-> Elise
-> Ezreal
-> Graves
-> Jarvan IV
-> Kindred
-> Lee Sin
-> Nocturne
-> Rek'Sai
-> Udyr
-> Warwick
-> Xin Zhao

Again, what do these champions share in common?
-> Strong duelers
-> Fast clear

The junglers just mentioned are to be invaded with caution if you choose to do so. I invade pretty much every game regardless of which champion I'm against but I've done it so often that I'm used to it. If you guys aren't comfortable with taking on these guys earlier in the game there's nothing to be ashamed of - and trust me, when I started out playing Evelynn and invading every game it wouldn't be uncommon to see me 0-3 at 5 minutes.

For champions like Elise, Lee Sin, Rek'Sai, their clear is insanely quick. Normally they will start bot side of the map, clear one other camp and finish their 2nd buff and then pressure that side of the map so we only have a small window to invade. Also, they are strong early game champions so if we get spotted by a ward or hit by a crowd control (CC) ability then we may have to ff at 15.

Those champions in the second list, most of them at least, will get their 2 buffs and level 3 as soon as possible and gank a lane - a bit like us but we're slightly quicker since we can gank at level 2. Therefore, we can get to a lane without threat of being (and I'll show you guys the best clear for Shaco in the 'Early Game' chapter if we want to gank) and pick up easy kills. This will be easier to envision in the forthcoming chapter but we need to think about WHICH LANE to gank. I'll list a few reasons why we'd want to gank a certain lane early...
-> Our laner(s) has CC
-> Enemy champion(s) has no Flash or their Flash is on cooldown (CD)
-> Enemy champion(s) will push the lane early (making them more susceptible to a gank)
-> The matchup is 'snowbally' - one kill might decide the lane
-> We anticipate that the enemy jungler will gank that lane early, so we want to counter-gank IF we win the 2v2 or we try to get there first of course
If a lane has only one reason I listed then it's still worthy of a gank early game!
League of Legends Build Guide Author UDYSOF_OCE
UDYSOF_OCE Jarvan IV Guide
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