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Runes: Standard, works with everything.
1
2
Resolve
Precision
+10% Attack Speed
+6 Armor
+6 Armor
Spells:
1
2
3
Standard
Flash
Teleport
Items
Ability Order R > Q > W > E
An Acquired Taste (PASSIVE)
Tahm Kench Passive Ability
Threats & Synergies
Threats
Synergies
Extreme
Major
Even
Minor
Tiny
Show All
None
Low
Ok
Strong
Ideal
Extreme Threats
Ideal Synergies
Fiora
Defeat is absolute you are screwed
Synergies
Ideal
Strong
Ok
Low
None
Champion Build Guide
Bush Cheese
WHY YES! kench Q, your level 1 unlock, does fair damage and can both slow and stun enemies on a short cooldown. Additionally, grasp and you passive make autos do big damage. Do not cheese a Darrius unless you took ignite, and never a cho'gath
Tribush:
If bottom left nexus, wait in the tribush and if the enemy laner must leash, you will usually catch them as they walk to lane. So long as the enemy jungler does raptors and not crugs, they will not come to help. This will kill the enemy laner about half the time, but will at least force a back.
River bush:
If top right nexus, wait in the river bush. The enemy laner does not often walk up to lane through the river, but if they do, their death is more or less assured. The chances of them making it to tower is basically zero
Tribush:
If bottom left nexus, wait in the tribush and if the enemy laner must leash, you will usually catch them as they walk to lane. So long as the enemy jungler does raptors and not crugs, they will not come to help. This will kill the enemy laner about half the time, but will at least force a back.
River bush:
If top right nexus, wait in the river bush. The enemy laner does not often walk up to lane through the river, but if they do, their death is more or less assured. The chances of them making it to tower is basically zero
Early Laning
Get to level 2 before or at the same time as the other guy and fight if at all possible, no matter who you are laning against. Kench lvl 2 is more or less unbeatable, if they engage, they will die.
Starting level 3, if you have not already, begin taking aggressive trades as your health regen from your E passive will make mostly any trade into your favor, even if they did more damage.
Be wary of level 6 in tougher matchups. Kench does not get any real power spike at 6, while most other champions do. Most often, you win anyway, but that is not always the case.
For the most part, stay in lane and get as many plates as possible. Considering that you are playing kench, first turret is pretty easy, as is getting all the plates before they fall.
Starting level 3, if you have not already, begin taking aggressive trades as your health regen from your E passive will make mostly any trade into your favor, even if they did more damage.
Be wary of level 6 in tougher matchups. Kench does not get any real power spike at 6, while most other champions do. Most often, you win anyway, but that is not always the case.
For the most part, stay in lane and get as many plates as possible. Considering that you are playing kench, first turret is pretty easy, as is getting all the plates before they fall.
E Usage
If you are not locked in combat and will safely disengage soon, literally NEVER use your E. Even to say, block a tower shot, you will end up with more health in the long run if you keep your existing gray health, and allow the damage to create more gray health, 55% of which will heal back to normal health. The one exception to this rule is if you took shield bash and desperately need to empower your next auto attack.
If you are locked in combat, and will either live or die in it, use E as often as possible unless the enemy champion is in your mouth or stunned at the time
If you are locked in combat, and will either live or die in it, use E as often as possible unless the enemy champion is in your mouth or stunned at the time
W usage
Do not poke with it, its not worth the mana and you need it off cooldown for better things
If it comes down to eating either an enemy or an ally, probably choose the ally if it will save their life. Your q is still good to stun enemies if you have your stacks up. Of course, if eating an enemy will save an ally's life, do it instead, because damage = good.
If it comes down to eating either an enemy or an ally, probably choose the ally if it will save their life. Your q is still good to stun enemies if you have your stacks up. Of course, if eating an enemy will save an ally's life, do it instead, because damage = good.
Combos
What, you think kench requires skill? God no.
Q to engage
3 stacks? eat em.
Can't eat em? press q again.
Right click alot, especially on enemies
That is about it.
Please note, W costs 100 mana, and is therefor not a poke. When Q is maxed, or close to maxed, it makes a great poke.
Q to engage
3 stacks? eat em.
Can't eat em? press q again.
Right click alot, especially on enemies
That is about it.
Please note, W costs 100 mana, and is therefor not a poke. When Q is maxed, or close to maxed, it makes a great poke.
Midgame
Especially if you are fed (you prolly are because the power of kench), Roam with your R and teamfight as much as possible in the midgame. Basically just get as much KP as possible. Alternatively, you can splitpush like a monkey if you built for it.
Lategame
If you built full tank, or even half tank, continue to teamfight, although your usefulness is severely diminished at this point. If you built bruiser, it is often better to splitpush your life away. If you built splitpusher, just do your thing, you will eat their nexus soon enough.
Splitpushing and Back Doors
Kench is a broken splitpusher, becasue of his absurdly high damage to turrets, and his R basically being two more teleport summoner spells given the shorter cooldown. It is very easy to just pull the enemy team apart, picking off towers and inhibs two at a time before they can back and stop you.
Kench back doors are a win condition of themselves. Bring a bruiser and or an adc with you in your R, and get that nexus. Kench back door does not require an open nexus due to the surprise nature of it. Instead, I find that the limit is both base turrets and the nexus in one go, kench melt is insane with the right build.
Kench back doors are a win condition of themselves. Bring a bruiser and or an adc with you in your R, and get that nexus. Kench back door does not require an open nexus due to the surprise nature of it. Instead, I find that the limit is both base turrets and the nexus in one go, kench melt is insane with the right build.
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