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Malphite Build Guide by The Rock Titan

Top [S11] The Rock Titan's Master Malphite OTP Off-Tank/AP Guide

Top [S11] The Rock Titan's Master Malphite OTP Off-Tank/AP Guide

Updated on October 16, 2021
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League of Legends Build Guide Author The Rock Titan Build Guide By The Rock Titan 88 5 190,142 Views 9 Comments
88 5 190,142 Views 9 Comments League of Legends Build Guide Author The Rock Titan Malphite Build Guide By The Rock Titan Updated on October 16, 2021
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Runes: Standard

1 2 3 4 5 6
Arcane Comet
Manaflow Band

Biscuit Delivery
Time Warp Tonic

+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor


LoL Summoner Spell: Flash


LoL Summoner Spell: Teleport


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Top Lane
Ranked #28 in
Top Lane
Win 52%
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Top Lane Ranked #28 in
Top Lane
Win 52%
More Malphite Runes

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Champion Build Guide

[S11] The Rock Titan's Master Malphite OTP Off-Tank/AP Guide

By The Rock Titan
Hi, this is The Rock Titan and I am a Malphite OTP

I hit Master playing only Malphite and I am the Rank 1 Malphite NA!

This guide is intended to anyone that wants to learn Malphite at a High level.

This guide alone does not guarantee that you will get a high rank but will significantly raise your chances.

Other guides about top laning and general game knowledge will help you climb as well.

My main account: the rock titan

Why do you want to play Malphite?
For anyone that wants to get to climb but don't have the mechanics to do so, Malphite is your champ!

Once in a while I get called, "dumb Malphite player" or "Must be boring being a Malphite one trick" but when you win and climb, you don't care what they say anymore!

Malphite mains are humble, they know they are bad at video games so instead of trying to see who clicks the fastest, they admit defeat and play Malphite!

This is me... a 24 year old boomer that can't compete with the 16 year old gaming prodigy at this game.
Lets get a few obvious things out of the way.

Everyone is going to tell you up front, don't worry, you're a tank, you'll be good in later on in teamfights.

That is true but you need to do a lot more than that to climb high!

1. You need to know your match ups. Know what to do vs the common match ups.

Things like Camille, Darius, Shen, Aatrox, Irelia, and Fiora you must know what to do against these Champs!

1.1 Laning and Trading

Many people think lane phase for Malphite is not important because Malphite excels in teamfights. However, this is not true for high elo.
Getting to Diamond relies heavily on properly handling your match up. There are about 50 of them and lucky for you, I made a match up guide for you :)
Getting to Master means you need to stomp or hard win your winning match ups. Exploit opponent's mistakes if you're against unfavored match ups.
Then doing all that while not dying to jungle ganks and looking for TP plays.

1.2 Against Tank Match ups

I always find it unrewarding winning lane against, Sion, Cho'Gath, Ornn and even Maokai...
First of all, you lose in all these match ups, any good Sion and Cho'Gath will win this lane easily.
Now lets say you do win against them, they made a big mistake and you get a kill on them...
The problem is, if their team is better, you're going to lose anyway because Sion and Cho'Gath is never going to be completely useless...
They are also playing hoping their team is going to carry them just like you...
So I find the best way to win the game (not your lane), is to have more Kill Participating than them.
If you helped your team thrive more than him, you'll most likely win the game.

2. By knowing your match ups, you'll need to know your lane Prios

Things like telling your jungler to start top side or push your lane to gain lane prio.
Do you win top/jg 2v2s? If not, tell your jungler to never gank top!

3. Wave control.

Know how to freeze and break freezes!
This is extremely important, I really recommand watching a video on this!

4. How to farm

A lot of the time you are going to get bullied.
Is it worth it to trade half your HP bar for 1 range minion? NO!
Only get the CS that's worth getting! Don't take too much damage trying to get 14 gold!
Sometimes, if you think you might die for a Cannon minion, you're just going to have to let it die in front of you. Don't. Be. Greedy.

5. Know what to build (Itemization)

Every game your build can be different. In my items/builds guide, I mentioned how it is very difficult to have one build fits all, or best in slot.
But in general, you should think about itemization during champ select and loading screen.
Here are somethings you need to watch out and do:
1. Are you against Camille, Fiora, Trundle or Vayne?
You need to build AP or some bruiser build. If you build full tank against a mix variation of these champs, you are literally trolling
2. How mobile are the enemy champions and are they squishy?
If the enemy team has a lot of immobo squishy champions, you probably want to go AP.
3. Does your team need damage?
If your jungler is also a tank and you also go tank? The enemy team is going to have more damage than your team.
If you have tanky members on your team, you should build off tank and try to split damage with the other tanks in teamfights.
4. Is the enemy team AP heavy?
Try to build a lot of MR items that also do damage (Wits end, Banshee's Abyssal Mask).
Do not build Force of Nature thinking it's the best MR item to get. You'll do absolutely ZERO damage (you'll be reduced to a meat shield... sadgeee)
5. What's the best starting item?
Very match up dependant, please see Match ups page
6. Do I need to rush Thornmail for GW?
Will the enemy tank build Shieldbow, divine sunderer first? Maybe you want to rush your GW item first.

6. Know when to ult.

Your ult is a big decision, if you're the only engage on your team, the outcome of a teamfight will depend on whether your ult is good or not.
Don't engage when none of your teammates are around. You might see a 5 man ult opportinuty but if teammate is around, control urges!
If you can't find a 5 man ult, don't be greedy! Just ult the best available target!*
Ideally you want your ult to always be on CD. Use it to roam all the time!
Don't forget to use your ult as an escape! If enemy jungler ganks top and you ult away? You've wasted his time! Hopefully your team can get Drake off that.
I find landing your ult more and more difficult now... So many dashes and jumps. It's so nuts...
*In high elo especially, people just know how to play against your ult, it'll be rare to find two carries stacked up on top of each other.
This is why I love comps that has one hyper carry, then I can single out who to ult. You should already be thinking about who to ult when you're on the loading screen

7. How to use Granite shield?

Get your W and E off before your Granite shield is gone!
Farm around your Granite shield! You don't want to get too low in lane!

1. Get your TEAM fed!

If you are winning topside, transfer your lead to the rest of the team (also known as... Carrying)!
Carrying means you've contributed the most toward winning the game. If you're ahead, you must carry as a tank, one way or another!
Give your kills to your jungler, give your kills to your adc. You don't need it!

1.5 Map awareness is very important! It gets your team fed!

Since you only play one champ so you know this champ inside out, look at the mini map more!
Your post 6 roams, hovers and TP plays are very strong and if used well, you can win games just with Map awareness alone!

2. Roaming and TP ganks

This topic is in my opinion, very advanced. I'm not even an expert at this, if you are, you should be a coach.
Roaming and TP comes with a lot of experience, if you were once a jungler, you have a better edge at this.
You need to be able to look at a lane state and/or a small skirmish and determine whether moving there or TPing is going to do anything.
In general, you should be greedy with your TPs, use your TP if your team can get at least one kill + burn the other guy's summoners or get an objective right after.
Many times, it's just better to use TP for yourself, back to your lane because you're playing a bad match up most of the time.
This is why if you use your TP and got nothing out of it, you just ****ed yourself even more. Be very greedy with your TP ganks, make sure you get a lot out of your TP
As for Roaming, you don't have much of a choice other than Mid. If they have Vlad mid, Ahri mid, you're out of luck...
If you're good, you can anticipate a mid gank and help or judge whether or not moving to mid and help the fight is going to work.
If you have lane prio and you can't gank mid, best thing to do is to get vision control in enemy team's jungle (if you don't want to stay in lane)

3. Split Pushing

Split push generally when you have your TP up.
Grouping and Teamfighting is a coinflip, everyone is sharing gold and exp from one lane. Side waves are all going to waste.
Best to stay in the sidelane when you have TP, you will force the enemy team to make tough decisions.

4. Vision control

Ward more! It literally saves your life!
If your lane is pushed up to the enemy's turret, don't just walk back to lane... ward first. Chances are there is a jungler waiting for you to get back to lane...
Pinks are so important, guys literally watch your replays, sometimes you feel so stupid standing in a bush that is warded the whole time lol...

Any game knowledge is going to increase your chances of achieving a higher rank!

To make up for your lack of skill, you must have very deep game knowledge!

Generally Good to Consider

Arcane Comet

Best Keystone for Q max for enemies that you can poke down early game with Q

Phase Rush

Phase Rush is needed into match up where you're just looking to survive lane phase and you need to run away from the enemy champ as fast as possible. For example, Darius and Tahm Kench. If they get close to you and slow you, you just phase rush away!

Manaflow Band

Malphite is really mana hungry early game, you want to usually Q the enemy champ every time Manaflow band is off cooldown to proc it. You need to finish procing this ASAP, You'll have pretty good after you max Manaflow band.


Need the CDR for your ult! Absolute Focus is not worth it!


Best for early game Q poke damage

Gathering Storm

If there is a match up where you can't Q poke early game, take gathering storm, I usually take gathering storm with Phase rush

Grasp of the Undying

Best for W max or E max. Generally, take this against match up where you can get close to without getting chunked. For tank Malphite, Grasp and Resolve tree is the best to go. You can farm Grasp pretty easily with W


Generally really good for match up where you have some sort of pressure in. Early game tower plates are worth so much gold, demolish is great to get some quick plate gold. Make sure when you're taking plates, tri-bush is warded because you can get ganked when you greed for plates!

Shield Bash

Take shield bash against enemies where you don't have a lot of pressure in and that you are pushed in all the time. You get a shield very often because of your passive so it's really good on Malphite. I prefer Demolish because plate gold is so op...


Generally really good, conditioning gives you around 750 gold worth of value in Armor and MR, really big reason on why Resolve is so good if you're going tank. Combined with Overgrowth, you can get up to 1200 gold worth of value from Runes alone!

Second Wind

Good into surviving early game poke, against Fiora, 2nd wind is great

Bone Plating

Good into surviving early game burst combo trades, against Riven, Renekton, Sett, bone plating makes them useless


The best, gives you around 450 gold worth of health, combined with Conditioning, you can get up to 1200 gold worth of value from Runes alone!

Biscuit Delivery

Best for Malphite, you really need it to survive lane and Mana. Paired with Manaflow Band, you almost don't have Mana problems! You can sometimes catch your opponent off guard when they think you don't have Mana but you do. Also good combo if you're taking Time Warp Tonic

Approach Velocity

Really good when you start Doran's Ring, helps you gap close very fast! Get this instead of Magical Footwear if you need to chase down the enemy

Magical Footwear

Good when you're starting Doran's Shield. Give you 420 gold value and faster boots later

Time Warp Tonic

A must if you're going Corrupting Potion. Paired with Buscuit delivery, you can gain a large amount of health and Mana instantly to catch your opponent off guard.

AP Malphite

Cosmic Insight

I'm not 100% sure why AP Malphite goes cosmic insight but Malphite lft does it so that's why I'm getting it
TP and Flash cd is really nice for sure
Magical footwear and Perfectly Timed wouldn't be bad as well

Greedy Runes

Ultimate Hunter

Generally very greedy to go but if you want to play for your team and sac early game / lane phase, you can go Ultimate Hunter. I rarely get this rune because I think lane phase is really important
My thoughts on Itemization and builds

More Item Notes Above in the Items Section! Hover over "NOTES" on the top right hand corner to see!

At first, I didn't want to make a guide on items and builds. But due to popular request, I decided to try my best and make one.

Right now, I think stacking armor or MR (or any defensive stats for that matter) is not optimal.

Too many meta champions do true damage and too many meta items counter tanks
Champions like Camille, Fiora, Vayne, Trundle just nullifies any tanking potential. You should consider going offtank or AP
What about against teams with no true damage? Well items like Black cleaver, Serylda's, Lord Dom, Kraken Slayer makes Full tank Malphite useless too...
Adcs and AD assassins can easily build these and kill you really fast...

Have you ever been in a situation late game where you do ZERO damage and if you didn't hit a good ult, people can just ignore you in teamfights and walk past you and go for your carries? Then after they kill your carries, they just turn around and kill you right after... This is why you build damage.

With that being said, my build has changed a lot... Full tank Malphite just isn't a thing anymore...
The fact of the matter is that bruiser items are too op and tank items are not strong enough
This build is going to be biased for items that offer damage and tanking abilities. Any full tank items is most likely situational now.

Be flexible with your builds, I try to do my best to make this item's guide 1+1=2 but every game is different, look at the enemy team and build what's good!

Bramble / Thornmail

Heal cut is almost mandatory now, there are too much heals in the game! I also like Thornmail because it actually does some damage for a defensive item. Thornmail is the best to get right now because it's GW and it does damage. To combat the low old inefficient of bramble vest, I build thornmail as my first item, then finish my Mythic afterAfter patch 11.11, to combat the low old inefficient of bramble vest, I build thornmail as my first item, then finish my Mythic after.

Warden's Mail / Frozen Heart

Both are really good items... but are situational now. FH and Randuins are too commited to tanking, that's why I prefer Thornmail. Can't go full tank anymore...

Sunfire Aegis

Patch 11.12, Malphite got a buff! Our W hurts a lot more now and even more with Aegis
I feel like as of 11.18 or earlier, building full tank is really bad.
This is why Aegis is my preferred mythic item right now.

Frostfire Gauntlet

Frostfire is the tankiest Mythic in the game because of the +100hp passive
Get this if you want to be on the tank side but make sure your team has enough damage because you won't offer much dps

Turbo Chemtank

I rarely build Chemtank now, it's just not tanky enough and the passive is too underwhelming...

Gargoyle Stoneplate

Generally good, you'll have a lot of HP at this point.
This is probably the only tank item I would get at this point.
Really makes sure you won't get bursted or focused down in a fight.

MR items

I think getting Force of Nature is not optimal right now, it's too much commitement to MR and no damage
Wit's End is just so op right now, I would get a combination of these damage MR items if you're against heavy AP teams

Warmog's Armor

I think Warmog's is super good because of its passive and building anymore Armor or MR might just be over kill. Again, going back to my point on not stacking Armor or MR.

Anathema's Chains

I'm not convinced by this item, I would only get it if enemy team has an insane split pusher (Trynd, Nasus, Trundle top). With that being said, the item is really cheap to build, so you can get it against single AP threat comps. I've been building it more and more just because it's a cheap HP legendary, good against True damage as well

Force of Nature

I rarely get FON, it's too commited to MR and It gives no damage.

Spirit Visage

You can consider Spirit Visage if you have ocean soul.
Where to Find me?


Check out my stream! I try to be informational on my stream and answer any questions you may have.

My stream usually starts everyday in the evening. I will stream more on the weekends.

For those of you that wants to read this guide on a Google sheet: CLICK HERE
League of Legends Build Guide Author The Rock Titan
The Rock Titan Malphite Guide
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[S11] The Rock Titan's Master Malphite OTP Off-Tank/AP Guide

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