
S11(Updating): Jungle Disastrous Diana Going Offensive or De
By Njoror | Updated on April 9, 2021x

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Choose Champion Build:
-
Diana Jungle
-
Tank Diana
Runes:
Domination





Sorcery






+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Items
Ability Order
Champion Build Guide
Diana Updated
Hey Everyone I am currently going through this entire guide to update it since the re-work of diana. Most of the guide is still good for the current Diana and her changes but I want to make sure this guide is in the best possible state for everyone.
This Update I've been running a more Tank/AP build on Diana with Sunfire Aegis as the main item to build around and I won't lie this has been the most fun to play and Viable. All the stats all have synergy with each other. Sunfire Aegis has ability haste as its passive and non-stop consistent AoE damage. Because Diana autos quite often you stack this aegis very fast.
The reason for the item setup and why I have it. I run demonics embrace for the % base damage, the health and the AP (Yes it got nerfed but it is still strong on this build). Spirit Visage (yes this works on dianas W on BOTH procs on the initial and on breaking all orbs) This 25% increase to shielding and healing is pretty big as the more health and AP you have the bigger shield diana gets. I usually run morellos due to so much healing now that you need this item (You can swap this for a thornmail if you find the need to do so). I run Cosmic Drive as my final item as it gives me constant movement speed to stick to anyone that has insane mobility (I mean extreme mobility) this item can be switched to whatever you need based on the enemy team comp.
I hope this helps you all get a new playstyle of jungle diana or even come up with your own builds. Feel free to share what you have done and why, I would love to read some of your builds and how well it worked out.
Thanks ^_^.
This Update I've been running a more Tank/AP build on Diana with Sunfire Aegis as the main item to build around and I won't lie this has been the most fun to play and Viable. All the stats all have synergy with each other. Sunfire Aegis has ability haste as its passive and non-stop consistent AoE damage. Because Diana autos quite often you stack this aegis very fast.
The reason for the item setup and why I have it. I run demonics embrace for the % base damage, the health and the AP (Yes it got nerfed but it is still strong on this build). Spirit Visage (yes this works on dianas W on BOTH procs on the initial and on breaking all orbs) This 25% increase to shielding and healing is pretty big as the more health and AP you have the bigger shield diana gets. I usually run morellos due to so much healing now that you need this item (You can swap this for a thornmail if you find the need to do so). I run Cosmic Drive as my final item as it gives me constant movement speed to stick to anyone that has insane mobility (I mean extreme mobility) this item can be switched to whatever you need based on the enemy team comp.
I hope this helps you all get a new playstyle of jungle diana or even come up with your own builds. Feel free to share what you have done and why, I would love to read some of your builds and how well it worked out.
Thanks ^_^.
So I know people ask me why I run Phase Rush instead of electrocute. You can do both and I do change them depending on the enemy team comp. If they are running Skill CC's I want to have a better chance of dodging them or if they have a point an click I want to increase my chances of getting away before they get it off. If they have a massive amount of CC I will run electrocute and try to one shot those people.
The re-work of diana conq works very well with her now. If vsing a relative high sustain squad or vsing a tanker team run conq.
The re-work of diana conq works very well with her now. If vsing a relative high sustain squad or vsing a tanker team run conq.

This is a guide for



So I am making a tank build diana for people who enjoy have diana be super tanky and just absorbing a massive amount of damage. I have started building her that way and have had pretty good success in it so I hope you guys enjoy it.
Hey guys I do stream Jungle diana so if you don't wanna post to ask me a question ask me on that when I am streaming and I will definitely answer you.
My Stream: https://www.twitch.tv/teumessian
My Stream: https://www.twitch.tv/teumessian

1. Start with your W and start Blue or Red Buff (depending on what side you start on).
- If you started blue go right to gromp and follow step 2 and skip 3 as this will
be before red
2. Head to your red or blue (depending on what side you start on).
3. Go To Gromp (this will make you level 3. (I have done different camps and none of any other rotation make you level 3. This seems to be the only combination of 2 buffs and 1 camp that makes you level 3 the fastest)
4. Go to wolves or raptors (depending on what side you started on)
5. Kill the Scuttle crab (Top or bot depending on what side you are on)
6. After taking the scuttle decide if you wanna gank early or continue your jungle rotation. Since the changes to diana you can gank earlier and possibly get summoners in a lane since her dash is now on her E.
The Pros and Cons of Diana
Pros
- She is a great assassin
- Great burst damage with her Q and Ult / This is also a great gap closer
- She can be a great initiator
- She can catch people out of position
- Give sight of people with her Q
- She can be a mage tank if need be
Cons
- Building full force offensive leaves her vulnerable
- Doesn't have an escape mechanic. (Flash is her only escape mechanic in a team fight)
- Some jungler ganks can be devastating as diana as she is kinda weak in the beginning
- Her true burstyness doesn't happen untill level 6
These pros and cons still exist but not as much anymore. Her damage was lowered due to the change of her ultimate. The difference is her ability to teamfight much more effectively as her ult gains damage the more people you hit with your ultimate. The most devastating combination is Yasuo / Diana as her pull will proc yasuos ult and as his ult lands so will dianas.
Pros
- She is a great assassin
- Great burst damage with her Q and Ult / This is also a great gap closer
- She can be a great initiator
- She can catch people out of position
- Give sight of people with her Q
- She can be a mage tank if need be
Cons
- Building full force offensive leaves her vulnerable
- Doesn't have an escape mechanic. (Flash is her only escape mechanic in a team fight)
- Some jungler ganks can be devastating as diana as she is kinda weak in the beginning
- Her true burstyness doesn't happen untill level 6
These pros and cons still exist but not as much anymore. Her damage was lowered due to the change of her ultimate. The difference is her ability to teamfight much more effectively as her ult gains damage the more people you hit with your ultimate. The most devastating combination is Yasuo / Diana as her pull will proc yasuos ult and as his ult lands so will dianas.
Flash - Always run this because this is really her only escape mechanic. Sadly Diana doesn't really have any escape mechanic which is a really big downfall of hers. She can use Q and her ult if you are near any minions or camp sites in the jungle to get away.
Smite - Always take this while jungling it makes clearing your jungle a lot faster.
Smite - Always take this while jungling it makes clearing your jungle a lot faster.
These items can be swapped / replaced to fit your play-style as jungle
Diana
Rylai's Crystal Scepter - This item is great for sustain gives you Hp, Ap and a slow. This item works great especially if the enemy team has anyone that does true damage. If not it is a great item you can tank with as diana as she won't die immediately when she enters the fight.
Nashor's Tooth - Attack speed, Ap, CDR and adds 15% of your ap to each attack. This item is nice because it allows you to get to your cleave faster adds 15% of your ap on every attack. Stack this with your
Moonsilver Blade and
Lich Bane and you have a very high burst damage on someone squishy.
Lich Bane - This is a very essential item on
Diana the burst you put out as
Diana with this item is very large any squishy target will die if you hit them with your Q, R and auto attack. If they do live they will be extremely low and another auto-attack will kill them. Do Not build this first under any circumstance. You want the sustainability first and some AP before building this.
Rabadon's Deathcap - This item as all Ap casters know is extremely good on Ap units especially
Diana. This is a must on
Diana with or without
Lich Bane. The amount of Ap you get from this item is huge. With this your burst damage is pretty high.
Hextech Gunblade - You can replace your Jungle item for this item. This item gives you Spell-Vamp, Life-Steal, Ap, AD and a cast-able slow. This is a great replacement for the Runic echo it gives you spell-vamp but the added condition of a life-steal and a cast-able slow is nice. Yes you lose the runic echo proc but it isn't hugely detrimental as the sustain it gives is better in the end.
These are other offensive items you can build as
Diana depending on how their team is building.
Liandry's Anguish - Build this if the enemy team is building hard magic resist. This is a good poke item since your Q is on a pretty low Cool-down. This also procs off your W and R. This item is really nice if you are mid with
Diana but it can also be used when you jungle her as well. The % based damage is really nice as it burns 5% of their current health over 3 seconds.
Guinsoo's Rageblade - For people who like to play in close beat your head in
Diana Rageblade is a good choice. As the new proc adds AoE effects to your autos at 8 stacks and since dianas 3rd strike is in fact a cleave it is insanely nice if you wanna do a hybrid/attack speed diana. Split pushing with this an a nashors tooth is insanely nice and you clear turrets really fast on your third strike.
Void Staff - If the enemy is really stacking Magic resist buy this item. Since the re-work of how stats work this is a really great item for people stacking magic resist. For those who do not know the re-work does Percentile based then flat based.
Example.
Say someone had 200 Magic resist and you had 40% magic pen (percentile) and 25 (flat magic pen) the equation goes like this now.
200 x .40 = 80 (This is how much Magic resist the opponent loses off that percentile)
Now your flats
120-25 = 95 (This is his total magic resist to you with your 40% magic pen and your 25 magic pen flats)













These are other offensive items you can build as






Example.
Say someone had 200 Magic resist and you had 40% magic pen (percentile) and 25 (flat magic pen) the equation goes like this now.
200 x .40 = 80 (This is how much Magic resist the opponent loses off that percentile)
Now your flats
120-25 = 95 (This is his total magic resist to you with your 40% magic pen and your 25 magic pen flats)
You can build
Diana as a mage tank if your team doesn't really have a tank on the team. If I have to go tank with
Diana I try to do it as an Ap tank.
Warmog's Armor - As the Hp it gives is extremely high it comes with a-lot of sustain. This item gives
Diana quite of bit of sustain you can take a-lot of hits with this before having to back out.
Abyssal Mask - Gives you Ap, Magic resist and a aura that decreases your enemies magic resist. This is a nice item to have on
Diana if you are building her as a tank or even an off-tank.
Wit's End - This is a nice offensive and defensive item on
Diana if you are the tank on the team. It gives attack speed, magic resist and procs that do extra magic damage on hit and increases your magic resist as well. The attack speed is nice because it gets you to your passive faster also your passive also procs the extra magic damage to anyone it hits. The added magic resist is also nice especially if you are facing a heavy Ap team.
Guardian Angel - Armor, magic resist and a passive that revives you when you die. This is all around a great item when running a more defensive build as
Diana.
Rod of Ages - Hp, Ap and mana another nice item for
Diana if you are building her as an Ap Tank. Get this early so you can get the stacks on RoA as soon as possible.
Frostfire Gauntlet - This item is nice, I actually started using this in place of lichbane for more armor, mana, a AoE slow and CDR. I stack this with my rylais and this makes people walk so slow. Once you go onto them they are not getting away from you. Unless you get cc'd under the sun or they use a inbread jump/flash and then use flash to get away from you. I find this item actually quiet nice on diana because she is a melee unit the effect last longer and because she can use abilities often and has a gap closer it is extremely effective on people who try to get away from you.




























































Alright guys I hope you guys got a-lot from this guide. I hope it was helpful feedback is greatly appreciated and I will be updating this guide daily to add in any points or more information that would be beneficial to readers.
My stats for the current season on Diana.
Currently #101 Best diana in the world
Thank You ^_^.
My stats for the current season on Diana.
Currently #101 Best diana in the world
-
W/L: 160/111
K/D/A: 8.7/4.3/5.7
Win %: 59.0%
Thank You ^_^.
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S11(Updating): Jungle Disastrous Diana Going Offensive or De
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