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Talon Build Guide by DabiDabi

Middle [S13] Masters Talon Guide | Builds, Runes, & All

Middle [S13] Masters Talon Guide | Builds, Runes, & All

Updated on May 26, 2023
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League of Legends Build Guide Author DabiDabi Build Guide By DabiDabi 85 8 301,130 Views 7 Comments
85 8 301,130 Views 7 Comments League of Legends Build Guide Author DabiDabi Talon Build Guide By DabiDabi Updated on May 26, 2023
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Runes: Electrocute

1 2 3 4
Domination
Electrocute
Sudden Impact
Eyeball Collection
Relentless Hunter

Sorcery
Nimbus Cloak
Absolute Focus
Bonus:

+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor

Spells:

Summoner Spells
LoL Summoner Spell: Flash

Flash

LoL Summoner Spell: Ignite

Ignite

Threats & Synergies

Threats Synergies
Extreme Major Even Minor Tiny
Show All
None Low Ok Strong Ideal
Extreme Threats
Ideal Synergies
Synergies
Ideal Strong Ok Low None

Champion Build Guide

[S13] Masters Talon Guide | Builds, Runes, & All

By DabiDabi
Introduction
Hello, I am a high Diamond elo Talon player. I've been playing Talon ever since I came back to League of Legends in Season 7. In Season 10, I reached low Masters playing various champions which you can find more guides on, on my page. I've made this guide to the best of my abilities to teach you guys what RUNES to go, how to BUILD, MATCHUPS, and TRIED MY BEST to teach y'all how to PLAY Talon efficiently. So my apologies if this guide seems a little messy, and time consumming to read. Still, I hope this guide will help you in a way.
Pros and Cons
Pros:
- Strong Early
- Easy To Play
- Fun To Play
- One-shots Are Satisfying

Cons:
- Falls Late Game
Talon's Abilities
Talon's Passive is Blade's End: After hitting 3 abilities on an enemy champion or an epic monster, Talon's next auto attack will do bleed damage over time.

Talon's Q is Noxian Diplomacy: Talon stabs an enemy and gets an extra auto attack. Hitting Talon's Q in melee range will be a guarantee crit. If used ranged, Talon will leap onto the enemy. Killing an enemy with Q refunds some HP and CD.

Talon's W is Rake: Talon throws 3 AoE blades forward which returns. The returning blades slows the enemy and does more damage.

Talon's E is Assassin's Path: Talon can leap over any terrain or structure but puts a long cooldown on the structure that was jumped over by Talon.

Talon's R is Shadow Assault: Talon lets out a ring of blades and becomes invisible while gaining movement speed. If Talon uses an ability he will reappear. If Talon hits an enemy with Q or an Auto, the blades will target the enemy. Talon can be spotted by True Vision.
Talon Combos
Here is a list of Talon combos you can do.

- Ranged Q and immediately throw out your W, and AA

- Auto, Melee Q, Auto

- Hit two W's, and follow up with Ranged Q + Auto to proc passive

- W, and follow up with Ranged Q to pull your second W back and then Auto to proc passive

- W, and Flash to pull your second W back, then Melee Q to proc passive.

Pretty easy right? Now for the more advanced combos.

- Talon's Flower Combo : W + Q + R + Auto (which is a one shot combo)

- E + R + Melee or Ranged Q + W

- Ranged Q + W + R + Auto

- Flash R + Q + W + AA

- Flash Q + R + W + AA

When in teamfights, try hitting all or most of the enemies with your Ult. And always use Ignite to secure kills if your are unsure that your combo with kill the enemy.
Runes
Talon only has 3 actual good Rune Pages.

The Conqueror and Domination rune page is probably the best runes to go for on Talon. It is great for both the Bruiser and Assassin Build. The extra sustain and damage Conqueror gives, just synergies so well with Talon.

(RULE OF THUMB. Electrocute for early game power, First Strike for late game power.)

Go for the Electrocute and Precision rune page when the enemy team are on the squishier side or when they have high priority champions. You'll want to build mainly Lethality. This is an early game prio rune page.

Go First Strike if you expect the game to go into late game. You outscale Electrocute. So generally, this rune page is better than Electrocute.

Other Runes:

For this rune page, if you are good enough to get fed and end the game quick. You should go with this build. This is a Chinese Super Server build, it requires a consistant memory. As there's a specific way to play the game with this rune page. You can find the playstyle in the runes section above.

Phase Rush is alright. You get a lot of Speed Boost but you do lose quite a bit of damage. This rune page is good if you are going against champions that have a lot of slows. Also, if you want to run Duskblade of Draktharr you should go with this rune so you''l have some speed.
Mythic Items
Mythic Items:
There are 4 Mythic items you can play with Talon:

1: Youmuu's Ghostblade is the general Mythic to go if you are playing Burst Assassin. The Speed Boost active and extra Lethality is very valuable.

2: Eclipse is the most versitile Mythic as it does enough damage to one-shot squishies, and also gives you the power to fight tanks. Even so, I still think Youmuu's Ghostblade is better by a small margin because if the Speed Boost and extra Lethality.

3: Goredrinker is the build to go when you are up against a team of heavy tanks. With this build, since you are a Bruiser, you can play Front-to-Back and fight Extened Fights.

4: Duskblade of Draktharr is still good, but with the Youmuu's Ghostblade change. This item isn't one that you should go every game. (Or at all honestly..) BUT!. You can still make this item work. I see it work fine with Phase Rush.
Summoner Spells
Standard Summoner Spells:
Always take Flash and Ignite every game.
Gameplay
Early Game/Laning Phase: Buy a Long Sword and a Refillable Potion if you are going for the Assassin Build. Start Doran's Blade and a Health Potion if you are going for the Bruiser Build. For me, I always start off with W level 1. (NEVER SPAM YOUR W ONLY FOR POKING) You'll want to use your W to zone for CS, last hit, and trade when you hit 2. If you spam Rake, you'll always be out of Mana. You'll usually want to back at level 4-5.

Ranged/Melee Matchups:
For ranged matchups, the enemy will likely shove the lane to your side and punish you for trying to get creeps. Just try your best to farm as much as possible without getting poked too hard. Look for a chance to last hit minions. If there's an opening or if you are able to hit two Ws on the enemy champion, you can look to Q and trade. This also allows you to test if you can beat the enemy laner. Your leveling will be at least two points in Q and max W.

For melee matchups, you can start Q if know you can win trade with AA + Melee Q + AA. (you'll probably win 90% of the time) Your leveling will be two points in W and max Q.

Mid Game:
For mid game, which is marked when either Bottom turret falls. You will want to swap to Bot Lane(though there are times where you'll swap to top rather than bot but the general rule is you will always go bot). You want to prioritize shoving waves then rotating towards your team out of enemy vision. In teamfights, you'll want to always do the same thing. Your job is to kill important targets so try to not hit Drake/Baron and stay in bush to zone or flank. If you are behind and your team is fed. What you will want to do is to go in and waste the enemies cds but try not to int. If your backline is stronger than their backline, you can play front to back and peel for your team instead of diving. If the enemy backline is ahead sac your backline for theirs.

Late Game:
If you've made it to late game which is the 27-30 minute mark, Talon will fall pretty hard. But you'll want to pretty much want to do the same thing as said in Mid Game.
Roaming
The #1 rule of roaming for every Talon player is to never flip roam. Flip roaming is when you take a roam that relies on the enemy team not warding or not looking at the map for the roam to succeed. Otherwise, you drop waves and the lane quickly becomes unplayable. The issue with this is that your games will be won/lost off of how the enemy team responds, rather than how you're playing.

Rather, you want to set up roams with a little bit of thinking. First, think about the lane you want to roam towards a wave or two ahead. This allows you to set up control wards / sweep in the direction you're going to roam before you commit. Look to see if any lanes are gankable soon (or already is). Always try to get the wave shoved before roaming. If you can't, a trick is to force a recall and roam from base. The enemy mid won't ping and you'll easily avoid all non-deep ward spots.
Conclusion
This is the end of my Talon Guide. I tried explaining this to the best of my abilities and trying to be as simple as possible. Comment if you notice a mistake or out of date part that I missed and I'll update it. So thank you for your time and have fun playing Talon! ily

HAVE FUN ON THE RIFT SUMMONERS!
League of Legends Build Guide Author DabiDabi
DabiDabi Talon Guide
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[S13] Masters Talon Guide | Builds, Runes, & All

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