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Hecarim Build Guide by Fennixas

[S13 S2] (13.18) 1V9 Destroyer Rank 1 Hecarim EUW Guide

[S13 S2] (13.18) 1V9 Destroyer Rank 1 Hecarim EUW Guide

Updated on September 15, 2023
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League of Legends Build Guide Author Fennixas Build Guide By Fennixas 115 15 334,059 Views 2 Comments
115 15 334,059 Views 2 Comments League of Legends Build Guide Author Fennixas Hecarim Build Guide By Fennixas Updated on September 15, 2023
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Runes: Usual runes

1 2 3
Phase Rush
Nimbus Cloak

Sudden Impact
Treasure Hunter

+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor


Usual Summoner spells
LoL Summoner Spell: Ghost


LoL Summoner Spell: Gustwalker Smite

Gustwalker Smite

Threats & Synergies

Threats Synergies
Extreme Major Even Minor Tiny
Show All
None Low Ok Strong Ideal
Extreme Threats
Ideal Synergies
Ideal Strong Ok Low None

Champion Build Guide

[S13 S2] (13.18) 1V9 Destroyer Rank 1 Hecarim EUW Guide

By Fennixas
About Me
Hello guys !

Lets start with who I am. So my nickname is 44Lovely, previously known as Fennix im mostly known for being insane Hecarim player, my playstyle was always different from every Hecarim player I would say that im most aggresive one that there is. My playstyle is usually pure 1v9 taking aggresive fights and punishing people because of my experience on the champion.

I originally started playing League in S2, but started playing Hecarim only in season 4. I have hit rank 1 on Hecarim on multiple accounts many times. Peaked 1k LP EUW in season 9.

A lot of people suggested that I should create my 1v9 guide, so yeah here you go :)

I also stream on twitch so if you want to see insane hecarim 1v9 gameplay with bangers here you go :
What to know about Hecarim
So first of all Hecarim is not hard champ that requires a lot of effort to learn all the essentials. To be become 1v9 god you have learn these things:
Correct path (In lower elo's always prefere to get leashed since it gives you faster clear time and you can use that yo your advantage to 1v9)
Knowing your champ limits, when you can can engage, when you need to disengage and knowing the damage of your champion.
That's basically all that you need to learn

Hecarim minuses :
1. Be aware of enemy early invades, you have to pay attention to enemy jungler's pathing since you cant win every 1v1.
2. Hecarim biggest power spike is after he gets his mythic with ionian boots. Before that you can are not that big of a 1v9 machine so be aware of that.
3. Hecarim falls of in late game so try to not extend it too much in higher elo's.

One thing from my personal experience : Don't be afraid to fight at lvl 4, a lot of people doesn't understand how strong is Hecarim at lvl 4 with ghost at Rift Scuttler fights. So yeah, always try to force it if you can.
What do you ban when playing Hecarim ?
Personally I prefere banning one of these :
So yeah basically I would say that Conqueror + Domination is the option, there is no point of going something different, because champion is really dependant on it in the current meta. Other rune options just doesn't suit the current meta, tested all of it and nothing else feels even close for that 1v9 performance.

The only thing that is adaptable to the enemy team composition is Legend: Alacrity instead of Legend: Tenacity. Legend: Alacrity is only good in team compositions with low amount of cc.
Hecarim power spike is always after mythic item.

Main mythic item Divine Sunderer - Perfect mythic item for the current meta works extremely well in the tankier matchups, because of its healing and mythic passive stats.
Other option Trinity Force - I would only recommend going this mythic item versing the squeshier enemy team compositions, since its more damage, but you lose survilability that you get from Divine Sunderer

Always when you can go for Ionian Boots of Lucidity, I said always when you can, because in some heavy ad matchups you need Plated Steelcaps

Once you get your power spike Divine Sunderer + Ionian Boots of Lucidity you can start taking over the game since its the biggest power spike on Hecarim, after that combo the champion can easily 1v2 if you play it correctly.

For the third item you are supposed to go Sterak's Gage Unless enemy team composition is really heavy ad then you can go for Death's Dance as the third item option or Spirit Visage if enemy team composition is really based on ap damage.

For the 4th item its depending on enemy's team once again in a lot of scenario's I go for Bramble Vest after finishing my first item and then I go for Death's Dance or if enemy team is really based on ap then you can go instantly Spirit Visage as the 4th item option

After that last 2 items are complete enemy's team comp dependant :

Example full build that I Usually go is : Ionian Boots of Lucidity >> Divine Sunderer >> Sterak's Gage >> Bramble Vest >> Death's Dance >> Spirit Visage >> Thornmail >> Tenacity Potion

Example full build that I go vs heavy ad : Plated Steelcaps >> Divine Sunderer >> Death's Dance >> Bramble Vest >> Thornmail >> Randuin's Omen >> Dead Man's Plate >> Tenacity Potion

Example full build that I go vs really heavy ap comp : Mercury's Treads >> Divine Sunderer >> Sterak's Gage >> Spirit Visage >> Force of Nature >> Dead Man's Plate >> Tenacity Potion
As Hecarim Always try to full clear when you can, after full clear don't be afraid to contest Rift Scuttler Fight's a lot of people don't know that Hecarim is really strong at level 4 because of Conqueror And Ghost If you play it properly you can easily outplay win almost every Rift Scuttler Fight.

So yeah starting with the pathing : I always prioritize full clearing, only in some situations you don't full clear when there is possible free kill in lanes that you're pathing towards.

Usual Clear : It doesn't matter which side you start in, starting both buff's is fine. For Lower elo's always try to start where ever you can get a decent leash (below d1).

So for example your leash should look like this, if youre starting Blue buff : Blue buff >> Gromp >> Wolves >> Raptors >> Red buff >> Krugs Then always check if mid/bot is gankable if it's really hard to gank then try to contest the Rift Scuttler Because you win 1v1 hard, but be aware of laners, sometimes you will have to leave it if enemie's are roaming to it. But if your team is coming aswell don't be afraid to contest it, because Hecarim is really strong in these situations.

If you're starting Red Buff : Red Buff >> Krugs >> Raptors >> Wolves >> Blue Buff >> Gromp >> Rift Scuttler

What to know when clearing :
1. Always try to keep your q stacks it really helps to clear faster.
2. Be aware of invades don't get too low hp.
3. Kite the camps.
4. Be aware of what's happening on the map (try to keep the track of the enemy jungler), pinging enemy jungler's possible gank is always a good idea and it helps your team.
So yeah here we came to an end ;) Didn't want to make it too long, but a simple guide with all the information needed, so you don't get too bored reading it, these are the essentials that you need to become Hecarim 1v9 God. I will keep updating the guide if I remember something that is really important.

If you have any questions you can always ask them I will gladly answer all of them.

I also stream on twitch if you haven't seen yet, you can learn a lot from my stream gameplay and adapt to the champion even more

My discord : Lovely#8452

So yeah, I wish you all the good luck becoming beast Hecarim Now enough of talking go Conquer the rift ;)
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Fennixas Hecarim Guide
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[S13 S2] (13.18) 1V9 Destroyer Rank 1 Hecarim EUW Guide

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