[S16] Renata Jungle Guide
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Recommended Items
Runes:

+8 Ability Haste
+2.5% Movement Speed
+15% Tenacity/Slow Resist
Spells:

Heal
Smite
Items
Ability Order

Leverage (PASSIVE)
Renata Glasc Passive Ability
Threats & Synergies
Threats
Synergies
Show All
Extreme Threats

Mel
She does a ton of burst damage+execute and her W counters your ultimate, making you useless in team fights.

Lulu
Lulu and Renata both have passives that trigger when the other autos, making her one of the most powerful champions to have on your team.
Synergies

Lulu
Lulu and Renata both have passives that trigger when the other autos, making her one of the most powerful champions to have on your team.
Champion Build Guide
Similar to
R +
W, can also be used to contest and steal objectives. Her most powerful ability is her
Passive, which marks enemies and does percentage max damage when an ally procs it by auto attacking. If played right, Renata has the ability to be a powerful support jungler that peaks mid to late game in teamfights.Despite not being able to fully clear, Renata works best using an unorthodox jungle pathing that secures early game vision and challenges those who know common jungle timers.
As mentioned earlier, Renata plays very similar to
Q doubles as both a root and push, allowing you to run away from even the scariest assassins such as Clearing camps is quite easy, as your
E both damages monsters and shields you. You should be clearing using your
E and when its on lower cooldown,
W. For larger monsters such as
Q and casting again in the opposite direction makes them stall by walking towards you, saving you from a few hits.Early game, you should be getting kills for your teammates rather than yourself, which is already very easy with your kit. Renata's
passive requires teammates to proc, making her more of a kill guaranteer rather than a kill securer. Once you scale however, you should be able to easily pick up some kills for yourself with your powerful long range autos or
damage.
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+ Amazing teamfight capability, can turn losing fights into winning ones. Can revive a carry during teamfights using + High countergank potential, with exceptionally strong defence under tower. + Powerful disengage + anti-mobility tool using + Hidden mind control ability, with enemies often autopilot invading and tunnel visioning you for kills. Coordinate with your team and punish overextenders for guaranteed kills. + + Very good peel, especially with proper resistance items. Playing Renata Jungle is very unique and rewarding, especially when you perfectly time a |
- Unable to full clear like regular junglers. Heavily reliant on vision for both you and your laners sake. - Squishy and has very high cooldowns early game. Reliant on kiting champions and not being focused during ganks. - Extremely vulnerable to aggressive early-game duelists (like Lee Sin, Xin Zhao, or Briar) who will invade your jungle and steal your camps. - Super weak to assassins, with many able to zero-to-death you simply off their full combo. - Struggles to take objectives solo, with the exception of
Voidgrubs.- Useless in enemy team comps with no auto-attackers. - Heavily reliant on team coordination and communication, especially with Due to Renata Glasc's kit, you will have to work much harder to both farm, survive early invades, and secure vision. You are essentially a second support, meaning your success is completely tied to enabling your teammates rather than carrying solo. |

This is the most efficient jungle path that prioritizes vision and establishes early jungle dominance. You are also given opportunity to gank / countergank each lane depending on their state. Once you successfully first back, the jungle path no longer matters and you can start clearing as you wish.
The path involves a
By saving both
When it comes to ganks, Renata’s ganks are less about damage and more about creating winning situations for your laners. Your best opportunity is to get behind enemy laners while still remaining at a safe distance. Your way of securing kills for your laners are
Q, which can be used to both root and pull them closer to your laner in chase scenarios. The squishier the champ, the better. Slow & tanky champs are also good targets, as you're still able to fling them around with your
Q and chip their health away on autos
if you have proper peel. Your
W is also a strong tool that can greatly support your laner during ganks if they are playing autoattack champions, as it grants them extra movement + attack speed.It is important to note that you are most fast and powerful in the river due to
Leverage
passive does bonus magic damage and marks the enemy. When an ally attacks a marked enemy, it deals additional magic damage based on the target's maximum health. As a result, it is essential to auto attack during ganks. Once you start building items such as dusk&dawn Dusk & Dawn and statikkshiv Statikk Shiv, your ability to mark enemies and do damage will significantly go up if allies proc it.
Loyalty Program
E both damages opponents and shields allies. For example, ganking a melee v melee lane and throwing your E in the fight would assist your laner heavily. It also serves as a general poke if it lands, is still beneficial to your laner.
Handshake
Q serves as both an escape plan for when you overextend and as a general root. Hitting a Q on champions and throwing them toward your ally is one of the most beneficial ganks you can do. Especially when your team are playing champions whose abilities need setup time, such as In closer match lanes, especially if they can easily kill you during a gank, your
Q can be used as a way to keep them at bay. If they are close to killing you or your laner, using your
Q as a disengage also works greatly.
Bailout
W can be utilized to both revive your allies and grant them
movement/attack speed. As a very situational ability, you should know the line between W'ing for lifeline vs W'ing for speed.For example, if you are ganking botlane, its often good to
W your ADC as they would better benefit from being able to chase + attack their enemy if it gets them a kill, rather than you saving it for when they die.
In a situation you are being dove under tower, your
W offers an extra lifeline and can revive you if done successfully, especially with your
Q being able to root enemies under tower. On the contrary, your W also works best given to your allies that are diving under turret, as can also give them extra lifeline especially if the kill on the opponent can be guarenteed.
Hostile Takeover
R is a powerful ability that works best in teamfight scenarios. Out of all lanes however, it obviously works best bot lane due the fact there are multiple targets. During ganks, it also can be used as a second emergency form of root, which can be used to disengage the enemy laner if they are 100% going to get a kill.
Voidgrubs as soon as they spawn. Furthermore, her
passive can greatly damage objectives with the help of your team, making long objectives go by quicker.
Drake
It is not recommended to prioritize doing
When you begin doing
on it as it will apply a ton of damage with your team auto attacking it.
Voidgrubs
The first objective that should be on your mind is
if threatened. By the time Voidgrubs spawn, you should also have your
ultimate, which is very powerful as Grubs is often one of the earliest team fights in the game.
Rift Herald
The next objective,
Stealing Objectives
Due to inability to secure objectives without your team, sometimes you are forced into stealing objectives, which Renata's kit allows her to do. Works best with
Renata is able to use her
Q or
R as a form of In solo situations, her
R also works to contest and steal objectives. If timed properly, you can also steal the objective directly with your
R if they fail to smite it. Her
W is also your strongest ability in solo steal situations, as it grants you an extra lifeline which can be used to smite the objective.
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