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[S16] Renata Jungle Guide

[S16] Renata Jungle Guide

Updated on October 16, 2026
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League of Legends Build Guide Author thermaI Build Guide By thermaI 12 3 11,430 Views 2 Comments
12 3 11,430 Views 2 Comments League of Legends Build Guide Author thermaI Build Guide By thermaI Updated on October 16, 2026
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Runes:

Sorcery
Summon Aery
Nimbus Cloak
Celerity
Waterwalking

Inspiration
Cash Back
Cosmic Insight
Bonus:

+8 Ability Haste
+2.5% Movement Speed
+15% Tenacity/Slow Resist

Spells:

1 2 3
Safety (Personal Recommendation)
LoL Summoner Spell: Heal

Heal

LoL Summoner Spell: Smite

Smite

Threats & Synergies

Threats Synergies
Extreme Major Even Minor Tiny
Show All
None Low Ok Strong Ideal
Extreme Threats
Ideal Synergies
Synergies
Ideal Strong Ok Low None

Champion Build Guide

[S16] Renata Jungle Guide

By thermaI
Intro
Hello summoners, I have been exclusively playing Renata Glasc in the jungle, making it all the way to 600k+ Mastery. After many suggestions, I have decided to write a guide on both my build + playstyle.

Renata Glasc is a very underutilized support champion. Much of her gameplay is spent poking, disengaging, or advantaging your team. By putting her in the jungle, her weak early game is spent powerleveling camps and poking lanes. As a jungler, Renata has the opportunity to farm, gank, and even save her laners in ways other junglers could not.

Similar to Ivern, Renata is a support jungler that has a shield and powerful root. Although you'll spend more time clearing camps, her mobility and abilities allow for frequent poke ganks. Her abilities, namely her R + W, can also be used to contest and steal objectives. Her most powerful ability is her Passive, which marks enemies and does percentage max damage when an ally procs it by auto attacking. If played right, Renata has the ability to be a powerful support jungler that peaks mid to late game in teamfights.

Despite not being able to fully clear, Renata works best using an unorthodox jungle pathing that secures early game vision and challenges those who know common jungle timers.
How To Play
If you have never played Renata Glasc before, you should probably not play her jungle instantly. Renata is a support champion and as a result should be played like one in the jungle.

As mentioned earlier, Renata plays very similar to Ivern. You should be avoiding enemies, even your enemy jungler, unless you are 100% sure you can disengage them or win the fight. Heal is a powerful summoner for both running away and providing extra lifeline. It works especially great mid-gank, as it both grants you and your laner enough mobility to kite and provide them with extra health. Fortunately, her Q doubles as both a root and push, allowing you to run away from even the scariest assassins such as Rengar or Nocturne.

Clearing camps is quite easy, as your E both damages monsters and shields you. You should be clearing using your E and when its on lower cooldown, W. For larger monsters such as Red Buff, Blue Buff, and Gromp, hitting your Q and casting again in the opposite direction makes them stall by walking towards you, saving you from a few hits.

Early game, you should be getting kills for your teammates rather than yourself, which is already very easy with your kit. Renata's passive requires teammates to proc, making her more of a kill guaranteer rather than a kill securer. Once you scale however, you should be able to easily pick up some kills for yourself with your powerful long range autos or damage.
Pros & Cons
Pros:

+ Amazing teamfight capability, can turn losing fights into winning ones. Can revive a carry during teamfights using Bailout.
+ High countergank potential, with exceptionally strong defence under tower.
+ Powerful disengage + anti-mobility tool using Handshake and Hostile Takeover.
+ Hidden mind control ability, with enemies often autopilot invading and tunnel visioning you for kills. Coordinate with your team and punish overextenders for guaranteed kills.
+ Leverage does damage based on maximum health when proc'd, making Renata a powerful anti-tank.
+ Very good peel, especially with proper resistance items.

Playing Renata Jungle is very unique and rewarding, especially when you perfectly time a Bailout to save your carry or land a game-winning Hostile Takeover. You will always be behind in CS, but you will be a crucial foil to the enemy team.
Cons:

- Unable to full clear like regular junglers. Heavily reliant on vision for both you and your laners sake.
- Squishy and has very high cooldowns early game. Reliant on kiting champions and not being focused during ganks.
- Extremely vulnerable to aggressive early-game duelists (like Lee Sin, Xin Zhao, or Briar) who will invade your jungle and steal your camps.
- Super weak to assassins, with many able to zero-to-death you simply off their full combo.
- Struggles to take objectives solo, with the exception of Voidgrubs.
- Useless in enemy team comps with no auto-attackers.
- Heavily reliant on team coordination and communication, especially with Bailout and Hostile Takeover.

Due to Renata Glasc's kit, you will have to work much harder to both farm, survive early invades, and secure vision. You are essentially a second support, meaning your success is completely tied to enabling your teammates rather than carrying solo.
Jungle Path

This is the most efficient jungle path that prioritizes vision and establishes early jungle dominance. You are also given opportunity to gank / countergank each lane depending on their state. Once you successfully first back, the jungle path no longer matters and you can start clearing as you wish.

The path involves a Raptors start, skipping Red Side in favour of clearing the Blue Side. By the time you finish Murk Wolves and Blue Buff, you are level 3 and able to contest blue-side Scuttle with both Smite's and 10 seconds to spare. If you are confident on which side the enemy jungler started, focus on taking their sides Scuttle first.

By saving both Smite for the two Scuttle, you are able to guarantee vision, allowing you to continue back into your jungle for your Red Buff clear.
Gank Strategy
As Renata Jungle, your kit is specially made to support your team. Unfortunately, they have very high cooldowns making ability usage key to success. Once you get Ionian Boots of Lucidity, your Ability Haste will go up, making your kit far more useful.

When it comes to ganks, Renata’s ganks are less about damage and more about creating winning situations for your laners. Your best opportunity is to get behind enemy laners while still remaining at a safe distance. Your way of securing kills for your laners are Q, which can be used to both root and pull them closer to your laner in chase scenarios. The squishier the champ, the better. Slow & tanky champs are also good targets, as you're still able to fling them around with your Q and chip their health away on autos if you have proper peel. Your W is also a strong tool that can greatly support your laner during ganks if they are playing autoattack champions, as it grants them extra movement + attack speed.

It is important to note that you are most fast and powerful in the river due to Waterwalking and Celerity. Therefore, ganking lanes via river is most ideal for both speed in and out of the lane.

Leverage


Your passive does bonus magic damage and marks the enemy. When an ally attacks a marked enemy, it deals additional magic damage based on the target's maximum health. As a result, it is essential to auto attack during ganks. Once you start building items such as dusk&dawn Dusk & Dawn and statikkshiv Statikk Shiv, your ability to mark enemies and do damage will significantly go up if allies proc it.

Loyalty Program


Your E both damages opponents and shields allies. For example, ganking a melee v melee lane and throwing your E in the fight would assist your laner heavily. It also serves as a general poke if it lands, is still beneficial to your laner.

Handshake


Your Q serves as both an escape plan for when you overextend and as a general root. Hitting a Q on champions and throwing them toward your ally is one of the most beneficial ganks you can do. Especially when your team are playing champions whose abilities need setup time, such as Gangplank or Vladimir, your Q's allow for them to gain the upper hand in fights.

In closer match lanes, especially if they can easily kill you during a gank, your Q can be used as a way to keep them at bay. If they are close to killing you or your laner, using your Q as a disengage also works greatly.

Bailout


Your W can be utilized to both revive your allies and grant them movement/attack speed. As a very situational ability, you should know the line between W'ing for lifeline vs W'ing for speed.

For example, if you are ganking botlane, its often good to W your ADC as they would better benefit from being able to chase + attack their enemy if it gets them a kill, rather than you saving it for when they die.

In a situation you are being dove under tower, your W offers an extra lifeline and can revive you if done successfully, especially with your Q being able to root enemies under tower. On the contrary, your W also works best given to your allies that are diving under turret, as can also give them extra lifeline especially if the kill on the opponent can be guarenteed.

Hostile Takeover


Your R is a powerful ability that works best in teamfight scenarios. Out of all lanes however, it obviously works best bot lane due the fact there are multiple targets. During ganks, it also can be used as a second emergency form of root, which can be used to disengage the enemy laner if they are 100% going to get a kill.
Securing Objectives
As a support jungler, Renata is not able to fully contest objectives on her own. Despite this however, her kit can very much be utilized to both sneak objectives and even steal them. Your main goal should be securing vision and taking Voidgrubs as soon as they spawn. Furthermore, her passive can greatly damage objectives with the help of your team, making long objectives go by quicker.

Drake


It is not recommended to prioritize doing Drake early, as its best to prolong the Drake spawns until you are able to properly scale as a mid-late game champion. Obviously, if the enemy jungler is on it, it is worth contesting. Or, if your bot lane killed their laners and there is more than enough time to do it.

When you begin doing Drake, your main focus is applying on it as it will apply a ton of damage with your team auto attacking it.

Voidgrubs


The first objective that should be on your mind is Voidgrub. Renata has the ability to do them if vision is granted on enemy top and mid laner. I highly recommend warding the brush south of it, as you are able to quickly run away and disengage them with your if threatened. By the time Voidgrubs spawn, you should also have your ultimate, which is very powerful as Grubs is often one of the earliest team fights in the game.

Rift Herald


The next objective, Rift Herald occurs later in the game and is also solo'able by Renata. You should only do this objective with the assistance of your team, or if you are 100% aware the enemy jungler is busy on the other side of the map.


Stealing Objectives


Due to inability to secure objectives without your team, sometimes you are forced into stealing objectives, which Renata's kit allows her to do. Works best with Waterwalking, and Celerity.

Renata is able to use her Q or R as a form of CC, allowing her to go in and Smite objectives. With Heal or Ghost, it is very easy to swiftly go in and out, way easier if you have support from your team.

In solo situations, her R also works to contest and steal objectives. If timed properly, you can also steal the objective directly with your R if they fail to smite it. Her W is also your strongest ability in solo steal situations, as it grants you an extra lifeline which can be used to smite the objective.
Special Thanks
Special thanks to JhinCombatSchool, the original Jhin mid and Unkillable Demon King, who has been a major inspiration to the way I play the game.

#JhinCombatSchool #OriginalJhinMid #UnkillableDemonKing #GrandMasterMid
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League of Legends Build Guide Author thermaI
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[S16] Renata Jungle Guide

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