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Recommended Items
Spells:
Flash
Smite
Items
Ability Order
Staggering Blow (PASSIVE)
Nautilus Passive Ability
Introduction
This guide will just be a simple Nautilus walkthrough, won't present any advanced math for cooldowns, damage output etc. Will more or less focus on what I have experienced.
Nautilus have a lot of gamebreaking spells, such as his Q (the hook), his ulti, and my favorite his passive.
His hook as a great engage ability, in combination with the AoE slow and passive he can lock down almost any target. The hook is something a Nautilus player really depends on.
You'll need to remember that his hook can't go through walls, towers etc. And will on move the target 50% of the distance between you.
His passive is a unique passive, your autohit will stun the target for 0.5/0.75/1 second. This effect can only occur once every 12 seconds at the same target, this means 1 hit on each enemy will stun the team for 5 seconds together. Which will make it hard for the enemies.
The ultimate will follow the target where he/she goes, untill it's get there, and will also knock up every enemy/creep on it way. This spell works really good as a engage, disengage and for saving allies.
His hook as a great engage ability, in combination with the AoE slow and passive he can lock down almost any target. The hook is something a Nautilus player really depends on.
You'll need to remember that his hook can't go through walls, towers etc. And will on move the target 50% of the distance between you.
His passive is a unique passive, your autohit will stun the target for 0.5/0.75/1 second. This effect can only occur once every 12 seconds at the same target, this means 1 hit on each enemy will stun the team for 5 seconds together. Which will make it hard for the enemies.
The ultimate will follow the target where he/she goes, untill it's get there, and will also knock up every enemy/creep on it way. This spell works really good as a engage, disengage and for saving allies.
Nautilus is almost always junglin, and I can't see any role for him. He's not the fastest jungler nor highest damage output, but for sure the heaviest CC. As Nautilus you will need to try gank always, since you have this heavy CC you will always get at least some summoners burned from enemies.
When I say NEVER build for damage I really mean NEVER. Nautilus depends on sustaining in fights and just stop the enemy from moving around. Either you play a deffensive role and protecting the carries, but to do this your team needs to have someone else to engage a lock their carries. I prefer to play offensive in team fights, since Nautlius alone can lock once carry of the fight for like 6 seconds.
When I say NEVER build for damage I really mean NEVER. Nautilus depends on sustaining in fights and just stop the enemy from moving around. Either you play a deffensive role and protecting the carries, but to do this your team needs to have someone else to engage a lock their carries. I prefer to play offensive in team fights, since Nautlius alone can lock once carry of the fight for like 6 seconds.
Staggering Blow (passive)

Nautilus' basic attacks deal an additional 2 + (6 × level) physical damage and immobilize his target for 0.5 / 0.75 / 1 seconds. This effect cannot trigger on the same target more than once every 12 seconds.
Dredge Line (Q)

Active: Nautilus hurls his anchor forward. If it hits an enemy unit, Nautilus drags himself and the target together dealing magic damage and stunning them briefly. If the anchor hits terrain, Nautilus will drag himself forward and the cooldown is reduced by 50%.
Range: 950
Cooldown: 18 / 16 / 14 / 12 / 10
Cost: 60 / 70 / 80 / 90 / 100 Mana
Magic damage: 60 / 105 / 150 / 195 / 240 (+ 75% AP)
Titan's Wrath (W)

Active: Nautilus gains a shield that absorbs a certain amount of damage. The shield dissipates after 10 seconds if not already destroyed. While the shield persists, Nautilus's basic attacks are enhanced to debuff all enemies within 175 range of his target, dealing bonus magic damage over 2 seconds. Titan's Wrath also resets Nautilus' basic attack timer when first used.
Cooldown: 22 / 21 / 20 / 19 / 18
Cost: 80 Mana
Shield: 100 / 150 / 200 / 250 / 300 (+ 10% of bonus health)
Magic damage: 30 / 55 / 80 / 105 / 130 (+ 40% AP)
Riptide (E)

Active: Nautilus slams the ground, causing the earth to explode around him in 3 waves. Each explosion deals magic damage to enemies in the area and slows them for 2 seconds. This slow diminishes over time.
An enemy can be hit by more than one explosion, but take 50% reduced damage after the first.
Range: 600
Cooldown: 10
Cost: 60 / 70 / 80 / 90 / 100 Mana
Magic damage: 60 / 100 / 140 / 180 / 220 (+ 50% AP)
Maximum damage: 120 / 200 / 280 / 360 / 440 (+ 100% AP)
Slow: 30% / 35% / 40% / 45% / 50%
Depth Charge (R)

Active: Nautilus fires a shockwave that chases an enemy champion, dealing magic damage and knocking up enemies it passes through.
The shockwave explodes upon hitting its target, dealing magic damage, knocking up, and stunning the target.
Range: 850
Cooldown: 140 / 110 / 80
Cost: 100 Mana
Passthrough magic damage: 125 / 175 / 225 (+ 40% AP)
Explosion magic damage: 200 / 325 / 450 (+ 80% AP)
Stun: 1 / 1.5 / 2
Runes




Greater Mark of Magic Penetration: These runes are a perfect chioce for Nautlius in the jungle. The extra Magic penetration helps with clearing camps faster, and allows Nautilus have that extra damage for eairly ganks. Alternative choice would be Greater Mark of Hybrid Penetration, which will boost your auto hits too. But i prefer to stick with the Magic penetration.
Greater Seal of Armor: Extra Armor is something you really want with Nautlius, since he have low base armor(16 armor), you will need to get at least over 40. The armor boost really helps you sustaine in the jungle. I do have tried different runes in this slot, but without this bonus armor too much HP is lost.
Greater Glyph of Armor: Samething here as with the
Greater Seal of Armor. But this slot do have alternatives such as
Greater Glyph of Scaling Magic Resist, these won't help so much in the jungle part. But against a more AP heavy team these are very effective.
Greater Quintessence of Ability Power: The bonus AP gives you a nice boost in the jungle, since all of Nautilus spells stacks with AP. Also this will let you have a nice eairly damage while ganking. At this slot there one common alternatives the Greater Quintessence of Monement Speed, This are a very common quint for low Movement Speed junglers, and a very good one. So at this piont you must try out what you prefer.





This in combination with the reduced damage take from monster, will give you a much better eairly sustain in the jungle.










Items you should start with




What you want out of first trip to base



Mid game items



Core Items






Situational Items









This order for skills is the best if you want to play a bit aggresive, if you like to hunt down and finish people under thier towers you might wanna consider this. Why? maxing your W first gives you that extra shield, which will help you with diving towers. If you don't wanna dive towers and play less aggresive i recommend:
This gives you a more slowing effect but not that huge shield. I recommend you to try both, and just see hows the game is going and decide after that.
In the jungle you need to move around a lot, with nautilus low base speed it could be hard to be at the right place always. So you will need to get T2 boots as soon as possible.
with Nautilus you should start at wolves and the go for blue. Then move to wraiths, after wraiths be prepared that enemy jungler can be at your red, people tend do counter jungle Nautlius. After getting to level 4 try to gank bot or mid, If not possible you should either back and buy or go for level 6.
After getting to level 6 you just need to move around as the game floats.
with Nautilus you should start at wolves and the go for blue. Then move to wraiths, after wraiths be prepared that enemy jungler can be at your red, people tend do counter jungle Nautlius. After getting to level 4 try to gank bot or mid, If not possible you should either back and buy or go for level 6.
After getting to level 6 you just need to move around as the game floats.
So in other words, move around between lanes, and be ready for counter junglers. Don't be afraid of using your ulti and other spells to disengage. NEVER build for damage. And CC the **** out of enemies.
If you feel that you want more/ or I missed information, just post in comment and I will try to answer your questions.
GL in the field.
Oh I forgot when there is time use /joke. Swimming in the air is awsome!
If you feel that you want more/ or I missed information, just post in comment and I will try to answer your questions.
GL in the field.
Oh I forgot when there is time use /joke. Swimming in the air is awsome!
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