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Recommended Items
Spells:
Flash
Exhaust
Items
Ability Order
Damnation (PASSIVE)
Thresh Passive Ability
Introduction
Welcome to the Threshness, The Kinky Chain Support, As the name suggests, this guide's masteries, runeset, skill order and build are geared towards making ((First Guide I've Published on Mobafire So any Feedback is good.))
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+ Very hard CC + Great at securing First Bloods on bottom lane + + Is both a great life saver as he is a great initiator |
- - Extremely mana hungry, a trait - Starts with little to no armor and very squishy thanks to - The Box is easily flashed over / tanked through. |
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This Ability has multiple usage for it, first of all is obviously to flash away from danger and make sure that you are able to survive and fight another day. Another usage for this ability is to chain the factor of closing the gap with it, then instantly casting |
As the Support it is always nice to have an ability which renders pretty much any enemy you face useless, Exhaust is that Summoner Spell. With the added effect from the Mastery
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Allowing you to secure most kills for yourself / ADC / Team. |

The reason behind my Skill sets are the following:
- Choosing
Death Sentence first allows you to grip any target and pull them towards your ADC which is always annoying early game. - Secondly with
Flay combined with
Exhaust at such an early part of the game you can pretty much guarantee at least HIGH Pressure or a Kill for your team. - Reasoning for getting the
Dark Passage Third is so that you can actually assist in damaging more before you need to be able to save your ADC / Team from an encounter, this is also another use of defensive play. Since if you and your ADC do enough damage their attack will be detoured allowing you to get the Lantern at Level 3. - After which maxing
Death Sentence In my opinion is a must, this allows for more frequent chain pulls meaning the enemy will have to continuously move resulting in CS loss due to paying attention to
Thresh's Character animation. - After Maxing
Death Sentence I normally max
Dark Passage since around the time you are getting to that stage within the game your Souls should be at a nice high stack. Remember Souls count for 1AP / Armor only at Level 1 after which they decrease in value per soul collected.
So in order to keep the max amount of souls that make a difference to your abilities you are looking at collecting around 74 Souls by Level 18 which isn't too difficult if you are constantly collecting them. NOTE: You can throw your
Dark Passage To collect souls from a distance, but remember this ability has a heavy CD until you start to ramp up your CDR (Cooldown Reduction). - I personally think leaving
Flay till last is the best option, Yes the slow is a good thing to have but there are other things that are more important early on, Also the damage from the ability scales from AP = More souls the better it is later on.
The Box obviously get this when you can at 6 / 11 / 16. The 99% slow for 2 seconds is very annoying for some members to escape from, There are some members who will choose to tank the wall but most will either try and flash or use an ability in order to avoid the damage and the slow.

The only champion i have found that pretty much renders

Offensive

Defend

Utility
Runes

9x
9x
9x
3x
Ruby Sightstone - Self Explanatory Item as a Support Role, If you want to get Vision up then you need to acquire this or the Normal Sightstone in order to save you spending those hard earn Muniz on Wards. [Excluding Vision Wards]
Ionian Boots of Lucidity - These are a nice buy in my opinion for (NOTE: These can be traded our for
Runic Bulwark - This brings a range of buffs towards your Team in those all important Team Fights, It will allow even the squish targets have a chance to shine on through at the end, with this Item chained alongside Thresh's Lantern and Locket of the Iron Solari, it will allow your Team to come out on top with ease.
Locket of the Iron Solari - This is an amazing support item for those all critical Team fights, it will allow you to double bubble your team with your Zeke's Herald Zeke's Herald - The reason for getting Zeke's 3rd is that after a while your ADC will already have their Bloodthirsters / Ruin King Blades and so on this will allow them to gain that little bit more AD and Vamp for them to utilize it even more within those epic 5v5 team fights outside of Baron Pit.
Shurelya's Reverie - The same reasoning as the |
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There is a Hidden Part to |
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When warding as a support I find that a lot of people don't actually notice they can buy wards themselves, So in order to combatant this when I go back to purchase Parts / Full items, i stock up on 1x
Vision Ward, 2x Sight Ward's Even after getting the
Ruby Sightstone until you have your full build on which i'd expect you'd be sole pushing a single lane or fighting over Baron.
Here are the following locations on which I ward within the game, I have 3 wards running bot lane at one time:
* Dragon,
* Brush on the River,
* Third is personal choice of Tri-brush / one of the brushes on the lane depending on the pressure.
(Later stages the ward locations change to Baron / Buffs / Enemy Base to gain vision for grips)
Here are the following locations on which I ward within the game, I have 3 wards running bot lane at one time:
* Dragon,
* Brush on the River,
* Third is personal choice of Tri-brush / one of the brushes on the lane depending on the pressure.
(Later stages the ward locations change to Baron / Buffs / Enemy Base to gain vision for grips)
Hope that this guide will help all those who wish to try The Threshness out because he is an amazingly fun champion to play with and has so much utility in order to Team Fights / Laning Phases. I advise trying other things out on him since he is an all round champion and can go different roles such as Top / ADC.
Kind Regards,
xvxJonnyxvx
Kind Regards,
xvxJonnyxvx







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