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UPDATE LOG


About Me:
Hi, my name is Pinks on the NA League of Legends Server.
I'm a 16-year old korean that lives in the United States.
I was platinum in season 3 and I am diamond 3 in season 4.
I have been playing league of legends for around 2 years now ,and I main adc.
This will be my SECOND guide on mobafire.
What's in this guide?
In this guide I will teach you how to dominate lane majority of the time with


Feel free to add me on NA, or send me a private message here on mobafire if you want my skype. I will not be doing as much mentoring through skype or custom games because I have gotten a lot of requests through my

THIS GUIDE IS NOT MEANT TO BE FANCY, IT IS THE BAREBONES AND WHAT I WANT YOU TO KNOW ABOUT QUINN

But, I will teach you how to successfully carry into her late game and how to siege turrets with her short range.







Last hitting minions is generally very easy because of






The combo you generally want to harass with is, wait for





Pros:
-Very high burst and lane dominance
-High mobility with her ult tag team
-High burst with her ult combo
-Very good synergy with high damage supports
-Decent amount of soft CC built into her kit
-Blind is strong vs enemy adc
-Passive attack speed buff
-Easy to last hit with passive
-High snowball potential
-Generally easy to play
-Easy to conserve mana
-Movement speed bonus from
Harrier and
Heightened Senses provides easy kiting
-Easier to clear double golems on blue side since she has a aoe blind and knockback
Cons:
-Very low range
-Ult requires you to be melee range to use max burst
-Ult sometimes not used in late game unless you are chasing targets
-
Quinn's Q,
Blinding Assault, can be countered by standing behind a minion wave
-Usually a very one-sided lane (Dominated or Dominating)
-Ult has outrageous cooldown time at rank 1
-Very high burst and lane dominance
-High mobility with her ult tag team
-High burst with her ult combo
-Very good synergy with high damage supports
-Decent amount of soft CC built into her kit
-Blind is strong vs enemy adc
-Passive attack speed buff
-Easy to last hit with passive
-High snowball potential
-Generally easy to play
-Easy to conserve mana
-Movement speed bonus from


-Easier to clear double golems on blue side since she has a aoe blind and knockback
Cons:
-Very low range
-Ult requires you to be melee range to use max burst
-Ult sometimes not used in late game unless you are chasing targets
-


-Usually a very one-sided lane (Dominated or Dominating)
-Ult has outrageous cooldown time at rank 1
I usually run my safe rune page on every adc.
I choose to run 9
Greater Seal of Health because I love the health bonus it gives at level 1. Also, I can now replace
Greater Quintessence of Life Steal with
Greater Quintessence of Armor since life steal got nerfed by .5%.
I would not recommend running armor yellows because I feel that my build with hp and armor runes works quite well.
I chose the standard 9
Greater Mark of Attack Damage, because I do not recommend armor penetration on any adc besides
Draven.
Quinn does not need the armor pen and it will definitely not benefit her lane phase with farming and harassing as much as AD Reds.
For blues I choose to run 9
Greater Glyph of Magic Resist which is standard. I would only replace this with
Greater Glyph of Scaling Magic Resist or
Greater Glyph of Mana Regeneration if you are against a heavy ad bot lane support such as
Renekton,
Lee Sin, or
Talon. Most supports deal magic damage though and regular magic resist blues are more beneficial for lane dominance than scaling magic resist blues.
For quints I run 2
Greater Quintessence of Armor and 1
Greater Quintessence of Attack Damage. The attack speed or Attack Damage quints over lifesteal is normal nowadays, but I do run armor quints which is a little bit different. Since we will be running 9 hp yellows, instead of armor yellows, we will need another way to provide armor. The answer is through replacing 1 attack damage quint and 1 attack speed quint with armor. You will only lose 9% attack speed for 72 health. This is an amazing trade and will be highly effective in early level dominance. Attack speed is also not the most beneficial stat on
Quinn.
TL;DR: Please run the rune page I have given you on this guide. It will give you the most effective early game and it is a little bit more defensive for when you get into the late game.
I choose to run 9



I would not recommend running armor yellows because I feel that my build with hp and armor runes works quite well.
I chose the standard 9



For blues I choose to run 9






For quints I run 2



TL;DR: Please run the rune page I have given you on this guide. It will give you the most effective early game and it is a little bit more defensive for when you get into the late game.

With the new patch 4.10, it is highly recommended that you buy 2








Although




I like to build














Last, but not least, you will need to buy a defensive item. You can choose to buy









Make sure to replace your




The way you play against this weakness is by shoving all lanes to enemy tower. Then you and your team want to go grab baron if your team is ahead and are just trying to end the game. The baron buff will give your team regen that will allow you to use brute force to power through the first tower. Once you get the first tower, the base will be open and it gets a lot easier after that.
You could also do a side lane split push with






As
Quinn you do not want to pop your ult and go for full burst straight in to the enemy team. This is stupid and I don't know what the point of it is. Rather, you want to go for sustained close range damage on any target you can hit. Use your
Vault,
Harrier, and
Blinding Assault to take down anybody that is too close to you. I would recommend popping tag team if the enemy team is retreating or the enemy team has low hp bars. You can also use it to get away from the enemy bruiser or to execute the bruiser if you team already took care of the back line.




Overall,
Quinn is a champ with large amounts of burst, but she also takes a lot of judgement. You will need to know just how much damage you can deal if you decide to go all in with tag team. Also, you will need to keep her short range in mind when you are pushing in to the enemy base.
I would highly recommend picking her up.
Thanks for reading !

I would highly recommend picking her up.
Thanks for reading !
Thanks Emi for the banner o:
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