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Recommended Items
Spells:
Ignite
Flash
Items
Ability Order

Phenomenal Evil Power (PASSIVE)
Veigar Passive Ability
Introduction
I main
since he is to squishy anyways so I don't see the point in buying armor
or magic resist
since they're just gonna end up killing you anyway if you haven't killed them yet.
Pros:
Infinent ap
Ability to nuke everybody in late-game
Even if you lose early-game you will get back in mid/late-game
Cons
Extremly squishy
Early-game is a joke ("Is that a short joke?")
Has no gap-closer except
Flash
Easy to counter with cc
Infinent ap
Ability to nuke everybody in late-game
Even if you lose early-game you will get back in mid/late-game
Cons
Extremly squishy
Early-game is a joke ("Is that a short joke?")
Has no gap-closer except
Easy to counter with cc
Perfect:
Flash is a great escape toll and really nice if you are squishy.
Ignite: Great for getting kills before your burst can kill them in an instant.
Teleport: Good for when you roam and need to get back into lane to farm with Q
.
Why not?:
Heal: Good if you are new to squishy champions and/or wanna sustain with only 2 health pots.
Barrier: Since
Veigar is very squishy it might just save your life against champions with early burst
and let you survive early-game.
Don't know:
Exhaust: If you are close enough to use this spell you shuld be able to just stun and nuke your opponent, but if you are against an assasin it can be usefull in stopping them from killing you before your E
materialize.
Ghost: This spell can be used for escaping but that's what your
Flash and E
are for.
Clarity: If you want even more mana sustain then
Clarity can work I guess.
Just DON'T:
Smite: I think you got lost somewhere, this is a season 6 guide for
Veigar
.Why not?:
and let you survive early-game.Don't know:
materialize.
are for.Just DON'T:
THIS IS YOUR MOST IMPORTANT ABILITY. This spell could win you the game alone (if it was a 5 or more hours long game). This ability is mainly used for farming since it gives you +1 ap
permanently for each minion you kill with this ability, siege minions gives +2. Also use this ability to kill your target since it also gives you +1/2/3/4/5 ap
.After It's nerf/buff you can now last-hit 2 minions at the same time or poke the enemy while farming. To do this line up 2 minions (or line up the enemy with a minion), then get the minion(s) low enough for you q
to kill them and then hit them both with your q
.Except for your R
this is your most damaging spell, but it's hard 2 hit with. So mostly use it on stunned enemies or just to try and poke. It is also a great way to clear minion waves quick. If you are being chased and don't have E
your W
may get them to flee or at least damage them a lot. Remember to aim in front of your enemies when fleeing so they'll run into your W
, if they keep chasing.Stacks 100% of your AP
This is the only spell you have that doesn't kill people itself, and your only build in escape. Event horizon
is your only cc spell and it's therefor really usefull for making sure your enemies won't kill you first. After it's nerf it's gotten a lot harder to hit, but not impossible. When using E
, just remember to place the edge of the hitbox where your enemy will be in 0,5 seconds. Leveling E
up will stun the enemy for 0,25 seconds longer and lower it's cooldown.Scales 0% with your ap
Your most damaging spell. It is best against AP
champions
since it deals 80% of their AP
in magic damage. But if you are fed it can alone give over 1500 magic dmg to the target without the enemy ap scaling.Stacks 100% of your AP
The combo:
First you stun your target with E
, then you quickly place your W
on the stunned or about to be stunned target. If you are quick enough your target will be hit by your W
before they are unstunned. Before your dark matter lands you'll also have time for an Q
and even your ult
if it'll kill them.
I first max QBalefull strike for the cooldown reduction so that you can farm alot with it, in level 5 it only has 4 seconds cooldown wich means that almost all your last-hits can be done with Q
, and thats a lot of ap
. Then I max W
next for early burst since it in level 5 gives 320 magic damage plus all your ap[rabadon's deathcap], with a farmed Q
, that should be about 700-800 magic damage (a lot). I personaly max E
last. And of course I upgrade R
as soon as possible.
If you are new to Veigar and his combo, some earlier points in his E
is strongly recomended, since in level 1 it stuns only 0.3 seconds (totaly 1.5 seconds) longer than it takes your dark matter to land, (enough for me, but not for you, yet) but with each upgrade it stuns 0.25 seconds longer (level 5= 2.5 seconds). If that's what you wanna do then your skill sequence should mayby look like this:
If you wanna know how to use his abilities check the section called "Abilities" above.
, and thats a lot of ap
. Then I max W
next for early burst since it in level 5 gives 320 magic damage plus all your ap[rabadon's deathcap], with a farmed Q
, that should be about 700-800 magic damage (a lot). I personaly max E
last. And of course I upgrade R
as soon as possible.If you are new to Veigar and his combo, some earlier points in his E
is strongly recomended, since in level 1 it stuns only 0.3 seconds (totaly 1.5 seconds) longer than it takes your dark matter to land, (enough for me, but not for you, yet) but with each upgrade it stuns 0.25 seconds longer (level 5= 2.5 seconds). If that's what you wanna do then your skill sequence should mayby look like this:If you wanna know how to use his abilities check the section called "Abilities" above.
In lane you will mostly try to avoid getting poked down while farming with your Q
. Once you've gathered enough AP
and have reached level 6, you can try and kill the enemy laner, IF you have enough damage (remember to do the math). If you don't have enough damage and aren't satisfied with just farming (which you should be), you can poke the enemy down with your QBalefull strike until they are low enough for you to stun and kill them. Another important thing to remember is, if your enemy fails a tower dive, make him pay for it, by stunning him under your tower and throw some
Dark Matter in his/hers/its face.
One last thing to remember when playing as or with Veigar is that he can easliy be ganked by the enemy as he has only one escape toll when his flash is on cooldown, so save that E
until necessary. Alos ward a lot so you can fall back before the jungler
comes in for the kill. If you get ganked place your E
in a way that stops the enemy laner and the jungler from getting to you.
It is also very easy for you to follow up on ganks from your own jungler. Just place your
Event Horizon when your jungler ganks and use all you got togheter with your jungler. Unless you fail you'll AT LEAST get a
Flash.
. Once you've gathered enough AP
and have reached level 6, you can try and kill the enemy laner, IF you have enough damage (remember to do the math). If you don't have enough damage and aren't satisfied with just farming (which you should be), you can poke the enemy down with your QBalefull strike until they are low enough for you to stun and kill them. Another important thing to remember is, if your enemy fails a tower dive, make him pay for it, by stunning him under your tower and throw some One last thing to remember when playing as or with Veigar is that he can easliy be ganked by the enemy as he has only one escape toll when his flash is on cooldown, so save that E
until necessary. Alos ward a lot so you can fall back before the jungler
comes in for the kill. If you get ganked place your E
in a way that stops the enemy laner and the jungler from getting to you.It is also very easy for you to follow up on ganks from your own jungler. Just place your
Ferocity:

Fury
VS
Sorcery:
Attack speed
vs bonus damage on abilities
, on
Double Edged Sword
VS
Feast
:
I'd chose
, but you only heal 20 HP every 25 seconds. The only reason not to take
Vampirism
VS
Natural Talent
:
The spell vamp
is nice for sustaining in lane, but in the end the bonus AP
is just better on
helps you sustain in lane, AP
helps with your burst
and farming.
Bounty Hunter
VS
Oppressor
:
Both are really good on
Cunning:

Wanderer
VS
Savagery:
) and you can't (and shouldn't use it on minions. Because of this there is only one choice left,
can help you roam.
Runic Affinity
VS
Secret Stash
VS
Assassin
:
On
Take
.Last but defiently not least the new
, and if you wanna 1v1 (or mayby even 1v5) them all.
Merciless
VS
Meditation
:
Both are really good on
that belive they can't die to your burst)
Precision VS
Intelligence
:
, but in general the Cooldown reduction you get from
for late-game Stormrager's Surge VS
Thunderlord's Decree
VS
Windspeaker's Blessing
:
So here there is pretty much only 1 choice and that is
or heals
for
, but they should already be dead (especially with
Resolve:

The Resolve Tree is mostly/almost only for tanks or tanky champions, therefor it's not usefull on
In general I prefer to go with instant AP
Glyphs and Quints, combined with magic penetration marks, since it in the ende will give you more damage than instant AP
marks, and for seals you should either pick scaling AP for damage or Instant HP to make you a little more tanky, like this:
Precision
Fleet Footwork
Phase Rush
But if you fear ending up vs
Talon or
Zed (either because they become Meta, or it's a ranked game where they counterpick you) then you'll wanna take some armor
Seals, rather than AP
, like this:
Precision
Fleet Footwork
Phase Rush
If you fell confident and would like to leterally 1-hit your opponents (without 1000 stacks on your Q
) then you can go with full scaling AP
Seals, Glyphs and Quints (do this at your own risk):
Precision
Fleet Footwork
Phase Rush
Glyphs and Quints, combined with magic penetration marks, since it in the ende will give you more damage than instant AP
marks, and for seals you should either pick scaling AP for damage or Instant HP to make you a little more tanky, like this:Runes
But if you fear ending up vs
Seals, rather than AP
, like this:Runes
If you fell confident and would like to leterally 1-hit your opponents (without 1000 stacks on your Q
) then you can go with full scaling AP
Seals, Glyphs and Quints (do this at your own risk):Runes





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