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Recommended Items
Spells:
Heal
Flash
Items
Ability Order
Icathian Surprise (PASSIVE)
Kog'Maw Passive Ability
Threats & Synergies
Alistar
Lots of CC, initiation, and tank. Is basically unkillable past level 6, and has good lane sustain.
Introduction
With this build you will have a manageable early-mid game, and an absurd late game that will make even

The End-Game stats (with

347 Attack Damage
50% Crit chance
3.8 Attack speed
51 Flat On-Hit damage
2.5% of the enemy max health On-Hit
6% of the enemy current health On-Hit
120 On-hit damage on first

2000 Max Mana
10% Lifesteal
72 AP (derp)
+ Highest damage potential of any champion
+ Longest ranged basic attacks when W is active (710)
+ Insanely long range, low cool down execute with ult
+ Can auto attack Baron and Dragon from behind the wall >:D
Cons
- Squishy as heck
- Must stand still for maximum damage
- Slow even while not attacking
- Relies on having a decent team to keep him alive

Braum can protect




Janna is the go-to support for protecting a carry. Her shield gives


Lulu is probably my favorite support with




I like her with


Zilean is probably my second favorite support for



Take either one of these depending on your play style.





This is a stellar item on Koggy. It is extremely cheap, gives higher AD than


Grab this item early on in order to get it stacking. You won't need the upgrade until later in the game, but the mid-game mana is quite substantial and late-game


Boots are an obvious choice, however you should sell these in order to get a 6th damage item late in the game. These help you survive and farm the early game, but in the late game you are going to want more damage, since you aren't fast anyway, and you have to stand still to deal damage.

A powerful item on



The trademark Kog item, and for good reason. This allows you to attack 3 targets at once and, even though the damage is reduced on the secondary targets, it still applies on-hit effects fully and is unaffected by the damage modifier from



This item, though it takes a while to stack, gives you 65 AD, 1000 Mana, and the strongest on-hit effect you can achieve from an item. It is also now not so stupid hard to manage with the toggle ;P as well as the fact that it only procs on champions now means that it scales very well with




Although Kog does a lot of magic damage, he is mostly physical damage, as he still crits, deals AD, and has two physical damage on-hit effects. The armor penetration from this item will be invaluable against tanks, as well as 15% increased physical damage against tanky champs.


Typically you will want







You want your healing support to build this. This item in the hands of a shielding/healing support gives you extremely useful ASI and an on-hit effect whenever they shield/heal you.
I would suggest, regardless of your ELO, asking your support to build this item if they are a healer/have a shield as it is a no-brainer to use

This Item is something you would like any support to build for you. When the passive procs, the extra crit chance will make you deal significantly more damage. If you are in a low ELO (Bronze-Silver), I wouldn't suggest asking your support to build this, they probably don't know how it works. If they DO know how it works, they'll probably build it without you asking.
These items are less desirable than their counterparts, they are often more expensive and scale less on Kog'Maw, but sometimes they are necessary to build in order to survive long enough to be useful.
The ideal situation would be that your team keeps you alive so you can build full damage, but that doesn't always happen, and sometimes there is nothing they can do. Building one or two of these can greatly increase your survivability.

This is a highly defensive item that is fantastic for countering any debuff that could single-handedly bring you down. Replace






This item is still very useful on Kog'Maw due to the large amount of AD, and the defensive lifesteal it provides. The shield and healing makes him much harder to kill. Replace





Basically a situational version of






Zero damage, zero attack speed, and zero mobility. Seems perfect for Kog'Maw. Only replace


PASSIVE: Icathian Surprise
Upon dying,

Q: Caustic Spittle


W: Bio-Arcane Barrage
Passive:

E: Void Ooze


R: Living Artillery


Patch 6.4

- BASE ATTACK SPEED 0.665 ⇒ 0.625

+ Now gains +1 mana every 8 seconds

~ Can no longer be toggled 'on' or 'off'
+ NEW PASSIVE Shock - Single target spells or basic attacks on champions consume 3% of your current mana and deal twice that as bonus physical damage. This effect only triggers when you have more than 20% maximum mana.
Early Game
In the early game you have little to no power, assuming the enemy is good enough that they remembered to buy items, you should have a relatively hard time killing them. Your primary goal here is to farm and prevent being pushed out of lane.
Mid Game
By now you should have a

Late Game
You know what you are supposed to do here. You should now have at least 3 of your main items, and probably are the highest damage source in the game. Stay behind your teammates and melt anyone who gets in range.
W Scaling Explained


- 15-35% passive bonus attack speed.
This passive is permanent and does not requireBio-Arcane Barrage to be active.
- 90-210 bonus attack range for the duration.
At max rank,Kog'Maw's total attack range when
Bio-Arcane Barrage is active is 710 attack range1. This is slightly longer than a "typical" ADC's
Rapid Firecannon proc range, and is long enough to attack Baron or the Dragon from across the back walls.
- 2% (+.75% per 100 AP) of the target's maximum health on-hit for the duration.
This part has some weird AP scaling, but what you need to know is that whenGuinsoo's Rageblade is stacked, the AP it gives will grant you .54% max health2 damage on-hit
- Doubled attack speed for the duration.
This causesKog'Maw to have doubled scaling with on-hit effects (including the one from
Bio-Arcane Barrage itself).
Runaan's Hurricane also gains the attack speed buff, but is not affected by the damage modifier, meaning it has effectively doubled scaling with on-hit effects and AD/crit.
- 55% basic attack modifier (does not affect on-hit effects) for the duration.
This modifier is here to preventKog'Maw from dealing doubled damage on an AD/crit build. When combined with the attack speed modifier, his total AD/crit scaling is 110%3. This means
Kog'Maw still scales very well with plain AD/crit, just not nearly as well as with on-hit effects.
Demonstration Videos
Wit's End vs Thornmail.
Note the difference in




1 | 210 bonus attack range + 500 base attack range = 710 attack range
2 | .75% per 100 AP = .75%/100 = .0075% per AP * 72 AP (from

3 | 55% AD scaling per basic attack * 2x attack speed = 110% AD scaling over the same amount of time
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