Miss Fortune Build Guide by qwepoizxcmnb
[S8 Updated] Time to destroy SoloQ GorillA style (MF supportBy qwepoizxcmnb | Updated on November 21, 2017
Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Threats & Synergies
This is the counterpick that destroyed the Worlds meta dominant support, Zyra. Your E can easily get rid of her plants when spawned, her main zoning tool. Zyra has poke, but it's short ranged, meaning that you can easily outpoke her with your E, especially if your ADC has good range also. You should use this advantage to always keep her at a distance while whittling her and her ADC's health down. She is also insanely squishy, so come level 6 (or even earlier with a gank) she is a easy kill for you.
Easy lane. Alistar is not a particularly strong laning support, at least before lvl 6. Being melee, he is easy to poke with autos, as well as your E and Q. The only thing you have to watch out for is his WQ combo, which you can negate by staying at range and whittling him down. Engaging on him post 6 is harder because his ulti will negate most of your damage. Be sure to keep an eye on his roams - aim to keep him locked down in lane, or outroam him.
Annie is all about the bursty stuns and huge damage she brings to the table, especially with Tibbers. Fortunately, you have just as much damage with your ult and poke in lane, but with much greater range. Poking should be easy if you stay at range when she has her stun up, and respect her Flash Tibbers combo. Annie is of course squishy so any CC landed on her when your ult is up = dead.
Bard can be an annoying pain in the a** to deal with if he lands his stuns, so be careful about your positioning. He also has his shrines which heal his ADC and help negate your poke. However you should still dominate lane if you play carefully.
This is all about whether Blitz can land hooks, and whether you and your ADC can avoid them. With the range of MF, you can usually stay safe from Blitz, and them poking is easy. But getting hooked = one dead ADC or MF.
A nightmare. Don't pick MF support into Leona. While she may be melee and so you can poke her for days, her entire kit is about all-ins and screwing your ADC. Your have almost no peel, and no way to protect your ADC if Leona lands Zenith Blade. Her ulti can cancel yours. All while being tanky so you will find her incredibly difficult to kill.
Not ideal for MF, who needs to snowball early. Braum's stun shouldn't be a problem with your range. His defensive options are excellent, especially if he uses his E against your ult. His W can negate some of your poke as well, but you should still win lane.
This can go either way. Your poke can be somewhat negated by her shield, but should stick. Your W gives you movement speed, somewhat like Janna. The main thing that will determine this matchup is whether you are able to play around her disengage to land your ulti at the right moment. This might be when your jungler comes in for a gank, stuns Janna and gives you time for a ult. Alternatively you can simply keep at a long enough range that her ulti can't cancel your channel (since bullet time outranges Monsoon by a significant margin). Either way you need to find those moments to snowball the lane, or else you will have to roam for kills/assists. If you don't get ahead Janna's utility will be much more useful than you late game.
This is a poke vs poke lane, and there isn't really a signficant advantage for either side. You have easier to land poke and damage potential, but Karma has more utility. Aim to kill at 6.
Someone else is playing MF support? Definitely a noob who watched Worlds and has no idea how MF support works, unlike you :P
Very squishy. Can be outpoked as long as you dodge her bubble and respect Tidecaller's blessing when it's up. If Nami's CC'd your ulti will kill her immediately. However she can stop your channel with an Aqua Prison or ulti Tidal wave if given the chance.
Sona will poke you as much as you will poke her, while having healing capabilities that make it hard to outtrade her unless you can either keep her at range and use your E, or go for short trades with Double Up. Once you get your ulti, like with all squishy supports you will be looking to kill her. Be aware of her ulti, which she can use to turn the fight around by cancelling Bullet Time and stunning you.
Easy for MF. Your poke is more reliable than Soraka's, although she can heal back up. Focus on poking Soraka rather than her ADC, and dodge her Starcall and Equinox. You need to be aggressive in this lane, and set up for your lvl 6 ulti powerspike.
Terrible matchup. MF relies on long range AoE poke early, and an all-in at lvl 6. With Tahm's Tough Skin, your poke won't stick that well to him, although it is still effective on his ADC. The main counter here is that he can just eat his ADC out of your ult, meaning with his tankiness that it is very difficult to get a kill. This transitions over to mid game skirmishes and teamfights, where all he has to do to negate your damage is to eat your target. Aim to roam to other lanes whenever possible, and in teamfights look to get AoE damage on multiple champions which Tahm can't do much about, or simply make sure Tahm isn't able to use Devour.
Annoying. Thresh landing his hook along with a Flay is exactly the sort of engage MF wants to avoid early game. As always with Thresh, poke him whilst always being careful not to get hooked. Note also that he can use his lantern to get his ADC/teammates out of your ult in clutch situations.
Not an easy lane. Your E is better than her W early (Make it Rain vs Tormented Soil) due to more bursty damage + slow. However she has more utility with root + black shield and ult stun. Her CC prevention can make it hard to land picks for your ult. However you should outpoke her, and being squishy she is one bad move away from being deleted by your ult.
Oh hey Malzahar! Since when did you become a support? Did we need another reason to pick MF support? In a support meta where Malzahar has very favourable matchups, MF has excellent tools to counter Malz. His passive shield should never be up when you don't want it to be (your E outranges all his abilities). Voidlings are easy gold for you if you use your passive and Q. Nor can the voidlings catch you with Strut. Essentially Malzahar can't do much to you in early lane phase, and you sure can do a lot to him. When you both hit 6, take care not to ult unless you already have a significant advantage or Malz is unable to use his ult, because he can definitely turn on a 2 v 2 engage. Take care also to avoid his Q cancelling your ulti.
In all seriousness, there's a reason GorillA picked MF support at Worlds, and that's because it's very strong against certain opposing lanes. This still holds true in Season 8. In this guide I'll do my very best to give you serious, in-depth analysis and tips for MF support, so that you can be confident taking it into ranke- *ahem* normals to dominate your opponents!
In the early laning phase, she is incredibly strong at poking opponents with autos and Make It Rain (E), which with Arcane Comet and starting AP items can deal significant damage. In addition, the 1000 range of MF's E allows her to do this at almost an unrivaled range among supports (in terms of point and click AoE effects). However, she has no innate sustain or healing/shielding for her ADC, or hard engage/disengage, so like many poke supports you have to avoid all-in and look to zone and harass.
Upon hitting level 6, MF is a destructive force. If your team can land hard CC on your opposing support or ADC, they are almost certainly dead. And all you have to do is press R. If a fight breaks out around these levels, for example around dragon, MF SUPPORT can easily net a triple kill. You need to abuse this advantage to snowball your team.
With MF's W giving her extra movement speed, MF can also be an excellent roaming support, with the slow on her E, and guaranteeing kills if your teammates can land CC in lane/ with help of jungler.
As the game shifts towards mid and late game, the AP scaling on the E alone is nowhere near as potent as in lane, and so you want to be building standard AD items to become a, essentially, gimped AD carry. But even if you won't have the gold to buy as many items as MF ADC, you'll still be able to deal significant damage, and there's always your ult. However, MF support does become weaker as the game progresses, not having much utility, so if you pick MF support, you must be aggressive and snowball in early/mid game, and pounce on your teammates landing CC.
- Safe laning with incredible range on Make it Rain (E)
- Excellent poke with E and passive
- E slow provides utility
- Single most devastating (damaging) ulti on a support at lvl 6
- Free movement speed allows for effective roaming
- Significant damage at all points in the game
- Very strong early game
- Reliant on your team (who would have guessed...) to make plays by landing CC so that you can chain your ult.
- No hard CC and limited utility
- Falls off late game if not ahead
|Summon Aerie||Arcane Comet||Phase Rush|
|Nullifying Orb||Manaflow Band||The Ultimate Hat|
|Hextech Flashtraption||Biscuit Delivery||Perfect Timing|
|Magical Footwear||Future's Market||Minion Dematerializer|
Make It Rain
NOTE: Choose one OR the other
After this, you generally want to build damage items in order to be relevant. Black Cleaver is pretty much Core, as it will help your ADC deal more damage. Your ult particularly applies Black Cleaver Stacks very fast. After this, some good options are Infinity Edge (Crit Bonus is nice for AA, Q and ulti), Duskblade of Draktharr (Lethality is good on MF, and ward detection is useful on support also).
Don't build typical support items generally, MF support simply cannot offer the utility that other supports can.
It's worth trying out, especially if you can duo q with an ADC. Make sure your ADC is ok with it tho. It's a bit like that Singed support guy (AdellaideSkyhart?), you're not trolling but it tilts your team anyway.
Support tends to be a difficult role to carry from at lower elos. At lower elos, engage/damage supports do best. You NEED to snowball the lane, and preferably the entire team, if you are going to gain elo with this pick. If you generally come out even, or only slightly ahead after laning, then don't pick MF supp.
Before I go into details, make sure that at the start of every game, you communicate to your ADC your intentions and how you want to play the lane, and get their input on it. This is vital because your goal in lane is to be aggressive, get kills and/or have your ADC outfarm the enemy ADC, and so they need to be on the same wavelength with you (i.e. not farming when you go in for a trade). Duo Queueing with an ADC is an excellent choice, because firstly you can ensure that they will play a suitable ADC (Ashe, Jhin), secondly they won't flame you for picking it, and thirdly you'll have experience together with this sort of lane. I stress that MF support works very differently to any other support, and the more experience you have on it with your ADC the better.
As I'm sure you're already more than aware if you've read the rest of the guide, your goal is to poke the enemy ADC and support with your E (Make it Rain). This is very easy to land and forms the rhythm of the lane. What else you do depends on the lane. If you're up against a melee support (e.g. Alistar, Taric, Tahm Kench), you should abuse autos for poke as well (don't forget your passive Love Tap, which can be reset on minions), since they cost no mana. Against pokey ranged supports (Zyra, Sona, Karma etc.) for the most part it's safer to just use your E (since this outranges everyone).
You also need to manage the wave carefully. Depending on which ADC you have and what they are trying to do, you should try to complement that. MF naturally pushes the wave, since your E will deal damage to minions as well (try to steal as few last hits as possible). GENERALLY speaking you want to avoid pushing unless the enemy bot lane have backed/their ADC has trouble farming under tower, as this opens you up to ganks which MF struggles against. You can achieve this by avoiding hitting minions where possible. If you do choose to push, make sure to keep wards up at all times.
Mana management is an important issue early on. Generally, when MF is played ADC, her E is used sparingly as it only scales with AP, but also because it has an obnoxious 80 mana cost. Seeing as this is where most of your poke is coming from, it's important to make each one count. You should aim to always have around 120 mana in reserve, so that you use your E and W against an unexpected gank. Also, when you're about to hit 6 and/or your jungler is ganking, you should around 200-300 mana in order to get off your ult as well. Nothing is more annoying and embarassing than pinging your ult for an engage, then suddenly having no mana (believe me :P).
If you are ahead and can continue getting kills (for your ADC preferably) and turret(s) in bot lane, then just keep doing that.
If you're ahead but the enemy bot lane is camping turret, look to roam. MF is one of the best roaming supports with her speed and damage. Always be looking on the map for where fights may break out (a jungle invade, for example), and make sure you're there. You can also look to gank mid lane when it's in a suitable position to do so.
If you're behind, the game isn't over but you'll find it very much more difficult to win. You want to focus on being there for your team, using your movement speed and E slow to protect and chase. Your damage will be poor at this point, but continue building damage items.
This is a W.I.P so if this proves popular I will probably continue to add content as well as make it look nicer.