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Pantheon Build Guide by ClassOfCoffee

Jungle S9 Professional Baker (Jungle Guide)

Jungle S9 Professional Baker (Jungle Guide)

Updated on February 14, 2019
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League of Legends Build Guide Author ClassOfCoffee Build Guide By ClassOfCoffee 39 4 90,851 Views 6 Comments
39 4 90,851 Views 6 Comments League of Legends Build Guide Author ClassOfCoffee Pantheon Build Guide By ClassOfCoffee Updated on February 14, 2019
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Runes:

1 2 3
Domination
Dark Harvest
Sudden Impact
Eyeball Collection
Relentless Hunter

Sorcery
Waterwalking
Absolute Focus
Bonus:

+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor

Spells:

1 2
Jungle
LoL Summoner Spell: Chilling Smite

Chilling Smite

LoL Summoner Spell: Flash

Flash

Threats & Synergies

Threats Synergies
Extreme Major Even Minor Tiny
Show All
None Low Ok Strong Ideal
Extreme Threats
Ideal Synergies
Synergies
Ideal Strong Ok Low None

Champion Build Guide

S9 Professional Baker (Jungle Guide)

By ClassOfCoffee
Pantheon


Pantheon, the Artisan of War



Pantheon is a attack damage champion that can be built full ability power, full attack damage, or tank.He can be played in the top lane, jungle, or support and still be useful and not feed/do nothing.
Pantheon has the potential to hard carry your team and get your team a win if you are down 15k gold.

Pros and Cons

Pros


-Easy to farm with
-Counters most champs
-Can do well against annoying laners
-Can snowball
-Map movement/roam easily
-Good engage


Cons


-Early game mana hungry
-Hard to escape difficult situations
-Needs to do well in lane IF laning (this is a JUNGLE guide not lane)
Runes

Domination




Dark Harvest


-Broken in this current meta


-If you are ahead and have lots of stacks, Dark Harvest will be really useful, ganking is ideal for this so you can obtain more stacks



Desc: Passive: Damaging a champion below 50% of their maximum health by any mean deals 40 − 80 (based on level) (+ 5 per Soul) (+ 25% bonus AD) (+ 15% AP) bonus Attack damage, Ability power Adaptive damage and reaps 1 Soul. This cannot happen again for 45 seconds, resetting to 1.5 seconds on champion Damage rating takedown.


Adaptive Damage: Deals either physical or magic damage depending on your bonus statistics, defaulting to physical damage.





Sudden Impact


-Activated by W ( ) OR R ( )


-Grants magic pen or legality on use - useful because Pantheon can be built with ability power or attack damage items



Desc: Passive: Going in combat by affecting an enemy champion within 3 seconds of using a dash, blink or Teleport Teleport, or exiting from Twilight Shroud old2 invisibility or Ambush 2 camouflage, grants 7 Lethality and 6 Magic Penetration for the next 5 seconds.




Eyeball Collection


-Grants ability power or attack damage - can be use with either an ability power or attack damage build on Pantheon


-Stacks gained by kills and assists



Desc: Passive: Collect 2 Eyeballs from champion kills and 1 Eyeball from champion assists and ward Damage rating takedowns, up to 20. Gain 0.6 bonus Attack Damage or 1 Ability Power (Adaptive) per Eyeball, up to 12 bonus Attack Damage or 20 Ability Power (Adaptive). Eyeball Collection has a 10 second assist timer.




Relentless Hunter


-Gives additional movement speed


-Good for getting around the map to gank/get to other monsters


-Useful early when you have one kill


-Stacks gained by killing enemy champions



Desc: Passive: Gain 8 (+ 8 per Bounty Hunter stack) out-of-combat Movement speed icon movement speed, up to 48 at 5 stacks.


Earn a Bounty Hunter stack for champion Damage rating takedowns, up to one per unique enemy champion.




Waterwalking


-Useful for ganking, moving around the river, going in and out of enemy jungle


-Pairs well with Mobility Boots


-Bonus ability power or attack damage while in the river



Desc: Passive: While in the river, you gain 25 bonus Movement speed icon movement speed and 3 − 18 (based on level) bonus Attack Damage or 5 − 30 (based on level) Ability Power (Adaptive).




Absolute Focus


-Only useful when above 70% of your max health


-Grants additional ability power or attack damage while above 70% health


-Useful during ganks, its ideal to have higher health while ganking



Desc: Passive: Gain 3 − 24 (based on level) bonus Attack Damage or 5 − 40 (based on level) Ability Power (Adaptive) while above 70% of your maximum health.

Summoner Spells (WIP)

Flash

Items (Key Points)

Main Build




Stalker's Blade - Warrior


-Must have when playing jungle


-Slows enemy, can get you closer to kill/damage


-Allows you to hit them with your W


-Does lots of damage to minions/monsters


-Life steal on monsters



Price: 2625


Recipe Cost: 525



The Black Cleaver


-20% cdr


-Reduces enemy champions Armour when attacking them


-Gives 400 health and 40 attack damage



Price: 3000


Recipe Cost: 950



Ravenous Hydra


-AOE auto attacks


-Gives 12% life steal, 100% health regen, and 80 attack damage



Price: 3500


Recipe Cost: 525



Guardian Angel


-Prevents death


-40 armour


-40 attack damage



Price: 2800


Recipe Cost: 100



Maw of Malmortius


-When below 30% health, gain a 350 health magic shield for 5 sec


-10% cdr


-55 attack damage


-50 magic resist



Price: 3250


Recipe Cost: 850

Abilities

Aegis Protection (Passive)



After attacking or casting spells 4 times, Pantheon will block the next incoming basic attack or turret attack.



Spear Shot (Q)



Pantheon hurls his spear at an opponent, dealing damage.


Pantheon hurls his spear at an opponent, dealing 75/110/155/195/235 (+140% bonus Attack Damage) physical damage.



Cost: 45


Range: 600



Aegis of Zeonia (W)



Pantheon leaps at an enemy and bashes them with his shield, stunning them. After finishing the attack, Pantheon readies himself to block the next attack.


Pantheon leaps at target enemy, dealing 60/85/110/135/160 (+100% Ability Power) magic damage and stunning them for 1 second. Pantheon also instantly refreshes his Aegis Protection.



Cost: 55


Range: 600



Heartseeker Strike (E)



Pantheon focuses and unleashes 3 swift strikes to the area in front of him dealing damage to all enemies. Pantheon also becomes more aware of his enemy's vital spots, allowing him to always crit enemies below 15% Health.


Passive: Pantheon's basic attacks and Spear Shot gain 100% critical strike chance against targets below 15% Health.


Active: Pantheon focuses and delivers 3 swift strikes in front of him for a total of 100/150/200/250/300 (+300% bonus Attack Damage) physical damage (deals 60% damage to minions and monsters).


Damage per Strike: 60% bonus Attack Damage



Cost: 45/50/55/60/65


Range: 400



Grand Skyfall (R)



Pantheon composes himself then leaps into the air to a target, striking all enemy units in an area. Enemies closer to the impact point take more damage.


Pantheon gathers his strength and then leaps high into the air, crashing down at target area a few seconds later. Deals up to 400/700/1000 (+100% Ability Power) magic damage to enemies at the center (down to 50% at the edge) and slows their Movement Speed by 35% for 1 second.If Pantheon cancels this channel, Grand Skyfall is put on a 30 second cooldown.



Cost: 100


Range: 5500

Ability Order

R > Q > W > E



R First


-Can't upgrade until level 6


-Lots of map mobility


-Enemies slowed when hit



Q Second


-Short cool down at level 1


-Can spam it against monsters


-Can be used at a range


-Will generally be used first in team fights



W Third


-Useful for level 2 ganks


-Can win you fights against Scuttle Crab


-Can stun enemy champions


+100% ability power



E Fourth


-AOE damage


-Not that useful against camps or fights


-Useful when enemy is stunned or rooted or immobilized

Game Play (Eventually)
WIP
Conclusion (Eventually)
WIP
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