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Recommended Items
Runes:

+8 Ability Haste
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:

Flash
Teleport
Items
Ability Order

Ki Barrier (PASSIVE)
Shen Passive Ability
Threats & Synergies
Threats
Synergies
Show All
Extreme Threats

Akali
Akali is miserable in most matchups. Shen just doesn't have the tools or the damage to deal with her. She is a caster and doesn't rely on basic attacks, so your W isn't very effective.

Graves
Shen does well with Graves because he has a lot of damage, and Shen's E will make make Graves' skillshots effortless.
Synergies

Graves
Shen does well with Graves because he has a lot of damage, and Shen's E will make make Graves' skillshots effortless.
Champion Build Guide

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+Energy user. +Taunt and slow in ability kit. +Has good defensive tools to survive. + +Shield from passive +Decent against other tanks because + +Strong against basic attack champions. |
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-Lacks damage. -Really weak in lane, probably loses more matchups than he wins. - -Not a great pick in low elo. -Requires great awareness to use -God awful wave clear. - |
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The only way to move it yourself is with your Q skill, The important part of this passive is the cooldown. 10 seconds if it does not collide with an enemy, but cooldown reduces 4-7 seconds (depending on level) if it does hit an enemy. You will want to watch for when your passive is up FREQUENTLY, otherwise you aren't utilizing it properly. - 3 enhanced basic attacks including double damage to minions - +75 range - Shield granted if - 3 enhanced basic attacks, double damage to minions, further enhanced damage - +75 range - Shield granted if - Slows enemy champion scaling up with - 50% attack speed buff for the three attacks As you can see, you have far more going for you if you manage to pull through the enemy. Without doing this properly and managing your The skill itself is simple, yet surprisingly difficult to land at times. Skillshot that taunts all enemy champions you collide with. You can taunt jungle monsters as well, but not minions. The damage is weak, and the cooldown is long, but it is great for engaging (especially right after you teleport from
1. It scales REALLY hard with ability power.
2. It shields for more damage the lower your ally's health is. Max shield reached when ally is under 40% health. This means if you want to save an ally, the best way is actually to wait for their health bar to drop below 40%. However, There's a few problems presented with
- You most likely are at a disadvantage at level 6 versus your enemy laner, as your ult does absolutely nothing to help yourself. Because of this,
- You leave your lane wide open by teleporting. This is why - It can be interrupted by hard crowd control skills such as stun, charm, root, silence, etc. The shield remains, but the teleport is cancelled. - The skill is incredibly difficult to master. You need awareness on fights happening all over the map, you need great timing to maximize the shield, and you also need to make sure you are in a safe enough location to not get interrupted. |
When engaging, you first want to make sure your
Start with
Do your three
It is difficult to win extended trades because of
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I take I take I prefer I take |
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Doran's Shield Always start with this item. The health and passives give you exactly what you need. Warding Totem Nothing fancy here. Take this over the other trinkets unless you are laning against |
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Bami's Cinder This is probably the most common first back item. It'll help with your garbage waveclear and make you a little beefier. Spectre's Cowl Take this one if you are laning against an AP harasser and build into Tiamat Take this one if you aren't feeling particularly threatened by your opponent. It'll give you better waveclear along with some damage. I suggest caution here though. |
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Mercury's Treads Try to pick this up in most games. The tenacity and magic resist is pretty helpful. Ninja Tabi Pick this up if you are against an AD heavy team comp. |
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Sunfire Cape Probably the best and most common item for Banshee's Veil I really like this item on Titanic Hydra This item feels great to complete. However, it's a huge investment for |
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Warmog's Armor Good item to pick up if you want to become truly tanky. Also the cooldown is always a good option so your Spirit Visage Grab this if you need to survive more against AP. Works good if you decide to build some lifesteal items such as Thornmail For AD heavy basic attacking teams. You should always consider this item whenever laning against someone like Locket of the Iron Solari Pick this up if you want to go full on support top |
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Blade of the Ruined King This is a good choice when laning against a tank or if you need some lifesteal. Despite being a tank, this item has surprisingly good synergy with Frozen Mallet Difficult to build, but the payoff can be big in the right circumstance. Consider getting this if you can't seem to stay on your targets. There's no redundant stats, just a big gold invenstment. Wit's End Same as Adaptive Helm You basically only take this against Maw of Malmortius Another magic resist option. I don't take this one often, but it can be useful against really heavy AP burst like Zyhona's Hourglass Similar to |
Last hitting itself with
The difficulty comes with
For this reason, you want
This is also the reason I do not take the
Early game is not awful for
Look to go all-in when you have
You are never going to burst an enemy down comepletely.
Once you hit level 6, you are instantly at a disadvantage against your lane opponent. Chances are they will have an ultimate that damages you, but
Once you have
You should almost never use
As stated in Pros & Cons,
Generally speaking you won't be "grouped" with your team all that often. Once
In teamfights you'll either want to peel with
Another use for
First, at the start of the game, always walk a little bit past the halfway mark of your lane and use your
Next, always look to
Also will
A good tip is to just watch your positioning nonstop when going in on an enemy. Always position yourself so you can pull
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