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Cho'Gath Build Guide by Jnewbringspain

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Cho'God - Hybrid Damage/Tank Top Lane!

By Jnewbringspain | Updated on August 25, 2019
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Runes: Rune Path

Resolve
Grasp of the Undying
Demolish
Second Wind
Overgrowth

Sorcery
Transcendence
Gathering Storm
Bonus:

+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+8 Magic Resist

Spells:

Summoner Spells
LoL Summoner Spell: Flash

Flash

LoL Summoner Spell: Teleport

Teleport

LeagueSpy Logo
Top Lane
Ranked #38 in
Top Lane
Win 51%
Get More Stats

Ability Order Ability Order

Threats & Synergies

Threats Synergies
Extreme Major Even Minor Tiny
Show All
None Low Ok Strong Ideal
Extreme Threats
Ideal Synergies

Champion Build Guide

Cho'God - Hybrid Damage/Tank Top Lane!

By Jnewbringspain



Why should you listen to me?


Because I've played a lot of Cho'gath, and despite him going through a lot of changes, I believe he has settled in a very strong spot. He easily ends up with the largest health pool in the game because of his ult, but he also has good crowd control and damage.

Subscribe to my Twitch, and my Youtube for streaming and videos.



Here are some other guides I've made.



See spoiler for my stats.
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Pros

+Largest health pool in the game with Feast.
+True damage with Feast.
+A lot of crowd control.
+Solid base damage on his skills without building AP.
+Doesn't need to deviate from ideal build often.
+Amazing sustain with Carnivore passive.
+Not easily countered, fairly safe if you pick first.
+Can level up his abilities in different orders and still be successful.
Cons

-Immobile.
-Can struggle against players with mobility and quick reactions.
-Largely relies on Rupture to succeed.
-Bad at roaming due to awful mobility.
- Feast has essentially no range.
- Rupture can be difficult to land at times.
- Feral Scream sometimes seems buggy and won't hit when it should.


Q - Rupture gets maxed 1st most times. High base damage, knock up, and slow all in one skill. The delay is a little tricky to get used to. This skill adds 55 damage per level, which is why I level it first.

W - Feral Scream is maxed 2nd. This skill is easier to land and has a silence. However, the increasing mana cost and lesser damage makes it less ideal to level up first, but there are certain matchups where I level this skill first such as Fiora.

E - Vorpal Spikes is maxed last. I ocassioanlly take this to level 2 or 3 and then stop. The reason is for the increase in slow %. It will allow you to land Rupture easier. It just doesn't increase damage enough to be fully leveled earlier.

R - Feast, like any ultimate should be maxed ASAP. This skill does great true damage and should be used as an execute so you receive a stack when you kill an enemy. You won't receive a stack if you don't kill your enemy with this skill. Can be used up to 6 times against minions before it caps, however there is no cap when feasting on champions. It will do roughly 30-40% of an enemies' health, so pay close attention on when to go for the execute. This skill is also AMAZING for a baron steal, as it easily does more damage than level 18 smite.

Carnivore (Passive) - This passive gives you a ton of sustain just for last hitting minions. Very simple, you heal for 20-71HP based on level, and 3.5-7.5MP based on level. Far more effective for health sustain, but helps a bit with mana as well. This passive allows Cho'Gath to farm safer against ranged harass than most other melee champions.


Starting Items

I start with these items first in all situations except against Pantheon. If you lane against him, go Cloth Armor and Health Potion. Take Warding Totem in all situations, unless you want to grab an Oracle Lens for Teemo Noxious Trap.


First Back

This is the #1 item you need on first back. Do everything possible to make sure you can buy it before backing. It addresses your early mana problems, and also gives you more HP.


Boots

Go with Mercury's Treads in most situations as you will have a lot of armor with my build anyway. Go with Ninja Tabi if they are full AD, or close to it.


Core Items

Rod of Ages comes first. Provides you with HP, MP, and AP. Also scales as the game goes on and really fits well with Cho'Gath.

Next you will want Iceborn Gauntlet. This item is surprisingly effective for Cho'Gath. Land a Rupture, then Feral Scream, walk up and hit your enemy with Vorpal Spikes. The extra damage on-hit is great, but the item also provides some much needed cooldown (20%!) along with more mana sustain and 65 armor. Very cost efficient item that also fits well with this champion.

Your last core item is Warmog's Armor. This item should be fairly obvious, as the massive health increase goes perfect with Cho'Gath, and another 10% cooldown is very helpful as well. The passive is nice too for recovering when needed, and it's very easy for Cho'Gath to reach 3,000 HP.


Final Items

Locket will boost your defenses while providing a nice shield to your team. It adds 20% of the caster's bonus health, which means a huge shield. Build Gargoyle Stoneplate afterward. Activate Gargoyle Stoneplate first to boost your health, then Locket of the Iron Solari afterward for a bigger shield. Gargoyle also provides huge resistance stats. You'll be a walking brick wall at this point.


Situational Items


Thornmail should only be taken if multiple enemies are basic attackers. Example of a team comp to take Thornmail: Tryndamere top lane, Master Yi jungle, Vayne ADC. If you do want to take Thornmail, either take it in place of Iceborn Gauntlet, or forget about building both Locket of the Iron Solari and Gargoyle Stoneplate.

Adaptive Helm is really only taken against Teemo, maybe Singed. It helps a ton against poison.

Frozen Heart is another armor option and should only be taken if you are worried about enemy attack speed. Take in place of Iceborn Gauntlet if you want it.

Spirit Visage can be taken if you want extra healing to go with magic resist. Most cases your Mercury's Treads will be enough.

Banshee's Veil is a possibility, but I probably wouldn't bother with this item. Cho'Gath gets so huge it becomes nearly impossible to dodge skillshots, so this item won't help you very much.

Randuin's Omen can be taken if you are worried about crit strike specifically.

Morellonomicon is taken every so often when I need some extra damage and heal reduction. Generally speaking this item is really good for Cho'Gath anyway so it will still be very effective in your build.


Farming with Cho'Gath is pretty simple. He has a smooth, easy last hit animation. You get a basic attack reset through Vorpal Spikes which helps. Also, after Rod of Ages and a few levels on Q, your Rupture will 1-hit clear the caster minions.


Cho'Gath is unique because he can deal with ranged champions quite well despite being a melee champion. The range on his Rupture allows you to engage ranged champions if you are accurate. Use it to engage. When going for a full combo kill, you'll want to land Rupture > Feral Scream > Vorpal Spikes (1 hit) > Feast. Against squishies, this should be a kill. Feral Scream silence allows you to do all of this without fear of your enemy using Flash or Heal to escape.

If you are facing a melee champion, I would engage with Vorpal Spikes first to make your Rupture easier to land.

You'll need to be pretty careful about enemy junglers and make sure you ward, as you really have no means of escape. Your best bet is to attempt to land Rupture on both of them and walk away.

Save Feast for your opponent if you are having an easy time killing him. You can always get your minions stacks whenever you want. If you are having difficulty securing a kill, use it on your lane minions to gain stacks that way.

I wouldn't try to roam very much. Cho'Gath is very slow and a bad roam will leave you missing experience and gold for a long time.


For teamfights, you can poke/engage with Rupture. You'll want to do your best to hit the enemy teams' biggest threat and go for the kill with Feast, but you likely won't be able to get to the backline easily. Don't just charge straight into the backline. With your health, you can afford to do some damage and Rupture will come up again off cooldown a couple times to use again. You can clean up the backline later.

Timing your Feral Scream is very important. You'll want to use it at the best possible moment to stop an enemy from using a spell. Works great against someone like Fiddlesticks if you have vision on him while he's channeling ult. Flash to him and Feral Scream to interrupt.

As stated earlier, Feast is amazing for Baron/Dragon steals. It will do more damage than max level smite, so definitely go for the Baron steal if you can.


Cho'Gath is pretty binary so there aren't a lot of fancy tricks to learn, but there are a few.

Vorpal Spikes will reset your basic attacks, so you'll want to basic attack and then activate it right after for maximum damage.

Although it's not really a trick, timing your combo is essential. Rupture > Feral Scream right before the knockup is over will silence long enough to get in 1 Vorpal Spikes hit + Feast.

Using Rupture from a bush with no vision stops your enemy from seeing the important windup animation and they will have less time to react to it.

Feast out-damages smite, and if you kill Dragon, Baron, or Rift Herald with it, it will give you a stack that does not count towards the minion cap.


Cho'Gath is a very underrated champion in general with the largest health pool in the game. While immobile, he can make up for it with the amount of crowd control and range on Rupture. He has a good set of unique traits that make him both valuable, and fun to play.

If you liked my guide, please consider dropping me a follow on Twitch, and Youtube for streaming and videos.



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League of Legends Build Guide Author Jnewbringspain
Jnewbringspain Cho'Gath Guide
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