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Cho'Gath Build Guide by Jnewbringspain

Middle Cho'God - Mid Lane Burst Build (Updated with new items!)

Middle Cho'God - Mid Lane Burst Build (Updated with new items!)

Updated on February 13, 2021
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League of Legends Build Guide Author Jnewbringspain Build Guide By Jnewbringspain 80 3 190,546 Views 4 Comments
80 3 190,546 Views 4 Comments League of Legends Build Guide Author Jnewbringspain Cho'Gath Build Guide By Jnewbringspain Updated on February 13, 2021
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Runes: Rune Path

Cheap Shot
Eyeball Collection
Ravenous Hunter

Magical Footwear
Approach Velocity

+8 ability haste
+9 Adaptive (5.4 AD or 9 AP)
+8 Magic Resist


Summoner Spells
LoL Summoner Spell: Flash


LoL Summoner Spell: Teleport


Ability Order Ability Order

Threats & Synergies

Threats Synergies
Extreme Major Even Minor Tiny
Show All
None Low Ok Strong Ideal
Extreme Threats
Ideal Synergies
Ideal Strong Ok Low None

Why should you listen to me?

I've played a lot of Cho'gath, and despite him going through a lot of changes, I believe he has settled in a very strong spot. He easily ends up with the largest health pool in the game because of his ult, but he also has good crowd control and incredible burst damage.

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Here are some other guides I've made.


+Largest health pool in the game with Feast.
+True damage with Feast.
+A lot of crowd control.
+Solid base damage on his skills, even without building AP.
+Doesn't need to deviate from ideal build often.
+Amazing sustain with Carnivore passive.
+Not easily countered, fairly safe if you pick first.
+Can level up his abilities in different orders and still be successful.

-Can struggle against players with mobility and quick reactions.
-Largely relies on Rupture to succeed.
-Bad at roaming due to awful mobility.
- Feast has essentially no range.
- Rupture can be difficult to land at times.
- Feral Scream sometimes seems buggy and won't hit when it should.

Q - Rupture gets maxed 1st most times. High base & scaling damage, knock up, and slow all in one skill. The delay is a little tricky to get used to. This skill adds 55 damage per level, which is why I level it first.

W - Feral Scream is maxed 2nd. This skill is easier to land and has a silence. However, the increasing mana cost and lesser damage makes it less ideal to level up first, but there are certain matchups where I level this skill first such as Fiora.

E - Vorpal Spikes is maxed last. I ocassioanlly take this to level 2 or 3 and then stop. The reason is for the increase in slow %. It will allow you to land Rupture easier if you have an opponent who goes all-in on you. It just doesn't increase damage enough to be fully leveled earlier.

R - Feast, like any ultimate should be maxed ASAP. This skill does great true damage and should be used as an execute so you receive a stack when you kill an enemy. You won't receive a stack if you don't kill your enemy with this skill. Can be used up to 6 times against minions before it caps, however there is no cap when feasting on champions. It will do roughly 30-40% of an enemies' health, so pay close attention on when to go for the execute. This skill is also AMAZING for a baron steal, as it easily does more damage than level 18 smite.

Carnivore (Passive) - This passive gives you a ton of sustain just for last hitting minions. Very simple, you heal for 20-71HP based on level, and 3.5-7.5MP based on level. Far more effective for health sustain, but helps a bit with mana as well. This passive allows Cho'Gath to farm safer against ranged harass than most other melee champions.

Starting Items

I start with these items first in all situations. Take Stealth Ward in all situations. Doran's Ring provides early mana sustain and a little damage boost.

First Back

This is the #1 item you need on first back. Do everything possible to make sure you can buy it before backing. It addresses your early mana problems, and also gives you more AP.


Go with Sorcerer's Shoes in most situations as you will need the magic penetration to further your burst damage. Only go with Mercury's Treads if you are dealing with a lot of crowd control, AP burst, and you are behind.

Core Items

Luden's Tempest comes first. Addresses all of your needs; mana, AP, scaling magic penetration, cooldown, and a great movement speed boost whenever you hit an ability.

Next you will want Cosmic Drive. is a lesser version of Luden's Tempest. It will also boost your gap-closing when you land an ability. Cho'Gath has problems with mobility without items, so these first two items really cover up that weakness.

Your last core item is Rabadon's Deathcap. Now that you can close in on your enemy with ease, you will want this item so you can burst-kill them. Simple AP stat item, but very effective.

Final Items

Void Staff will finish the magic penetration portion of your build, allowing you to burst anything other than tanks.

Morellonomicon will stop your enemy from healing if they can, while still providing more damage and more HP.

Situational Items

Banshee's Veil should only be taken if you need to further your ability damage, while blocking a certain all-in ability, such as a Malphite's Unstoppable Force.

Zhonya's Hourglass is the only armor item that really fits this build. Consider it if you are dealing with a lot of strong AD enemies.

Wit's End is surprisingly good on Cho'Gath, but usually more for a melee engagement, or top lane. If you want to give top lane Cho'Gath a try, consider building this if you have a close-range AP matchup such as Diana or Sylas.

Spirit Visage can be taken if you want extra healing to go with magic resist. Really a matter of preference between this and Force of Nature.

Force of Nature is your other magic resist option. Really a matter of preference between this and Spirit Visage.

Farming with Cho'Gath is pretty simple. He has a smooth, easy last hit animation. You get a basic attack reset through Vorpal Spikes which helps. Also, after Luden's Tempest and a few levels on Q, your Rupture will 1-hit clear the caster minions.

Cho'Gath is unique because he can deal with ranged champions quite well, despite being a melee champion. The range on his Rupture allows you to engage ranged champions if you are accurate. Use it to engage.

When going for a full combo kill, you'll want to land Rupture > Feral Scream > Vorpal Spikes (1 hit) > Feast. Against squishies, this should be a kill if you have a couple core items. Feral Scream silence allows you to do all of this without fear of your enemy using Flash or Heal to escape.

Early on, you will probably be dealing with mana problems. I wouldn't focus too hard on throwing out a lot of ruptres. It has a fairly high base mana cost, and doesn't do a lot of damage early. It scales high with levels, so consider using it a little more and being aggressive once you get 3 or 4 levels put into it. Until then, you'll want to focus on your farming. Avoid farming with this skill unless you are getting poked away. Feel free to use Vorpal Spikes freely, as it has a very low mana cost. If you master your farming, you will gain back all the mana you used on that skill anyway.

You can truly get aggressive once you pick up Luden's Tempest. You won't be in danger of running out of mana quickly anymore, and the movement speed boost allows you to get in close to use your other skills. Watch your opponent closely and time your Rupture when they are going for a minion. It's a lot harder to land this skill in the open, so it's very important that you observe your enemies' movement tendencies.

If you are facing a melee champion who jumps in and attacks you first, you'll want to open with Vorpal Spikes first. The slow makes it easier to land your Rupture. If you are dealing with a champion that can blink around, attempt to use Feral Scream first. The silence will stop them from blinking away from your Rupture.

You'll need to be pretty careful about enemy junglers. Make sure you ward, as you really have no means of escape. Your best bet is to attempt to land Rupture on both of them and walk away if you get ganked.

Save Feast for your opponent if you are having an easy time killing him. You can always get your minions stacks whenever you want. Feast scales your HP with each level, and the HP gain doesn't become huge until you get this skill maxed. Because of this, I wouldn't worry too much about getting stacks on minions early. I think it's more important to have it ready for your enemy. Your goal will be to reach 6 minion stacks before you hit level 16. Always use on Baron/Dragon/Rift Herald when possible, as it will grant a stack that does not count towards the minion cap, and it does more damage than Smite.

I wouldn't try to roam very much. Cho'Gath is very slow and a bad roam will leave you missing experience and gold for a long time. However, you can try roaming into the jungle and waiting for someone to walk by. Rupture's windup animation is not visible to your enemy if you use it from a bush. This creates a huge advantage and allows you to easily time your entire combo for easy kills. With that said, if the opportunity is there, you can always go for a Teleport gank as well.

For teamfights, you can poke/engage with Rupture. You'll want to do your best to hit the enemy teams' biggest threat and go for the kill with Feast, but you likely won't be able to get to the back line easily. Don't just charge straight into the back line. Rupture has a pretty low cooldown after it has been maxed, along with ability haste. Because of this, you can use Rupture as a poking skill multiple times before you decide to go all-in.

Timing your Feral Scream is very important. You'll want to use it at the best possible moment to stop an enemy from using a spell. Works great against someone like Fiddlesticks if you have vision on him while he's channeling ult. Flash to him and Feral Scream to interrupt.

As stated earlier, Feast is amazing for Baron/Dragon/Rift Herald steals. It will do more damage than max level Smite, so definitely go for the Baron steal if you can.

Cho'Gath is pretty binary so there aren't a lot of fancy tricks to learn, but there are a few.

Vorpal Spikes will reset your basic attacks, so you'll want to basic attack and then activate it right after for maximum damage.

Although it's not really a trick, timing your combo is essential. Rupture > Feral Scream right before the knockup is over will silence long enough to get in 1 Vorpal Spikes hit + Feast before the enemy can use Flash.

Using Rupture from a bush with no vision stops your enemy from seeing the important windup animation and they will have less time to react to it. Use this to your advantage when you get an item or two. You should look to occasionally sit in a jungle bush and try to get an easy kill.

Feast out-damages Smite, and if you kill Dragon, Baron, or Rift Herald with it, it will give you a stack that does not count towards the minion cap.

Cho'Gath is a very underrated champion in general with the largest health pool in the game. While immobile, he can make up for it with the amount of crowd control, damage, and range on Rupture. He has a good set of unique traits that make him both valuable, and fun to play.

If you liked my guide, please consider dropping me a follow on Twitch, and Youtube for streaming and videos.

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Jnewbringspain Cho'Gath Guide
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