Cho'Gath Build Guide by Jnewbringspain
Cho'God - Mid Lane Burst Build (Updated with new items!)By Jnewbringspain | Updated on February 13, 2021
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Runes: Rune Path
++8 ability haste
+9 Adaptive (5.4 AD or 9 AP)
+8 Magic Resist
Ability Order Ability Order
Threats & Synergies
Cho is generally great against mages, as are most tanks. Vlad is really well countered in this matchup. You sustain possibly better than he does. He also has no mobility so you can land Q, and you can silence him before he goes into his pool. You essentially stop him from having advantages he's used to having.
Not too hard, but you'll need to be careful of a couple things. Firstly, he can steal your ult AND stack Feast just like you can, so he can indeed become very tanky. Secondly, be careful of his Kingslayer ability. It will heal him, and the heal is almost double if he's below 40% health. You'll need to poke him down to a certain threshhold, then go all in and execute with Feast. You'll want to do short trades then disengage with Sylas during lane phase. You can win fights going all in, but he definitely has the upper hand if you miss anything, or if the fight goes on too long. -------------------------------------------------------------- See video of how it's done below: -------------------------------------------------------------- https://www.youtube.com/watch?v=frtjgwdbWQE&t=1481s
He isn't much threat to you, but you will have such a difficult time landing a Rupture on him. Try to anticipate where he will dash and hit him with Feral Scream first. This silence throws off a lot of Yasuo players because they are so used to dashing around with Sweeping Blade. Landing Rupture becomes much easier if you remember to do this. His shield is annoying, so try to keep hitting him here and there with Vorpal Strikes if possible, to keep it on cooldown. If he manages to ult you, it's time to run because he gains 50% armor penetration and he will cut right through you.
Akali is a laning monstrosity. She just has so much mobility, it's difficult to land your Q. If you do manage to land it, she will just go invisible making it impossible to win a trade. I wouldn't bother trying to kill her unless you get help from your jungler. You'll just end up wasting your mana early on. Try to farm up and be useful in teamfights.
Lots of movement speed along with a gap-closer. He has very strong damage too. I hate this matchup, he is often a ban for me. You may have to use Rupture to clear minion waves. Play this one safe.
Although she is mobile, she is quite predictable with her blinks. You can bait her into blinking to her dagger and landing a rupture on her. After that, you can all in her pretty easily, and she suffers a lot from your silence. In teamfights, save silence for her ult, as it makes her pretty useless without it. -------------------------------------------------------------- See video of how it's done below: -------------------------------------------------------------- https://www.youtube.com/watch?v=APfVyBLhKdI
Fizz is another mobile champion that Cho does pretty well against. Wait for him to make the first move. When he goes in on you, start with Feral Scream before you Rupture. That way he can't troll pole away from you.
He shouldn't be able to kill you, but his roaming ability is what makes him dangerous. You will also have a harder time killing him since he takes less magic damage. You really have no answer for him leaving lane, as you can't keep up at all with his roaming. Try to simple push your lane in to discourage his roam.
All or nothing matchup. She can be difficult because she can burst you from afar, but she's also incredibly squishy. Land a few Q's and she will be hurting. Play passively, but you'll still want to go for her with Rupture from time to time.
Malzahar has two tools that can makes things difficult for you. First is his shield. You'll need to break it before you can do any damage. Secondly, his ult will do percentage damage to you, which is not good considering Cho's tanky status. The good news is how immobile he is. Once you crack his shield, your next Ruptures should be easy to land.
Similar to Kassadin, although he has more kill potential both way. He has more tools to kill you, but you can also take him out if you play it correctly. Push your lane out to discourage him from roaming. You are unlikely to be able to avoid his shadow clone combo since you have a large silhouette. Keep in mind his clone has a long cooldown though. Once he uses it, take this opportunity to gain HP from minions. Rupture him at distance when you can, especially when his clone is on cooldown. When he ults, he will land BEHIND you, wherever you are facing. Use this knowledge to land Rupture on him as soon as he lands.
Really no threat to you. She is at a huge disadvantage being a melee character. Any time she goes all in, slow her with Vorpal Spikes and land an easy Rupture. Throw out Rupture whenever she tries to farm too.
This is a pretty even matchup. You can get caught by him pretty easily if you start missing Rupture, and his sustained damage is a problem because he tends to sit just outside your Feral Scream range. Avoid his skillshots and don't stand next to your own minions. Try to be the aggressor and land your shots first, get a quick combo in, and disengage before he locks you down.
This matchup is similar to Ryze. You'll want to try to be the aggressor and land your shots first. You do not want to just walk up and try to farm while she has he stun available. Do quick small bursts and disengage until she is low enough to all-in.
Really easy. You can sustain against his poke, and his immobility makes it easy to land Rupture. One of the most useless champions once you land Feral Scream too.
Lux has so much range it's even difficult to land your Rupture on her. You are an easy target for her because of your size, making this a poke nightmare. She's also a bit difficult to all-in because of how far away she will be, and she also has a shield. Try to avoid her poke and farm up until you can 1-combo burst her.
Roughly even matchup. Morgana can be annoying with her wave clear, but she doesn't really have enough damage to kill you unless you are really bad at dodging skillshots. Avoid her pool, focus on your minions to recover missing HP whenever you can, and she won't be able to kill. She is an easy all-in target if she is bad at using her spell shield quick.
Syndra is difficult due to her E ability. It will push you back away from her. She is very difficult to approach early on because of this. She also has a lot of poke and burst potential. You'll want to play this one safe early on, and try to go all-in after you get your movement speed boost items.
He has good poke, but if you can land a Rupture or two, he is no problem. Squishier than almost anyone, and also immobile, he's an easy target for an all-in burst. You will need to beware of eating too many skillshots though. If he stacks them up, you will take true damage and it hurts!
I really hate Viktor. His laser is impossible to dodge and it has high damage with a bullshit hitbox. He get empowered basic attacks along with a shield and movement speed boost too, so he can be difficult to hit. Even if you do manage to hit him with Rupture, his Gravity Field can be thrown up quickly and stop you in your tracks, leaving you open for a bad trade. Avoid engaging with him, you will probably need to farm with Q this game.
This matchup is just like Lux, without the shield, so it's slightly easier. Hard to hit because of his ridiculous range, but easy to kill if you can manage to get in on him. Avoid poke best you can, and focus minions during his cooldowns.
Amumu's crowd control makes it easy for you to land Q, and also gives your team great engage with a very beefy front line.
Cho does better when he can easily set up his Q, which means you want to be paired with other champions with good crowd control skills. Jarvan is particularly good because he also knocks up, and your Q fits nicely inside his ult.
Kayn is good particularly in Rhaast form because he can also knock up enemies and will dish out good damage with you.
Rammus sets things up really nicely for you and will give you an incredibly tanky front line for teamfights.
See Rammus, except skill shots.
Udyr is nice because he is so good at chasing down and stunning. His quickness makes up for your lack of mobility.
Vi really does go well with anyone. She has a lock-on knock up which goes great with your Q, and great gap-closing ability.
Similar to Udyr, his mobility makes escape impossible. His ult makes your Q easy to land.
More knock up synergy, and he can stealth so they won't see it coming.
Why should you listen to me?
I've played a lot of Cho'gath, and despite him going through a lot of changes, I believe he has settled in a very strong spot. He easily ends up with the largest health pool in the game because of his ult, but he also has good crowd control and incredible burst damage.
Here are some other guides I've made.
+Largest health pool in the game with Feast.
+True damage with Feast.
+A lot of crowd control.
+Solid base damage on his skills, even without building AP.
+Doesn't need to deviate from ideal build often.
+Amazing sustain with Carnivore passive.
+Not easily countered, fairly safe if you pick first.
+Can level up his abilities in different orders and still be successful.
-Can struggle against players with mobility and quick reactions.
-Largely relies on Rupture to succeed.
-Bad at roaming due to awful mobility.
- Feast has essentially no range.
- Rupture can be difficult to land at times.
- Feral Scream sometimes seems buggy and won't hit when it should.
W - Feral Scream is maxed 2nd. This skill is easier to land and has a silence. However, the increasing mana cost and lesser damage makes it less ideal to level up first, but there are certain matchups where I level this skill first such as Fiora.
E - Vorpal Spikes is maxed last. I ocassioanlly take this to level 2 or 3 and then stop. The reason is for the increase in slow %. It will allow you to land Rupture easier if you have an opponent who goes all-in on you. It just doesn't increase damage enough to be fully leveled earlier.
R - Feast, like any ultimate should be maxed ASAP. This skill does great true damage and should be used as an execute so you receive a stack when you kill an enemy. You won't receive a stack if you don't kill your enemy with this skill. Can be used up to 6 times against minions before it caps, however there is no cap when feasting on champions. It will do roughly 30-40% of an enemies' health, so pay close attention on when to go for the execute. This skill is also AMAZING for a baron steal, as it easily does more damage than level 18 smite.
Carnivore (Passive) - This passive gives you a ton of sustain just for last hitting minions. Very simple, you heal for 20-71HP based on level, and 3.5-7.5MP based on level. Far more effective for health sustain, but helps a bit with mana as well. This passive allows Cho'Gath to farm safer against ranged harass than most other melee champions.
This is the #1 item you need on first back. Do everything possible to make sure you can buy it before backing. It addresses your early mana problems, and also gives you more AP.
Luden's Tempest comes first. Addresses all of your needs; mana, AP, scaling magic penetration, cooldown, and a great movement speed boost whenever you hit an ability.
Next you will want Cosmic Drive. is a lesser version of Luden's Tempest. It will also boost your gap-closing when you land an ability. Cho'Gath has problems with mobility without items, so these first two items really cover up that weakness.
Your last core item is Rabadon's Deathcap. Now that you can close in on your enemy with ease, you will want this item so you can burst-kill them. Simple AP stat item, but very effective.
Banshee's Veil should only be taken if you need to further your ability damage, while blocking a certain all-in ability, such as a Malphite's Unstoppable Force.
Zhonya's Hourglass is the only armor item that really fits this build. Consider it if you are dealing with a lot of strong AD enemies.
Wit's End is surprisingly good on Cho'Gath, but usually more for a melee engagement, or top lane. If you want to give top lane Cho'Gath a try, consider building this if you have a close-range AP matchup such as Diana or Sylas.
Spirit Visage can be taken if you want extra healing to go with magic resist. Really a matter of preference between this and Force of Nature.
Force of Nature is your other magic resist option. Really a matter of preference between this and Spirit Visage.
Farming with Cho'Gath is pretty simple. He has a smooth, easy last hit animation. You get a basic attack reset through Vorpal Spikes which helps. Also, after Luden's Tempest and a few levels on Q, your Rupture will 1-hit clear the caster minions.
Cho'Gath is unique because he can deal with ranged champions quite well, despite being a melee champion. The range on his Rupture allows you to engage ranged champions if you are accurate. Use it to engage.
When going for a full combo kill, you'll want to land Rupture > Feral Scream > Vorpal Spikes (1 hit) > Feast. Against squishies, this should be a kill if you have a couple core items. Feral Scream silence allows you to do all of this without fear of your enemy using Flash or Heal to escape.
Early on, you will probably be dealing with mana problems. I wouldn't focus too hard on throwing out a lot of ruptres. It has a fairly high base mana cost, and doesn't do a lot of damage early. It scales high with levels, so consider using it a little more and being aggressive once you get 3 or 4 levels put into it. Until then, you'll want to focus on your farming. Avoid farming with this skill unless you are getting poked away. Feel free to use Vorpal Spikes freely, as it has a very low mana cost. If you master your farming, you will gain back all the mana you used on that skill anyway.
You can truly get aggressive once you pick up Luden's Tempest. You won't be in danger of running out of mana quickly anymore, and the movement speed boost allows you to get in close to use your other skills. Watch your opponent closely and time your Rupture when they are going for a minion. It's a lot harder to land this skill in the open, so it's very important that you observe your enemies' movement tendencies.
If you are facing a melee champion who jumps in and attacks you first, you'll want to open with Vorpal Spikes first. The slow makes it easier to land your Rupture. If you are dealing with a champion that can blink around, attempt to use Feral Scream first. The silence will stop them from blinking away from your Rupture.
You'll need to be pretty careful about enemy junglers. Make sure you ward, as you really have no means of escape. Your best bet is to attempt to land Rupture on both of them and walk away if you get ganked.
Save Feast for your opponent if you are having an easy time killing him. You can always get your minions stacks whenever you want. Feast scales your HP with each level, and the HP gain doesn't become huge until you get this skill maxed. Because of this, I wouldn't worry too much about getting stacks on minions early. I think it's more important to have it ready for your enemy. Your goal will be to reach 6 minion stacks before you hit level 16. Always use on Baron/Dragon/Rift Herald when possible, as it will grant a stack that does not count towards the minion cap, and it does more damage than Smite.
I wouldn't try to roam very much. Cho'Gath is very slow and a bad roam will leave you missing experience and gold for a long time. However, you can try roaming into the jungle and waiting for someone to walk by. Rupture's windup animation is not visible to your enemy if you use it from a bush. This creates a huge advantage and allows you to easily time your entire combo for easy kills. With that said, if the opportunity is there, you can always go for a Teleport gank as well.
For teamfights, you can poke/engage with Rupture. You'll want to do your best to hit the enemy teams' biggest threat and go for the kill with Feast, but you likely won't be able to get to the back line easily. Don't just charge straight into the back line. Rupture has a pretty low cooldown after it has been maxed, along with ability haste. Because of this, you can use Rupture as a poking skill multiple times before you decide to go all-in.
Timing your Feral Scream is very important. You'll want to use it at the best possible moment to stop an enemy from using a spell. Works great against someone like Fiddlesticks if you have vision on him while he's channeling ult. Flash to him and Feral Scream to interrupt.
As stated earlier, Feast is amazing for Baron/Dragon/Rift Herald steals. It will do more damage than max level Smite, so definitely go for the Baron steal if you can.
Cho'Gath is pretty binary so there aren't a lot of fancy tricks to learn, but there are a few.
Vorpal Spikes will reset your basic attacks, so you'll want to basic attack and then activate it right after for maximum damage.
Although it's not really a trick, timing your combo is essential. Rupture > Feral Scream right before the knockup is over will silence long enough to get in 1 Vorpal Spikes hit + Feast before the enemy can use Flash.
Using Rupture from a bush with no vision stops your enemy from seeing the important windup animation and they will have less time to react to it. Use this to your advantage when you get an item or two. You should look to occasionally sit in a jungle bush and try to get an easy kill.
Feast out-damages Smite, and if you kill Dragon, Baron, or Rift Herald with it, it will give you a stack that does not count towards the minion cap.
Cho'Gath is a very underrated champion in general with the largest health pool in the game. While immobile, he can make up for it with the amount of crowd control, damage, and range on Rupture. He has a good set of unique traits that make him both valuable, and fun to play.
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