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Spells:
Exhaust
Ignite
Ability Order
Flurry (PASSIVE)
Lee Sin Passive Ability
Introduction
Lee Sin is an all-round-DPS jungler or solo laner. His skills provide a lot of utility and make him very flexible. He may not be the best support, but he can definitely be played as one, not unlike
You can find guides on Solo Top and Jungle builds that work well here on Mobafire, so there is no need for another guide concerning these.
My guide is about a very unusual and strikingly different build, it will draw teammate aggro and might not work on your first attempt. I don't pretend that everyone else is wrong and that I have the only true
Feel free to contact me for questions and feedback,
my IGN is "Gott der 7 Meere" on EUW.
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You will either dominate your lane with pure Q damage, be a passive shielder, but in both cases your E should decide clashes. There are some AD-carries that have good synergy with you like
- improved by: ASFlurry (Sustain, Damage): His passive forces
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- AD, APen, level, CDRSonic Wave (Reveal, Damage) - Resonating Strike (Damage, Finisher): Sonic Wave gives you a skillshot reveal that allows you to check bushes as a very limited
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- level, CDR, APSafeguard (Shield) - Iron Will (Sustain, Buff): Safeguard will be your main support spell, not only shielding your ally, but also yourself and allowing you to always be with them. With quick ward placement, this can also be used like
With some CDR you will be very mobile and can have your shield up constantly, the energy refund allows you to use it when you need it. Still, keep your energy level at at least 50.
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- AD, MPen, level, CDRTempest (Damage, Reveal) - Cripple (Slow, Debuff): This skill is outrageously strong. Tempest will reveal stealthed enemies, this will help you a lot against a
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and many more. Even better than this, with Cripple you will get a massive AS and MS debuff similar to
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- AD, APen, level, CDRDragon's Rage (Damage, CC): Your ultimate is a similar to a
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. First of all it can deplace and significantly damage a target enemy. But other than that, you can kick your target into his friends, knocking them up and damaging them too. It is especially usefull for cancelling channeled ultimates, disrupting enemy positioning and keep anyone away from your AD-carry.
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Clairvoyance gives you awesome map-control, preventing and leading to countless kills. | SPACE |
If |
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Heal is good for beginners with |
SPACE | Ignite helps a lot against healers, maniacs, birds and bears. |
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I will emphasise that thanks to his gap-closers,
,
and thanks to your mobility and shield you shouldn't need
. Other summoner spells are very champion specific (
,
,
) or underpowered (
,
).
Gold (g/10): - - - For one thing above all: warding.-
Kage's Lucky Pick
Philosopher's StoneStarting Gold: 475 + 20/40
- - [475-515g]Gold gain: 13 on SR/TT + 0.25
+ 1
+ 0.5/1/1.5/2
+ 5 Philosopher's Stone /
/ Kage's Lucky Pick - - [13-35.25 g/10s]Assist Gold: 58% of the bouty (15 - 600g) split on all assisting +8/16/24
- - [8-375g]Gold items are the way to go. One is enough, two are good, three may take up too many item slots. While HOG is very good for you, none of the other gold items really does something good. Take runes if you don't die due to lack of survivabilty.
Cooldown Reduction (CDR): - - - Rush 40%-
Zeke's Herald
CDR works wonders with
- ... constantly shield with
Safeguard, this is the only viable way to increase your shield, because building AP on Lee isn't very optimal. - ... give you that round-house-kick twice a minute.
Utility / Team Support: - - - Your team comes first!- Zeke's Herald
You don't need to mindlessly buy aura items every game, but decide what your team needs most and focus on it. Appart from this,
- Zeke's Herald - dramatically increases survivability of AD based champions and when you need CDR.
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- especially when you notice no one is buying resistances. Every team should have this. -
- This is essential on any Support, unless your team can provide similar speedups. -
- if you need more defense against burst. -
- for AP DPS champions like
Ryze,
Cassiopeia... -
- This is a nice defense item against magic damage, keep in mind that the AP goes into your shield and the aura is pretty strong.
Hit Points (HP): - - - ~500 bonus HP-
Zeke's Herald
Due to your awesome shield, you should generaly prefer resistances over HP, however, as you need to be in the think of things as melee, get at least two cheap HP items.
Magic Resistance (MR): - - - ~150 MR-
Your runes and Aegis should be enough, get a
Armor: - - - ~150 Armor-
Mostly your Armor runes,
Movement Speed (MS): - - - ~400 MS-
Attack Damage (AD): - - - +100 AD would be good.-
His incredible AD ratios (4.8 damage per AD) justify any amount of AD you can get. Allthough played as support, you will be able to smuggle in some AD with masteries, runes and items like
or
.Stats not listed here are truly ineffective on Lee Sin or go against the logic of this build (Mana, Crit).
Get as many - cheap - tire 1 items and gold/10 items as you can. Good upgrades will give you auras that synergize with you and your team.
Red: AD (APen/Armor). Your awesome scaling merits this, Armor would be a decent alternative.
Yellow: Armor (Gold). Armor or Gold.
Blue: MR/lvl (AS/MR). You should prepare for taking damage in mid/late game so MR/lvl is optimal.
Quints: AD (AD/HP/MS). Your lane will be a kill-lane, and you need the damage to kill or you are useless.Sight Ward These make you dominate your lane and keep that dominance when ganks come. Hop around and zone them.
Lee is an unconventional Support and while other supports rush gold items, Lee Sin will rush kills. The Vision ward is essential to zone enemies from bushes and enable save ganks, since you also need quite some potions, there is no money for a big starting item like Boots.
Since you lack a heal, and you are prone to recieve some enemy poke, you better start with at least one potion.
Perfect to start with a big lane presence. This allows you to win early fights, should the enemy be stupid enough to fight you. Make them fear it, if you hit, they should die.Sight Ward After your first kills, you should be carefull not to waste your money on too many wards before you can build up some gold items, or you will suddenly find yourself out of gold.
This is the only good gold item for Lee Sin and your first priority item.
Get them early or you will involuntarily feed the enemy a lot of kills. Prioritize Boots when a game is going bad.Philosoopher's Stone You need gold, regardless of the fact that this item doesn't give you ideal stats.
This is your primary support spell, and you should max it asap.Kage's Lucky Pick If you need another gold item, get this.
Survivability is your biggest concern, and this item is the best support item regarding defenses.
Expensive, but you need tankyness.
Get more HP with this and prepare for some upgrade options like Zeke's Herald or
This allows for amazing deplacement games. Can easily turn ganks and dives or just save your carry from a bad engage.
Urge your jungler to get it, else you will have to buy Late Game is difficult to predict, you can either be money starved and just stand in the back line, shielding and giving away your auras, or you can go to a sort of AD transition to dish out serious damage.
Zeke's Herald Livesteal is probably the best contribution to your AD carry and bruisers in late game. Pay attention to the CDR cap of 40% if you get this.
Burst heal replacement and nice addition to Lees utility. Get this vs. AOE burst damage (
This is a nice defensive item, that helps if you have to fulfill the tank-role against a mostly physical damage team.
This aura item is very team specific and in most cases, someone else will get it. I just put it here, because the aura and MR are very good and should you be looking for both, don't hesitate to upgrade your
An important Support item, get one if your team doesn't need another item urgently.
AP-DPS champions like
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You have no real damage until now, and getting some AD late game is a good idea. Possible options include...
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Get tire 2 boots and focus on gold items. Don't ward too much, but ward important objectives (baron, dragon, buffs). Note that Lee will fall behind a lot and become more and more useless if he hasn't got the durability to be in the mid of teamfights. You should try to get some farm for core tank items like
Protect your main carry with every possible action. Buy many wards and oracle. Get a
Kage's Lucky Pick
Zeke's Herald Sight Ward(This should be the general case.)
(This is a build vs heavy magic damage.)
Zeke's Herald Sight Ward(Here I face a strong physical damage team.)
I hope by now you realize that a clever build needs to be flexible. Every game has its own requirements and obviously teamplay is better than any build. Don't dismiss items just because you have never seen them on Lee, you might just never have witnessed the situation where they come in handy.
- "That heal/stun/slow/attack/ult saved my life, that was soo close, thank you very much."
- "I underestimated my enemy, it was my mistake, it won't happen again, I promise."
- "Kind Sirs, getting Mercs against that team is a decent thing to do."
- "[all] Talk kindly to your fellow gentleman, it is hard for them too."
I am happy with this guide as it is. If you have something to add to my line of thoughs, write to me. I greatly appreciate discussion and arguments about builds, I don't want you to adapt my style, I see it as an experiment that yields good results and should be appreciated as such.
Thank you for reading!





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