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Introduction
Pros
+ Good minion killing with his
Mystic Shot
+ Escape ability with
Arcane Shift
+ Good team buffs with his
Essence Flux, although is not as good since it was nerfed
+
Rising Spell Force gives him the edge in most 1v1's
+ Good damage all game
Cons
- No cc, although that is usually excepted with an ADC
- If Ezreal gets focused, he usually gets killed quickly
- His ultimate,
Trueshot Barrage, can be hard to snipe with
- Most of his abilities are skillshots
- Needs gold for items more than usual
+ Good minion killing with his

+ Escape ability with

+ Good team buffs with his

+

+ Good damage all game
Cons
- No cc, although that is usually excepted with an ADC
- If Ezreal gets focused, he usually gets killed quickly
- His ultimate,

- Most of his abilities are skillshots
- Needs gold for items more than usual
- 1/1
: This is really a must have, because you're getting a movement speed boost for your ghost, AND extra attack damage and ability power while your ignite is on cd.
- 4/4
: Gives you more attack speed. Not much to explain.
- 4/4
: Gives you more attack damage. Again, not much to explain.
- 1/1
: Gives you some nice armor pen which always helps.
- 3/3
: Increases ALL damage that you serve. Including your ultimate. Ouch.
- 2/2
: Increases the chance to get critical strikes, and the bonus is double against enemy champions. If you max this, which you should, it gives you an extra 10% crit strike chance against champions. That, plus an Infinity Edge gives you some pretty nice crits.
- 2/2
: Gives you more attack damage.
- 3/3
: Gives you more armor pen. Armor pen is always welcome.
- 1/1
: Gives you a bonus 5% damage against any targets below 50% health. This will give you a distinct advantage in fights, especially if your adversary doesn't have this.
- 4/4
: Gives you extra health per level.
- 3/3
: Gives you more armor for that pesky Piltover Peacemaker
- 1/3
: Lets you get to the next tier of masteries.
- 1/1
: Gives you that little bit extra health for early game.
Runes




Greater Mark of Armor Penetration : Gives you about 15 armor pen in addition to the +6 from sunder and the +8% from weapon expertise. This will help your attacks hit that much harder.



You can always change up some of the runes to modify them to your tastes, but these are the runes I would recommend.
Recommended Spells


Other Viable Spell Options




DO NOT GET THESE SPELLS









Starting Items
This is basically the standard starting items for almost all ADC's. The boots of speed offer mobility, which helps you track down a noob Ashe that decided not to get and boots early game, while the 3 health potions give you an extra 450 health. If you feel like you won't be getting hit very much; you can trade in one of the health potions for a Mana Potion so you can spam you Mystic Shot all day long.
The vampiric scepter used to be a 475 gold item, but was increase to a 800 gold item with the addition of a



This very nice item gives you an extra +45 attack damage. You may notice your

Why would I get an







Mid/Late Game Item choices
I really like this item. It gives you a bonus 70 attack speed, AND an amazing passive. Every time you auto attack, you'll shoot out an extra 2 bolts that deal 10 + 50% of your attack damage while ALSO applying on-hit effects. You're probably starting to see why I got a infinity edge first. These minor bolts can critical strike, and can life steal. This works so well in team fights, since it can give you the capability to 1v2 and not die in 2 seconds flat. In fact, you might even get a double. If you're not a fan of this item, you can always change it for a

This is whats going to give you enough sustain to get through a teamfight and live. Your


Late Game Items
It's late game now, and you and your team are roaming, trying to catch an enemy off guard, and also maybe trying to take

Find yourself being cruelly focused by the ENTIRE enemy team? Wish could pick up that support that somehow was the only one to walk away from that teamfight alive? Well, then this is the item for you! But seriously, this will give you a nice amount of armor and magic resist, and an amazing passive. When you die, you will be revived for 30% of your maximum health and mana. This is just beautiful. You focused down hard, die your enemies dance on your corpse then BAM! Ezreal pentakill. Thank you, may I have another?
So now you're at full build. What should I spend my hard earned gold on now you might ask? Get all of these. At level 18, you'll get +235 health, +15 attack damage, +40 ability power, and +10% cooldown reduction for 3 minutes, and also the ability to see stealthed champions such as Teemo, Evelynn, Twitch, Rengar, etc. You'll also be able to see enemy wards, which you can promptly destory. Now, because of a recent patch, instead of granting this vision until you die, it only lasts for 5 minutes.
Items that you might be wondering why I didn't pick them.
I didn't pick this because it just plain takes too long to build, and doesn't really have high enough stats to take out like the


I actually have never used this on Ezreal. I plan on doing this soon, so I will update whenever I get around to it. If you love this item, then feel free to put it in there somewhere. Remember, this is just a guide, not a rule book.
So now that you know you to build Ezreal, lets get into actual gameplay. Early game is very easy to CS with Ezreal as long as you can aim a skill shot. All you have to do is sit in the back, and shoot your
Mystic Shot at an almost dead creep. You will basically do this until you hit about level 5 where your
Mystic Shot is pretty powerful, and you have your
Arcane Shift to run away with.
Ezreal doesn't really have and AoE abilities that hurt minions except for his ultimate. This is where your
Runaan's Hurricane comes in handy. You will be able to clear waves just as fast as a
Sivir. Now, your jungler will probably have ganked by now, unless your lane has been pushed all game, which it shouldn't have been because you haven't been pushing.
Mid game, when people start to roam, and you either have your enemy's turret down, or (hopefully not) your turret is down. If your turret is down, go roam and kill things in the jungle or gank a lane until your support can ward well enough so you can see if anyone tries to gank you. Mid game is also when people start going MIA in lanes, so you need to be more careful. If you suddenly are viciously attack by the enemy ADC, that's usually your cue to run, because there's probably an enemy
Lee Sin ready to kick your face in.
Late game, you're usually either at their nexus, or they're at yours so you won't need to worry about killing minions much anymore since you'll probably have an almost, if not full build.



Ezreal doesn't really have and AoE abilities that hurt minions except for his ultimate. This is where your


Mid game, when people start to roam, and you either have your enemy's turret down, or (hopefully not) your turret is down. If your turret is down, go roam and kill things in the jungle or gank a lane until your support can ward well enough so you can see if anyone tries to gank you. Mid game is also when people start going MIA in lanes, so you need to be more careful. If you suddenly are viciously attack by the enemy ADC, that's usually your cue to run, because there's probably an enemy

Late game, you're usually either at their nexus, or they're at yours so you won't need to worry about killing minions much anymore since you'll probably have an almost, if not full build.
Your first team fight will probably end up being over dragon, or a buff. You'll usually have your
Berserker's Greaves,
Infinity Edge, and possibly a
Runaan's Hurricane. The first thing you do is use your ultimate right into the entire enemy team. You might be thinking, "Well, why would I do that I could save it for taking down a champion that's running?" Nope. Ulting right through the entire enemy team will take a significant chunk of health out of their health, while also maxing your
Rising Spell Force.
Your attack speed is now nice and high, if you have a runaan's, you'll be shooting two extra bolts into the fray. Just spam your
Mystic Shot at the closest damage dealer; your job is to kill, and not get killed. This means you shouldn't be running through the entire team just to get at the enemy ADC. You will get melted faster than butter in a furnace.
Once the fight breaks, your next job is to either chase the stragglers, or run the heck away. This all depends on how the fight went. Hopefully you and your team won, and can now take down the dragon, baron, or some turrets before the enemy team respawns. Wash, rinse and repeat, and there's your first of the day!




Your attack speed is now nice and high, if you have a runaan's, you'll be shooting two extra bolts into the fray. Just spam your

Once the fight breaks, your next job is to either chase the stragglers, or run the heck away. This all depends on how the fight went. Hopefully you and your team won, and can now take down the dragon, baron, or some turrets before the enemy team respawns. Wash, rinse and repeat, and there's your first of the day!

Upvote if you liked it, downvote if you didn't and if you downvote, please tell me why so I can fix it!
Special thanks too Jhoijhoi with her "How to Make a Guide"!
Happy sniping!
-Scanath
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