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Runes: Predator
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
Chilling Smite
Flash
Recommended Items
Items
Ability Order Only
A Harmless Scarecrow (PASSIVE)
Fiddlesticks Passive Ability
Threats & Synergies
Evelynn
Good 1v1 for her, can burst you so be careful, camouflage allows her to scout for you, disabling you for team fights and ganks. Very annoying, good ban.
Diana
Diana is one of the best Midlanders to pair with Fiddlesticks. Her ult sucks their team in allowing you to follow up with an easy 5 man fear (with R). This combo will almost win you any teamfight
Diana
Diana is one of the best Midlanders to pair with Fiddlesticks. Her ult sucks their team in allowing you to follow up with an easy 5 man fear (with R). This combo will almost win you any teamfight
Champion Build Guide
Good day fellow reader! Hello! I am a ![]() ![]() Out of all junglers to main, I chose ![]() I also like how he plays Early to Mid game, as how ganking with ![]() ![]() |
I am obviously not the best and no way a pro. But I am confident I can give a start to anyone who wants to pick up

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Wall of text but yeah. When it comes to any pvp game, CSGO, League of Legends, Apex Legends, etc. Mental is an important criterion any player needs to do well. Especially in this game, people can be toxic, so having the right mental is going to help the most. This not only applies to ![]() |
+ Less Tilt = Less inting + Team morale = Better atmosphere, sometimes less toxic + Better gameplay and player experience + Better preformance + Better mood + Tolerence to Toxicity and tilt So how do we get good Mental? Getting good mental is difficult, to be honest. It involves accepting if something happens, regardless if it is in or out of your control. It also involves understanding this is a game, and understanding if you are being a bit too mad at someone calling you a brain dead clown fiesta. A good first step can be taking a deep breath or take a nice long drink of some liquid and calm the f*** down, its a game. Because its a game, get back to it. Next this is to straight-up turn off /all chat and muting your teammates. |
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- Easily tilted = Inting - Toxic, leads to throw - Bad moral, causes teamwork to be thrown out the window - Straight up not fun - Bad mood - Loose more What are some ways to deal with toxicity? As I mentioned in how to get good Mental, a good way to deal with toxicity is just to mute your teammates and disable /all chat as /all chat is really just for talking s*** about the other team. Otherwise, just report them. |
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Honestly,

The only exception to this is if your team already has an


+ Stupid high DPS w/ ![]() + Lots of CC + Some of the fastest and healthy clears in the game + Has both ward and oracle lens that can act as a dummy + Extermely impactful and disruptive teamfight potential + Defined Powerspikes + Amazing visual and feel ![]() ![]() |
- Vunerable if locked down/flanked - Can be warded out - Weak early game - Bad 1v1 and general matchups - Immobile - Easy to be bullied - Low DPS (without ![]() ![]() ![]() ![]() ![]() ![]() |
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p p p p *NOTE - I like to take a second point in ![]() ![]() p p p |
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| Passive | A Harmless Scarecrow | Range: 900 | Cooldown: 90 | Cost: N/A | INNATE - SCARECROW EFFIGY: ![]() ![]() ![]() INNATE - A HARMLESS SCARECROW: From level 6 onward, placing an Effigy also summons a demonic eyeball at the location that grants ![]() |
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| Q | Terrify | Range: 575 | Cooldown: 15 / 14.5 / 14 / 13.5 / 13 | Cost: 65 | PASSIVE: While Fiddlesticks has been out of combat for at least 2.5 seconds and is not visible to the enemy team, or is pretending to be an ![]() Targets feared by Fiddlesticks are placed on a cooldown equal to Terrify's cooldown, during which they cannot be feared by it again. FEAR DURATION: 1 / 1.25 / 1.5 / 1.75 / 2 ACTIVE: Fiddlesticks screeches at the target enemy, dealing magic damage and causing them to flee for a duration. This has a minimum damage threshold and is capped at 400 against monsters. Against targets with a cooldown, Terrify instead will have its damage and minimum threshold doubled. Minions are always feared if ![]() |
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| W | Bountiful Harvest | Range: 650 | Cooldown: 10 / 9.5 / 9 / 8.5 / 8 | Cost: 60 / 65 / 70 / 75 / 80 | ACTIVE: ![]() While ![]() ![]() ![]() ![]() |
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| E | Reap | Range: 850 | Cooldown: 10 / 9 / 8 / 7 / 6 | Cost: 40 / 45 / 50 / 55 / 60 | ACTIVE: ![]() |
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| R | Crowstorn | Range: 800 | Cooldown: 140 / 110 / 80 | Cost: 100 | ACTIVE: ![]() ![]() |
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TIP 1. Clearing bushes One of ![]() ![]() ![]() In addition to this, this is VITAL for ![]() ![]() *NOTE Yes, you can see invisible/camoflagued champs like ![]() ![]() |
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TIP 2. Teamfights![]() ![]() ![]() ![]() ![]() In addition, always channel ![]() ![]() |
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TIP 3. Double fear Since people cannot get ![]() ![]() ![]() |
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TIP 4. Zhonya ![]() A common thing to occur when you ![]() ![]() ![]() ![]() ![]() ![]() |
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TIP 5. Reap checking In addition to using ![]() ![]() ![]() ![]() |
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Other Items: |
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COMPARING MYTHICS |
VS
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On paper, ![]() ![]() ![]() ![]() |
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VS
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In addition to what I said above, compared to ![]() ![]() ![]() |
Unfortunantly, the thing that brings down ![]() ![]() ![]() ![]() |
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Surprisingly, ability order on ![]() The first is probably that doing anything but ![]() ![]() ![]() The second is that without proper ability order and timing, we miss out of vital seconds of CC or full channels of both ![]() ![]() So lets get into some combos! |
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WHEN YOU DON'T HAVE CROWSTORM![]() 1. ![]() ![]() ![]() ![]() |
But what if you do have

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WHEN YOU DO HAVE CROWSTORM 1. ![]() ![]() ![]() ![]() |
These are really the only combos there are.
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TEAMFIGHTING |
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Fiddlestick's main strength is team fighting. Stated before, his ![]() ![]() ![]() Your main goal when team fighting isn't to initiate (EXCEPT IN SPECIAL CONDITIONS, we will talk about this later), but you should be scouting around for the best position to execute a ![]() |
JUNGLE CLEARS |
IN PROGRESS
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