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Graves Build Guide by Agzer



Updated on April 27, 2023
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League of Legends Build Guide Author Agzer Build Guide By Agzer 52 4 128,273 Views 4 Comments
52 4 128,273 Views 4 Comments League of Legends Build Guide Author Agzer Graves Build Guide By Agzer Updated on April 27, 2023
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Runes: Season 13

Fleet Footwork
Legend: Alacrity
Coup de Grace

Magical Footwear
Cosmic Insight

+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor


LoL Summoner Spell: Flash


LoL Summoner Spell: Smite


Threats & Synergies

Threats Synergies
Extreme Major Even Minor Tiny
Show All
None Low Ok Strong Ideal
Extreme Threats
Ideal Synergies
Ideal Strong Ok Low None

Champion Build Guide


By Agzer
Who is Agzer?
Let me introduce myself.

My name is Agzer, at least i'm mostly known under that name.
I've peaked over 600LPchallenger playing only Graves

I stream very often on TWITCH .

Discord server: Click here

I have been playing this game since 2014 and I was a semi-pro player.
I played in ESL/FSL for some time and decided to retire because of my toxicity and team problems.
I decided to EloBoost/coach and you wonder why?
It's because I just simply feel better helping other people achieve their dreams.

How did i start to play Graves?

I started playing Graves in season 10 because i MISSPICKED.
I found in-game that he's a really strong champion and that I can do a lot of things with him.
I can flex and adapt all the time and yet I can destroy my enemies.

To this day, I play Graves at least a few times a day, he's still strong and one of my strongest picks!

Season 12 changed his style a bit, but that's why this guide is here, to help you understand better the whole concept of this champion!

Here is what I have prepared in this guide:








Graves abilities
- Graves pasive

Graves' basic attack fires a cone of 4 bullets which stop on the first unit hit. The first bullet on a target deals 0.7 - 1 total AD (based on level) physical damage, with subsequent bullets dealing a third of that damage per bullet. Structures take 25% reduced damage from Graves' basic attacks.

Graves stores two Shells at any time and expends them when he basic attacks. After using them, Graves reloads, delaying his next basic attack significantly. Graves' reload time is slightly reduced by attack speed, but the time between attacks is greatly reduced by attack speed.

Upon critically striking, Graves fires 6 bullets over a 25% wider cone and deals 20% bonus physical damage (60% with Infinity Edge).

- Graves Q

Graves fires a powder round dealing 45 / 60 / 75 / 90 / 105 (+0.8 per bonus attack damage) physical damage. After 1 second or after colliding with terrain, it detonates, dealing 85 / 120 / 155 / 190 / 225 (+0.4 / 0.7 / 1.0 / 1.3 / 1.6 per bonus attack damage) physical damage along the travel path again and to enemies near the blast.

- Graves W

Graves creates a cloud of black smoke for 4 seconds, slowing enemies inside by 50% and blocking their vision outside the area. The initial impact deals 60 / 110 / 160 / 210 / 260 (+60% of ability power) magic damage.

- Graves E

Graves dashes and reloads one Shell into his shotgun. He also gains a stack for 4 seconds (max 8 stacks) or two stacks if he dashes towards an enemy champion. Stacks grant him 4 / 7 / 10 / 13 / 16 armor. Stacks are refreshed when damaging a non-minion.

Each bullet hit from Graves' attacks reduces this ability's cooldown by 0.5 seconds.

- Graves R

Graves fires an explosive cartridge, blasting himself backwards. The cartridge deals 275 / 425 / 575 (+1.5 per bonus attack damage) physical damage to the first enemy hit. After hitting an enemy champion or reaching the end of its range, the cartridge explodes outward, dealing 200 / 320 / 440 (+1.2 per bonus attack damage) physical damage.
Graves pros and cons

Those are pros and cons that I personally think are on-point.

Sometimes things change in new seasons but it'll always stay like this.

I do think the lack of range he has makes him unplayable in some matchups but overall if you play your early game properly, you shouldn't have a problem winning later.

Graves is useless when he is slowed, so make sure not to risk much if you have some type of slow effect on yourself.

Smoke Screen is your only "CC" so make sure to use it wisely and wait for the right moment for it.
Graves runes
This is going to be the only Graves rune page you will use:

Fleet Footwork is overall a good rune and will provide a lot sustain to you while fighting or clearing your buffs. As well it helps you kiting because of the movement speed you get.

Triumph will help you make your in and out a bit easier, and most of the time it will save you from critical situations and it will be crucial in most of your fights.

Legend: Alacrity is a well-chosen rune for Graves, it scales really well and helps you reset your auto attacks late game. If you run into some really heavy CC comps, don't be scared to change it to Legend: Tenacity. Graves lacks CC reduction and 1 long CC can make you lose.

Coup de Grace is the rune I personally choose, while I see a lot of other players choosing Last Stand. If you prefer to burst enemies down and make a game-changing move, Coup de Grace is for you. If you think that you need extra sustain to survive and provide damage Last Stand is your best option.

Magical Footwear is great on Graves, good economy and you don't have to waste 300 gold for boots

Cosmic Insight is a rune that helps you snowball your games a lot EASIER.
Graves build
Season 13

Rush Prowler's Claw.

You will have insane burst damage with this item, as of right now it's the best lethality item in the game.

After that go for The Collector and Infinity Edge.

If the enemy team has heavy AP, go for Maw of Malmortius instead of Lord Dominik's Regards.

After that, always go for Bloodthirster.

This build is unstoppable and trust me, you will get a lot of LP if you play it properly.

There is always an option of playing the bruiser/sustain build if the enemy team is not squishy.

That build would look like this for example

- Smoke Screen activates Eclipse shield
- Graves scales with damage/items, this one is huge on Graves
- Scales well with IE and at this point, you can't be stopped
- Bonus damage and a lot of lifesteal
- More crit and scales well with IE/LDR


As I said earlier, I do recommend full lethality build only when you are hard winning the game. Otherwise, it's too risky, you have no sustain and if you get caught you will die instantly.
Graves jungle pathing
First of all, you don't need to buy ANY potions. If you are doing this, take a closer look when you play. You never use them on a first clear because of a super good sustain Graves has (it's also a good economy and you don't waste 150 gold)


There is only one pathing I ALWAYS use and it's always the best option.

Always start red buff, no matter what. Smite the red buff at 450 HP and proceed to take raptors

After raptors, rush gromp.

At this point, you will be level 3 and you can see if you can gank a lane or if you need to continue farming.

If there not options ganking, proceed to take blue buff , Murk Wolves and krugs.

At first reset, you should have Serrated Dirk in your inventory.

Remember that Graves is scaling with items, so keep the TEMPO going and FARM as much as you can. Do not lose time ganking lanes that are 50:50,

Farming will win most of your games, so keep the tempo, clear from RED to BLUE side and look for gank/objective opportunities.
Graves invading
Invading as Graves is really tricky in Season 13, that's why most of the players in high elo are prioritizing farming.

I personally like to invade only the champions who can't kill Graves 1 in 1 early game.

Those are usually: Ekko , Rumble , Kayn , Nidalee , Taliyah , Lee Sin , Udyr , Zac, Amumu , Vi, Lillia, Nocturne , Talon , Karthus, Jarvan IV .

Most of the time I do not invade: Fiddlesticks, Shaco, Skarner, Olaf, Wukong, Rek'Sai, Elise etc.

Those are the champions that I only try to counter-gank and farm.

Anyways, if you feel like you can invade and you have the tracking of the enemy jungle, feel free to run him down.

Remember to farm, look for objectives, and counter-gank.

Do not stress about invading, the farm will always win your games.
Ganking as Graves
Your ganking should be pretty easy if you have a red buff

It's even easier if your laner has at least 1 CC because you can connect your Smoke Screen with crowd control and eliminate your opponent easier.

Use your Smoke Screen wisely, do not instantly throw it away, and wait for the right moment when the fight breaks down. That's when you should cast it and it will raise the chances of winning the fight.

Ganking the laners without any CC might result in a time loss and tempo loss, so i recommend ganking the lanes without CC only when you are 100% sure you can make it worth it.

What should I do if I can't gank ANY lane?

This happens really often in our games. Don't worry there is a solution for that.

Don't spend too much time ganking a 50:50 lane. Time is money, keep farming and prioritize buffs.

If you simply can't gank anyone because your teammates are unable to set up a gank, just keep farming. Farming can win most of your solo games.

Here you can find some examples of my farm:

As you can see it's always 8/9+- per minute, no matter if I am fed or not, I always farm a lot.

End of guide
Special thanks to anyone who came to the end of this guide in order to learn and master this hell of a champion!

If you want to get in touch with me or to watch my gameplay, feel free to follow my twitch, join my discord and subscribe to my youtube channel.

I am live every night!

Click on the link for my twitch: Twitch
Click on the link for my discord: Discord

Please vote up if you want more guides!

If you have any questions do not hesitate to contact me:

Discord: Click here

I hope I'll be able to update this when something changes!

Good luck on summoners rift, let's grind some elo!
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